Rise of the Goblin Guild (PFS 4-01) (Inactive)

Game Master DEREK LANE 127

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Dark Archive

Male Qlippoth-spawn Tiefling Sorcerer 2 (HP 16/16; AC 9 / T 9 / FF 9; F +3, R -1, W +6; perception +10)

Who's hitting the sack immediately and who is staying downstairs? Please state what you are doing downstairs and why.

Horlith searches the kitchen for food, if there is nothing there, he goes to the main house to procure some. If he finds food in the kitchen or at the main house, he prepares it, otherwise he prepares rations. Either way, he makes enough for everyone.

After gorging himself, Horlith takes a quick look around the building to see if he can find any further indication of what happened to the previous group of Pathfinders. If he finds nothing of note, he slithers upstairs. He collects some of the extra bedding, piling it on his bed, and then goes to sleep.

Sczarni

I'll shadow Horlith and join him . . . it for food. Then I'll nap and take second watch.


Hollow Mountain Roll20 |Magnimar Pics

A Thief in the Night

Night falls and the sounds of the city are muffled inside Bakrakhan House, as Horlith and Peppin begin to search for food stuffs in the little cottage's kitchen cabinets.

Westria, Pouncer and Dr. Remulac adjourn upstairs to find their beds and prepare for sleep. The old and wooden stairs squeak their outrage at being trodden upon as the trio ascend.

Perception Checks
Dr. Remulac1d20 ⇒ 11
Westria1d20 + 6 ⇒ (6) + 6 = 12
Pouncer1d20 + 5 ⇒ (17) + 5 = 22
Horlith1d20 + 10 ⇒ (17) + 10 = 27
Peppin Squek1d20 + 3 ⇒ (6) + 3 = 9

Horlith's keen ears detect the sound of rummaging. And a small voice, barely heard through the floorboards, mumbling upstairs. "Plarg, tell me where their good stuff is, I know -- huh? Loudy loud longshanks! Let's go!"

Dr. Remulac, Westria and Pouncer, coming out of the stairwell, see a young goblin woman, her bluish-gray skin and bits of bone jewelry barely visible in the lowlight, standing with one leg out a window. In one hand, she holds a goblin's bleached-white skull.

INITIATIVE!
Remulac 1d20 - 1 ⇒ (20) - 1 = 19
Westria 1d20 + 1 ⇒ (6) + 1 = 7
Pouncer 1d20 + 1 ⇒ (1) + 1 = 2
Horlith 1d20 - 1 ⇒ (11) - 1 = 10
Peppin 1d20 + 5 ⇒ (2) + 5 = 7
Goblin 1d20 + 4 ⇒ (4) + 4 = 8


Hollow Mountain Roll20 |Magnimar Pics

Catch that Goblin!

Review the map (click here)!

SURPRISE ROUND Actions
Since only he made his perception check, only Horlith goes this round.

Horlith - ?
Goblin - Acrobatics DC 15 1d20 + 13 ⇒ (12) + 13 = 25 out the window and down.

ROUND ONE Actions
Remulac - ?
Horlith - ?
Goblin - run to the manor's outer wall and squeeze through a crack. Escape Artist DC 15 1d20 + 13 ⇒ (16) + 13 = 29
Peppin - ?
Westria - ?
Pouncer - ?

PLEASE STATE YOUR ACTIONS NOW


Hollow Mountain Roll20 |Magnimar Pics

Chase Rules
This encounter uses the chase rules from page 232 of the Pathfinder RPG GameMastery Guide. Each square on page 9 represents approximately 30 feet of distance between the goblin and the PCs, and the PCs must close to within 30 feet of her (i.e., in the same square) in order to catch her.

How chases work
It takes a move action to move through a single square. When a character exits from a square, he must choose one of that square’s two obstacles to face as a standard action before moving to the next square. Instead of exiting a square, a character can choose to take another action not directly related to navigating the chase’s course, such as casting a spell or drawing a weapon.

Summary: move “through” the square, then make a check to get out. You end your move either still in your square after an unsuccessful check or in the next one, ready to race through it.

