| GM Mort |
stabilize: 1d20 - 3 ⇒ (1) - 3 = -2
stabilize: 1d20 - 5 ⇒ (20) - 5 = 15
stabilize: 1d20 - 11 ⇒ (10) - 11 = -1
One of the guards bleed out.
Current combat round: Einar, Crummock, Guards, Mr Whiskers, Ziva
| Crummock-i-Phail |
Crummock grins, and drops another Sound Burst into the room, catching all five of the guards (that he can see).
Sound Burst: 1d8 ⇒ 3 Sonic damage. DC 18 Fort save, or be stunned for 1 round.
"Ymosodiad!"
Geist then steps into the room, and unleashes on the two guards he finds immediately on the other side of the door.
Bite: 1d20 + 6 ⇒ (19) + 6 = 25, for 1d6 + 3 ⇒ (5) + 3 = 8 damage.
Claw: 1d20 + 6 ⇒ (2) + 6 = 8, for 1d4 + 3 ⇒ (2) + 3 = 5 damage.
Claw: 1d20 + 6 ⇒ (11) + 6 = 17, for 1d4 + 3 ⇒ (2) + 3 = 5 damage.
Nadya then starts firing, filling the air with the hum of arrows.
Longbow: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10, for 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6 damage.
Longbow: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11, for 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3 damage.
Preferentially targeting a stunned target, if possible.
| GM Mort |
We shall call Crummock’s Soundburst a flashbang
Fort: 1d20 + 3 ⇒ (13) + 3 = 16
Fort: 1d20 + 3 ⇒ (14) + 3 = 17
Fort: 1d20 + 3 ⇒ (3) + 3 = 6
Fort: 1d20 + 3 ⇒ (9) + 3 = 12
Fort: 1d20 + 3 ⇒ (6) + 3 = 9
All the guards are stunned by Crummock's soundburst. Geist bites into the chest of one, and he falls.Geist then rips into the abdomen of the other, who also goes down. Nadya's two arrows puts down another guard.
Einar, Guards, Mr Whiskers, Ziva
| Einar 'Kinslayer' Bjornson |
'That tiger sure knows how to clear a path.' Moving through the blood and the mayhem Einar walks into the room looking for a target, seeing the two guards alive in the far end of the room , Einar swings his hammer at the one on the right.
Move 20 ft, Attack: MW Lucern Hammer, Power attack
attack: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13 for damage: 1d12 + 6 + 6 ⇒ (6) + 6 + 6 = 18
| GM Mort |
Einar smashes the head of another guard into a pulp and he goes down. The remaining guard opens the door and tries to tumble out of the way.
Acro: 1d20 ⇒ 14
Einar AOO: 1d20 + 7 ⇒ (16) + 7 = 23
dmg: 1d12 + 12 ⇒ (4) + 12 = 16
Einar hits him in the back with a massive blow, knocking him to the ground, unconscious, as he tries to flee.
stabilize: 1d20 - 1 ⇒ (5) - 1 = 4
stabilize: 1d20 - 3 ⇒ (13) - 3 = 10
stabilize: 1d20 - 2 ⇒ (11) - 2 = 9
stabilize: 1d20 - 9 ⇒ (9) - 9 = 0
stabilize: 1d20 - 5 ⇒ (8) - 5 = 3
stabilize: 1d20 - 3 ⇒ (7) - 3 = 4
No more guards, what would party want to do?
| GM Mort |
On each of their bodies, there is:
Potion of endure elements; chain shirt, light steel shield, cold iron longsword, dagger, light crossbow with 10 bolts, cold-weather outfit, 15 gp
| Ziva Suadela |
Still at work but maybe it's smart to hide the bodies so the water elemental doesn't cotton on?
| Crummock-i-Phail |
In that case, maybe we should stack them outside, where the cold should keep the blood seepage to a minimum?
Mr Whiskers could also use Prestidigitation to clean up any blood smears / scuff marks, to keep the elemental mollified.
Once the bodies have been removed, and the area cleaned, Crummock nods to the teleporters.
