Renaissance Strange Aeons (Inactive)

Game Master Keith S.

Renaissance Strange Aeons
current map
Player's stuff
Info from Dr. Losandro's journal
The Clue Bat
handout 2


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Grand Lodge

"Lord of Cats" Human (Taldan/Garundi) CN Warpriest (Sacred Fist) of Bastet 3 | HP 21 | AC 20 | T 19 | FF 16 | Fort +3 | Ref +4 | Will +7 | CMD 20 | Init +3 Perception +10
skills:
Acrobatics +9, Intimidate +1, Knowledge (history) +6, Knowledge (religion) +4, Lore (Bastet/Felines) +5

Cautiously looking over his shoulder, he moves on to the pool room.


male Human? pbp GM / 1 current map ; second floor

There is a double door, and a single door (further west).

How do you approach? Typical subtle, understated Trevor method (meaning he bashes down the door)? Or some other tactic?


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Let us try sneaky with Laz stealthing the door open.


male Human? pbp GM / 1 current map ; second floor

OK. Lazare needs to post his plans for doing so....


male Human? pbp GM / 1 current map ; second floor

OK, so we have a choice. We wait for Lazare to post, or we can bot him.

It seems like we are down to essentially 2 full time players and one part time player.

So bot away if that is your choice, or we can wait for Lazare.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Lazare sneakily opens the door
Stealth: 1d20 + 11 ⇒ (4) + 11 = 15


male Human? pbp GM / 1 current map ; second floor

The door creaks open. Cracked, river green tiles cover the walls and floor of this communal shower in wavering patterns. Dry metal spouts jut from several walls, overlooking grates in the tile floor. A sizable portion of the floor drops into a shallow pool, filled with something other than water: a vile stew of corpses and blood. The smell of rot and copper fills the air in this room. Three alcoves, providing minimal privacy, run along the south well. In the center, a simple chair has been transformed into a gruesome throne covered with draped viscera and gnawed bones.

The reek of the room is horrible. All need to make a DC 15 fortitude check or be sickened (-2 on all attack, damage (unless by something like a gun), skill or ability checks.

A large ghoul is charging toward the door, alerted by the creaking of the door! He only has one arm, the other is cut off and is hanging around his neck on a cord.

The party does get to go first, making rolls against the stench first.

It is AC16.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Save vs. barf: 1d20 + 5 ⇒ (8) + 5 = 13

Trevor blows chunks


male Human? pbp GM / 1 current map ; second floor

Trevor can still jump forward and attack, he is just -2 to hit and on damage.

We will also assume that any shooting is done before Trevor closes to hand to hand range (we need to make some assumptions like this in a pbp game).

Grand Lodge

"Lord of Cats" Human (Taldan/Garundi) CN Warpriest (Sacred Fist) of Bastet 3 | HP 21 | AC 20 | T 19 | FF 16 | Fort +3 | Ref +4 | Will +7 | CMD 20 | Init +3 Perception +10
skills:
Acrobatics +9, Intimidate +1, Knowledge (history) +6, Knowledge (religion) +4, Lore (Bastet/Felines) +5

Fortitude: 1d20 + 3 ⇒ (4) + 3 = 7

Recoiling from the door, the Lord fires his musket from rest and the weapon misfires!

musket, touch, sickened: 1d20 + 3 ⇒ (1) + 3 = 41d12 ⇒ 12


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Trevor attacks!
Earthbreaker,Sickened: 1d20 + 8 ⇒ (7) + 8 = 152d6 + 5 ⇒ (6, 3) + 5 = 14


male Human? pbp GM / 1 current map ; second floor

What does Lazare do?

Trevor put a solid hit on the thing.

JPs musket gains the broken condition after the misfire.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Laz fort save: 1d20 + 3 ⇒ (8) + 3 = 11

Cough cough cough

Laz steps up next to Trevor and aid anothers to help his AC
Aid another,sickened: 1d20 + 5 ⇒ (17) + 5 = 22


male Human? pbp GM / 1 current map ; second floor

I believe Trevor's ac is now 19. Yell out if I am wrong.