Moving three squares using a full round action
A character may attempt to move three squares during his turn by taking a full-round action, effectively bypassing the second square and moving straight into the third from his starting position. That character must overcome both obstacles on the square he is leaving. In this case, if a character fails either obstacle check by 5 or less, he only moves one square forward and his turn ends. If a character fails either obstacle check by more than 5, he cannot move at all that turn. A character unfortunate enough to fail two obstacle checks in a turn becomes mired in his current square. A mired character must spend another full-round action becoming unmired, effectively losing his next turn.

Attacks/Spells
A character can also choose to make a ranged attack or cast a spell during his turn in a chase. If the action is a full-round action, he can’t move at all. Use the number of squares and their established distances (in this case, 30 feet) to determine ranges as necessary. The terrain where the chase takes place might provide the target partial or even full cover or concealment. A character can only choose to make melee attacks against targets that are in the same square.

Peppin’s size penalty
Any character involved in the chase gains a +2 cumulative bonus on all chase checks for each 10 feet by which her speed exceeds 30 feet, or takes a –2 cumulative penalty for each 10 feet by which it is slower than 30 feet.


Hollow Mountain Roll20 |Magnimar Pics

Dave: I need a map token for Pouncer. Can you screencap the avatar you want and email it to me?

Dark Archive

Male Qlippoth-spawn Tiefling Sorcerer 2 (HP 16/16; AC 9 / T 9 / FF 9; F +3, R -1, W +6; perception +10)
GM Derek wrote:

Catch that Goblin!

SURPRISE ROUND Actions
Since only he made his perception check, only Horlith goes this round.

Horlith - ?
Goblin - Acrobatics DC 15 1d20+13 out the window and down.

ROUND ONE Actions
Remulac - ?
Horlith - ?
Goblin - run to the manor's outer wall and squeeze through a crack. Escape Artist DC 15 1d20+13
Peppin - ?
Westria - ?
Pouncer - ?

PLEASE STATE YOUR ACTIONS NOW

Since Horlith had higher initiative than the goblin, he uses a swift action to eject his wand of magic missiles caster level 3 into his hand and triggers the wand before the goblin scrambles away.

"Intruder! Die!" Two brilliant white lights streak from the wand in Horlith's hand to the goblin.

2d4 + 2 ⇒ (3, 4) + 2 = 9

In the first full round, Horlith rushes out of the house after the goblin. If he can run, he does so, using his "Fiendish Sprinter" ability to increase his speed to 40.

Horlith, displaying heretofore hidden reserves, moves remarkably quickly to the door and out of the house after the goblin!


Hollow Mountain Roll20 |Magnimar Pics

Horlith cannot see the goblin, and thus cannot target the goblin with his magic missiles. And since you cannot fire the wand, perhaps a double move to the Manor Outer Wall? That would put Horlith within range of the goblin and able to attack/pin her.

The Exchange

Westria suxx at this sort of stuff and will take a full round action to move three squares, to the edge of outside the house.
Pouncer says to Westria as he jumps out the window, "You're a lame excuse for a PC, you don't even try."
Tries to drop tumble and roll1d20 + 5 ⇒ (3) + 5 = 8

Dark Archive

Male Qlippoth-spawn Tiefling Sorcerer 2 (HP 16/16; AC 9 / T 9 / FF 9; F +3, R -1, W +6; perception +10)
GM Derek wrote:
Horlith cannot see the goblin, and thus cannot target the goblin with his magic missiles. And since you cannot fire the wand, perhaps a double move to the Manor Outer Wall? That would put Horlith within range of the goblin and able to attack/pin her.

Sure. I don't really understand, then. That sounds fine.


Hollow Mountain Roll20 |Magnimar Pics
Horlith the Motherless wrote:
Sure. I don't really understand, then. That sounds fine.

Goblin is upstairs rummaging through your stuff. You and Peppin are downstairs. Westria, Pouncer, Dr. Remulac went upstairs and surprised (?) the goblin in mid-escape out an upstairs window.

