| Crummock-i-Phail |
Remembering how the soldiers wanted to treat Nadya last night, Crummock wafts the smelling salts under the man's nose, and then offers him a bleak choice, as matter-of-factly as possible.
In Skald:
"Right. Things are not going very well for you right now, and I honestly don't see a good end. Your choice remains regarding how you want to go out. Answer truthfully, and I promise a quick and merciful end (better than you lot would have offered us). Lie, or refuse to answer, and you'll end up dying of exposure."
Once that has had a chance to sink in, he continues.
"Tell us about the current complement of soldiers at the Tower, which leaders are in residence, what the current pass-phrase for the main entrance is, and what the command word for the teleporter(s) is/are."
He frowns.
"Be aware that we know the answer to at least some of those questions, so lying would *really* not be a good idea."
| GM Mort |
"I'm not talking. You can kill me slowly, but Radosek will make sure the pain of my death will be repayed to you thousandfold." He spits at Crummock.
| Crummock-i-Phail |
Crummock shakes his head, and sighs sadly.
In Skald:
"Doubtful, since we will make sure he dies, as well; he and his mistress have a lot to answer for. I also doubt that he cares that much for your well-being. I am saddened to see you opt for this path. Please know, this gives me no pleasure."
He then nods to Einar.
"Would you be so kind as to tie him to that tree over there?", he says, gesturing to a tree a few hundred metres from the path. "We can collect the rope on our way back, assuming the local wildlife haven't destroyed it."
Crummock then stuffs a rag in the man's mouth, so he can't shout for help.
He then sighs regretfully.
"Remember, this was your choice."
To be fair, in a winter environment like this, without protective gear, it shouldn't take long - 1d6 damage per hour, and all that...
He then turns back to the business of the other corpses.
"We should at least drag these off the main path; we wouldn't want any casual passer-by to find them."
| Mr. Whiskers |
"I'm sure Radosek is the forgiving type. Surely they will believe you never told us anything." Mr. Whiskers comments. "Leaving you alive means giving them a chance to find you."
Intimidate, Aid. I'm assuming Crummock is taking the lead here.: 1d20 + 3 ⇒ (16) + 3 = 19
Alright, I'm confused. You are ending the questioning after one attempt without any intimidate or diplomacy?
| Mr. Whiskers |
Several of us have Charisma. Crummock has the best. We are better at diplomacy, but Crummock's statement sounded more like intimidate than diplomacy.
| Crummock-i-Phail |
Well, after what the soldiers threatened to do to Nadya last night, and what the leader here said, Crummock is not really in a forgiving mood. Straight-up Diplomacy is really not an option here.
Also, I don't really see it as an Intimidate - Crummock fully intends to carry out his promise. He was just giving the man a choice.
That said, if we want Intimidate (and I did miss Mr Whiskers 'aid', earlier), then here it is:
Intimidate, 1 assist: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23.
| GM Mort |
The guard confirms the pass phases that Hatch has already told the party. However he does not know the phase to go to the ritual chamber. Only the more high ranking personnel, like Hestrig, Yana, Volan and Jairess know. Some of the cold fey in the dining hall might, too. He refuses to divulge anything about the numbers, despite the threats.
Nadya kicks Volan's corpse. "That was for Thora." She kicks it again. "That was for me!" She snarls. "Yes, we need to get rid of the bodies. I hope the wolves have a good feast." She helps the party drag them into the bushes. "We can use their dog sleds to get to the Pale Tower faster."
