| Einar 'Kinslayer' Bjornson |
sorry had to sleep
Einar sees the bard drop, turning his full attention to the small creature that stabbed at his ankle, "Ah, there you are." Finally seeing the thing Einar snaps at it tooth and claw.
rage rd @ 2, Full Attack: maw, claw @ 2, Rage, large (AC 17) Power attack
attack: 1d20 + 9 ⇒ (1) + 9 = 10 for damage: 1d8 + 7 + 4 ⇒ (1) + 7 + 4 = 12
attack: 1d20 + 9 ⇒ (2) + 9 = 11 for damage: 1d8 + 7 + 4 ⇒ (6) + 7 + 4 = 17
attack: 1d20 + 9 ⇒ (12) + 9 = 21 for damage: 1d8 + 7 + 4 ⇒ (1) + 7 + 4 = 12
| GM Mort |
The last atomie squeaks as Einar splatters him with a nasty claw.
Sorry I screwed up on DR. DR2, not DR 5
Ziva + Vernai, Hommelstaub, Crummock + Geist + Nadya, Einar
Or you can just start lewting.
| Crummock-i-Phail |
Damn. So the little blighter did have at least one class level ;-)
With a shrug, Crummock methodically makes sure that the bodies *stay* down, and begins to loot the room.
| GM Mort |
"I think I better keep the water elemental busy. “ Hatch suggests as Mr Whiskers takes the teleporter up. ”I’ll stay here,” he says, then goes to mess up the other privy.
"Atât de multe lucruri pentru a curăța!" The water elemental comments from the other privy.
So many things to clean!
Mr Whiskers arrives on the scene to see Crummock murderhoboing everything lying on the ground...
| GM Mort |
On each of the sprites:
Tiny Shortsword, Tiny shortbow with 19 tiny arrows, 14 gp
Tiny Shortsword, Tiny shortbow with 20 tiny arrows, 14 gp
On the two Atomies:
1 tiny Rapier each
On Mierul:
Potion of Cure Moderate Wounds, Potion of undetectable alignment, light crossbow with 10 boolts, entertainer’s out fit, white hooded cloak, opal necklace worth 500 gp and 14 gp and a key.
Room has nothing valuable.
| Mr. Whiskers |
Finally arriving, Mr. Whiskers gives a surprised "Um..." at seeing Crummock killing off the fey. He can be quite vicious...but then supposedly these fey are fanatics.
He watches uneasily, unsure of if he should stop this or not. I really need to learn what language that is he speaks while in battle!
| Crummock-i-Phail |
Nodding to Mr Whiskers and Nadya when they arrive, Crummock comments:
"Aye, we encountered resistance from the Unseelie when we arrived - the little bastard we encountered back in the snow was here as well, but he turned invisible, and fled to raise the alarm."
Collecting together the loot, Crummock then heads for the single door to the north.
| GM Mort |
Several cabinets line the narrow walls of this oddly angular room. A chopping block, water barrel and cauldron stand near the room’s only door. The tantalizing smells of fresh baked bread and stew fill the air. There is a small grey humanoid with long pointed ears. He brandishes a mallet.
Ziva and Mantis Init: 1d20 + 4 ⇒ (4) + 4 = 8
Einar Init: 1d20 + 2 ⇒ (15) + 2 = 17
Mr Whiskers Init: 1d20 + 2 ⇒ (7) + 2 = 9
Crummock Init: 1d20 - 2 ⇒ (20) - 2 = 18
Mallet guy: 1d20 + 4 ⇒ (8) + 4 = 12
Crummock,Einar, Mallet Guy, Mr Whiskers, Ziva and Mantis
Mr Whiskers knowledge nature: 1d20 + 9 ⇒ (18) + 9 = 27
Ziva knowledge nature: 1d20 + 5 ⇒ (9) + 5 = 14
Mr Whiskers, you aced the knowledge check. Just look at this
"Ewch allan o fy nghegin, freaks!Neu 'n annhymerus' i chi droi i mewn i peli cig!" He growls at the party.
Get out of my kitchen, freaks! Or I'll turn you into meatballs!
I wanted to flavor a kitchen utensil as a weapon...I think the closest I could come to morningstar was a mallet. There's all that tenderizing of meat to do, afterall...
| GM Mort |
Earlier
"Damn. If the teleporter could have taken more people, we might have managed to get them all." Nadya looks on with approval as Crummock gets about his grisly business."Need any help?"She offers, getting out her handaxe.
| Mr. Whiskers |
Earlier
Mr. Whiskers looks even more ill at ease as Nadya offers to help slay the fallen fey.