Dark Archive

Male Qlippoth-spawn Tiefling Sorcerer 2 (HP 16/16; AC 9 / T 9 / FF 9; F +3, R -1, W +6; perception +10)
GM Derek wrote:
Goblin is upstairs rummaging through your stuff. You and Peppin are downstairs. Westria, Pouncer, Dr. Remulac went upstairs and surprised (?) the goblin in mid-escape out an upstairs window.

Oh, I see my mistake. I thought Horlith could see the goblin in the surprise round. Ok, Horlith moves to "Outside the House" in the surprise round and draws his wand. In the first full round, he fires it at the goblin for 9 points as described above, then moves to the box "Manor Outer Wall." I apologize for the misunderstanding.

Sczarni

I move out the door and catch the Goblin (Since I'm already on the bottom floor.) If I need to climb, my check is . . . 1d20 + 5 ⇒ (4) + 5 = 9


Hollow Mountain Roll20 |Magnimar Pics

Catch that Goblin!

Review the map (click here)!

SURPRISE ROUND **FINAL**
Since only he made his perception check, only Horlith goes this round.

Horlith - Moves to Outside the House
Goblin - Acrobatics DC 15 1d20 + 13 ⇒ (12) + 13 = 25 out the window and down.


Hollow Mountain Roll20 |Magnimar Pics
Peppin Squek wrote:

I move out the door and catch the Goblin (Since I'm already on the bottom floor.) If I need to climb, my check is . . . d20+5

The goblin goes before you in the init order, so she'll move out of the square before you can use a full round action to move into the Manor Outer Wall square. You're right behind her though!


Hollow Mountain Roll20 |Magnimar Pics

Catch that Goblin!

ROUND ONE - waiting for Remulac, Westria and Pouncer's actions

  • Dr. Remulac - ?

  • Horlith - Fires magic missiles for 9pts dmg, then moves to Manor Outer Wall

  • Goblin - run to the manor's outer wall and squeeze through a crack. Escape Artist DC 15 1d20 + 13 ⇒ (16) + 13 = 29

  • Peppin - Full round action out door, through the Outside the House square, and into Manor Outer Wall square.

  • Westria - ?

  • Pouncer - ?

Please state your actions now!

The Exchange

Derek, rules question/clarification here. What am I misunderstanding about the perception rules?

Since Horlith was pretty far away, he had to have some minuses to his perception (at least a +3 for distance, and another +something for the wall). How did he make the perception check but Pouncer missed, who was right next to the goblin?


Hollow Mountain Roll20 |Magnimar Pics
Westria wrote:

Derek, rules question/clarification here. What am I misunderstanding about the perception rules?

Since Horlith was pretty far away, he had to have some minuses to his perception (at least a +3 for distance, and another +something for the wall). How did he make the perception check but Pouncer missed, who was right next to the goblin?

DC 23 Perception checks for anybody upstairs. Pouncer got a 22.

PCs downstairs take a –3 penalty for distance on this check (effectively DC 26). Horlith rolled a 27.

(And, to be fair, we don't have an exact map of upstairs so saying that Pouncer was "right next to the goblin" might not be accurate. I'm assuming the stairs and the window weren't immediately adjacent.)

The Exchange

Ok, I see my misunderstanding. I saw Horlith on the map as outside the house, and assumed that where he started.

Thanks for clarifying.

The Exchange

Actions stated yesterday at 6pm:

Westria suxx at this sort of stuff and will take a full round action to move three squares, to the edge of outside the house.
Pouncer says to Westria as he jumps out the window, "You're a lame excuse for a PC, you don't even try."
Tries to drop tumble and roll1d20 + 5 ⇒ (3) + 5 = 8


Hollow Mountain Roll20 |Magnimar Pics
Westria wrote:

Actions stated yesterday at 6pm:

Westria suxx at this sort of stuff and will take a full round action to move three squares, to the edge of outside the house.
Pouncer says to Westria as he jumps out the window, "You're a lame excuse for a PC, you don't even try."
Tries to drop tumble and roll1d20 + 5 ⇒ (3) + 5 = 8

Sorry! Missed it!


