Reign of Winter by GM Niles (Inactive)

Game Master nilesr

Reign of Winter AP
Loot Log
Map of Waldsby
Character Level 3


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Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Hello to all.

I am opening up recruitment for 1 more player for a Game of Red Hand of Doom (ADD 3.5 rule set).

Creation rules are on the beginning of This Thread

Party is Now Level 5 so please plan for this level


Current Map Dramatis Personae

Hey guys, Gauthier is unable to continue with us. We have a couple options; 1) we can continue with 4, 2)we can add an NPC to the party (Tenpenny, Argentea or Yuln Oerstag would make good npc allies and there are others in the AP) or 3) we ca recruit another PC.

Let me know what you guys think.


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Up to you all i know PF AP are designed with a minimum of 4.

It depends if you want to play an NPC DM also


Human (Ulfen) 3/Barbarian (Invulnerable) | HP 30 /32 | AC:16 (14)| T:12, FF:13 | CMB +8, CMD: 20 | Fort:+5 Ref:+3 Will:+1 (+3)| Init:+2 Perc: +6
skills:
Acrobatics +5, Handle Animal +3, Linguistics 1, Profession +5, Survival +4, Climb +9, Swim +9
Rage Rounds Remaining: 9/10

True, I really dislike playing an NPC when I run games, but some people enjoy it. That should be a big factor in the decision we make.


Human (Ulfen) 3/Barbarian (Invulnerable) | HP 30 /32 | AC:16 (14)| T:12, FF:13 | CMB +8, CMD: 20 | Fort:+5 Ref:+3 Will:+1 (+3)| Init:+2 Perc: +6
skills:
Acrobatics +5, Handle Animal +3, Linguistics 1, Profession +5, Survival +4, Climb +9, Swim +9
Rage Rounds Remaining: 9/10

Oops, and I forgot to change to Sven's avatar in the main thread. I apologize!


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

You will be properly Spanked for that and falling to protect Merisiel twice now :)


Human (Ulfen) 3/Barbarian (Invulnerable) | HP 30 /32 | AC:16 (14)| T:12, FF:13 | CMB +8, CMD: 20 | Fort:+5 Ref:+3 Will:+1 (+3)| Init:+2 Perc: +6
skills:
Acrobatics +5, Handle Animal +3, Linguistics 1, Profession +5, Survival +4, Climb +9, Swim +9
Rage Rounds Remaining: 9/10

Probably deserved. For a "protector", Sven's taken a lot of dirt naps. He's not exactly earning that Invulnerable Rager archetype title yet.


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

just teasing you of course :)


Human (Ulfen) 3/Barbarian (Invulnerable) | HP 30 /32 | AC:16 (14)| T:12, FF:13 | CMB +8, CMD: 20 | Fort:+5 Ref:+3 Will:+1 (+3)| Init:+2 Perc: +6
skills:
Acrobatics +5, Handle Animal +3, Linguistics 1, Profession +5, Survival +4, Climb +9, Swim +9
Rage Rounds Remaining: 9/10

Don't worry, he'll step up. There's a viking in there just waiting to unleash at some point.


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

We all lived and finished that part.

Tough it was brutal I used on average 9 CLW spell per day....

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

I am fine to go on with just 4 at least until we find we start to struggle.


I'm fine with 4 too


Current Map Dramatis Personae

Guys don't worry that you might be losing out on loot by not going back to Heldren. I'll make it up to you.


Not really because of loot on my part.

Kirraak is just dumb and prone to disagree with Meri :D


Current Map Dramatis Personae

Ok, so if your heading back to the portal. Take a look at the loot log and decide what you will take with you and what you will be leaving behind.

Gauthier offers to give the magical cloak from earlier back to whomever wants it and Argentea surrenders the +1 Short Sword she was borrowing.


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

DM can we make it back to the portal before night time?


Current Map Dramatis Personae

Yes, but be aware you have all spent one night at the lodge, so its been one day since the fight with Teb et al.


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Ah perfect.

So full load of spell etc before crossing the vortex...