Now
"I can't understand it, but that looks like a spriggan. They are said to be able to change from that size to the size of a troll, and delight in causing misery in others."
| GM Mort |
Earlier
Nadya notices Mr Whiskers looking ill at ease. "This lot served under those who took my daughter away from me, hoodwinked me so they could make use of me. This way they'll harm no one else ever again." She states bluntly.
| GM Mort |
Dead I suppose, but I could always retcon. Not fair for a player not to be able to chime in.
Again, Crummock was the one who dropped her and he doesn't understand common when he's in a fight. You would probably need to physically pull him away...
| Crummock-i-Phail |
Earlier:
Crummock nods to Nadya.
"By all means! I wouldnae stop a Lady from getting some boddhad."
Now:
Crummock snorts.
"Rydym yn gwybod popeth am i chi, byddwch budr ychydig creadur! Amser i farw!"
Before it has a chance to act, he then strides into the room, and stabs at it.
MW Cold Iron Starknife: 1d20 + 10 ⇒ (10) + 10 = 20, for 1d4 + 6 ⇒ (1) + 6 = 7 damage.
"Ymosodiad!"
With a snarl, Geist then attacks.
Bite: 1d20 + 6 ⇒ (14) + 6 = 20, for 1d6 + 3 ⇒ (5) + 3 = 8 damage.
Claw: 1d20 + 6 ⇒ (13) + 6 = 19, for 1d4 + 3 ⇒ (1) + 3 = 4 damage.
Claw: 1d20 + 6 ⇒ (8) + 6 = 14, for 1d4 + 3 ⇒ (3) + 3 = 6 damage.
Following this, Nadya takes advantage of the gap created by Crummock's movement to fire a brace of arrows at the creature.
Longbow: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22, for 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3 damage.
Longbow: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12, for 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5 damage.
| GM Mort |
Earlier
Nadya helps butcher the downed feyfolk.
Now
Geist bites and tears at the creature, Crummock stabs it in the chest, while Nadya puts two arrows in its eyes as it falls to the ground, dead.
On the "cook's" body, the party finds a small mw morning star(meat tenderizer), a small light crossbow and 20 bolts.
Are you searching the kitchen for food or loot?
| Mr. Whiskers |
Mr. Whiskers does a double-take when Crummock replies to the spriggan, then looks like he finally understands something. Never knew what Aklo sounded like. Now I do!
The creature is killed before he even can act.
Looking to Crummock, he asks "What did it say?"
Seeing how small the room is, he stays out near the table watching for anyone approaching.
| Einar 'Kinslayer' Bjornson |
earlier
Once Einar released the rage the bloodlust was gone, he quickly picked the hammer looking at the body of the atomie and then the bard. 'That will be me most likely some day. Dead and only my taint to blame, but I will deserve it.' Einar then busies himself keeping an eye out for attacks from invisible sources and helping gather the minimal gear.
does any of the bard stuff show as magical?
next
'What is that thing? It seems to speak the same as Crummock... a spriggan? uuuhhhh a dead spriggan, I wonder if the cat would eat it if we left it to it's own devices.' Einar watches Crummock and the cat finish off the little cook.
Now
I wonder whats on the other side.' Einar, hammer in hand, just being curious, goes to the opposite side of the dinning hall and opens the door there.
perception: 1d20 + 11 ⇒ (13) + 11 = 24
| Crummock-i-Phail |
Once things have calmed down, Crummock responds succinctly:
"It called us freaks, and threatened to turn us into meatballs. Altogether, a thoroughly ffiaidd little monster."
Recalling the warning about eating the food from the kitchen, Crummock nevertheless searches the area for loot.
| GM Mort |
will save: 1d20 + 4 ⇒ (17) + 4 = 21
Crummock finds 20 days worth of rations for the entire party in the kitchen. He is momentarily drawn to a delicious white dragon shaped cookie on the baking tray, but resists the temptation and decides he isn't the Cookie monster.
Good thing it wasn't Einar searching the room
All magical items on the bard have been identified
| Crummock-i-Phail |
"I wouldnae eat anythin' here, just to be on the safe side; there be no tellin; where the meat came from..."
He then follows Einar to the door on the other side.
| GM Mort |
Einar finds a circular passageway with a door at the end and 2 doors leading out of the passsageway.
| GM Mort |
A bed, desk and storage locker furnish this small circular chamber. A five-foot-tall mirror hangs on the wall opposite of the room’s only door.
Einar spots under the desk, there is a secret compartment that contains a box cocoa beans and a little box of sugar.
