Renaissance Strange Aeons (Inactive)

Game Master Keith S.

Renaissance Strange Aeons
current map
Player's stuff
Info from Dr. Losandro's journal
The Clue Bat
handout 2


1,151 to 1,200 of 1,250 << first < prev | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | next > last >>

Investigator 1 HP11/11|AC14T12FF12|F2R4W2|Per4|Inspir4 4 Wis damage

Trevor grips his earthbreaker and pats the others. Over there. He heads towards the shuffling.


male Human? pbp GM / 1 current map ; second floor

Trevor moves through the fog, once barking his shin on a low table. Cursing, he pushes it aside, then looks up at a man looming out of the fog.

The man stands there, in the robes of a patient, head tilted back and mouth wide open, yellow fog pouring from his mouth.

He does not move as Trevor gets close.

(Trevor is in melee range, although he is not in melee).


Investigator 1 HP11/11|AC14T12FF12|F2R4W2|Per4|Inspir4 4 Wis damage

Another one of these fog spewers here, he is just spewing fog

Grand Lodge

"Lord of Cats" Human (Taldan/Garundi) CN Warpriest (Sacred Fist) of Bastet 3 | HP 21 | AC 20 | T 19 | FF 16 | Fort +3 | Ref +4 | Will +7 | CMD 20 | Init +3 Perception +10
skills:
Acrobatics +9, Intimidate +1, Knowledge (history) +6, Knowledge (religion) +4, Lore (Bastet/Felines) +5

detect magic

Is this a haunt? Religion: 1d20 + 4 ⇒ (14) + 4 = 18

-Posted with Wayfinder


male Human? pbp GM / 1 current map ; second floor

It does not appear to be a haunt. It does radiate magic - something related to some other dimension.

It does look a lot like the doctor you saw in the office on the first floor - except that she had multicolored smoke wafting out of her - it was not yellow, nor pouring with the gusto of this person.

As you stand observing him, he rotates his position slightly, shuffling his feet, in order to place JP directly in front of him.

You make a knowledge (planes) check if you wish as well.

Grand Lodge

"Lord of Cats" Human (Taldan/Garundi) CN Warpriest (Sacred Fist) of Bastet 3 | HP 21 | AC 20 | T 19 | FF 16 | Fort +3 | Ref +4 | Will +7 | CMD 20 | Init +3 Perception +10
skills:
Acrobatics +9, Intimidate +1, Knowledge (history) +6, Knowledge (religion) +4, Lore (Bastet/Felines) +5

I don't think we have planes.


Investigator 1 HP11/11|AC14T12FF12|F2R4W2|Per4|Inspir4 4 Wis damage

Trevor has problems with reality as it is.

JP, should we tip him over or something?

Grand Lodge

"Lord of Cats" Human (Taldan/Garundi) CN Warpriest (Sacred Fist) of Bastet 3 | HP 21 | AC 20 | T 19 | FF 16 | Fort +3 | Ref +4 | Will +7 | CMD 20 | Init +3 Perception +10
skills:
Acrobatics +9, Intimidate +1, Knowledge (history) +6, Knowledge (religion) +4, Lore (Bastet/Felines) +5

Stepping to the side to avoid the gout of fog, he presses his pistol to the figure's head and fires.

coup de gras: 4d8 ⇒ (8, 6, 4, 8) = 26


Investigator 1 HP11/11|AC14T12FF12|F2R4W2|Per4|Inspir4 4 Wis damage

Uhh...


male Human? pbp GM / 1 current map ; second floor

As JP moves to draw his pistol and aim it toward the smoke spewing man, the fellow shifts suddenly, arms swinging at JP

(this is effectively a melee situation - JP can take a shot vs. AC10, and then the fellow goes, and then all the players go)


Investigator 1 HP11/11|AC14T12FF12|F2R4W2|Per4|Inspir4 4 Wis damage

Well this one way of stopping the smoke.

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Lazare doesn't know what to make of the situation. Gripping his blade tight he grimaces as the smoke spewing monster moves close, hope that JP is able to take him out first with his pistol.

Grand Lodge

"Lord of Cats" Human (Taldan/Garundi) CN Warpriest (Sacred Fist) of Bastet 3 | HP 21 | AC 20 | T 19 | FF 16 | Fort +3 | Ref +4 | Will +7 | CMD 20 | Init +3 Perception +10
skills:
Acrobatics +9, Intimidate +1, Knowledge (history) +6, Knowledge (religion) +4, Lore (Bastet/Felines) +5

pistol: 1d20 + 5 ⇒ (20) + 5 = 25

confirm : 1d20 + 5 ⇒ (4) + 5 = 9

aren't they effectively unable to dodge in that pose?

damage regular, if it's a critical it's 26: 1d8 ⇒ 1


male Human? pbp GM / 1 current map ; second floor

The thing seems strangely flexible and fluid in it's weird posture. Your impression is that it isn't human anymore.

However, the critical hit does apply - and the thing's neck takes a solid shot, and the head bounces free of the body in a spray of blood and goo.