Hollow Mountain Roll20 |Magnimar Pics

Catch that Goblin!

ROUND ONE - waiting for Dr. Remulac's actions

  • Dr. Remulac - ?

  • Horlith - Fires magic missiles for 9pts dmg, then moves to Manor Outer Wall

  • Goblin - run to the manor's outer wall and squeeze through a crack. Escape Artist DC 15 1d20 + 13 ⇒ (16) + 13 = 29

  • Peppin - Full round action out door, through the Outside the House square, and into Manor Outer Wall square.

  • Westria - Full Round Action moves to Outside the House.

  • Pouncer - Tries to tumble out window DC 15, rolls an 8. Remains in that square.

Please state your actions now!

Sczarni

I move to squeeze through the crack and I'm assuming my small size gives me a bonus instead of a penalty 1d20 + 4 ⇒ (6) + 4 = 10 and then I intimidate the crowd to continue the chase 1d20 + 5 ⇒ (20) + 5 = 25.

(Are we playing 'Pathfinder' or 4.0? Is this a skill challenge?)

The Exchange

Round Two

Westria does a full move action to move to end of outer wall, so that next turn her first action she should be able to roll her skill challenge.

Pouncer should have been able to move to edge of the "house upstairs" last turn. He takes a full round action and goes for broke! He rolls for climb 1d20 + 10 ⇒ (20) + 10 = 30 then up and over 1d20 + 10 ⇒ (20) + 10 = 30


Hollow Mountain Roll20 |Magnimar Pics

Catch that Goblin!

ROUND ONE - ***FINAL***

  • Dr. Remulac - DELAY

  • Horlith - Fires magic missiles for 9pts dmg, then moves to Manor Outer Wall

  • Goblin - run to the manor's outer wall and squeeze through a crack. Escape Artist DC 15 1d20 + 13 ⇒ (16) + 13 = 29

  • Peppin - Full round action out door, through the Outside the House square, and into Manor Outer Wall square.

  • Westria - Full Round Action moves to Outside the House.

  • Pouncer - Tries to tumble out window DC 15, rolls an 8. Remains in that square.

STORY
"Run run run!" squeaks the goblin and she flies to the outer wall of the Heidmarch Estate and the squeezes quickly through a crack in the wall that was hardly visible to any of you prior to this moment. Just as she's approaching the wall Horlith's magic missiles streak through the evening air and smash into her!

"OUCHIE!" she yells, "Oh, we eats its finger for that!} and then she's gone through the crack.

Out of the house come Peppin and Westria, the armor-clad warrior halfling first, followed by the mysterious arcanist. Above her, she can see that Pouncer tried to jump through the same window the goblin went through, but it appears he didn't succeed. He is dangling by one hand, the other scrabbling to grab the window sill and haul himself back up. He succeeds, but barely, sitting atop the sill with a theatrical <whew>. Peppin, ignoring the eidolon's predicament, charges on, coming right up to the crack in the Manor Wall, only seconds behind the fleet-footed goblin.


Hollow Mountain Roll20 |Magnimar Pics

Note that sometimes the story won't reflect the initiative sequence. This is for narrative purposes/flavor only. Will not effect gameplay consequences.


Hollow Mountain Roll20 |Magnimar Pics

Catch that Goblin!

ROUND TWO - INTENTIONS, PLEASE

  • Dr. Remulac - ?

  • Horlith - ?

  • Goblin - hmmm. Mwahaha.

  • Peppin - squeeze thru crack Escape Artist 10

  • Westria - Full Round Action moves to manor Wall

  • Pouncer - double move. Climb 30 and Acrobatics 10.

Please state your actions now!

Dark Archive

Male Qlippoth-spawn Tiefling Sorcerer 2 (HP 16/16; AC 9 / T 9 / FF 9; F +3, R -1, W +6; perception +10)
GM Derek wrote:

Catch that Goblin!

ROUND TWO - INTENTIONS, PLEASE

Horlith peers through the crack in the wall and fires off another set of magic missiles from his wand. The brilliant lights streak through the air toward the goblin!