Journey shortened to an hour, so only 1 fort save DC 15 for the party - 1d6 non lethal cold damage on failure
Crummock: 1d20 + 4 ⇒ (8) + 4 = 12
Mr Whiskers: 1d20 + 4 ⇒ (10) + 4 = 14
Geist: 1d20 + 5 ⇒ (2) + 5 = 7
Nadya: 1d20 + 8 ⇒ (6) + 8 = 14
Non lethal cold damage: 1d6 ⇒ 5
Assuming that both Ziva and Vernai are protected using Endure Elements - a single casting gets both master and animal companion for full 24 h, house rule effect
| GM Mort |
As the party heads towards the Pale Tower on dogsled, they see a familiar figure, a bespetacled elf with long blue hair standing at the side of the woods, now clad in a white weasel coat. "Hi guys!" Shui greets the party cheerfully. "I got an audience with the Jarl who was really impressed with my new coat, and he bought that spear you sold to me! Quite a profitable venture it was! Do you have anything to sell?"
Nadya stares at the cheerful elf suspiciously, "Who's she?"
Same rules for magic mart as previous
| Crummock-i-Phail |
Crummock has been casting Endure Elements every day (as reflected on my character sheet); hopefully that means I (and therefore Geist) can avoid the damage...?
I would also be happy to extend the same courtesy to Nadya.
Seeing that Nadya seems to be having a bit of trouble with the cold, Crummock politely says:
"Here. Let me help you with the cold."
He then casts Endure Elements on her.
| Crummock-i-Phail |
Crummock shrugs.
"Someone who seems to sort-of follow us around; we keep bumpin' into her! Still, it be useful to meet a merchant every so often - it helps to cut down on the dead weight ye be cartin'."
Loot Sheet updated - everyone has an additional 574.62gp :-)
When he sees that Nadya is looking better, he smiles warmly.
"Happy to help! It warms my galon."
| GM Mort |
Is it possible we could parlay with her?
"Jairess only cares about one thing in the world. Her birds. Nazhema offered her and her birds sanctuary. She serves them so that anyone who harms her birds will incur the wrath of the winter witches." Hatch replies to Mr Whiskers.
| Mr. Whiskers |
Mr. Whiskers makes more formal introductions. "Nadya, this is Shui. She likes to travel and trade goods. Shui, this is Nadya."
Getting late. Will need to update in the morning. Sorry!
To Einar: I'm not certain, but I believe that Crummock wanted to leave him tied to a tree. Seems a little harsh to me.
| Crummock-i-Phail |
He eventually cooperated (somewhat), so Crummock provided him with a quick death.
From what Nadya has said, the residents of the Tower are *not* locals - so I wouldn't call them militia; more like an occupying force.
| GM Mort |
Crummock grants the Pale Tower Guard a merciful death by slitting his throat.
”Well…if you trust her I suppose she must be all right..”Nadya glances at Crummock sounding slightly dubious but shakes Shui’s outstretched hand. ”Are you always that cheerful?”She pointedly asks Shui.
”Urm yes, I mean I love to go to new places, see new things…” Shui chatters inanely on.
Nadya rolls her eyes skywards and doesn’t reply. ”Nevermind, forget I said anything.” The party does their trading with Shui then leaves her behind.
Sharp winds whistle across this stark white plain, stinging the eyes along with the near-blinding rays of the reflected sun. A great eruption of frozen ice rises in the distance—an imposing pale tower crowned with icicles spearing into the sky. Seemingly born of the land itself, an unbroken circular wall of ice guards the tower’s base, with no means of entrance visible. High above, a large gash opens in the tower’s bowl-like crown, ringed in icy spikes and split by a massive plane of ice resembling an inverted crescent moon.
A trampled path of snow, heavily tracked by footprints and sled trails, ends abruptly at an opaque wall of ice. Carvings and ancient glyphs depict only the semblance of a gateway on its surface. 3 guards stare at the party from the top of the wall.
In Skald
”Who goes there? Identify yourselves.”
Nadya could answer but probably someone with a better bluff should do it…
| Crummock-i-Phail |
Having cast Guidance earlier...
Crummock hails the gate guards.
In Skald:
"I be Crummock. I'm one o' the guards helpin' to escort Nadya's shipment of supplies back to the Tower."
Bluff: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17.
