Reign of Winter (Inactive)

Game Master Just a Mort

ROW Book 6

Days on Triaxius - 20


3,801 to 3,850 of 5,163 << first < prev | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | next > last >>

Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

As to how we get in, I say that we should Wind Walk (I took the spell mostly for off-target Plane Shifts, but it works just as well for infiltration).


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

We don't want to try the silly salute?

Mr. Whiskers has Alter Self so he could become human and get in the suit.

Found it! Will be taking Battering Blast. Didn't have the correct book checked in HL.


Strange Aeons Grp 2 |

Sorry all - was a little later then expected. Right. Lets get ta buizness.

Crummock - Dimitri is still down 5 wis drain and needs a restoration - unless you don't mind him running around with it.


Retired to Triaxius

on my way to the zoo for the day:
rough numbers:
str. 25 @ 7 damage or raging: str. 33 @ 11 damage or raging: large. str. 35 @ 12 damage = ( str: 18 @ 1st level, + 3 levels, + 4 belt + 8 rage + 2 large)

Attacks @ +21 regular or 25 raging = (13 level, + 1 ioun stone, + 7 str. Or + 11 str. @ Lg -1 penalty negates attack)

Damage: one handed weapon: + 7 or + 11 or + 12
Damage: two handed weapon: + 10 or + 16 or + 18

PA @ + 8 or +12 @ -4 or FF @ 0

+1 for magic enhancement
exact numbers
[ooc]Attack: + 1 Ghost touched longsword: two-handed, rage, (AC 23)large, PA, FF[ooc]
[dice=attack]1d20+26[dice] [ooc]for[ooc] [dice=damage]2d6+18+12+1[dice]
[dice=attack]1d20+17[dice] [ooc]for[ooc] [dice=damage]2d6+18+12+1[dice]
[dice=attack]1d20+12[dice] [ooc]for[ooc] [dice=damage]2d6+18+12+1[dice]

The Exchange

Complain about the new boards here!

Sorry all - I just spent the afternoon chasing my friend's kid through an indoor playground with small corridors. I may be small, but I don't have narrow frame(usually don't need it). I'm bushed and going to go to bed early.

Have a nice Zoo trip, Einar!


Retired to Triaxius

Thank you, we did. then went to this place. We were celebrating my mother-in-laws and son-in-laws birthday's, they were a week apart. She wanted to go to the zoo, he wanted to go to the restaurant, my wife wanted to go play with the grandbaby. They were all happy!


Strange Aeons Grp 2 |

Yay! Why do you have such nice places to drink at...and I need drinking buddies. Its depressing when you're drinking stuff outside your house alone(can't bring alcohol in because parents would natter about me consuming an entire bottle at a go). Doesn't even matter that it's only 300ml. :(

It's like going to the movies alone...


Retired to Triaxius

paizo was off line all night, and the internet was screwy all night as well, didn't get anything done!

Mort how high is the ghost? Are the spectre's still in their chairs? can Einar shrink to normal size, go under the ghost, avoiding the AOO and attack the spectre in the south-western corner of the room?

Can he even get through the door being large?


Strange Aeons Grp 2 |

Yes on going through doors large, if you want to shrink to avoid AOO, go ahead and spectres are on their chairs. Enjoy!

I know paizo was down for me yesterday too..


Retired to Triaxius

Talk about Paizo being down...


Strange Aeons Grp 2 |

I know. Sorry for everyone who had to hear 2 days of my complaints. Also - where joo searching next?


Retired to Triaxius

waiting to see if crummock is going to talk the queen into helping us search for her daughter, couldn't hurt to have a ghost along...


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Since combat with the ghost is over, best post this now.

Mr. Whiskers has Clairvoyance and Dimension Door today. He has those because he considered it likely we may want to find out what the sniper is. If we need to, I expect he can also get multiple people up to the sniper nest via Dimension Door.

I would like to get more information from the ghost before we start that conversation, but realize that things tend to jump fast while I'm asleep.


Strange Aeons Grp 2 |

This Sat I am going to a convention to play 5e - so I'll probably go to bed early on Friday night, so I can get up super early Sat morning for my morning swim, then zip off to the con. Of course it'd mean minimal/no posts the whole of Sat...