The fog ceases to spew from its mouth. The room begins to lighten, the fog density lessening noticeably in a short amount of time.

As you look around the room, you see that it is indeed used for storage. Windows ring the room, but most are broken. You believe it was letting smoke pour from this room into the region surrounding the asylum.

Anyone who wishes can make an intelligence check, or knowledge planes check (which you still don't have), or even knowledge magic.

DC10 for some info, DC15 for other info.


Investigator 1 HP11/11|AC14T12FF12|F2R4W2|Per4|Inspir4 4 Wis damage

Int: 1d20 ⇒ 14

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Huh... didn't see that coming murmurs the halfling, with a lot of sarcasm.
Int Check: 1d20 + 2 ⇒ (10) + 2 = 12

Grand Lodge

"Lord of Cats" Human (Taldan/Garundi) CN Warpriest (Sacred Fist) of Bastet 3 | HP 21 | AC 20 | T 19 | FF 16 | Fort +3 | Ref +4 | Will +7 | CMD 20 | Init +3 Perception +10
skills:
Acrobatics +9, Intimidate +1, Knowledge (history) +6, Knowledge (religion) +4, Lore (Bastet/Felines) +5

int: 1d20 ⇒ 9

-Posted with Wayfinder

Grand Lodge

"Lord of Cats" Human (Taldan/Garundi) CN Warpriest (Sacred Fist) of Bastet 3 | HP 21 | AC 20 | T 19 | FF 16 | Fort +3 | Ref +4 | Will +7 | CMD 20 | Init +3 Perception +10
skills:
Acrobatics +9, Intimidate +1, Knowledge (history) +6, Knowledge (religion) +4, Lore (Bastet/Felines) +5

Making a hex sign at the corpse, "Bast does provide."

"I wonder if this is what was causing all the fog?"

-Posted with Wayfinder


Investigator 1 HP11/11|AC14T12FF12|F2R4W2|Per4|Inspir4 4 Wis damage

If it is, then the one in the office we passed is also doing this.

Grand Lodge

"Lord of Cats" Human (Taldan/Garundi) CN Warpriest (Sacred Fist) of Bastet 3 | HP 21 | AC 20 | T 19 | FF 16 | Fort +3 | Ref +4 | Will +7 | CMD 20 | Init +3 Perception +10
skills:
Acrobatics +9, Intimidate +1, Knowledge (history) +6, Knowledge (religion) +4, Lore (Bastet/Felines) +5

"That smoke was not yellow, I wish I knew more about these planar issues."

-Posted with Wayfinder


male Human? pbp GM / 1 current map ; second floor

Both Trevor and Lazare observe the fog, and realize that this ... thing ... was a source of the fog, but not the only source.

While it has dissipated quickly in this room, and even lightened a little outside, the level of fog has stabilized in the outside environment.

Looking out one of the broken windows, you see the remains of some second story rooms to the east. You believe you could access them via the stairs near the hospital tent were you met the doctor.


Investigator 1 HP11/11|AC14T12FF12|F2R4W2|Per4|Inspir4 4 Wis damage

Hmm... Well. It looks like killing the body that was spewing fog in the office is something we should do, then we can investigate those stairs. How about it?


male Human? pbp GM / 1 current map ; second floor

You can make your way over to the stairs in the cultist camp.

Any particular things you want to do before you head up those stairs?


Investigator 1 HP11/11|AC14T12FF12|F2R4W2|Per4|Inspir4 4 Wis damage

Anyone here hurt or need to nap to recharge?


male Human? pbp GM / 1 current map ; second floor

Is there anyone besides Trevor out there still?


Investigator 1 HP11/11|AC14T12FF12|F2R4W2|Per4|Inspir4 4 Wis damage

Well let us get going. Trevor heads to the camp of people and nods to the doctor. Just who all is up those stairs?


male Human? pbp GM / 1 current map ; second floor

Bad guys. The fanatics, followers of Ulver Zandalus. Maybe Zandalus himself. He seems to move around unseen sometimes. He shudders The Bag Lady


Investigator 1 HP11/11|AC14T12FF12|F2R4W2|Per4|Inspir4 4 Wis damage

Who is the bag lady?


male Human? pbp GM / 1 current map ; second floor

He describes a lady that looks like Bag Lady

She is....was...a patient here. She has a history as a blood thirsty killer, known for torturing them and killing them, and putting a bag over their head. Ferocious here. The medications calmed her, but she seems to be a zealous follower of Zandalus


Investigator 1 HP11/11|AC14T12FF12|F2R4W2|Per4|Inspir4 4 Wis damage

Looks like it is time to engage in homeless person abuse. Well no sense lollygagging around, let us go up!

Grand Lodge

"Lord of Cats" Human (Taldan/Garundi) CN Warpriest (Sacred Fist) of Bastet 3 | HP 21 | AC 20 | T 19 | FF 16 | Fort +3 | Ref +4 | Will +7 | CMD 20 | Init +3 Perception +10
skills:
Acrobatics +9, Intimidate +1, Knowledge (history) +6, Knowledge (religion) +4, Lore (Bastet/Felines) +5

Making another attempt to repair the musket, he leaves it behind.

repair: 1d20 + 4 ⇒ (8) + 4 = 12

-Posted with Wayfinder

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Aye, Trevor. It looks like the only way we have a chance of getting rid of this fog is up the stairs. Well, what are we waiting for!

