| Merisiel Stormwind |
Hello to all.
I am opening up recruitment for 1 more player for a Game of Red Hand of Doom (ADD 3.5 rule set).
Creation rules are on the beginning of This Thread
Party is Now Level 5 so please plan for this level
| GM Niles RoW |
Hey guys, Gauthier is unable to continue with us. We have a couple options; 1) we can continue with 4, 2)we can add an NPC to the party (Tenpenny, Argentea or Yuln Oerstag would make good npc allies and there are others in the AP) or 3) we ca recruit another PC.
Let me know what you guys think.
| Sven Ragnarson |
True, I really dislike playing an NPC when I run games, but some people enjoy it. That should be a big factor in the decision we make.
| Sven Ragnarson |
Oops, and I forgot to change to Sven's avatar in the main thread. I apologize!
| Sven Ragnarson |
Probably deserved. For a "protector", Sven's taken a lot of dirt naps. He's not exactly earning that Invulnerable Rager archetype title yet.
| Sven Ragnarson |
Don't worry, he'll step up. There's a viking in there just waiting to unleash at some point.
| GM Niles RoW |
Guys don't worry that you might be losing out on loot by not going back to Heldren. I'll make it up to you.
| GM Niles RoW |
Ok, so if your heading back to the portal. Take a look at the loot log and decide what you will take with you and what you will be leaving behind.
Gauthier offers to give the magical cloak from earlier back to whomever wants it and Argentea surrenders the +1 Short Sword she was borrowing.
| GM Niles RoW |
Yes, but be aware you have all spent one night at the lodge, so its been one day since the fight with Teb et al.
Hassan al'Akbar
|
I think we can let them haul down the non-magical arms and armor of fallen foes still on the loot page (padded armor, shortbows etc). I used strikethrough to show the things we would likely part with. The valuable stuff and the magical stuff we would try to keep.
Unless someone has objections, we should give Merisiel the Cloak of the Yeti, and Hassan will buckle on the magic shortsword, eschewing his scimitar for the enchanted blade.
Speak now, or I will start removing those items from the Loot Log.
Hassan al'Akbar
|
Since it's a new day, can we take another shot at identifying the magic spear? That might fit better for either Kirrak or I. I don't mind giving up the +1 shortsword to the Strix and sticking with my holy weapon.
I agree that the big bulky armor and weapons should be sent with Gauthier and Argentea down the mountain. We will bring the rest through the portal.
Spellcraft to ID spear: 1d20 + 5 ⇒ (18) + 5 = 23
Hassan al'Akbar
|
what does the cloak do?
Cloak of the Yeti provides a constant Endure Elements effect, a +1 natural armor bonus, and when the scary visage is pulled down, a +2 on Intimidate rolls. It is made of shaggy white yeti fur, with a hood that resembles a yeti face.
All of this is per Hero Lab description, if GM has altered, he can tell you.
| GM Niles RoW |
Hassan got the cloak correct.
The Spear is a Spear of Manhunting A 2-foot-long blade extends from the heavy cross bar of this +1 boar spear. Designed to catch and hold humanoid prey,a spear of manhunting automatically resizes to match the size of its wielder when grasped. Once per day on a successful critical hit ,the wielder of a spear of manhunting can cast hold person as an immediate action on the target hit by the attack
(Will DC 13 negates. The hold person effect immediately ends if the spear is dropped or withdrawn, such as by making addtional attacks with the weapon.
| Sven Ragnarson |
Sven will take the +2 to STR.
Lvl 3 abilities: Extreme Endurance, and Feat: Improved Sunder
9 HP (half + 1 + Con)
+1 BAB
+1 Ref +1 Will
Handle Animal +1, Perception +1, Climb +1, Swim +1
| Sven Ragnarson |
Btw i am recommending the Tv Show : Vikings (i am currently watching it)...
+1
I couldn't agree more!
| Kirraak |
From the mantle, I'll get +1 str and +1 con, for a total of 14 on both.
Update: Level 3
Hp +7 (5+2)
Skill: 8 (6+1+1)
BAB + 3
Saves: +1 will
Bonus Trait: Trapfinding (Ex)
At 3rd level, an urban Ranger can find and disable traps, as the rogue class feature of the same name.
This ability replaces endurance.
3rd level feat: Deadly Aim (Combat)
EDIT: I forgot hp could be rolled for:
1d10 ⇒ 3
1d10 ⇒ 8
Be taking the 8 instead of half.
hp:31- 12 (first level) + 9 (2nd level) + 10 (3rd level)
| GM Niles RoW |
We will be using the Hero Point system from here on out.
Using Hero Points
Hero points can be spent at any time and do not require an action to use (although the actions they modify consume part of your character's turn as normal). You cannot spend more than 1 hero point during a single round of combat. Whenever a hero point is spent, it can have any one of the following effects.
