Repent from your Wicked Ways(WotW) (Inactive)

Game Master True Repentance

Fire Mountain's Way of the Wicked.
Prison breakout in progress.
Map of Talingarde
The Frosthamar
Current Loot


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Human

if you guys pm me your gmails I can allow you to edit them map so you can move your token yourself. Then we won't get confused if I somehow misunderstand where you want to move.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

I tried posting in the chat. Can you see me? :)


Human

yep. are you able to move yourself around?


I can move


I will be limited posting after Thursday at work. Wife and I are going on a Cruise before Christmas. Will be back Monday and should check daily after that but will still post less than normal over the holidays.


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Hey people, i don´t know how you are feeling, but i find this combat rather difficult to follow so far.

I hope you don´t mind if i make a proposal out of some GM experience in real life and on the boards here and on mythweaver.

-When combat occurs, the GM rolls initiative for all, except when someone wants to start combat. Then that someone rolls initiative and posts his intended actions. After that either the GM rolls for the rest or if others are faster they roll themselves.
Alternatively you just state your intended action and wait for the GM to roll initiative. You action happens then as surprise round or in the first round.

-In a combat, post and roll your stuff without waiting for initiative. It then happens on your turn. If you are waiting for other´s results that might or might not succeed, just post something alternative.

-Keep discussion stuff and questions (most stuff that is in blue now) in the discussion thread. Here things can be explained indepth.

-The GM posts a resumee each turn simultaniously with the enemies actions and stuff, telling you if you are successful or not and concluding the round.

This way combat becomes much faster and easier to follow^^
What do you think?

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Yes, but you may be left with actions that are no longer viable, if you attack someone who is no longer standing or within range for example, though you could argue it adds some realism to everything happening at once


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

That´s why you can post an alternative action or do something again after the GM tells you.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

I have learned that going strictly by numerical order does not quite work on the boards without a few if/then statements spoilered.

Block initiative (good guys/bad guys) works a little better, but there are still some difficulties inherent in that, mostly order of actions.

I'm all for the DM doing a bit of finagling if necessary.


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

I'm fine with DM rolling init all at once. It get's things set up for combat really quickly. A summary at the end of a round/beginning of the next round always seems to help in the threads I've been reading.


I'm good with any way, have done it all ways. I check the thread probably once and hour during the work days and post as needed, but I can fall behind in the evening when others post and I'm spending time with the wife or watching TV or Playing a PFS game. I will go with whatever the group decides, but good sugestions Kana and I am fine going with those we played that way for an arena style game and combat did flow pretty well.


Human

ok yea, for combat you do not have to wait for it to be your turn to post. I do a recap at each round so you guys can see what happened exactly.

Also I just realised Daze has a short 25ft. range... I'm not going to go back, but next time I'll look closer at spells that are cast and I ask you guys to check that too. Charm person is also 25ft. Anyway it looks like you escape without sending up an alarm.


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Right. Just suppose i moved to the bars then, that should work.

Grand Lodge

Female Tiefling (Rakshasa-Spawn) Bard 1; HP 10/10; AC 12; CMD 13; Fort +1, Ref +4, Will +4; Init +2;

1 square is 10 ft on the map he is still too far away :P

I realised I should've used Lullaby last round on the second guard but he is dead now, so it's all good.


Human

^

Don't worry about it this time. Just kill the remaining guard and you'll have hours before anything is noticed.


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Oh i thought 1 square is 5 feet. That explains it!
So used to it i read it and didn´t think baout it lol.


Human

Almost 24 hrs and only 3 have ppsted. All good guys?


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Pre-christmas....everyone probably busy in paying duty to the universal wanna be religion of consumption. It´s the high-priests of mammon who secretly undercut christianity perverting the whole thing into one big fraud.

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

I'm after the guard so I'm waiting


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Was out the whole day, didn't get back until about an hour ago.


Human

I'm not worried if you post ahead of your turn Wade. I can keep track. Just post something like If he dies first I dance instead. or whatever just in case your first action becomes invalid.

Hope everything is fine Declan. If you can't post for a day or so due to holiday stuff just let me know. I'm going to move things forward in about 8hrs or so if you haven't posted to keep things flowing.


Human

Wow ninja. Glad you're back.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

That's it, next time, I'm delaying for someone heavier to go first.

Grand Lodge

Female Tiefling (Rakshasa-Spawn) Bard 1; HP 10/10; AC 12; CMD 13; Fort +1, Ref +4, Will +4; Init +2;

All things considered, this first guard is obviously uber trained and the other is a nub.

Hit's and almost kills 2 people, dodges attack, makes will save on daze.

Other guys get's dazed, bursts into flame and is then charged and pretty much dead.

You had one job Guard 2. You fail so bad. lol.

We are very lucky that Guard one only hit you guys for 8/9, considering his max attack is 10. We are also very unlucky that he didn't just miss you or hit you for like 2 or 3 :P

Love my character. Still just chilling in the corner.


Human

Yea lvl 1 can be the worst level to have bad luck in. Hopefully you'll drop him in the next round. As you can see they have 13hp and he took 5 already.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

It was my error in going in front like a Tank when I'm actually an assist.

I can see it now: "Anyone have any healing? She's unconscious."