Tks DM

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

I think we can let them haul down the non-magical arms and armor of fallen foes still on the loot page (padded armor, shortbows etc). I used strikethrough to show the things we would likely part with. The valuable stuff and the magical stuff we would try to keep.

Unless someone has objections, we should give Merisiel the Cloak of the Yeti, and Hassan will buckle on the magic shortsword, eschewing his scimitar for the enchanted blade.

Speak now, or I will start removing those items from the Loot Log.


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

what does the cloak do?


Give me the sword.

I think Sven already has one. (Cold Iron, magic)

Else, I vote we take all little valuables (Jewels, coins) and leave the armor/weapons behind.

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

Since it's a new day, can we take another shot at identifying the magic spear? That might fit better for either Kirrak or I. I don't mind giving up the +1 shortsword to the Strix and sticking with my holy weapon.

I agree that the big bulky armor and weapons should be sent with Gauthier and Argentea down the mountain. We will bring the rest through the portal.

Spellcraft to ID spear: 1d20 + 5 ⇒ (18) + 5 = 23

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage
Merisiel Stormwind wrote:
what does the cloak do?

Cloak of the Yeti provides a constant Endure Elements effect, a +1 natural armor bonus, and when the scary visage is pulled down, a +2 on Intimidate rolls. It is made of shaggy white yeti fur, with a hood that resembles a yeti face.

All of this is per Hero Lab description, if GM has altered, he can tell you.


Current Map Dramatis Personae

Hassan got the cloak correct.

The Spear is a Spear of Manhunting A 2-foot-long blade extends from the heavy cross bar of this +1 boar spear. Designed to catch and hold humanoid prey,a spear of manhunting automatically resizes to match the size of its wielder when grasped. Once per day on a successful critical hit ,the wielder of a spear of manhunting can cast hold person as an immediate action on the target hit by the attack
(Will DC 13 negates. The hold person effect immediately ends if the spear is dropped or withdrawn, such as by making addtional attacks with the weapon.


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

tks for the info


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Taking the +2 in INT.

Level 3 Feat: Accursed Hex


Current Map Dramatis Personae

Meri, is there something I should know about you and the Black Rider?


Human (Ulfen) 3/Barbarian (Invulnerable) | HP 30 /32 | AC:16 (14)| T:12, FF:13 | CMB +8, CMD: 20 | Fort:+5 Ref:+3 Will:+1 (+3)| Init:+2 Perc: +6
skills:
Acrobatics +5, Handle Animal +3, Linguistics 1, Profession +5, Survival +4, Climb +9, Swim +9
Rage Rounds Remaining: 9/10

Sven will take the +2 to STR.

Lvl 3 abilities: Extreme Endurance, and Feat: Improved Sunder

9 HP (half + 1 + Con)
+1 BAB
+1 Ref +1 Will
Handle Animal +1, Perception +1, Climb +1, Swim +1


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Btw i am recommending the Tv Show : Vikings (i am currently watching it)...


Human (Ulfen) 3/Barbarian (Invulnerable) | HP 30 /32 | AC:16 (14)| T:12, FF:13 | CMB +8, CMD: 20 | Fort:+5 Ref:+3 Will:+1 (+3)| Init:+2 Perc: +6
skills:
Acrobatics +5, Handle Animal +3, Linguistics 1, Profession +5, Survival +4, Climb +9, Swim +9
Rage Rounds Remaining: 9/10
Merisiel Stormwind wrote:

Btw i am recommending the Tv Show : Vikings (i am currently watching it)...

+1

I couldn't agree more!


From the mantle, I'll get +1 str and +1 con, for a total of 14 on both.

Update: Level 3
Hp +7 (5+2)
Skill: 8 (6+1+1)
BAB + 3
Saves: +1 will
Bonus Trait: Trapfinding (Ex)
At 3rd level, an urban Ranger can find and disable traps, as the rogue class feature of the same name.
This ability replaces endurance.