Act Out of Turn: You can spend a hero point to take your turn immediately. Treat this as a readied action, moving your initiative to just before the currently acting creature. You may only take a move or a standard action on this turn.
Bonus: If used before a roll is made, a hero point grants you a +8 luck bonus to any one d20 roll. If used after a roll is made, this bonus is reduced to +4. You can use a hero point to grant this bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Hero points spent to aid another character grant only half the listed bonus (+4 before the roll, +2 after the roll).
Extra Action: You can spend a hero point on your turn to gain an additional standard or move action this turn.
Inspiration: If you feel stuck at one point in the adventure, you can spend a hero point and petition the GM for a hint about what to do next. If the GM feels that there is no information to be gained, the hero point is not spent.
Recall: You can spend a hero point to recall a spell you have already cast or to gain another use of a special ability that is otherwise limited. This should only be used on spells and abilities possessed by your character that recharge on a daily basis.
Reroll: You may spend a hero point to reroll any one d20 roll you just made. You must take the results of the second roll, even if it is worse.
Special: You can petition the GM to allow a hero point to be used to attempt nearly anything that would normally be almost impossible. Such uses are not guaranteed and should be considered carefully by the GM. Possibilities include casting a single spell that is one level higher than you could normally cast (or a 1st-level spell if you are not a spellcaster), making an attack that blinds a foe or bypasses its damage reduction entirely, or attempting to use Diplomacy to convince a raging dragon to give up its attack. Regardless of the desired action, the attempt should be accompanied by a difficult check or penalty on the attack roll. No additional hero points may be spent on such an attempt, either by the character or her allies.
Cheat Death: A character can spend 2 hero points to cheat death. How this plays out is up to the GM, but generally the character is left alive, with negative hit points but stable. For example, a character is about to be slain by a critical hit from an arrow. If the character spends 2 hero points, the GM decides that the arrow pierced the character's holy symbol, reducing the damage enough to prevent him from being killed, and that he made his stabilization roll at the end of his turn. Cheating death is the only way for a character to spend more than 1 hero point in a turn. The character can spend hero points in this way to prevent the death of a familiar, animal companion, eidolon, or special mount, but not another character or NPC.
Everyone starts with 2 Hero points. Be warned heroes, encounters will now become a bit nastier.
| Sven Ragnarson |
Thanks for the heads up GM Niles. I look forward to it!
| Merisiel Stormwind |
Spells (CL 3)
L0: Detect Magic, Light, Daze
L1 (4/Day): CLW X3 (0 Used), Endure Elements
L2 (2/Day):
currently no level 2 spell as we haven't rested.
Merisiel will cast an endure elements on Kiraak before we move to cross the maelstom
| GM Niles RoW |
I was kinda waiting on Hassan to pop in and level himself up and make a post before moving on, if he hasn't by this afternoon I'll move the party.
Also, because of the nature of the level up and the Black Rider's Mantle go ahead and assume that you know your new spells already.
| Sven Ragnarson |
Is it bad that I kinda like being a black rider? Harbinger of Baba Yaga... maybe not great... but stills sounds pretty cool.
Hassan al'Akbar
|
I am working on my level up and will post the results when complete. Hassan prefers "Vanquisher of Baba Yaga" and "Liberator of Irrisen" but will take Harbinger for now as an expedient.
Hassan al'Akbar
|
Level 3 updates:
5hp+1con+1 FC = 7 new hp (19/22 currently)
+1 to WIS (to 18) and +1 to STR (to 15) from Black Rider's Mantle
Gain Solo Tactics, which allows me to use Teamwork feat bonuses even if my allies don't have the feat. Can switch the teamwork feat I have up to 4x/day. Starting with Teamwork Feat: Coordinated Maneuvers
Several Judgement abilities increase, but still can use only once per day (until next lvl).
New Feat: Warrior Priest (+1 to init, +2 to cast defensively)
Skills: Intimidate (3), Know Arcana (3), Know Planes (1), Know Religion (3), Perception (3), Sense Motive (3), Spellcraft (3).
New Spells: Hex Ward (1) and Guidance (0) can know 6 orisions and cast 4 first level spells per day (CLW, Bless, Hex Ward, Command)
Am working on updating profile and statblock now.
| Sven Ragnarson |
I just love the mental image of a Strix with a Plague Doctor mask on!
| Sven Ragnarson |
Sven would GLADLY make use of the beard, but hasn't had any down time to do so since we got it. But seriously, frost giant beard is impressive.
| Sven Ragnarson |
Lockdown at the prison where I work. Afraid there will be delays in posting until tomorrow. I sincerely apologize!