Retired to Triaxius

5e? Let us know how it goes. I've read through the basics, but don't really want to learn a new system, even if it's related to an old one I used to know.

Have fun at the con!


Strange Aeons Grp 2 |

5e tends to give more...liberty to the GM since its more rules lite. As such I often start going...where's my trip and where's my combat reflexes because it's not part of 5e. 5e beginners guide is also featless - you just level stats instead and there's a hard cap of 20 on the stat. It tries to make items found more unique and there isn't really the equivalent of the big 6 in 5e.

That being said, Polearm Master(if you're allowed to take that feat without providing the source) rox. There's some shenanigans to be done with tunnel fighter(from a splatbook) + polearm master + sentinel. You can really do the Gandalf thing and say "You shall not pass."


Strange Aeons Grp 2 |

After this-you want to walk down the stairs or ddoor to where you came from? Once I get to office I'll bot Dmitri's full attacks.


Retired to Triaxius
GM Mort wrote:

All around you - the flames are violet.

Einar notices that the flames are very hot, and wisps of smoke are beginning to rise from the violet flames.

Extreme heat on living characters entering the ground floor - Breathing air in these temperatures deals 1d6 points of fire damage per minute (no save).

In 10 rounds you'll get Smoke - A character who breathes heavy smoke must make a Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Smoke obscures vision, giving concealment (20% miss chance) to characters within it.

fire resistance still works though right?

Are we in combat rounds then?


Strange Aeons Grp 2 |

Not yet and I'll wait for the 1 min before I stick you the fire damage. Fire resistance works.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

If the group doesn't retreat, Mr. Whiskers will burn one of his scrolls of Resist Energy to survive. He will not do well when it comes to the inhalation checks though.


Retired to Triaxius

yeah, I don't see waiting around for ten rounds for that to happen.

Out of curiosity, wouldn't the 'gas masks' help filter the heat and the smoke?


Strange Aeons Grp 2 |

Yeah good point - gas mask up and you're good for smoke and the coughing business. But it does nothing for the extreme heat. Yeah I think I can move you lot downstairs since you won't be dying of smoke inhalation.


Strange Aeons Grp 2 |

Perception checks – For a haunt – everyone must make perception checks to be able to act in the surprise round. Failure means you can't act. I did not roll Mr Whiskers's perception since he can't beat the DC. Since Crummock is the only person who was able to actually do something about the haunt, but failed to make the perception to act during the surprise round, the haunt manifested and that’s the result.


Strange Aeons Grp 2 |

Crummock - since it's going to be a smackfest - please just roll your attacks in advance.


Retired to Triaxius

Isn't Greta still with us? She's the girl with the adamantine sword...


Strange Aeons Grp 2 |

Yeah - I'll move on Crummock's turn since technically she's his NPC...


Strange Aeons Grp 2 |

I did think about sniping you lot after the meladaemon fight with those Snipers but thought that would be too cruel...


Retired to Triaxius

the undead we are fighting, are they leaving any gear behind when they poof out of existence?

yeah, trying to get Einar a couple of revolvers...


Strange Aeons Grp 2 |

Revolver, Nagant M1895

Range increment is 30 ft - I'm following author notes.

Base damage 1d8

x4 crit

You can load 7 bullets in at once.

Internal Magazine Firearms: Some firearms, such as modern shotguns, bolt-actions, lever-actions, and older styles such as revolvers, retain their ammunition internally, either through a permanently attached tube-feed magazine, an internal holding chamber, or a revolving cylinder, along with more archaic designs. Unless otherwise stated, it is a move action to load up to 6 rounds of ammunition into a one-handed or two-handed modern firearm of this nature.

*wonders where Crummock will be going to THIS time..*


Retired to Triaxius

ok, mildly confused, Einar got an aoo with the spear, but the goat hit at 26, may I assume that just because Einar got a AOO the was still flat footed? Seeing that the goat got the first attack. Just asking, not sure about the rule. Will post in a second


Strange Aeons Grp 2 |

Combat reflexes lets you AOO while flat-footed. It did get you flat-footed.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

I'm assuming it only took 5 minutes or less last time for Crummock to return. If it goes past that, let us know.