Assists would be grand, thanks!
| Einar 'Kinslayer' Bjornson |
Earlier
'She does look good in the white fur coat.' After the introductions are done Einar approaches Shui "Zee vhite fur accents your blue hair Fräulein, I am pleased zat za Jarl liked your vares." looking around a little he rests his palm on her eye and whispers "Let is speak privately, ya." Stepping of to the side he smiles, unintentionally showing his fangs. "I am interested in a couple of items, possibly a different polearm und somezing a little less common.." Lowering his voice, attempting to look as innocent as possible. "Vould you have a potion or a scroll or two zat may be able to remove a curse? Sa vone zat is put on an item, or a door, or a lock?"
Now
Einar steps up beside Crummock holding his polearm at the ready,skald "As he said we are escorting Nadya."
Aid another: bluff: 1d20 + 1 ⇒ (6) + 1 = 7 not much help there, always ready for plan B, or should that be plan "M&C" you know, Maw and Claw, I'm sure all the cats would approve ;)
| GM Mort |
”Yeah, you guys are 4 days late. Drop the supplies off in the courtyard and be quick about it!” The guards on the wall grumble, then raise the portcullis by pulling a lever. The spikes on the door at the end of the courtyard also sink to the courtyard.
| GM Mort |
A massive ice sculpture of a dragon dominates this open courtyard, standing with raised wings upon a dais of solid ice. Seven squat shacks sit along the inner wall, with several dogsleds stored outside. Between them, four ice chutes descend from the battlements of the outer wall. To the west, large double doors studded with icicles lead inside the Pale Tower itself, just beneath an overhang of sharp icicles dangling from above.
Mr Whiskers knowledge history: 1d20 + 8 ⇒ (20) + 8 = 28
Mr Whiskers recognizes the ice sculpture commemorates the victory of Nazhema's mother over a powerful white dragon named Auburphex.
Mr Whiskers Knowledge local: 1d20 + 10 ⇒ (7) + 10 = 17
There's a nasty looking ice troll guarding the courtyard, watching the party unload supplies.
Slide 28, Q2, now
| GM Mort |
With Shui
”What type of polearm do you want?” Shui asks, then fishes out various polearms out of her giant sack and lays them on the ground.
Basically ANY polearm under the sun
Mr Whiskers has no idea what that giant sack could be…
”Do you want to remove the curse off yourself, or the door?” Shui looks a little dubious. ”I have some scrolls for that, but I can’t guarantee a 100% success rate. It depends on how strong the curse was to begin with. Unless you want something to negate ALL magic.” She shakes her head. ”Its going to cost you, though.”
She then continues,”With an item, there’s no removing of it, since the curse has to be intrinsically tied with the creation of the item itself. The item is basically worthless.”
| Einar 'Kinslayer' Bjornson |
earlier
Looking at Shui's weapons, the rubs his hands together, "I really like za Lucerne Hammer. Do you have one of Master Work quality?" Moving closer [smaller]"Za house spirit, said a mighty dweomer vas on za vaults und zere vas a cursed item as vell. I vould like to be able to remove za cure from za room und identify za cursed item."
Now
Keeping a keen eye out as the enter the fortification, Einar takes a quick look around, catching Crummock's gentle gesture, and rests his polearm in its scabbard helps unload; while casually moving closer to where the Troll is at. need to look at fourth level goodies, like spells ;)
| GM Mort |
With Shui
Shui passes you a Masterwork Lucerne Hammer. ”Made by some dwarf smith I was told. Guaranteed to break an orc skull upon impact or your money back!”
Then she purses her lips considering Einar’s other request. ”For a room, I have scrolls only that will supress the curse for a very short while. You’ll need to get everything out VERY quickly. Best case, you have 24 seconds. Worst, six. Still interested? Either that, or you get the really big stuff, that supresses ALL magic around you for 2 hours.” She furrows her eyebrows. ”It MIGHT make more sense to actually trigger it…with something disposable, of course.”