Scene here depends on whether the party killed Mierul or not. Decide in discussion then I’ll come to the room later. No combats, either way, so just move on.
| Einar 'Kinslayer' Bjornson |
'No combats, either was, So I will just move on. Einar moves along, approaching the door on the left, he listens for a moment, inspecting the door for locks or traps and if no finding any opens the door.
he will take 20 on perception at the door.
| GM Mort |
Door not locked or trapped, you hear the sound of a comb being run through hair
| GM Mort |
The scent of perfume fills the air of this small bedroom where several dresses for a Taldan woman lie neatly arranged on the bed. A mirrored vanity and chair sit by the door next to the wooden chest, and a larger mirror hangs between two windows. A woman dressed in a green dress with curly brown hair is combing her hair in the mirror. There is a momentary flicker of surprise in her eyes then she turns to face the party. ”Oh brave adventurers, you’ve come here to rescue me!” she gushes. ”I’m Lady Argentea. I’ve been a captive of the Winter Witches for so long!”
Einar: 1d20 + 10 ⇒ (10) + 10 = 20
Crummock: 1d20 + 19 ⇒ (13) + 19 = 32
Ziva: 1d20 + 12 ⇒ (8) + 12 = 20
Mr Whiskers: 1d20 + 12 ⇒ (16) + 12 = 28
Einar and Ziva are confused. Didn’t they rescue Lady Argentea earlier? Or was that an imposter?
Crummock and Mr Whiskers, however smell a large smelly fish.
| GM Mort |
Sorry forgot to put in earlier post
Crummock and Mr Whiskers are pretty sure the person before them is NOT Lady Argentea.
”What do you mean by that? I AM lady Argentea.” "Lady Argentea" retorts. ”Why are you doubting me?”
bluff: 1d20 + 9 ⇒ (1) + 9 = 10
Einar: 1d20 ⇒ 8
Crummock: 1d20 + 9 ⇒ (18) + 9 = 27
Mr Whiskers: 1d20 + 2 ⇒ (1) + 2 = 3
Ziva: 1d20 + 2 ⇒ (13) + 2 = 15
Ziva and Crummock know that "Lady Argentea" is lying through her teeth.
Mr Whiskers knowledge nature: 1d20 + 9 ⇒ (3) + 9 = 12
Mr Whiskers has no clue what "Lady Argentea" might be.
| GM Mort |
”No, I am the Lady Argentea. The bandits kidnapped me and brought me here! The Lady Argentea you saw was an imposter!” She protests.
Einar: 1d20 ⇒ 8
Crummock: 1d20 + 9 ⇒ (15) + 9 = 24
Mr Whiskers: 1d20 + 2 ⇒ (5) + 2 = 7
Ziva: 1d20 + 2 ⇒ (6) + 2 = 8
bluff: 1d20 + 9 ⇒ (3) + 9 = 12
Crummock knows she's still lying but the rest find her genuine.
| GM Mort |
Ziva knowledge nature: 1d20 + 7 ⇒ (6) + 7 = 13
Ziva has no clue what she is either...
| Einar 'Kinslayer' Bjornson |
'Is Crummock wrong? Need him to stay calm, don't want him blithering away in a language none of us can understand' Following his friend into the room Einar Rests a hand on Crummocks shoulder, Looking at the two ? woman, looking from the "lady" "If you are za Lady zen you can tell us how you got here, ya." then turning to the other woman he adds, "Und you can tell us who you are, Fräulein."
'Whoever she is I don't expect her to know this language.' Whispering in Crummocks ear, abyssal "let her tell her story, we will sort out the truth from lies, the devil is in the details"
| GM Mort |
There's only one lady in the room who claims she is Lady Argentea, who happens to be wearing a green dress and combing her hair.
| GM Mort |
”The bandits said they’d be taking me to Radosek for some nefarious purpose. They bonked me on the head and the next thing I knew I woke up in this tower!” She replies to Einar
bluff: 1d20 + 9 ⇒ (4) + 9 = 13
Einar: 1d20 ⇒ 7
Crummock: 1d20 + 9 ⇒ (19) + 9 = 28
Mr Whiskers: 1d20 + 2 ⇒ (16) + 2 = 18
Ziva: 1d20 + 2 ⇒ (2) + 2 = 4
Crummock and Mr Whiskers know that shes lying. The rest think she's telling the truth.
| GM Mort |
"Ah, fine. You've seen through my disguise. Then you shall not leave here alive." She drops her comb and stands. Her features melt into this grey vaguely humanoid shaped mouthless thing as her dress rips apart.
Ziva and Mantis Init: 1d20 + 4 ⇒ (10) + 4 = 14
Einar Init: 1d20 + 2 ⇒ (10) + 2 = 12
Mr Whiskers Init: 1d20 + 2 ⇒ (1) + 2 = 3
Crummock Init: 1d20 - 2 ⇒ (14) - 2 = 12
grey humanoid: 1d20 + 1 ⇒ (9) + 1 = 10
Ziva, Einar, Crummock, Grey, Mr Whiskers
Mini is in a green dress, sorry
| Einar 'Kinslayer' Bjornson |
crap ninja'd by both of you.