"Right then - shall we?"
By the looks of things, if there are two teleporters up to the next room, we should be able to go through two at a time?
| GM Mort |
Ok. Any attempts to stabilize the guards? Otherwise Ill have to roll all those stabilization checks...
You may go up two at a time
stabilize: 1d20 - 2 ⇒ (15) - 2 = 13
stabilize: 1d20 - 3 ⇒ (1) - 3 = -2
stabilize: 1d20 - 10 ⇒ (10) - 10 = 0
stabilize: 1d20 - 6 ⇒ (5) - 6 = -1
stabilize: 1d20 - 4 ⇒ (20) - 4 = 16
| Mr. Whiskers |
Mr. Whiskers checks Yana's body, see if she is alive.
Information before continuing can be a good thing. If she is dead, oh well!
He uses prestidigitation to clean up the spilled blood.
"If we put the bodies outside, wouldn't they be visible from the aerie? It might be better to stack them in the bunks."
| GM Mort |
Yana's head has been crushed into a pulp. Shes not going to be answering any questions, unless you use Speak With the Dead. You can thank Einar for it.
stabilize: 1d20 - 4 ⇒ (20) - 4 = 16
stabilize: 1d20 - 7 ⇒ (5) - 7 = -2
stabilize: 1d20 - 11 ⇒ (15) - 11 = 4
One of the guards bleeds out.
| GM Mort |
stabilize: 1d20 - 8 ⇒ (15) - 8 = 7
stabilize: 1d20 - 9 ⇒ (4) - 9 = -5
stabilize: 1d20 - 10 ⇒ (20) - 10 = 10
The party has 6 stable, but unconscious guards. The rest are dead.
| Crummock-i-Phail |
Well, with the attempt at rape, and the definite defilement of the soul of a child, Crummock is not inclined to leave any of them alive. That said, we are outsiders; if Nadya wants to spare them, I would be willing to do so.
Einar and Crummock through first, so we can have someone who hits hard, and someone who can talk?
Thereafter Geist and Vernai (since they need to be commanded through), followed by Mr Whiskers and Ziva, and lastly Nadya?
| Einar 'Kinslayer' Bjornson |
Yana's head has been crushed into a pulp. Shes not going to be answering any questions, unless you use Speak With the Dead. You can thank Einar for it.
"your velcome!" on a separate note, Mort you said;
BTW you guys left an unconscious, stable guard outside... in Q2.
If we put them outside, alive or dead can we deal with this one also?
If we do put them outside, alive, is there anyway they can contact anyone in the tower?
| GM Mort |
Ziva and Mantis Init: 1d20 + 4 ⇒ (20) + 4 = 24
Einar Init: 1d20 + 2 ⇒ (7) + 2 = 9
Mr Whiskers Init: 1d20 + 2 ⇒ (14) + 2 = 16
Crummock Init: 1d20 - 2 ⇒ (19) - 2 = 17
atomies: 1d20 + 7 ⇒ (8) + 7 = 15
Hommelstaub: 1d20 + 6 ⇒ (14) + 6 = 20
Sprites and Mierul: 1d20 + 6 ⇒ (7) + 6 = 13
Round 1:Hommelstaub, Crummock, Atomies, Sprites and Mierul, Einar
Round 2:Hommelstaub, Crummock and Geist, Atomies, Sprites and Mierul, Einar
Round 3: Ziva + Vernai, Hommelstaub, Crummock and Geist, Atomies, Sprites and Mierul, Einar
Round 4: Ziva + Vernai, Hommelstaub, Crummock + Geist + Nadya, Mr Whiskers, Atomies, Sprites and Mierul, Einar
After Mr Whiskers has gotten Einar to stuff the bodies under the bunk and cleaned up the blood and gore, Apa the water elemental dutifully steps out, goes to the south privy and shuts the door behind him. There are splashing sounds coming from the privy.
Einar and Crummock say the pass phases, and feel themselves being paralyzed by the cold as ice forms around them. Then they are whisked somewhere else.