2d4 + 2 ⇒ (4, 4) + 2 = 10

Then Horlith forces his bulk through the crack himself.

Escape Artist: 1d20 - 1 ⇒ (3) - 1 = 2

Reluctantly realizing he is too fat and too weak, he steps to the side to allow others through the crack.

The Exchange

Pouncer: Confused: How could I have an acrobatics 10 when I rolled a 20? If my second roll was for acrobatics, shouldn't it be a 25?

The Exchange

New and improved round two.

Westria breaks a nail, and decides she had enough of this chase. She decides she is going to go to the bar to drink the night away with her Eidolon, and walks away.


Hollow Mountain Roll20 |Magnimar Pics
Westria wrote:
Pouncer: Confused: How could I have an acrobatics 10 when I rolled a 20? If my second roll was for acrobatics, shouldn't it be a 25?

You are correct. Thanks for the catch!

Grand Lodge

Male Human (Kellid) Rogue 4 (HP 33/33; AC 19, touch 15, ff 14; F+4, R+9, W+3; perception +10, init +6)
Westria wrote:

New and improved round two.

Westria breaks a nail, and decides she had enough of this chase. She decides she is going to go to the bar to drink the night away with her Eidolon, and walks away.

Just as Westria and Pouncer shrug and move off to the nearest bar, a huge roar is heard from the next door cottage from Bakrakhan House. The front door smashes open and a huge Kellid man, dressed in a mixture of traditional hides and more modern Avistani garb, bursts forth from the cottage, running straight towards the Outer Manor Wall.

"YOU LITTLE GREEN ROACH! I'M GONNA STAB YER THIEVIN' EYES OUT! COME BACK HERE!"

Clearly, he seems to have a beef with the little goblin currently fleeing the scene.


Hollow Mountain Roll20 |Magnimar Pics
Westria wrote:

New and improved round two.

Westria breaks a nail, and decides she had enough of this chase. She decides she is going to go to the bar to drink the night away with her Eidolon, and walks away.

OK. Thanks for playing, David.

Guys, you are being joined by one Joadric Heimurl, a roguish looking bear of a man who, until two seconds ago, was staying in Shalast House next door to you.


Hollow Mountain Roll20 |Magnimar Pics

Catch that Goblin!

ROUND TWO - INTENTIONS, PLEASE

  • Dr. Remulac - ?

  • Horlith - fires off another set of magic missiles from his wand. 2d4 + 2 ⇒ (4, 4) + 2 = 10. Attempts Escape Artist: 1d20 - 1 ⇒ (3) - 1 = 2 Fails. Remains in square.

  • Goblin - Ouch!

  • Peppin - squeeze thru crack Escape Artist 10, Intimidate crowd 25.

  • Joadric - Full Round Action moves to Manor Wall

Please state your actions now!


Hollow Mountain Roll20 |Magnimar Pics
Peppin Squek wrote:

I move to squeeze through the crack and I'm assuming my small size gives me a bonus instead of a penalty d20+4 and then I intimidate the crowd to continue the chase d20+5 .

(Are we playing 'Pathfinder' or 4.0? Is this a skill challenge?)

Yeah, really. Pathfinder skill challenges.

So, it appears you are trying a Full Action, attempting two checks to move two squares. In this case, you say you are doing the Squeeze/Escape Artist AND the Intimidate from the next square. You fail the first, but complete the second. And since the rules don't mandate failure order, and because you failed the Escape Artist by five or less, you make it out of one square, but not out of the next one. So... you end up in Busy Street.

As for size helping, I'm saying you don't take a size penalty, so... total penalty +0 on the squeeze. But on the Intimidate, I'd say the size penalty remains in effect, total penalty -2. Since you rolled so high on the Intimidate, it doesn't really matter.

Please make sure to include the -2 penalty in your roll, EXCEPT for Dart Between Its Legs and Squeeze Down the Drainpipe (check out the map for these upcoming checks).

