Horlith the Motherless
Male Qlippoth-Spawn Tiefling Sorcerer (Crossblooded, Wildblooded) 2
N Medium Outsider (native)
Init -1;
Senses darkvision; Perception +10
XP (Standard Advancement):3
Prestige Points: 0
Fame: 4
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Defense
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AC 9, touch 9, flat-footed 9 (-1 Dex)
HP 16 (2d6+6)
Fort +3, Ref -1, Will +6
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee
Bite (Maw) +0 (1d6-1/x2)
Spell-Like Abilities
Lullaby (8/day)
Sorcerer (Crossblooded, Wildblooded) (CL 2):
1 (6/day) Sleep (DC 17)
0 (at will) Daze (DC 16), Mage Hand, Detect Magic, Message
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Statistics
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Str 9, Dex 9, Con 16, Int 10, Wis 20, Cha 7
Base Atk +1; CMB +0; CMD 9
Feats Eschew Materials, Spell Focus (Enchantment)
Traits Fiendish Presence (Sense Motive), Underbridge Dweller (Magnimar)
Skills Heal +7, Perception +10, Sense Motive +11, Spellcraft +5
Languages Abyssal, Common
SQ fiendish sprinter, mutated bloodlines (empyreal, visionary)
Combat Gear Wand of Cure Light Wounds (10), Wand of Infernal Healing (50), Wand of Mage Armor (10), Wand of Magic Missile (50), Wand of Magic Missile (CL 3) (22), Acid (2), Vermin repellent
Other Gear Bandolier (7 @ 2 lbs), Earplugs, Smoked goggles, Swarmsuit, Wrist sheath, spring loaded (ea 1 @ 0 lbs) (2)
Coin:
PP:
GP: 218
SP:
CP:
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Special Abilities
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Damage Resistance Cold (5), Electricity (5), Fire (5)
Darkvision (60 feet)
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception
Empyreal Bloodline Your heavenly power derives from insight rather than force of personality (Associated Bloodline = Celestial)
Bloodline Arcana: Unlike most sorcerers whose innate magic is powered by force of personality, you use pure willpower to master and fuel your magic.
Eschew Materials Cast spells w/o materials, if component cost is <= 1 gp
Fiendish Sprinter 10-ft speed bonus when using charge, run or withdraw.
Lullaby (8/day) (Sp) Lullaby as a spell-like abilty.
Smoked Goggles +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having 20% concealment.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Swarmsuit DR 5/- vs. Diminutive Swarms, DR 10/- vs. Fine swarms.
Underbridge Dweller (Magnimar) +2 to Perception checks in dim light.
Visionary Bloodline Your dream-magic strongly influences the waking world (Associated Bloodline = Dreamspun)
Bloodline Arcana: Though you can still only regain spells once per day, you need only a single hour of sleep prior to doing so.