A crescent-shaped dining table occupies this Y-shaped chamber, while two large mirrors on the north and south walls create the illusion of an even larger space. Twenty feet overhead, an immense chandelier of ice crystals hangs from the ceiling. To the east, rounded steps access a short hallway, flanked by twin ice sculptures of dryads holding ice-carved tree limbs, creating an elaborate archway. Translucent, glasslike double doors are set in the hall’s north and south walls. To the west, two alcoves stand between three windows providing an amazing view of the wintry landscape outside the tower.
3 miniscule, white-skinned humanoids, 2 wielding a needle-thin rapier, the third with a twisted leg and a sickle fly and two winter sprites flying 30 ft above. Mierul is standing next to the table when Crummock and Einar are whisked in.
"Aren't you Nadya's caravan guards? Why are you..."Her voice trails off in shock, before she puts two and two together. "Oh,I see,"she says in a menancing voice. "You should have paid heed to my tale of the two little pigs."
"Jir, go warn Radvosek!Lask, hold them off!" She commands.
From the back of the hall comes a familiar voice."They killed Teb! Show them no mercy!"
"Teb's dead?" Mierul sounds aghast.
| Einar 'Kinslayer' Bjornson |
I realize that Einar has a nine but he gets to act in the first round after everyone else, right?
Edit: @ Crummock, Einar is planning on raging so he can be large while swinging the glaive at the fliers, I figure first round he will rage and hit Mierul tooth and claw full attack, then second round draw the cold iron glaive and go after the fliers, If you think there is a better idea tell me. Also how many squares does he actually need to rage?
| Crummock-i-Phail |
Yeah, raging and getting large seems like a good idea. We need to clear these guys out ASAP, since there is only two of us, for the moment.
"Ah! Yr wyf yn meddwl tybed pryd y byddem yn dod o hyd i chi lawer eto."
With a grin, Crummock casts Sound Burst, catching the three southern-most tiny fey, and the abyssal/fey hybrid.
Sound Burst: 1d8 ⇒ 6 Sonic damage. DC 18 Fort save, or be Stunned for 1 round.
EDIT: I am also amused by the thought of a tiny creature going to get help; how is he going to open the doors? They are a tad big for him...
| GM Mort |
Abyssal/fey hybrid on the ground. Soundburst is 10 ft radius spread. We're not going to go into 3d planes because I hate trigo (as with the cone shaped breath weapon problem). You can either hit the fliers, or Mierul
Yeah I don’t see how you hit targets that are 30 ft away from each other, with a 10 ft radius spell. The trigo doesn’t add up. The entire level is 30 ft.
| Einar 'Kinslayer' Bjornson |
Abyssal/fey hybrid on the ground. Soundburst is 10 ft radius spread. We're not going to go into 3d planes because I hate trigo (as with the cone shaped breath weapon problem). You can either hit the fliers, or Mierul
not that I'm speaking for Crummock but if he hits the fliers Einar will deal with the abysmal/fey on the ground :)
Crummock should I assume the abt/fey has cold iron resistance and attack with the glaive?| GM Mort |
atomie: 1d20 + 1 ⇒ (6) + 1 = 7
Sprite: 1d20 + 3 ⇒ (13) + 3 = 16
sprite: 1d20 + 3 ⇒ (15) + 3 = 18
falling dmg atomie: 3d6 ⇒ (2, 2, 4) = 8
falling dmg, sprite: 3d6 ⇒ (1, 6, 2) = 9
One atomie and one sprite fall out of the sky,landing on the floor with a sickening clacks.
stabilize: 1d20 - 1 ⇒ (3) - 1 = 2
stabilize: 1d20 - 2 ⇒ (12) - 2 = 10
The other atomie vanishes as well.