3rd level feat: Deadly Aim (Combat)

EDIT: I forgot hp could be rolled for:

1d10 ⇒ 3
1d10 ⇒ 8

Be taking the 8 instead of half.

hp:31- 12 (first level) + 9 (2nd level) + 10 (3rd level)


Current Map Dramatis Personae

Meri what are your spells memorized for the day?


Current Map Dramatis Personae

We will be using the Hero Point system from here on out.

Hero Points:

Using Hero Points
Hero points can be spent at any time and do not require an action to use (although the actions they modify consume part of your character's turn as normal). You cannot spend more than 1 hero point during a single round of combat. Whenever a hero point is spent, it can have any one of the following effects.
Act Out of Turn: You can spend a hero point to take your turn immediately. Treat this as a readied action, moving your initiative to just before the currently acting creature. You may only take a move or a standard action on this turn.

Bonus: If used before a roll is made, a hero point grants you a +8 luck bonus to any one d20 roll. If used after a roll is made, this bonus is reduced to +4. You can use a hero point to grant this bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Hero points spent to aid another character grant only half the listed bonus (+4 before the roll, +2 after the roll).

Extra Action: You can spend a hero point on your turn to gain an additional standard or move action this turn.

Inspiration: If you feel stuck at one point in the adventure, you can spend a hero point and petition the GM for a hint about what to do next. If the GM feels that there is no information to be gained, the hero point is not spent.

Recall: You can spend a hero point to recall a spell you have already cast or to gain another use of a special ability that is otherwise limited. This should only be used on spells and abilities possessed by your character that recharge on a daily basis.

Reroll: You may spend a hero point to reroll any one d20 roll you just made. You must take the results of the second roll, even if it is worse.

Special: You can petition the GM to allow a hero point to be used to attempt nearly anything that would normally be almost impossible. Such uses are not guaranteed and should be considered carefully by the GM. Possibilities include casting a single spell that is one level higher than you could normally cast (or a 1st-level spell if you are not a spellcaster), making an attack that blinds a foe or bypasses its damage reduction entirely, or attempting to use Diplomacy to convince a raging dragon to give up its attack. Regardless of the desired action, the attempt should be accompanied by a difficult check or penalty on the attack roll. No additional hero points may be spent on such an attempt, either by the character or her allies.

Cheat Death: A character can spend 2 hero points to cheat death. How this plays out is up to the GM, but generally the character is left alive, with negative hit points but stable. For example, a character is about to be slain by a critical hit from an arrow. If the character spends 2 hero points, the GM decides that the arrow pierced the character's holy symbol, reducing the damage enough to prevent him from being killed, and that he made his stabilization roll at the end of his turn. Cheating death is the only way for a character to spend more than 1 hero point in a turn. The character can spend hero points in this way to prevent the death of a familiar, animal companion, eidolon, or special mount, but not another character or NPC.


Everyone starts with 2 Hero points. Be warned heroes, encounters will now become a bit nastier.


Human (Ulfen) 3/Barbarian (Invulnerable) | HP 30 /32 | AC:16 (14)| T:12, FF:13 | CMB +8, CMD: 20 | Fort:+5 Ref:+3 Will:+1 (+3)| Init:+2 Perc: +6
skills:
Acrobatics +5, Handle Animal +3, Linguistics 1, Profession +5, Survival +4, Climb +9, Swim +9
Rage Rounds Remaining: 9/10

Thanks for the heads up GM Niles. I look forward to it!


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Spells (CL 3)
L0: Detect Magic, Light, Daze
L1 (4/Day): CLW X3 (0 Used), Endure Elements
L2 (2/Day):

currently no level 2 spell as we haven't rested.

Merisiel will cast an endure elements on Kiraak before we move to cross the maelstom


Current Map Dramatis Personae

I was kinda waiting on Hassan to pop in and level himself up and make a post before moving on, if he hasn't by this afternoon I'll move the party.

Also, because of the nature of the level up and the Black Rider's Mantle go ahead and assume that you know your new spells already.


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Great i will probably Memorize a CMW and a blindness.


