Belkar Bitterleaf

Peppin Squek's page

Organized Play Member. 101 posts. 1 review. No lists. No wishlists. 13 Organized Play characters.


RSS

1 to 50 of 101 << first < prev | 1 | 2 | 3 | next > last >>
Sczarni 2/5

Clyde wrote:
I am curious how many free actions per a character's turn my fellow GM's allow.

In the rules the number of free actions is up to the discretion of the GM, and some equipment notes have listed implied limitations.

One good example is the quickdraw shield. I had one player saying he could unready it, attack with a two-handed weapon, and then ready it again in the same round (quick draw is a supporting feat).

The item note declares "you may don or put away" the quickdraw shield as a free action. I limited it to one or the other per round as a 'limiting' or ... But it both your hands are full, with what are you readying the shield? The ready shield and weapon on the move makes sense. The 'dressing' and 'undressing' weapon-wielding fighters don't!

Sczarni

Day job roll 1d20 + 8 ⇒ (11) + 8 = 19 and my faction was reported incorrectly . . . it is Silver Crusade.

Thanks for running.

Sczarni

24650-4 for me.

Sczarni

My character is #4.

Sczarni

"I'd be careful with that! Bag it and let's move on. We'll need to check out a few more rooms and report these killers."
Perception 1d20 + 4 ⇒ (16) + 4 = 20

Sczarni

"Bring his body and we'll ask if he had left any final wishes with the lodge. If we can gentle repose him for a few months I may be able to raise him myself. . . but we shouldn't let Versevosh get away. We need to put an end to this unholy alliance!"

(I have not seen Chris post for ages and Art played it before, so he was a no-credit player for your benefit. I don't think this game has qualified as Pathfinder legal for some time . . . and it has taken over four months! What is your goal here, GM?)

If it were a real game and this was a real party of adventurers I would at least continue to pursue and finish of Versevosh!

Sczarni

In that case it threatens at 10', but not at 5'.

Sczarni

I attack 1d20 + 11 ⇒ (8) + 11 = 19 for 1d3 + 3 ⇒ (1) + 3 = 4 and 1d6 ⇒ 6 of fire damage.
(Please note that a horsechopper is a halberd and that it does not have reach? Is this one large size?)

"Crafted by goblins to give themselves an advantage against horses, this weapon is essentially a halberd with an enlarged hook opposite the blade."

Sczarni

I move in to BB9 to attack and provide a flank for Joadric
1d20 + 11 ⇒ (10) + 11 = 21 for 1d3 + 3 ⇒ (1) + 3 = 4 and 1d6 ⇒ 6 fire

Sczarni

Since it is a critical hit . . . here is more damage (but not extra fire): 1d3 + 3 ⇒ (3) + 3 = 6
Confirm hit is 1d20 + 11 ⇒ (15) + 11 = 26 and just in case . . . extra fire would be 1d6 ⇒ 1

Sczarni

I don't know what the glitch was . . . Attack roll 1d20 + 11 ⇒ (20) + 11 = 31.

Sczarni

I am assuming Inoklar's two-handed reach weapon is not readied while she drinks a potion. I move in and attack, interrupting the potion readying and drinking if possible.

Move to AY9 to set up Flank and attack: 120 + 9 = 129 for 1d3 + 3 ⇒ (3) + 3 = 6 and 1d6 ⇒ 5 of fire damage

Sczarni

Sorry, my mistake. Thanks for clearing it up.

Sczarni

Why am I in the same spot? I should have at least moved up toward the flank as stated. It's like I was skipped last turn. I could have thrown a dagger 1d20 + 7 ⇒ (4) + 7 = 11 -2 for range included.

I look for Inoklar at the indicated pillar and move to block his escape trying not to provoke. Perception 1d20 + 6 ⇒ (20) + 6 = 26

Sczarni

If Inoklar takes the AO on Horlith, I move to the flank and attack (after the healing if necessary) ( 1d20 + 11 ⇒ (9) + 11 = 20 for 1d3 + 3 ⇒ (2) + 3 = 5 and 1d6 ⇒ 6 fire.

Otherwise I withdraw to AV13 to get some dog flankage?

Sczarni

Inoklar has reach?

If so, I go to full defense. Otherwise I can move up and attack after the fireball and only Ekkie would be provoked . . . and he better step out and not take it.

(How much of this travesty has been played with only two players? Every day I ask myself . . . Why are we still doing this?)

Sczarni

Is that a rushed intimidate free action charge attack? Interesting GM cheese.

I swift action lay-on-hands (I was shorted 6 hpts from an earlier use . . . wrong bonus . . . but you do what you want.) 2d6 + 6 ⇒ (4, 4) + 6 = 14 and the sickened condition is removed by my mercy.

Hard to say what else I can do since the updated map isn't showing anything at this time.

Sczarni

Really???

Sczarni

FYI: Only creatures who fail their save and become entangled suffer the -2 and -4 penalties. I saved and only suffer the slow movement.

Tanglefoot Bag

Source Core Rulebook

A tanglefoot bag is a small sack filled with tar, resin, and other sticky substances. When you throw a tanglefoot bag at a creature (as a ranged touch attack with a range increment of 10 feet), the bag comes apart and goo bursts out, entangling the target and then becoming tough and resilient upon exposure to air. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. Huge or larger creatures are unaffected by a tanglefoot bag. A flying creature is not stuck to the floor, but it must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. A tanglefoot bag does not function underwater.

I double move withdraw as suggested.