Mierul moves next to Crummock, lashing at him with her claws.
claw: 1d20 + 6 ⇒ (4) + 6 = 10
claw: 1d20 + 6 ⇒ (20) + 6 = 26
confirm: 1d20 + 6 ⇒ (9) + 6 = 15
dmg: 1d6 + 2 ⇒ (3) + 2 = 5
Crummock, DC 13 fort save or you're staggered
The other sprite shoots Einar with its bow, but does not penetrate his breastplate.
bow,DA: 1d20 + 7 ⇒ (1) + 7 = 8
Round 1: Einar
Round 2:Hommelstaub, Crummock and Geist, Atomies, Sprites and Mierul, Einar
Round 3: Ziva + Vernai, Hommelstaub, Crummock and Geist, Atomies, Sprites and Mierul, Einar
Round 4: Ziva + Vernai, Hommelstaub, Crummock + Geist + Nadya, Mr Whiskers, Atomies, Sprites and Mierul, Einar
| Einar 'Kinslayer' Bjornson |
edit:
'Well this went south quickly.' Dropping his hammer while Crummock begins his attack Einar begins to rage his body tranforms as it enlarges. His ankles and feet shift becoming more animal like, his hands also grew larger with talons, now appearing as claws, his maw extended and his eyes grew red, his small black horns became more prominent as his skin went from pale to shiny, emphasizing and enlarging the scales. Causing his Cambion ancestry to become very prominent. As he lets out a roar, ”Aaauuurrrggghhh.”Waiting for Crummock to move, He attacks the bard with tooth and claw.
Delay for Crummock to move: Full Attack: maw, claw @ 2, Rage, large (AC 17) Power attack
attack: 1d20 + 9 ⇒ (19) + 9 = 28 for damage: 1d8 + 7 + 4 ⇒ (5) + 7 + 4 = 16
attack: 1d20 + 9 ⇒ (3) + 9 = 12 for damage: 1d8 + 7 + 4 ⇒ (2) + 7 + 4 = 13
attack: 1d20 + 9 ⇒ (12) + 9 = 21 for damage: 1d8 + 7 + 4 ⇒ (4) + 7 + 4 = 15
| GM Mort |
A small gap appears in the south door then the door shuts.
Actually that creature has more strength then Mr Whiskers :P
Crummock + Geist
| Crummock-i-Phail |
Fort: 1d20 + 4 ⇒ (13) + 4 = 17.
Crummock successfully wards off the after-effect of the creature's claws.
Seeing Geist appear, his grin widens.
"Ystlys."
When Geist moves into flank, he then stabs!
MW Cold Iron Starknife: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18, for 1d4 + 6 ⇒ (2) + 6 = 8 damage.
This opens her up for Geist to bite her...
Bite: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24, for 1d6 + 3 ⇒ (1) + 3 = 4 damage.
...before Einar (presumably) tears her apart.
| GM Mort |
Geist's bite does not penetrate her skin at all. Einar's claws and teeth tear grevious wounds into her, but Einar thinks they could have gone deeper.
"Please, enough! I surrender!" She begs the party for mercy."Radosek made me do it!"
| Crummock-i-Phail |
Crummock is not impressed, and growls at her.
"Rydych yn arf o Gwrachod, ac maent yn haeddu i farw!"
| GM Mort |
Not magic DR
The sprite flies down, to get swatted by a pissed off Geist.
AOO: 1d20 + 6 ⇒ (14) + 6 = 20
dmg: 1d6 + 4 ⇒ (2) + 4 = 6
Geist bite does not seem to fully penetrate, though it wounds the sprite. It sends off a burst of blinding colours.
Einar will: 1d20 + 3 ⇒ (12) + 3 = 15
Geist will: 1d20 + 3 ⇒ (13) + 3 = 16
Both are unaffected by the effects of the spell.
A sneaky little atomie tries to stab Einar's ankles.
stab: 1d20 + 8 ⇒ (5) + 8 = 13
It doesn't penetrate Einar's boots.
The atomie is in your square. I'll put it on map, when I can.