”Cursed items…those are tricky. Cursed items are very good at disguising themselves as normal items, so honestly unless you were to look very closely, you wouldn’t know the difference. This scroll should help reveal the true nature of the item.”
| Einar 'Kinslayer' Bjornson |
before
Einar lifts the hammer and swings it a couple of time, nodding his head. "It is vell balanced, I vill buy it." Resting the butt of the hammer on the ground he shakes his head, and asks "Somezhing disposable? Just a mundane item like zee crowbar, or do you have somezhing specific in mind? I vill also take vone of zee scrolls, Mayhaps Mister Viskers vill use it for me."
| GM Mort |
With Shui
"Generally, this kind of thing is triggered by creatures. Crowbars don’t cut it. I’ve got scrolls for them, if you’re looking for it. If the room is behind a door, you might want the creature in question to push open the door, just to play safe…so you might want to get an elemental to do it for you.”Shui replies, after some contemplation.
"With some luck, the curse doesn't reset, and you can loot the room freely. Without...then probably you'll need to invest in some heavy magic suppression."Shui gives a helpless shrug of her shoulders.
If you want any door pushing services, your best bet is to get an elemental, speak in the elemental language to get it to pop the door
From behind you, you hear Hatch say darkly, ”I don’t really like the way this is going, this merchant sounds really shady, talking casually about abusing other creatures to soak up curses… maybe you really should leave well enough alone…”
”No, I do not need lectures from invisible consciences.” Shui scolds the empty seeming air, with her hands on her hips. ”I’m just advising a potential client on possible solutions to his problem.” Shui actually sounds irritated for once.
| Einar 'Kinslayer' Bjornson |
'oh for pity sake.' Einar rolls his eyes, turning toward where he hears the voice. "Settle down both of you. I can appreciate your concern Hatch, und I am not in favor of using somezhing alive eizher und I appreciate your concern for our safety, ya. However I do not zhink it wise to leave wealth in za hands of our enemies to use. So I am looking at za options of preventing it. Instead of fussing at me; help me find a vay to prevent our enemies from using za items und money in za vault, ya."
Turning back to Shui he adds "Za ozher problem is not only za summoning but za communication. I don't even know vat languages zomezhing like zhat vould speak."
Turning back to Hatch he asks, "Are you going to help me figure zis out or are you just going to float zere?"
I realize Einar is trying to be subtle here to try and put together a plan that he can get Mister Whiskers to agree to, but if anyone has any ideas please jump in!
| GM Mort |
”Collapse the entrance to the vault so no one can access it?”Hatch suggests.”Put bear traps on the entrance?”
”Well you could get someone to call up a demon to open the door. No one likes demons anyway. You do speak abyssal, right?” Shui replies after eyeing Einar from head to toe.
”And now it gets worse!” The party gets a feeling if they could see Hatch, he’d be hopping mad. ”She suggests you summon a DEMON. That’s going to EAT YOUR SOUL!”
”Okay fine, fine…if you’re going to harp on me about it. If you’re really fiddly with your fingers(trapfinding), you might be able to undo the curse on the room. Failing would probably trigger it, though.” Shui gives Einar a wry twist of her lips.
| Einar 'Kinslayer' Bjornson |
'cute, the little fey assumes that they don't have it already.' Einar looks sadly in the direction of Hatch's voice, then turns to Shui, "You are right I speak abyssal, either my mother taught it to me or it is just part of my nature, I've known it so long zat I do not remember learning it." Shrugging his shoulders, "I vill purchase za hammer for now, Everything else vill vait. I vill speak to za others und perchance find a solution."
He winks at Shui, "I know ven za time comes you vill find a vay to sell us vat ve need to open it. Because I know a secret." He leans in close and whispers. "You vant to sell vat we find as badly as ve vant to find it, ya."