Human (Ulfen) 3/Barbarian (Invulnerable) | HP 30 /32 | AC:16 (14)| T:12, FF:13 | CMB +8, CMD: 20 | Fort:+5 Ref:+3 Will:+1 (+3)| Init:+2 Perc: +6
skills:
Acrobatics +5, Handle Animal +3, Linguistics 1, Profession +5, Survival +4, Climb +9, Swim +9
Rage Rounds Remaining: 9/10

Is it bad that I kinda like being a black rider? Harbinger of Baba Yaga... maybe not great... but stills sounds pretty cool.


Well, I'm black already.

'The winged black rider, Harbringer of Baba Yaha...' has a nice sound to it!

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

I am working on my level up and will post the results when complete. Hassan prefers "Vanquisher of Baba Yaga" and "Liberator of Irrisen" but will take Harbinger for now as an expedient.

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

Level 3 updates:

5hp+1con+1 FC = 7 new hp (19/22 currently)

+1 to WIS (to 18) and +1 to STR (to 15) from Black Rider's Mantle

Gain Solo Tactics, which allows me to use Teamwork feat bonuses even if my allies don't have the feat. Can switch the teamwork feat I have up to 4x/day. Starting with Teamwork Feat: Coordinated Maneuvers

Several Judgement abilities increase, but still can use only once per day (until next lvl).

New Feat: Warrior Priest (+1 to init, +2 to cast defensively)

Skills: Intimidate (3), Know Arcana (3), Know Planes (1), Know Religion (3), Perception (3), Sense Motive (3), Spellcraft (3).

New Spells: Hex Ward (1) and Guidance (0) can know 6 orisions and cast 4 first level spells per day (CLW, Bless, Hex Ward, Command)

Am working on updating profile and statblock now.


Boss, question:

The Black Rider had two itens, that was said to be keys.

The Giant beard and the plague doctor mask.

From Sven joke, Kirraak is still using the mask. Does it have any 'unhealthy' effects?


Current Map Dramatis Personae

No, but it doesn't have any healthy ones either.


Human (Ulfen) 3/Barbarian (Invulnerable) | HP 30 /32 | AC:16 (14)| T:12, FF:13 | CMB +8, CMD: 20 | Fort:+5 Ref:+3 Will:+1 (+3)| Init:+2 Perc: +6
skills:
Acrobatics +5, Handle Animal +3, Linguistics 1, Profession +5, Survival +4, Climb +9, Swim +9
Rage Rounds Remaining: 9/10

I just love the mental image of a Strix with a Plague Doctor mask on!

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

You want the beard on also?


No thank you.

Black bird with bird mask and white beard will not look cool.


Human (Ulfen) 3/Barbarian (Invulnerable) | HP 30 /32 | AC:16 (14)| T:12, FF:13 | CMB +8, CMD: 20 | Fort:+5 Ref:+3 Will:+1 (+3)| Init:+2 Perc: +6
skills:
Acrobatics +5, Handle Animal +3, Linguistics 1, Profession +5, Survival +4, Climb +9, Swim +9
Rage Rounds Remaining: 9/10

Sven would GLADLY make use of the beard, but hasn't had any down time to do so since we got it. But seriously, frost giant beard is impressive.


Sorry for my lack of posting.
I’ve been having some issues with internet at home. (Meaning, it’s not working), and at work I’ve been very busy. (Meaning: Overwork hours everyday).

I’m trying to fix this situation. :)


Human (Ulfen) 3/Barbarian (Invulnerable) | HP 30 /32 | AC:16 (14)| T:12, FF:13 | CMB +8, CMD: 20 | Fort:+5 Ref:+3 Will:+1 (+3)| Init:+2 Perc: +6
skills:
Acrobatics +5, Handle Animal +3, Linguistics 1, Profession +5, Survival +4, Climb +9, Swim +9
Rage Rounds Remaining: 9/10

Lockdown at the prison where I work. Afraid there will be delays in posting until tomorrow. I sincerely apologize!


Hp 9/9 AC 2 Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4) Surprise +2

Escape Plan? :)

sorry for the bad joke hope everyone is ok

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