Grand Lodge

Male Human (Kellid) Rogue 4 (HP 33/33; AC 19, touch 15, ff 14; F+4, R+9, W+3; perception +10, init +6)

"THAT LITTLE S!$$'S GOT MY WAYFINDER!"

Sczarni

When I move into the next square, intimidating the crowd, I attack the goblin. Smite Evil 1d20 + 15 ⇒ (6) + 15 = 21 for 1d3 + 8 ⇒ (3) + 8 = 11 (d20+10 if the goblin is not evil . . . and only d3+3 damage).

Dark Archive

Male Qlippoth-spawn Tiefling Sorcerer 2 (HP 16/16; AC 9 / T 9 / FF 9; F +3, R -1, W +6; perception +10)

In round three Horlith tries to force his massive bulk through the crack.

Escape Artist:1d20 - 1 ⇒ (6) - 1 = 5

He fails, but he tries again as a second move action.

Escape Artist:1d20 - 1 ⇒ (3) - 1 = 2

He fails again and slumps demoralized against the wall, attempting to catch his breath.


Hollow Mountain Roll20 |Magnimar Pics

Catch that Goblin!

ROUND TWO - ***FINAL***

  • Dr. Remulac - delay

  • Horlith - fires off another set of magic missiles from his wand. 2d4 + 2 ⇒ (4, 4) + 2 = 10. Attempts Escape Artist: 1d20 - 1 ⇒ (3) - 1 = 2 Fails. Remains in square.

  • Goblin - throws a sphere from her necklace of fireballs. 3d6 ⇒ (6, 3, 5) = 14 Reflex DC 14 (half). Horlith's save: 1d20 - 1 ⇒ (20) - 1 = 19, Dmg 7; Peppin's save: 1d20 + 10 ⇒ (16) + 10 = 26, Dmg 7

  • Peppin - Attempts a Full Action to move two squares. Squeeze thru crack Escape Artist 10, Intimidate crowd 25. Fails at one of two checks, so fails to move two squares. Moves only one space, ending in Busy Street.

  • Joadric - Full Round Action moves to Manor Wall


Hollow Mountain Roll20 |Magnimar Pics

Catch that Goblin!

ROUND THREE - INTENTIONS, PLEASE

  • Dr. Remulac - ?

  • Horlith - Horlith tries to force his massive bulk through the crack. Escape Artist:1d20 - 1 ⇒ (6) - 1 = 5 Tries again as a second move action. Escape Artist:1d20 - 1 ⇒ (3) - 1 = 2 He fails again. Remains in Manor Wall square.

  • Goblin - Attempts to Shove People Aside (CMB DC 13) 1d20 + 5 ⇒ (19) + 5 = 24

  • Peppin - To attack the goblin, you'll need to follow her into next square (she left your square on the initiative prior to you). Intimidate DC 12 or Shove People Out of Way CMB DC 13. If you succeed, then we'll use your previously rolled attack and damage.

  • Joadric - Squeeze thru crack Escape Artist DC 15 1d20 + 11 ⇒ (16) + 11 = 27

Please state your actions now!

Grand Lodge

Male Human (Kellid) Rogue 4 (HP 33/33; AC 19, touch 15, ff 14; F+4, R+9, W+3; perception +10, init +6)

Joadric watches as the fireball bursts around Horlith and Peppin. He runs up, shouting, "And he's got my necklace of fireballs, TOO?"

Sczarni

I intimidate and then attack 1d20 + 5 ⇒ (14) + 5 = 19 and then smite!


Hollow Mountain Roll20 |Magnimar Pics
Peppin Squek wrote:
I intimidate and then attack d20+5 and then smite!

So, just an attack, then a second attack that includes smite? But after moving into the square, you'll only get a single attack. Do you mean you'll hold off on the smite until Round Four?

I'm confused.

Sczarni

  • Peppin - To attack the goblin, you'll need to follow her into next square (she left your square on the initiative prior to you). Intimidate DC 12 or Shove People Out of Way CMB DC 13. If you succeed, then we'll use your previously rolled attack and damage.

    * Don't know why you are confused. You are scripting this scenario. Did I hit? If he is evil, my AC goes up by 5 against him . . . and my follow-up attacks will be at -4 for non-lethal damage.