Strange Aeons Grp 2 |

It may take longer then that. Planeshift has its issues too...

I apologize for not being able to respond quickly - I've been busy today :(


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

We will move on after 5-10 minutes.

Maybe Crummock will decide that Planeshift isn't the correct panic button.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

The problem is, as per the 'Panicked' description, you flee as fast as you can, including by using magic... which means, in my case, Plane Shift... :-/

(If it was just 'Fear', I would retain a modicum of rational thought, and I wouldn't have to do this...)


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Casting a spell takes concentration. Doesn't sound like you are that panicked if you can cast a spell.

Getaway and Word of Recall just require a swift action or free action to activate -- the spell is already cast. That is something I would allow a panicked creature to do.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)
Panicked wrote:

A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can’t take any other actions. In addition, the creature takes a –2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

Panicked is a more extreme state of fear than shaken or frightened.

I feel it is fairly clear that you *would* use spells to flee (but not be able to do anything else).


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Guess I should have checked the conditions before posting. I do note that it says can use spells, but only must use them if they are the only way to escape.

Crummock could have just as easily done a withdraw action against the goat.

---

I've got to go in a few minutes. Free RPG Day and I'm running We Be Goblins at one of the local stores.


Strange Aeons Grp 2 |

Do it in any order you like. I just didn't want you guys running off to look for raise dead scrolls when there are ways not to eat into your WBL.


Strange Aeons Grp 2 |

I'll attend to which way you want to go tomorrow, though I'd like an opinion on a to D9 or not to D9. I have no access to a comp and I'm feeling bushed after a long day.


Strange Aeons Grp 2 |

I wanted to do this at a comp because some of the mechanics in this fight is kinda new to me as well...

Since Geist + Mr Whiskers + Crummock don't have combat reflexes (can't take AOO to begin with) - I thought it should be best if they just try to get out of the way instead.

Also - I don't think I'm running this fight to its full potential mainly because as a GM I'm unused to these creatures.

And Crummock said he wanted to investigate the gas, earlier Mr Whiskers also said he wanted to investigate the gas - so I hauled you to the gas.


Strange Aeons Grp 2 |

I gave Einar movement botting instructions:

To 5ft step to avoid AOOs, and once he goes down, move 30 ft so they have line of sight to Dimitri.

I am on phone and it's tedious to manipulate minis.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

I am totally confused as to what happened. Seems I got attacked once, was stuck, but took no damage?

Before I ever got a chance to act Einar went into the next battle and died?

I need to get some sleep, but hopefully someone can explain what happened.


Strange Aeons Grp 2 |

You were engulfed. Since engulf works that you take damage on your turn, but the creature that engulfed you was dead by the time your turn came round, so you took no damage.

There were 2 sets of creatures-one the trench mist - which acted first, then the trench zombies. So trench mists attacked, took some AOOs, then were killed off by Dmitri, Crummock and Geist.

The trench zombies then acted - after Einar killed 2 of them, they shot and killed him.

Init order was trench mists, Einar, Crummock, trench zombies, Mr Whiskers


Strange Aeons Grp 2 |

Einar - Breath of Life gives you a neg level for the day.


Retired to Triaxius

I adjusted Einars HP back, including the 10 from Infernal healing...


Strange Aeons Grp 2 |

Father's day dinner so I'll probably update after it.


Retired to Triaxius
GM Mort wrote:
You can take exotic wep prof revolvers as a feat when you level

? isn't exotic weapons 'guns' a thing? Do I have to take them one at a time? Maybe I should just take a level of 'gunslinger' :-)

Take your time, enjoy your dinner with dad!


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

If you went gunslinger, you would want to use the mysterious stranger archetype so your grit was based on Charisma rather than Wisdom.

Doing so would delay getting the +4 Will saves you get with your next Bloodrager level.

What I would suggest is that your standard operating procedure include mirror image. You really need to start using your spells!


Strange Aeons Grp 2 |

That was what I was telling him too...the..WHERE IS YOUR MIRROR IMAGE!

3,801 to 3,850 of 5,163 << first < prev | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / [GM Mort's AP / mod - still deciding, closed recruitment] All Messageboards

Want to post a reply? Sign in.