The ghast attacks Trevor! His second arm flops on the string around his neck!

bite: 1d20 + 5 ⇒ (19) + 5 = 24, hits for bite damage: 1d6 + 3 ⇒ (3) + 3 = 6
claw: 1d20 + 5 ⇒ (6) + 5 = 11, misses!

And Trevor needs to save vs paralyzation, DC15 fortitude check. Plus a -2 for the sickened.

And in case you missed the link in last nights post, here is a picture of the creature.

Players get to go next (Trevor needs the check vs paralyzation, probably soon, as that may affect other actions).


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Fort save: 1d20 + 3 ⇒ (10) + 3 = 13

Oh well


male Human? pbp GM / 1 current map ; second floor

OK, so Trevor is down and paralyzed for 1d4 + 1 ⇒ (1) + 1 = 2 rounds.

JP and Lazare are up!


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Laz attempts to flank the ghoul
Acrobatics,sicked: 1d20 + 7 ⇒ (20) + 7 = 27

Laz attacks and sneak attacks!
Dagger+1,sickened,flank: 1d20 + 7 ⇒ (9) + 7 = 161d3 + 2d6 ⇒ (1) + (6, 3) = 10

Grand Lodge

"Lord of Cats" Human (Taldan/Garundi) CN Warpriest (Sacred Fist) of Bastet 3 | HP 21 | AC 20 | T 19 | FF 16 | Fort +3 | Ref +4 | Will +7 | CMD 20 | Init +3 Perception +10
skills:
Acrobatics +9, Intimidate +1, Knowledge (history) +6, Knowledge (religion) +4, Lore (Bastet/Felines) +5

Drawing an injection, Jean Philippe tries to get the brute back in the fight.

INject remove paralysis


male Human? pbp GM / 1 current map ; second floor

The little hafling puts the ghoul (ghast) down!

Trevor recovers, but the room still stinks.

Out of combat time!


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Huff, huff hufff.That was scary! Trevor drinks a CLW potion
clw: 1d8 + 5 ⇒ (7) + 5 = 12

Just how is everyone doing? I'm kinda tuckered and we have been going at this fighting a long time.


male Human? pbp GM / 1 current map ; second floor

You are nearing the end of this book.....only a few more pages to go. Alas, they may be the tough ones.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Let us go back to the chapel and rest, we need to be in top form. Trevor will head back with the others if they want to.


male Human? pbp GM / 1 current map ; second floor

OK. Figure everyone is rested and reset.

Where too?


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Trevor drinks his mutagen. Ok, let us go to the doors north of the pool room. Trevor leads the way.

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Trevor, I have extra potions to increase your health. I don't know if we need a rest overnight again... since we don't have any of those squishy ones that speak magic.

Lazare hands over a potion (if needed) to Trevor as we rest outside the doors of the pool room.

Grand Lodge

"Lord of Cats" Human (Taldan/Garundi) CN Warpriest (Sacred Fist) of Bastet 3 | HP 21 | AC 20 | T 19 | FF 16 | Fort +3 | Ref +4 | Will +7 | CMD 20 | Init +3 Perception +10
skills:
Acrobatics +9, Intimidate +1, Knowledge (history) +6, Knowledge (religion) +4, Lore (Bastet/Felines) +5

The Lord of Cats smirks, "Not squishy, no. But my mistress provides and I have enough of her favor remaining to not need to rest."

-Posted with Wayfinder


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Our Dm said we went back to the chapel for a nap so we are full power

Thanks for the potion but I am fine right now. Let us get this going! Trevor opens the door to the north


male Human? pbp GM / 1 current map ; second floor

Looking into the north room, you see two ghouls in tattered patients clothes, moving in a circle and looking up, sniffing.

The room is some sort of day room for the patients - a variety of comfy chairs, tables with simple board games (NOT Next War: Taiwan!!).

The stuff is mostly trashed though. Chairs tipped over and tables broken.

There is a stair that was rising to a second floor - but it has partially collapsed about from the floor to about 10 feet overhead. The stairs go the rest of the way up from there.