Lazare is ready and able!


Investigator 1 HP11/11|AC14T12FF12|F2R4W2|Per4|Inspir4 4 Wis damage

Trevor leads the way upstairs


male Human? pbp GM / 1 current map ; second floor

The norther stair is choked with rubble, but the southern stair is clear.

As you head up the stairs, you hear talking at the top - normal sort of tones in general, discussing food, how cold it will be tonight, etc.

In the background, you hear a more sinister muttering, sounding like an old woman mumbling and complaining, but the words are horrid - someone should have an eye put out, make a cup of tea with that, or use it as a scone? and similar

You hear this and stop out of sight, down the stairs a bit.

The map link should be in the character line under second floor


Investigator 1 HP11/11|AC14T12FF12|F2R4W2|Per4|Inspir4 4 Wis damage

Trevor loads his musket for what might be the last time. Go in shooting? He asks the others.

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Trev... let me run in first to create the distraction. It should allow you and JP to have an easier shot. After that, you are buying the drinks.

Lazare readies his weapon and waits for the signal to breach the door.


Investigator 1 HP11/11|AC14T12FF12|F2R4W2|Per4|Inspir4 4 Wis damage

You got it. Trevor does the signal to start things off.

Grand Lodge

"Lord of Cats" Human (Taldan/Garundi) CN Warpriest (Sacred Fist) of Bastet 3 | HP 21 | AC 20 | T 19 | FF 16 | Fort +3 | Ref +4 | Will +7 | CMD 20 | Init +3 Perception +10
skills:
Acrobatics +9, Intimidate +1, Knowledge (history) +6, Knowledge (religion) +4, Lore (Bastet/Felines) +5

The Lord of Cats readies a pistol in each hand, "We aren't going to try to parley?", he smirks.

-Posted with Wayfinder


Investigator 1 HP11/11|AC14T12FF12|F2R4W2|Per4|Inspir4 4 Wis damage

I dunno, you wanna?

Grand Lodge

"Lord of Cats" Human (Taldan/Garundi) CN Warpriest (Sacred Fist) of Bastet 3 | HP 21 | AC 20 | T 19 | FF 16 | Fort +3 | Ref +4 | Will +7 | CMD 20 | Init +3 Perception +10
skills:
Acrobatics +9, Intimidate +1, Knowledge (history) +6, Knowledge (religion) +4, Lore (Bastet/Felines) +5

"Let the mouse talk if he likes. Assuming we trust that doctor, she is dangerously insane.". "I'm ready when you are."

-Posted with Wayfinder


male Human? pbp GM / 1 current map ; second floor

Just so I understand the plan

- Lazare runs up first (any weapons out? Stabbing at the first person he sees? something else?)

- Then Trevor runs up? What weapon does he have out?

- Then JP runs up - pistols at the ready?

What else am I missing?


Investigator 1 HP11/11|AC14T12FF12|F2R4W2|Per4|Inspir4 4 Wis damage

Trevor has his musket ready and follows Lazare


male Human? pbp GM / 1 current map ; second floor

Lazare runs up the stairs and around the corner. At the table, in each of the 4 seats, is a cultist.

To the back, standing next to the northwest pallet, is an old woman who has been described to you as the Bag Lady.

What does Lazare do? In one move action he is at the top of the stairs to the east of the F1.


male Human? pbp GM / 1 current map ; second floor

Guys - we have to pick up the posting pace or call it quits. We agreed to at least one post per day.


Investigator 1 HP11/11|AC14T12FF12|F2R4W2|Per4|Inspir4 4 Wis damage

Still here...Chargggge?

Grand Lodge

"Lord of Cats" Human (Taldan/Garundi) CN Warpriest (Sacred Fist) of Bastet 3 | HP 21 | AC 20 | T 19 | FF 16 | Fort +3 | Ref +4 | Will +7 | CMD 20 | Init +3 Perception +10
skills:
Acrobatics +9, Intimidate +1, Knowledge (history) +6, Knowledge (religion) +4, Lore (Bastet/Felines) +5

Just bot mouse.


Investigator 1 HP11/11|AC14T12FF12|F2R4W2|Per4|Inspir4 4 Wis damage

Trevor will stride up, gun over his shoulder and looking casual.


male Human? pbp GM / 1 current map ; second floor

Give some orders for Lazare. He has made a move action and is positioned as described.


Investigator 1 HP11/11|AC14T12FF12|F2R4W2|Per4|Inspir4 4 Wis damage

Laz tries to sneak behind a cultist for stabbing action
Stealth: 1d20 + 11 ⇒ (6) + 11 = 17


male Human? pbp GM / 1 current map ; second floor

He makes it behind one - go ahead and make a stab for him!

1,151 to 1,200 of 1,250 << first < prev | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gameplay thread All Messageboards

Want to post a reply? Sign in.