’Is she lying or telling the truth, it was always this way with my mother .’ Looking from the lady to his friends, he shrugs his shoulders and asks. ”Zen you vouldn’t mind telling us za name of za officers who’s breastplate I vear. Und za number of ladies in vaiting zat vee buried vit him.” He pauses for a moment, ’I know how to prove it too them.’ He continues to ask, ”Und vould you tell us za ladies names, please?”
'Crap it's not the lady after all,' Einar jabs at the not-a-lady with the tip of his hammer.
Attack: MW Lucern Hammer
attack: 1d20 + 9 ⇒ (10) + 9 = 19 for damage: 1d12 + 6 ⇒ (1) + 6 = 7
| Crummock-i-Phail |
Crummock shrugs.
"Yn anffodus i chi, mae'n chi a fydd yn marw."
He then strides into the room, deliberately walking around the creature, then readies, and says:
"Ymosodiad!"
Geist steps forward...
MW Cold Iron Starknife: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24, for 1d4 + 6 ⇒ (4) + 6 = 10 damage.
...Crummock stabs...
Bite: 1d20 + 6 ⇒ (4) + 6 = 10, for 1d6 + 3 ⇒ (5) + 3 = 8 damage.
Claw: 1d20 + 6 ⇒ (2) + 6 = 8, for 1d4 + 3 ⇒ (3) + 3 = 6 damage.
Claw: 1d20 + 6 ⇒ (2) + 6 = 8, for 1d4 + 3 ⇒ (1) + 3 = 4 damage.
...Geist attempts to tear it apart...
Bow: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9, for 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10 damage.
Bow: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21, for 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9 damage.
...then Nadya attempts to feather it with arrows.
| GM Mort |
Geist's claws do not manage to make any mark on her rubbery seeming hide, but Einar's blow smashes into her, and Crummock cuts her deeply. One of Nadya's arrows stick out in her chest.
She tries desperately to flee, only to get stabbed by Crummock and crushed by Einar, toppling to the ground, dead.
Crummock: 1d20 + 12 ⇒ (9) + 12 = 21
Dmg: 1d4 + 6 ⇒ (3) + 6 = 9
Einar: 1d20 + 9 ⇒ (18) + 9 = 27
dmg: 1d12 + 6 ⇒ (2) + 6 = 8
Combat over, go move to the next room. I'm out for movie later.
| GM Mort |
At Q10 earlier
Einar uses the key he took off Mierul's body to find a small hand held mirror as well as a vial of shimmering blue liquid, which Mr Whiskers identifies it as a Ice Floe Elixir
| Einar 'Kinslayer' Bjornson |
'She did look like the lady.' Searching the room around the dead grey rubbery pulp, "Shall ve move on?' Einar eventually returns to the hall and the end door, again listening and searching before he opens the door and looks inside.
he would take 20 on perception at the door, and if everything was ok open it.
| GM Mort |
Coast clear
A long red carpet extends from the western doorway of this mirrored hall between ice sculptures of twin nymphs, ending at an open alcove to the east. Passageways continue north and south, following the contours of the tower’s outer wall, where windows look out over the open courtyard below.The eastern alcove contains an ice crystal teleporter.
| GM Mort |
No loot on grey mess
outer hallway
Tiles of ice cover the floor in this recessed alcove, beneath a large window overlooking the tower’s northern exposure.
and watching movie noe
| GM Mort |
Q 16
The door has a notice, saying, "Dragon, keep out"
Opening the door finds the room devoid of any dragons, or anyone for that matter.
A bed, desk, dresser, and storage chest furnish this small bedroom. A large mirror hangs on the wall opposite the room’s only door, and two windows look down on the tower’s courtyard.
There is a locked chest at the foot of the bed.
The chest cannot be opened because of plot armor. After a certain event has occured, try again.
Q 14
Several tables, covered in flowering plants and decorative figurines both large and small, occupy the corners of this brightly lit large room. A large mirror hangs on the northwestern wall, while double doors lead north and south.
Of the plants, one of them, a filthy creature resembles a small, wide-mouthed fat child made from leaves, vines, tree bark, dirt, and pallid tubers catches the parties notice.
Ziva and Mantis Init: 1d20 + 4 ⇒ (20) + 4 = 24
Einar Init: 1d20 + 2 ⇒ (14) + 2 = 16
Mr Whiskers Init: 1d20 + 2 ⇒ (7) + 2 = 9
Crummock Init: 1d20 - 2 ⇒ (17) - 2 = 15
Plant init: 1d20 + 4 ⇒ (19) + 4 = 23
Ziva, Plant, Einar, Crummock, Mr Whiskers
Mr Whiskers knowledge nature: 1d20 + 9 ⇒ (20) + 9 = 29
Ziva knowledge nature: 1d20 + 7 ⇒ (6) + 7 = 13
Mr Whiskers identifies the plant as a Mandragora
yes, another aced knowledge check