The ghouls do not seem to notice you, fixated by something in the overhead room that they cannot reach.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Trevor looks at his allies and makes a cutting motion ovwe hia throat and raise shis musket
Init: 1d20 + 6 ⇒ (2) + 6 = 8

Grand Lodge

"Lord of Cats" Human (Taldan/Garundi) CN Warpriest (Sacred Fist) of Bastet 3 | HP 21 | AC 20 | T 19 | FF 16 | Fort +3 | Ref +4 | Will +7 | CMD 20 | Init +3 Perception +10
skills:
Acrobatics +9, Intimidate +1, Knowledge (history) +6, Knowledge (religion) +4, Lore (Bastet/Felines) +5

initiative: 1d20 + 3 ⇒ (18) + 3 = 21


male Human? pbp GM / 1 current map ; second floor

You effectively have surprise, if you want to release a volley.

AC13, touch 12, plus surprise.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Trevor shoots!
Musket: 1d20 + 5 ⇒ (12) + 5 = 171d12 ⇒ 11

Grand Lodge

"Lord of Cats" Human (Taldan/Garundi) CN Warpriest (Sacred Fist) of Bastet 3 | HP 21 | AC 20 | T 19 | FF 16 | Fort +3 | Ref +4 | Will +7 | CMD 20 | Init +3 Perception +10
skills:
Acrobatics +9, Intimidate +1, Knowledge (history) +6, Knowledge (religion) +4, Lore (Bastet/Felines) +5

pistol: 1d20 + 5 ⇒ (8) + 5 = 131d8 ⇒ 3

And readies the other.

I assume we cannot repair the broken condition while camping

Grand Lodge

"Lord of Cats" Human (Taldan/Garundi) CN Warpriest (Sacred Fist) of Bastet 3 | HP 21 | AC 20 | T 19 | FF 16 | Fort +3 | Ref +4 | Will +7 | CMD 20 | Init +3 Perception +10
skills:
Acrobatics +9, Intimidate +1, Knowledge (history) +6, Knowledge (religion) +4, Lore (Bastet/Felines) +5

since I'm pretty high in initiative, I'm going to fire the other

pistol: 1d20 + 5 ⇒ (14) + 5 = 191d8 ⇒ 3

-Posted with Wayfinder


male Human? pbp GM / 1 current map ; second floor

Looking for a post (or bot) for Lazare.

@ JP - you will have initiative, I am certain.

Also - no repairing of the broken musket unless you want to roll - there is no one in the building that you have found that can make the repair, so it is on you.

Are JP and Trevor aiming at the same one or a different one?

Grand Lodge

"Lord of Cats" Human (Taldan/Garundi) CN Warpriest (Sacred Fist) of Bastet 3 | HP 21 | AC 20 | T 19 | FF 16 | Fort +3 | Ref +4 | Will +7 | CMD 20 | Init +3 Perception +10
skills:
Acrobatics +9, Intimidate +1, Knowledge (history) +6, Knowledge (religion) +4, Lore (Bastet/Felines) +5

With pistols i'll aim for the same one. Whats the roll to fix?

1d20 ⇒ 7


male Human? pbp GM / 1 current map ; second floor

DC20 craft check; 5 hrs for 5 hp.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Aim at same one, take them down quicker.

Lazare will wait until they attack and then try to get behind one to strike

Acrobatics: 1d20 + 9 ⇒ (15) + 9 = 24

+1 Dagger,Flank: 1d20 + 9 ⇒ (8) + 9 = 171d3 ⇒ 2
Sneak attack: 2d6 ⇒ (4, 1) = 5


male Human? pbp GM / 1 current map ; second floor

One ghoul flies back, blasted by two slugs.

Lazare slides past another one, and stabs it in the calf, causing it to squeal.

In response, the ghoul swings at Lazare.

bite: 1d20 + 3 ⇒ (12) + 3 = 15, missing
claw: 1d20 + 3 ⇒ (17) + 3 = 20, hitting for damage: 1d6 + 1 ⇒ (4) + 1 = 5
claw: 1d20 + 3 ⇒ (18) + 3 = 21, hitting for damage: 1d6 + 1 ⇒ (6) + 1 = 7

And a DC13 fortitude check or be paralyzed for the halfing.