Turning he motions to the invisible Hatch, skald "Come my friend, let us go close this portal, on this purpose at least we agree. While we travel you can explain to me what a domovoi does, is it like a house elf fey? Do you know how to make that lovely Betasuppe that Nadya served?"
| GM Mort |
He winks at Shui, "I know ven za time comes you vill find a vay to sell us vat ve need to open it. Because I know a secret." He leans in close and whispers. "You vant to sell vat we find as badly as ve vant to find it, ya."
Shui makes a slight nod to Einar's statement, a small smile forming on her lips, acknowledging the hit. "I'd rather my clients and suppliers not come to any harm. If you want to go fiddly on the room, I recommend this. Supposedly once owned by the cat buglar Nine-Fingers who stole Grand Prince Stavian III's crown. And ended up dead in a ditch a week later, stripped of all his belongings." She holds out an elaborately decorated ring is crafted with the design of a fierce dragon wrapped greedily around a shining gemstone. "If you're a little tight on the budget, theres this Cracked Deep Red Sphere. Not so effective, of course, but that's why people pay for quality."
"Maybe not. I have other business to attend to as well. We'll meet again, no doubt, but not as soon as you think."
There's a growling noise when Einar addresses Hatch. "We clean the house and mend things there and try to protect the home from intruders and misfortune. Though I do not know what to be said of people who go around courting it! "After a pause, in a calmer tone, Hatch continues, "I don't cook, I'm too short to reach the stove. Could get you a salad, though."
| Einar 'Kinslayer' Bjornson |
Einar gives the 'elf' a deep bow, "Zhank you for za hammer, I vill use it vell. Till we meet again Fräulein."
'A growling sound, are we not supposed to ask questions?' Seeing that the others are ready to leave, Einar walks with the odd little man, skald "Go around courting it? I'm not sure I understand. But as for salads, I tend to think of them strictly as garnish for meatier dishes. I, like you, am a carnivore at heart."
| GM Mort |
"I warned you the vaults had a curse on it and you're still trying to find ways to get it open." Hatch lectures Einar. "If that isn't courting misfortune, what is?"
"Well, I like fish too.Mmph."Hatch sounds more molified now Einar talks to him about food.
Now
Ziva and Mantis Init: 1d20 + 4 ⇒ (18) + 4 = 22
Einar Init: 1d20 + 2 ⇒ (13) + 2 = 15
Mr Whiskers Init: 1d20 + 2 ⇒ (2) + 2 = 4
Crummock Init: 1d20 - 2 ⇒ (15) - 2 = 13
Ice troll: 1d20 + 4 ⇒ (16) + 4 = 20
pale tower guards: 1d20 + 1 ⇒ (18) + 1 = 19
Party gets a surprise round!
Surprise round: Ziva, Einar, Crummock, Mr Whiskers
Normal round: Ziva, Ice troll, Guards, Einar, Crummock, Mr Whiskers
Ziva may post both her surprise round action and normal round action as she moves before the bad guys.
| Crummock-i-Phail |
Surprise Round:
"Ystlys."
Geist snarls, and moves around to the other side of the troll.
Crummock dumps a Sound Burst on the two guards that have clumped together.
Sound Burst: 1d8 ⇒ 6 Sonic damage. DC 18 Fort save, or be stunned for 1 round.
Meanwhile, Nadya takes a shot at one of the guards (preferentially aiming for a stunned one).
Longbow: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14, for 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9 damage.
| GM Mort |
will save: 1d20 + 5 ⇒ (2) + 5 = 7
will save: 1d20 + 5 ⇒ (1) + 5 = 6
Both of the guards are stunned by the sudden burst of sound and Nadya easily places an arrow in the chest of one of them, and he collapses on the wall.
stablize: 1d20 - 5 ⇒ (16) - 5 = 11
| Mr. Whiskers |
When we met with Shui
Mr. Whiskers purchases a new cloak from Shui and talks to her about three items which he can not yet afford.