"I do, let me help (heals)"

Declan: X,X

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

You misunderstand
I'm not that kind of divine caster
I mostly use negative energy, I do know cure light


Human

One guard begging for his life and the other dead. The coast is clear for now. What do the not-quite-free-yet prisoners do?


Male Skinwalker
Bombs Left:
8/8
Stats:
HP 21/21 | AC: 16 /T: 13 /FF: 13 | Perc. +4/6 at night | F: +4 / R: +6 /W: -1 | CMB +1 | CMD +14 | Speed 30 | Init. +3

So who wants to interrogate Guard #1? If anyone has Intimidate that might work. Perhaps Avyanna or Kana might have...gentler..ways to get him to talk? Maybe get a little good cop, bad cop, ogre on him?

What we really need to know is:

  • How many guards are stationed here?
  • Relative strength?/Are there any commanders?
  • Layout of the prison?
  • Nearest exit?

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

I have intimidate +9 diplomacy +5 bluff +10


Think Charm Person would be useful?

I have Intim +5 Dip +7 Bluff +7


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

I'd say play it like this: Have Lord Foul take Guard #1 aside and use intimidate to imply that we'll feed him to the ogre if he doesn't cooperate. Then JustJacqui can come in and use Charm Person/Diplomacy if he is resistant to threats. Mechanically, I'd say your rolls would either Aid Another or perhaps just give different information based on teh method used.

Also good to know that Fletch isn't the only one who took Bluff...


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

The bluff seems very strong with this group.
Kana could tell the guard we are here on a special investigation, to root out some worshippers of asmodeus, in the name of mitra himself.

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

I don't think we should use charm person yet, we should save that for people who are still trying to kill us.


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Charm person should be done before we start trying to kill someone^^

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

Either way, but this one's already groveling

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

Anybody mind if I take the first crack at this one?


Werehare Inquisitive 3/ Seeker 3/ Bard 3

No complaints as long as you let him live. Declan won't kill him, but she needs him alive.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

I am assuming the fire is 1d6 like almost all non magical fire, possibly with an acrobatics check to avoid the flames,


Human

It is non magical fire yes. Acrobatics DC15 and Climb DC10.


Seeing as I have Acrobatics +6 and Climb +5 I have about 50% to make the first check and 75% to make the second.


Could we get a list of all the items we have now?

And do we just gather that the guard's armor fit's whoever puts it on. Cause I don't think that armor that would fit Cole and Wade, who are over 6ft tall would fit me, who is 5'1". Though we are all 'medium' creatures, so I gather that it's just default medium, one-size-fits-all kind of armor :P

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

I know magic armor and rings specifically are mentioned to resize to fit their wearer but I've never had a DM give me trouble with looting non magical armor.
:
:
:
Hey DM would you rule that black blooded stacks with duel cursed they don't replace any features but they technically modify the same thing in a mutually compatible way it would Just mean I'd have a second curse on top of the other one


Human

I am setting up a spreadsheet for you guys which I shall keep track of for you. You should each still add what you take into your alias profiles though.

Medium armour will fit any of you.


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Well i´m not the GM, but i don´t think we should know the DC´s there just so. At least going there, taking a look at it and making a knowledge check should be in order.

Also black blooded + dual cursed get´s kind of heavy. There´s a reason that doesn´t work. You would get a lot of things and that would get strong. Spells like oracle´s burden would suddenly be a lot stronger too. Just saying.

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

the oracle's burden spell would be stronger with duel cursed no matter the other curse
I was saying duel cures being for example black blood and haunted, which would actually be much easier than for example lame and blind or lame and wrecker,
whether or not they work is up to the DM, I could site precedent in the quinningog monk where the one that gives a choice (quinningog or in this case duel cursed) can stack with other archetypes but the other archetype has precedence over the one that gives the choice, so I would be required to take black blood as my other curse,


Human

Oracle's Burden is given to the dual-cursed as a bonus spell so i'm guessing it's meant to do that. Also the wording of the spell makes me think that both curses apply.

Oracle's burden: The target creature suffers all the hindrances and none of the benefits of your oracle's curse class feature.

Unfortunately both archetypes don't stack since they both change/replace the same class feature.


Human

Ok I added the loot spreadsheet. It does not contain anything further than the items taken out of the veil or from the guards(except worthless things like the keys which are useable for 1 lock). If you don't say you take everything of worth off the guards then I won't add it to the list.

Current loot found in the rooms on this floor:
2 longswords(1 taken by wade)
2 Leather clubs
2 Heavy steel shields
2 Chainshirts
2 Longbows(1 taken by fletch)
2 quivers with 20 arrows(1 taken by fletch)
1 signal honr(taken by fletch)
2 guard uniforms(1 taken by Kana)
1 keyring for the cells(taken)
2 smaller keys(taken)

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

I also took one of the chain shirts,

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14
DM Repentance wrote:

Oracle's Burden is given to the dual-cursed as a bonus spell so i'm guessing it's meant to do that. Also the wording of the spell makes me think that both curses apply.

Oracle's burden: The target creature suffers all the hindrances and none of the benefits of your oracle's curse class feature.

Unfortunately both archetypes don't stack since they both change/replace the same class feature.

ah but a quinningog monk modifies almost every class feature, and yet it is explicitly allowed to stack with other archetypes

either way I'll stand by your ruling but I'd prefer that duel curse stacked so I can keep the spirits whispering to him aspect of the character,

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