Sczarni

(I did not add a point of Holy Light damage for last round) And I will begin this round with a swift lay-on-hands. 3d6 + 8 ⇒ (5, 1, 5) + 8 = 19 healing.

Sczarni

I continue to press, moving as necessary to keep Inoklar flanked. My dagger strike is 1d20 + 11 ⇒ (14) + 11 = 25 for 1d3 + 3 ⇒ (2) + 3 = 5 and 1d6 ⇒ 1 of fire damage.

Sczarni

I move and attack from BD11: 1d20 + 9 ⇒ (18) + 9 = 27 for 1d3 + 3 ⇒ (2) + 3 = 5 plus 1d6 ⇒ 6 fire.

Sczarni

I double move with Joadric into the room saying, "Perhaps your plans are weak because you rely on other organizations instead of creating your own."

Sczarni

"We can talk after I finish this pathetic whelp . . . if you don't mind." ( I wait to advance on the 'alchemist' from the other room depending on the new foe's response. FYI my nimbus provides light.)

Sczarni

I use my divine bond to make my dagger flaming and I whisper to Joadric as I move to AR12, "They are in league with the guards and cannot be allowed to live to summon reinforcements."

Sczarni

I continue to follow.

Sczarni

I continue the chase.

Sczarni

I don't do sentient beings, but the goblin dog takes 2d3 + 8 ⇒ (1, 2) + 8 = 11. Then I double move down the hall after the fleeing goblin bard . . . watching to follow the path he took (expecting a trap of some kind).

Sczarni

Is my coup de grace an auto crit? Does it do max damage?

Sczarni

I full round action slay the sleeping mount . . . moving so Joadric can assist with flank in case it wakes up.

Sczarni

I 5' to set up flank for Joadric and strike (smite still active). To hit 1d20 + 18 ⇒ (17) + 18 = 35 for 1d3 + 9 ⇒ (3) + 9 = 12

Sczarni

Q: Doesn't Joadric do sneak damage against a sleeping target?

Sczarni

Points in skill add 4 and I was in a continuous move (double move) from the previous turn.

Sczarni

With continued movement I will jump to AA27 1d20 + 7 ⇒ (13) + 7 = 20
and smite the big bag on the mount 1d20 + 15 ⇒ (15) + 15 = 30 for 1d3 + 8 ⇒ (1) + 8 = 9. My AC vs big bad goes up by 4 (which includes his mount if it is a companion/mount class feature/familiar etc . . .)

Sczarni

Using thematic terms, like satire, and synonyms for demoralize, such as "undermine the confidence of enemies" does not change the reality of it being the opposite of a courage effect . . . a fear effect.

My shoulder precludes extensive on-line reference . . . which I see as senseless anyway in the world's slowest on-line game.

Sczarni

(FYI Bard performances are emotion based . . . yes, it is a 'fear' effect, the performance opposite of INSPIRE COURAGE . . . -1 on fear saves . . . etc . . . And FYI I am recovering from surgery on right shoulder. Type time slower.)
I double move to AA 30.

Sczarni

Move to V36 and activate.

Sczarni

(Actually, I assumed I made a single move up at the end of the surprise round . . . then I moved and activated my nimbus of light.)

Sczarni

After that action I move forward and activate my nimbus of light (30 ft radius for +1 attack/+1 weapon damage/+1 AC/and +1 saves vs fear. Lasts 1 minute)

Sczarni

I wait for a signal to move up . . . keeping the light back.

Sczarni

What happened to my 'putting out the dog fire' way up above? He was at -3 . . . How did he die?

Sczarni

"Hmm . . . let me think . . ." Peppin squints. 1d20 - 2 ⇒ (14) - 2 = 12

Sczarni

I try and put out the fire on the dog (since the detect evil sweep was contingent on the alchemist trying to get away). Then I want to examine the crude drawings on the east wall more carefully.

Sczarni

You forgot to add 5 points of damage to my AOO because smite is still in effect.

For my action I 'detect evil' sweep to try and locate our fleeing alchemist friend . . . assuming my added damage did not drop him.

Sczarni

My smite evil from the previous roll should be in effect for this round . . . inflicting 10 points of damage and raising my armor class by 4 against this goblin.

Sczarni

I double move toward the goblin.

Sczarni

I stand.

Sczarni

FYI You can't "double burn." You are either "on fire" or not.

I will hit Joadric for a lay-on-hands for 3d6 + 2 ⇒ (5, 5, 4) + 2 = 16 while he stands next to me. And then I will begin my roll to put out the flames 1d20 + 12 ⇒ (17) + 12 = 29 which will leave me with only a move next round.

Sczarni

Acrobatics 1d20 + 3 ⇒ (17) + 3 = 20 and Climb 1d20 + 1 ⇒ (5) + 1 = 6

Yes, such fun and so heroic. I miss rolling to get the mug of ale to my mouth.

Sczarni

Swift action lay-on-hands for 3d6 + 8 ⇒ (6, 6, 1) + 8 = 21 and attack for 1d20 + 10 ⇒ (13) + 10 = 23 for 1d3 + 3 ⇒ (1) + 3 = 4

Oops . . . just read attack of opportunity, which I assume will be the first (above) roll. If I can get to him I will move and smite the leader 1d20 + 15 ⇒ (13) + 15 = 28 for 1d3 + 8 ⇒ (2) + 8 = 10 and my AC against him . . . even touch . . . rises by 4!

"At last you are mine, foul coward! Receive the judgment of the heavens!"

1 to 50 of 101 << first < prev | 1 | 2 | 3 | next > last >>