Players are up.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Laz at 17/29 hp

Fort: 1d20 + 3 ⇒ (7) + 3 = 10

Trevor draws his earth breaker, dropping his musket and attacks!
attack: 1d20 + 9 ⇒ (8) + 9 = 172d6 + 10 ⇒ (6, 3) + 10 = 19


male Human? pbp GM / 1 current map ; second floor

Trevor smashes the thing to the ground, its head crushed by a blow from the massive hammer.

Out of combat time. In a few moments, Lazare is able to move.

The room is as described, some sort of day room for the patients - a variety of comfy chairs, tables with simple board games (NOT Next War: Taiwan!!).

The stuff is mostly trashed though. Chairs tipped over and tables broken.

There is a stair that was rising to a second floor - but it has partially collapsed about from the floor to about 10 feet overhead. The stairs go the rest of the way up from there.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Trevor will help boost people up so they can tie off a rope and everyone can climb up.
Climb Laz,aid: 1d20 + 7 ⇒ (18) + 7 = 25

Trevor then climbs up
Climb rope: 1d20 + 6 ⇒ (2) + 6 = 8


male Human? pbp GM / 1 current map ; second floor

Given Trevor's apparent skills with a knot, it is a bit tricky, but you have plenty of time to move some tables to stand on, help each other, etc., and manage to climb to the remnants of the stairs that lead to an upper floor.

Who goes first?


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Whats on second?

Trevor goes first!


male Human? pbp GM / 1 current map ; second floor

Trevor easily moves up the stairs and enters the upper floor. This tower is isolated from the rest of the asylum.

TOWER ROOM MAP

As this is an isolated room, I won't add it to the main map link yet.

The stairs open into a room filled with the same yellow fog as is outside, but it is much more dense than any you have seen so far. It reminds you of how thick the fog was in your dreams.

When Trevor extends a hand, he can barely see it in front of him.

Near him are stacks of boxes, chairs, folded tables, and other things he might expect to see in a storage room. All seems to be stacked somewhat haphazardly.

a memory intrudes on Trevor's thoughts. He is standing in front of a frightened man wearing the apron of a shop keeper. He smiles, a hammer in his right hand tapping into his left hand So, you didn't make your payment last month. That's not a good thing. An arm or a leg? We will save the knees and elbows for next month. He smiles a cold smile as the man sobs and begs forgiveness....

Trevor is the only one in the room at this point.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Gah! Fog! Fog! Just like the city in my dreams! Trevor goes back down the rope
Climb: 1d20 + 6 ⇒ (7) + 6 = 13

When/if he gets back down, he talks to JP. Yellow fog up there like in the dreams we had. I dunnno what is up there but it made me think nasty thoughts like breaking some poor old man's legs

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Lazare stops to listen closely. Whispering to his companions, Sound travels differently in typical fog. I wonder how it travels in this mystical fog?

perception: 1d20 + 7 ⇒ (9) + 7 = 16

The handling keeps the brutish warrior Trevor in front of him, weapons drawn.

Grand Lodge

"Lord of Cats" Human (Taldan/Garundi) CN Warpriest (Sacred Fist) of Bastet 3 | HP 21 | AC 20 | T 19 | FF 16 | Fort +3 | Ref +4 | Will +7 | CMD 20 | Init +3 Perception +10
skills:
Acrobatics +9, Intimidate +1, Knowledge (history) +6, Knowledge (religion) +4, Lore (Bastet/Felines) +5

"We finish this, now. Push the fear from your mind and we will see if he can bleed.".

Cautiously climbing the rope, he motions for the others to follow.

-Posted with Wayfinder


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Okay! I'm with you fellows! We stick together. Trevor climbs up with them.


male Human? pbp GM / 1 current map ; second floor

Again you enter the yellow fog filled room. You can barely see your hand in front of your face.

Listening carefully, you think you hear something shuffling somewhere off to the left?

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