Cloak of Resistance +1 purchased
Future purchases: Haramaki +1 to replace current non-masterwork armor. Runestone of Power 1st level. Will eventually want Headband of Int +2 (Escape Artist). That one may take some searching and it is a while before he can afford it.
When he hears Hatch and Einar start squabbling, he comes over to see what the problem is. Hearing Einar talk of magical traps, he gives a frustrated sigh. In a voice clear enough to be overhead by Shui, he suggests "I think it is good that you worry about how to deal with magical traps, but for right now isn't it best to just avoid the vault? As I already told you, taking the items would most likely lead to us and any merchants we sold the items to being hunted down and slaughtered."
Pausing a moment, he adds "I wouldn't want that and I hope you wouldn't either."
When tower comes into sight
Mr. Whiskers takes a moment to cast Mage Armor on himself. If we aren't out of there in four hours, we likely aren't leaving.
Current combat
Mr. Whiskers casts a blob of acid that you think might have been aimed at the troll. The shot was so bad, it is difficult to tell.
Ranged Attack snow, melee: 1d20 + 5 - 4 - 4 ⇒ (2) + 5 - 4 - 4 = -1
Acid Splash damage w/flask: 1d3 + 1 ⇒ (2) + 1 = 3
Inside the courtyard can we take 5' steps? Is the snow still interfering with ranged combat in the courtyard? I assumed for the moment that it was, but it would make sense if it wasn't.
| GM Mort |
Courtyard and all that is indoors. All penalties go away
Shui
"Your concern for my safety is touching, but don't worry, Mr Whiskers. I can take care of myself." Shui assures Mr Whiskers as she gives him a rougish wink.
Once Shui is out of sight
"I turned merchant so I could get goods to barter for Thora's freedom. She turned merchant to make a profit. I do not know what extent she will go to to make money." Nadya remarks.
| Einar 'Kinslayer' Bjornson |
earlier conversation with Mr. Whiskers:
’really?’ Einar looks confused at his friend. ”I do not think that catering to his fears will be doing him any favors. As for the people, they will be blamed whether we leave the treasure or not, that is how despots are. Also if we leave the treasure we are giving our enemies a way to continue the misdeeds. The best thing for the locals would be to deprive the enemy of their resourses.”
earlier
'Mister Whiskers does not understand how the evil mind works, why won't he believe me' Einar shakes his head, speaking slowly, like he would to a child. skald "As I have said my friend. Those people are dead already, just for letting us be here, the despot will blame them, they need to flee. The best thing we can do is deprive the enemy of their resources."Now
'The time has come' Having moved near the troll, when Crummock signals Geist Einar calls up his demonic heritage; his body tranforms enlarging: His ankles and feet shift becoming more animal like, his hands also grew larger with talons, now appearing as claws, his maw extended and his eyes grew red, his small black horns became more prominent as his skin went from pale to shiny, emphasizing and enlarging the scales. Causing his Cambion ancestry to become very prominent. As he lets out a roar, ”Aaauuurrrggghhh.” he attacks the troll, tooth and claw.
let me make sure I have this right, rage is a free action, natural attacks are a standard action, so he can tag the troll with all three, right?
natural attacks: maw, claw @ 2, Rage, large (AC 17) Power attack
attack: 1d20 + 8 ⇒ (10) + 8 = 18 for damage: 1d8 + 7 + 4 ⇒ (6) + 7 + 4 = 17
attack: 1d20 + 8 ⇒ (18) + 8 = 26 for damage: 1d8 + 7 + 4 ⇒ (5) + 7 + 4 = 16
attack: 1d20 + 8 ⇒ (10) + 8 = 18 for damage: 1d8 + 7 + 4 ⇒ (4) + 7 + 4 = 15
Edit: I forgot the flank, please add two to each of the attack rolls ;)
| GM Mort |
Surprise round standard action only. You can only make a single attack.