    I'm assuming my previous attack hit?


  • Hollow Mountain Roll20 |Magnimar Pics

    Catch that Goblin!

    ROUND THREE - ***FINAL***

    • Dr. Remulac - DELAY

    • Horlith - Horlith tries to force his massive bulk through the crack. Escape Artist:1d20 - 1 ⇒ (6) - 1 = 5 Tries again as a second move action. Escape Artist:1d20 - 1 ⇒ (3) - 1 = 2 He fails again. Remains in Manor Wall square.

    • Goblin - Shoves People Aside and runs into next square

    • Peppin - Intimidate DC 12 (rolls a 19). Attacks goblin Smite Evil 1d20 + 15 ⇒ (6) + 15 = 21 for 1d3 + 8 ⇒ (3) + 8 = 11dmg

    • Joadric - Squeeze thru crack Escape Artist DC 15 1d20+11

    STORY
    When Horlith fails at squeezing his bulk through the crack in the manor wall, the big Kellid man charges up, saying, OUTTA MY WAY, SLUG!." He slips the crack relatively easily for one of his bulk, then runs into the busy street. He knocks aside late night revelers and continues after the goblin thief.

    The goblin dodges, putting its size to good use, trips man dressed in courtier robes, who falls directly across Peppin's path. The warrior, however, is not so easily eluded. As people close around them on the oddly busy street, Peppin's dark, determined look is all it takes make the street people shy out of the way. With a devastating dagger strike, he brings the goblin up short.

    She squeals loudly as her purple blood begins to spray out of her. Little purple drops spatter across Peppin, creating an gruesome, oddly festive bit of artwork across his armor.

    "EEEK! STOP SHORTSHANKS! Ekkie gives up! Ekkie gives up!" she cries, throwing her hands up in the air. "Why you hurt innocent Ekkie? I turn over new leaf. New leaf! Terrible shortshanks evil, EVIL! to hurt good goblin Ekkie!"

    Bluff 1d20 ⇒ 3

    The crowd, and Peppin, don't fall for her pathetic bluff. Really, an upright (?) goblin citizen, walking the streets innocently before being attacked by a big bad, evil (clearly righteous) halfling warrior? Mmmmm. No.

    Peppin, what would you like to do here? You have an opportunity to do something before Joadric and Horlith come up. Post in character, if possible.

    Sczarni

    "I'm taking you in and turning you over to the authorities where, in the name of Iomedae, you will answer for your crimes!" (I declare, while flashing my holy symbol, as I strike to subdue.)1d20 + 11 ⇒ (20) + 11 = 31 for 1d3 + 8 ⇒ (1) + 8 = 9 non-lethal damage.

    Sczarni

    (Backing up the non-lethal critical hit with . . .) 1d20 + 11 ⇒ (7) + 11 = 18 for 1d3 + 8 ⇒ (1) + 8 = 9 more non-lethal damage.


    Hollow Mountain Roll20 |Magnimar Pics

    "I'm taking you in and turning you over to the authorities where, in the name of Iomedae, you will answer for your crimes!" says Peppin, as he flashes his holy symbol and strikes to subdue her.

    "EEEEEEEK!" the goblin screams, as she huddles on the ground, covering herself up against the beating.

    The big Kellid man from Shalast House (one of the neighboring cottages on the Heidmarch Manor estate) runs up, finally.

    "You little thieving s+#@!" he says angrily, yanking a wayfinder dangling from the little goblin's belt pouch. "What do you think yer doin' takin' my stuff?"

    Horlith? Dr. Remulac? Feel free to join now. We're out of combat rounds.

    Peppin - you didn't back up your crit, BTW.

    Dark Archive

    Male Qlippoth-spawn Tiefling Sorcerer 2 (HP 16/16; AC 9 / T 9 / FF 9; F +3, R -1, W +6; perception +10)

    Horlith slithers up and gestures back to Heidmarch Manor. "Peppin, drag her one back to the estate for questioning. Perhaps she knows what happened to the others."

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