Adivion Adrissant

Jean-Philippe St.Onge's page

298 posts. Organized Play character for N'Haaz-aua.


Race

"Lord of Cats" Human (Taldan/Garundi) CN Warpriest (Sacred Fist) of Bastet 3 | HP 21 | AC 20 | T 19 | FF 16 | Fort +3 | Ref +4 | Will +7 | CMD 20 | Init +3

Classes/Levels

Perception +10

skills:
Acrobatics +9, Intimidate +1, Knowledge (history) +6, Knowledge (religion) +4, Lore (Bastet/Felines) +5

About Jean-Philippe St.Onge

Male versatile human (Garundi) warpriest (sacred fist) of Bastet 3 (Pathfinder RPG Advanced Class Guide 60, 130)
CN Medium humanoid (human)
Init +3; Senses Perception +10

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Defense
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AC 17, touch 17, flat-footed 14 (+3 Dex, +4 untyped bonus)
hp 21 (3d8+3)
Fort +3, Ref +4, Will +7; +2 trait bonus vs. fear and emotion effects, +2 trait bonus vs. charm and compulson

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Offense
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Speed 30 ft.
Melee club +2 (1d6+3) or
tekko-kagi +4 (1d3+3/×3) or
unarmed strike +4 (1d6+3) or
unarmed strike flurry of blows +2/+2 (1d6+3) or
wooden stake +0 (1d4+3)
Ranged pistol +5 (1d8/×4) or
Musket +5 (1d12/×4) or
shuriken +5 (1d2+1)
Special Attacks blessings 4/day (Charm: charming presence, Trickery: double), fervor 5/day (1d6)
Warpriest (Sacred Fist) Spells Prepared (CL 3rd; concentration +7)
1st—Divine Favor (2), liberating command[UC], protection from evil
0 (at will)—detect magic, guidance, light, stabilize

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Statistics
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Str 13, Dex 17, Con 10, Int 10, Wis 18, Cha 10
Base Atk +2; CMB +2; CMD 20
Feats Exotic Weapon Proficiency (firearms)[UC], Improved Unarmed Strike, Power Attack, Weapon Finesse
Traits birthmark, enduring stoicism
Skills Acrobatics +9, Intimidate +1, Knowledge (history) +6, Knowledge (religion) +4, Lore (Bastet/Felines) +5, Perception +10
Languages Common, Osiriani
SQ blessed fortitude, flurry of blows, versatile human[ARG]

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Special Abilities
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Blessed Fortitude (Su) If you succeed at a Fort save for partial effect, take none instead.
Blessings (4/day) (Su) Pool of power used to activate Blessing abilities.
Fervor (1d6, 5/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Improved Unarmed Strike: Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Birthmark (trait): You were born with a strange birthmark that looks very similar to the holy symbol of the god you chose to worship later in life. This birthmark can serve you as a divine focus for casting spells, and, as a physical manifestation of your faith, increases your devotion to your god–you gain a +2 trait bonus on all saving throws against charm and compulsion effects as a result.
Enduring Stoicism (trait): Even though your pulse is pounding in your ears when you awake in the asylum, you feel strangely nonplussed. You can recognize that the situation you find yourself in is horrific, but you refuse to let that fear control you. It doesn’t feel like it’s worth worrying over too much. You know that when you face unspeakable forces, keeping your cool will keep you alive. You gain a +2 trait bonus on all saving throws against spells or effects with the fear or emotion descriptors. In addition, you gain a +1 trait bonus on Intimidate checks due to your intimidating presence, as people don’t know what to expect from you.
Double (Su) (blessing) : At 1st level, as a move action you can create an illusory double of yourself. This double functions as a single mirror image, and lasts for a number of rounds equal to your warpriest level, or until the illusory duplicate is dispelled or destroyed. You can have no more than one double at a time. The double created by this ability doesn't stack with the additional images from the mirror image spell.
Charming Presence (DC 14) (Su) (blessing): At 1st level, you can touch an ally and grant an entrancing blessing. For 1 minute, the ally becomes mesmerizing to her opponents, filling them with either abject admiration or paralyzing fear. This effect functions as sanctuary, except if the ally attacks an opponent, the effect ends with respect to only that opponent. This is a mind-affecting effect.
Flurry of Blows (Su):At 1st level, a sacred fist can make a flurry of blows attack as a full attack action. When doing so, he may make one additional attack, taking a –2 penalty on all of his attack rolls, as if using the Two-Weapon Fighting feat. These attacks can be any combination of unarmed strikes and attacks with a monk special weapon (he does not need to use two weapons to utilize this ability). For the purpose of these attacks, the monk’s base attack bonus from his monk class levels is equal to his monk level. A monk applies his full Strength bonus to his damage rolls for all successful attacks made with flurry of blows, whether the attacks are made with an off-hand or with a weapon wielded in both hands. A monk may substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a flurry of blows. A monk cannot use any weapon other than an unarmed strike or a special monk weapon as part of a flurry of blows. A monk with natural weapons cannot use such weapons as part of a flurry of blows, nor can he make natural attacks in addition to his flurry of blows attacks.
Claws of Bastet - Tekko-kagi This can be used an offensive weapon, defensively like a buckler (+1 shield bonus to AC), or to disarm an opponent’s weapon without provoking an attack of opportunity (+2 circumstance bonus on attempts to disarm or sunder swords or other slender-bladed weapons).
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

Practical wool suit (heathered olive, brass buttons, and tails), frilled white shirt (mandarin collar, pressed and starched), silk neckerchief, wool scarf, low boots (oxford, long pointed toes, broguing, worn), bandolier belt (component pouch, throwing blades (shuriken) (6), ammunition pouch (ball and wadding (20))); short black hat (beaver felt, black band), Walking stick with metal handle, Bastet's claws (tekko-kagi); Leather belt pouch, (fire striker (shaped like ouroboros), inkpen, jack knife, pocket watch, wooden snuff box (tobacco mixed with catnip), whetstone); Leather courier bag (MW) (Smelling salts, bedroll, fine wine, wooden stake, scroll case, small bullseye lantern (waterproof), small wooden cat statue (6"))

1 CLW Potions (1d8+5)
1 CMW Potions (2d8+10)
wooden holy symbol of Pharasma
pair of gaudy red boots with cat fur lining (worth 20gp).

A large bound journal, filled with handwritten notes; it belongs to a Doctor Eliege Losandro (you can spend some time perusing for more info).

A large magnifying glass (non magical).
two vials of alchemist's kindness
a vial of smelling salts (non magical)
two vials of soothe syrup
1 doses of antitoxin
a scroll of fox's cunning
two hypodermics labeled remove paralysis (as the spell cast by a 7th level cleric)
a candle of spirit protection
a small tin filled with incense of open thoughts