Mr Whisker's acid blob misses the troll.
| Einar 'Kinslayer' Bjornson |
the pfsrd lists natural attacks as a standard action,I got excited about using it and forgot, I assume it can be only one? or can it be two claw attacks? If it's one just use the first roll.
| Mr. Whiskers |
Earlier]
Mr. Whiskers looks somewhat relieved the Shui's reassurance.
[ooc]earlier
'Mister Whiskers does not understand how the evil mind works, why won't he believe me' Einar shakes his head, speaking slowly, like he would to a child. skald "As I have said my friend. Those people are dead already, just for letting us be here, the despot will blame them, they need to flee. The best thing we can do is deprive the enemy of their resources."
"It is my understanding that humans frequently refuse to flee, even in the face of impossible odds. Also, have you ever heard the term 'scry and fry'?"
Later he catches up with Nadya. "Don't judge Shui too harshly. There is nothing wrong with making money from the exchange of goods, and she travels a surprising distance to bring those goods to people."
Current -- good to know the penalties don't apply in the courtyard. Thanks!
| GM Mort |
Einar bites into the ice troll and find it tastes like sludge, gooey and gelatinous.
Only 1 natural attack
| Ziva Suadela |
Apologies, I slept in. GM, are those spiky prongs blocking movement? IE can Ziva 5 foot and attack Troll on a surprise round? I'll move on the assumption that you cannot 5 foot and standard in a surprise rnd.
Ziva faces down the ice troll without a care in the world. It was huge, true, but Vernai was transitioning into a killing machine and with her friend at her side, she wasn't intimidated in the least.
Standard Action
Ziva moves up to Ice Troll, Vernai flies into a flanking position.
Round 1: Pain Train
Ziva slashes with her greatsword, trying to cleave the Ice Troll in half.
Attack: 1d20 + 9 + 4 ⇒ (19) + 9 + 4 = 32
Damage: 2d6 + 6 ⇒ (3, 4) + 6 = 13
Critical Threat: 1d20 + 9 + 4 ⇒ (4) + 9 + 4 = 17
Confirm?: 2d6 + 6 ⇒ (5, 1) + 6 = 12
Thanks to Outflank, if this confirms I get an attack of opportunity from Vernai
Possible AoO: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Thanks to Paired Opportunists this provokes from Ziva
Possible AoO: 1d20 + 9 + 4 ⇒ (11) + 9 + 4 = 24
Damage: 2d6 + 6 ⇒ (4, 4) + 6 = 14
Vernai also follows up with her claws for a full attack.
Attack Claw #1: 1d20 + 5 + 4 ⇒ (7) + 5 + 4 = 16
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Attack Claw #2: 1d20 + 5 + 4 ⇒ (2) + 5 + 4 = 11
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
| Ziva Suadela |
My Pleasure
Attack: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 2d6 + 6 ⇒ (1, 1) + 6 = 8
| GM Mort |
Paired opportunist
Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +4 circumstance bonus on attacks of opportunity against creatures that you both threaten. Enemies that provoke attacks of opportunity from your ally also provoke attacks of opportunity from you so long as you threaten them (even if the situation or an ability would normally deny you the attack of opportunity). This does not allow you to take more than one attack of opportunity against a creature for a given action.
If both of you are flanking, you cannot be adjacent. That's why I said I liked the feat pack flanking. So you cannot use paired opportunist.
| Ziva Suadela |
Ah well. I read it as +4 if adjacent, but the AoO triggers whenever you threaten. I'm incorrect, and I'll remember that, and yes, Pack Flanking is on my list - but no point in actually getting it until I can actually ride Vernai - which isn't until Level 7+.
| GM Mort |
Ziva and Vernai double team up and take the ice troll down. The party can see the wounds inflicted on the ice troll begin to heal.
"We're under attack!" The unstunned remaining guard yells out as he quickly runs to the doors to the interior of the building.
Einar, Crummock, Mr Whiskers, Ziva
13 int requirement. Unless you take a level in brawler. In which you'll probably want boon companion to keep Vernai up to scratch.