Full Name |
Joadric Heimurl |
Race |
Human (Kellid) |
Classes/Levels |
Rogue 4 (HP 33/33; AC 19, touch 15, ff 14; F+4, R+9, W+3; perception +10, init +6) |
Gender |
Male |
Size |
M |
Age |
23 |
Strength |
15 |
Dexterity |
18 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
12 |
Charisma |
10 |
About Joadric Heimurl
Joadric Heimurl
Male human rogue 4
NG Medium humanoid
Init +6; Perception +10
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DEFENSE
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AC 19, touch 15, flat-footed 14 (+4 armor, +4 Dex, +1 dodge)
hp 33 (4d8+12)
Fort +4, Ref +9, Will +3
Defensive Abilities evasion, trap sense +1, uncanny dodge
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OFFENSE
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Speed 30 ft.
Melee +1 rapier +8 (1d6+3/18–20)
Ranged dagger +7 (1d4+2/19–20)
Special Attacks sneak attack +2d6
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STATISTICS
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Str 15, Dex 18, Con 12, Int 10, Wis 12, Cha 10
Base Atk +3; CMB +5; CMD 20
Feats Dodge*, Point-Blank Shot, Toughness*, Weapon Finesse*
Skills Acrobatics +11, Climb +9, Disable Device +13, Escape Artist +11, Knowledge (local) +7, Perception +10, Sleight of Hand +11, Stealth +11; Armor Check 0
Traits Reactionary*
Languages Common, Kellid
SQ rogue talents (combat trick*, finesse rogue*), trapfinding +2, weapon familiarity*
Combat Gear oil of keen edge, potions of cure light wounds (2), potion of invisibility, potion of jump, acid flask, alchemist’s fire, tanglefoot bag
Other Gear +1 studded leather, +1 rapier, daggers (12), cloak of resistance +1, universal solvent, backpack, hooded lantern, oil (5), silk rope (50 ft.), masterwork thieves’ tools
Coin:31 gp
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SPECIAL ABILITIES
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Evasion If Joadric makes a successful Reflex saving throw against an effect that would normally deal half damage on a successful save, he instead takes no damage. If he is helpless, he does not gain the benefit of evasion.
Point Blank Shot Joadric receives a +1 bonus on attack and damage rolls on ranged attacks up to ranges of 30 feet.
Sneak Attack: If Joadric can catch an opponent when it is unable to defend itself effectively from his attack, he can strike a vital spot for extra damage. His attack deals an additional +2d6 points of damage anytime his target would be denied a Dexterity bonus to AC, or when he flanks his target. Should Joadric score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.
Trap Sense Joadric receives a +1 bonus on Reflex saves made to avoid the effects of traps and a +1 dodge bonus to AC against attacks made by traps.
Trapfinding: Joadric adds +2 to Perception skill checks made to locate traps and to Disable Device skill checks. He can use Disable Device to disarm magic traps.
Uncanny Dodge Joadric cannot be caught flat-footed, nor does he lose his Dex bonus to AC if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized or if an opponent successfully uses the feint action against his.