Round 3: Ziva + Vernai, Hommelstaub, Crummock and Geist, Einar, Sprites and Mierul, Atomies
| GM Mort |
"I don't understand you. I'll know where a special magic item is kept. I'll show it to you if you let me go!" Mierul grows more frantic.
| Einar 'Kinslayer' Bjornson |
'your not helping your cause any.' Einar, blood dripping from his claws, looks around for what hit his leg, turning back to Mierul, growling in abyssal "инро дар назар доред банди раҷим? Mо аллакай дар бораи он шунид."
| GM Mort |
"For the thousandth time, I don't understand what all of you are saying." Mierul gives an exasperated huff.
| Ziva Suadela |
Just pointing out guys, that Ziva probably isn't 100% ok with straight up murdering someone that's surrendered. Also, its possible Einar that she means that she knows WHICH is the cursed magic item - ie what we can avoid picking up - and taking the rest.
Anyway unsure where exactly I come out on the map , but I'll probably just run up and slash at a sprite / atomie. If that involves running past Mierul and she takes an AoO against me then we know shes lying (although she should have been making bluff checks in that case).
Ziva lands in the middle of combat, not surprised at the carnage in the room. Hefting her sword, she charges into the fray.
Attack: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 2d6 + 6 ⇒ (2, 1) + 6 = 9
| Einar 'Kinslayer' Bjornson |
I don't know which round she decided to 'surrender' in, so I don't know if Ziva was here or not. Einar doesn't believe that she cannot speak abyssal, so if you don't want him to kill her you will need to say something in game.
@ Mort if Mierul tried to surrender before Ziva showed up maybe she should say it again for everyone's benefit...
| GM Mort |
The little sprite nimbly dodges Ziva's attack.
stealth: 1d20 + 20 ⇒ (17) + 20 = 37
Einar: 1d20 + 11 ⇒ (17) + 11 = 28
Crummock: 1d20 + 8 ⇒ (14) + 8 = 22
Ziva: 1d20 + 9 ⇒ (5) + 9 = 14
On seeing Ziva, Mierul begs her for mercy. "Please, I've surrendered and these guys don't seem to believe me!"
No AOOs for Ziva moving through Mierul's threatened area
| GM Mort |
Crummock, Einar, you're up. If you want to, you could go ahead heh.
There are devils, and demons, and there's mod does not put certain languages as known
"I don't speak abysssal, tiefling. Nor infernal for that matter, or whatever the other guy is gabbing."
| Crummock-i-Phail |
Well, Crummock can't understand her, she hasn't actually dropped her weapon, and Nadya said she was a spy for the Winter Witches, so even if I *could* understand her, I would be inclined to consider her a consummate liar, and not trust anything she said.
Geist turns and tries to finish-off the thing fluttering around in front of his face.
Bite: 1d20 + 6 ⇒ (6) + 6 = 12, for 1d6 + 3 ⇒ (5) + 3 = 8 damage.
Claw: 1d20 + 6 ⇒ (17) + 6 = 23, for 1d4 + 3 ⇒ (2) + 3 = 5 damage.
Claw: 1d20 + 6 ⇒ (17) + 6 = 23, for 1d4 + 3 ⇒ (4) + 3 = 7 damage.
Crummock then tries to finish-off the Abyssal/Fey hybrid.
MW Cold Iron Starknife: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26, for 1d4 + 6 ⇒ (1) + 6 = 7 damage.
| GM Mort |
Geist rips the fluttering thing in the face into bits.
Crummock stabs Mierul in the abdomen and she collapses on the floor, bleeding. Crummock's weapon goes all the way in.
stabilize: 1d20 - 6 ⇒ (1) - 6 = -5
Mierul can't drop her weapons. Not more then Geist can drop his.
Not that you're wrong to consider her a consummate liar
| Crummock-i-Phail |
Oh right. Her picture shows her holding a flaming scimitar, which is probably where my confusion came from.
For clarity: The only person in the tower (that I am aware of IC) that we have been told might be sympathetic/not irredeemable is Jairess, although she is apparently a 'crazy bird lady'.
| Mr. Whiskers |
So is that better or worse than a crazy cat lady?
| GM Mort |
Tell me about using paper minis provided...crazy cat ladies throw cats at you. Think about birds. Again, there's angry birds.
There might be another