| Jacen Darkvalour |
Jacen has grown tired of the arrow game... He stows his bow, and takes a step to the east. He glances down at the short distance to the walkway below... With a little skill he hops down to the walkway below. Perhaps he can change the game a little now.
Acrobatics: 1d20 + 12 ⇒ (10) + 12 = 22
| Kaleelah Highrock |
"Stay, Nala," ordered Kaleelah after assessing the situation. She was very grateful that Azana had bought them so much time with the bigger demonic lizard. It was giving them time to focus on the small fries.
Still overwhelmed by the foul scent of her enemies, Nala proved to be more than willing to listen and simply held her ground for the moment. Meanwhile, Kaleelah tightened her grip on her wicked scythe and pushed past her companion until she was at last on the frontlines. The blonde druid was quick to make herself useful. Intent on removing separating her enemy's head from its body, she immediately took a powerful but solid swing at the creature pinned between Syndir and Elise.
___________________________________________________________
Kaleelah moves to F21 and attacks E20 with her scythe.
Kaleelah Scythe against E20: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
Kaleelah Scythe Damage against E20: 2d4 + 3 + 2 ⇒ (4, 4) + 3 + 2 = 13
| Terquem |
Elise – 26
Syndir – 25
Orange Yugolu – 25
Yellow yugolu – 20
Azana – 17
Jacen – 16
Harland – 14
Kaleelah - 10
Large Monster - 4
Green Yugolu – 2
Day 1, Turn 2, round 5 (end of round 5)
How do you measure time? Do you measure your time in moments, in the swings of your weapon, in the careful aim, fire and reload of the gun you hold, or in the beats of your heart?
How long has it been? Only moments ago the monsters came at you across the top of the wall, and then day was humid, sunny and bright. Now it begins to dawn on you that the sky is turning grey. The flash of lighting is seen out of the corner of your eye. It is far off, to the west, but the storm is moving this way.
Harland closes his eyes in frustration, but then something nags at him, something tells him he is not looking in the right place, and he quickly opens his eyes again and there, right there he can see it. The bullet he fired did not miss, but went cleanly through the monster he was aiming at, and only a faint trace of blood seeps from the wound visible just below the monster right shoulder, high on its chest.
Kaleelah rushes forward as Jacen drops from the wall to the elevated walkway below, within the temple grounds. With a flash of the steel of the blade of her scythe, Kaleelah tears a gaping wound in the creature pinned between Elise and Syndir. The blow is all the monster can take, and its movements slow down, it turns its head to one side, looking toward the large monster and its eyes roll back in its head. It is as if time itself has stopped counting the moments of this monsters life and it falls off the wall to the west tumbling down the slope in a strange slow way that seems almost surreal.
It is the top of round 6
A,20 has taken 15 points of damage
D,19 has taken 31 points of damage
D,21 has taken no damage
E,20 is dead
Large monster has taken 8 points of damage and is stunned
| Elise Emeria |
Posting on phone and in a hurry, so I hope you're okay with hitting dice rolls.
Elise will attempt to tumble through the large monster. Acrobatics -2 (sickened) vs CMD+5, draw AOOs vs AC 26. She will then sneak attack the large monster regardless.
| Terquem |
Elise – 26
Syndir – 25
Orange Yugolu – 25
Azana – 17
Jacen – 16
Harland – 14
Kaleelah - 10
Large Monster - 4
Green Yugolu – 2
Day 1, Turn 2, Round 6 (top of the round)
Okay I am going to try and move Eilse to A,21. This is an Acrobatics check with a DC of 16, and +2 for each of two small monsters for a total of 20, and she has a -2 modifier. If the roll fails, she does not move, and provokes AOO from one small monster, which only has an improvised melee attack to make with an arrow. Elise’s bonus to her Acrobatics Skill Check is +17. I am going to rule here that the large monster, being Stunned, cannot take any AOO, and does not impose a +5 adjustment to the Acrobatics Skill Check
Acrobatics Skill Check: 1d20 + 17 - 2 ⇒ (10) + 17 - 2 = 25
Elise tucks and rolls between the large monster’s legs and avoids the attacks of the small monsters
Elise will be moved to A,21, behind the Large monster
As she comes to her feet with one fluid motion Elise slices up and to the left aiming for the underside of the monsters leg
Elise’s Sneak Attack: 1d20 + 12 ⇒ (4) + 12 = 16
The blade cuts,
damage: 1d4 + 6 ⇒ (2) + 6 = 8
but the wound is not deep
I hope i did all of that correctly!
Syndir is up
A,20 has taken 15 points of damage
D,19 has taken 31 points of damage
D,21 has taken no damage
E,20 is dead
Large monster has taken 16 points of damage
| Syndir Apep |
FYI Terquem - the Current map isnt working for me.
Syndir continues to slash at the lizard man in front of him.
Sword attack vs: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
Damage: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Crit confirm: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
Crit Damage: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13
| Terquem |
I'm sorry for not updating the map!, The monster in front of Syndir, at E,20, is dead (Kaleelah did the killing blow) and Elise has moved behind the Large monster. The large monster is stunned, and Syndir can move right up to it and attack it, though this will provoke an AOO from the small monster two squares in front of Kaleelah, at D,21 which is armed with an arrow.
| Terquem |
Elise – 26
Syndir – 25
Orange Yugolu – 25
Azana – 17
Jacen – 16
Harland – 14
Kaleelah - 10
Large Monster - 4
Green Yugolu – 2
Day 1, Turn 2, Round 6 (top of the round, to Initiative count 17)
Syndir darts forward with the fluid motions of someone completely in touch with their surroundings. He moves in, sizing up the large monster, expecting to take advantage of the dazed state the monster is in, when next to him the desperate small monster wielding an arrow as a weapon tries to stab him with the arrow.
AOO, improvised : 1d20 + 5 - 4 ⇒ (6) + 5 - 4 = 7
I will wait for Syndir’s roll to see if his AC can be improved before I roll possible damage
Syndir rolls the blade over the back of his hand in a flourish and then drives the weapon deep into the monsters side
The small monster next to Elise seems as if it is going to panic, and it staggers back ten feet to stand in the doorway, trying to draw an arrow and fire at the small human girl
This will provoke an AOO, from Elise as the small monster is going to try to attack as part of its action this round, this monster has a few hit points left, but it is possible Elise will not drop it before it can fire an arrow at her, so I will make this roll to see if the attack hits, but delay rolling damage until I see if Elise will take the AOO or not
Ranged Attack: 1d20 + 6 ⇒ (4) + 6 = 10
The other small monster will try to attack Syndir again, with a regular attack using the arrow
This attack will allow Syndir a response attack due to his Style feat
Mele Attack, improvised: 1d20 + 5 - 4 ⇒ (13) + 5 - 4 = 14
Damage if Successful: 1d6 ⇒ 2
Azana is up, and I don’t know if the player is back with us yet or not, so we will wait just a bit before going on
A,20 has taken 15 points of damage
D,19 has taken 31 points of damage
D,21 has taken no damage
E,20 is dead
Large monster has taken 34 points of damage
| Syndir Apep |
Sense Motive for AC: 1d20 + 13 ⇒ (11) + 13 = 24
Senses blaring, Syndir slid out of the way of the incoming attack and changed direction to strike out against the other smaller foe with a quick stab of his blade.
AoO: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
AoO damage: 1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11
| Azana |
Azana continued her performance, hoping to finish the fight sooner by boosting her allies offensive abilities. Yet another firework roared off at the larger monster, arcing over the battle to detonate once more in it's eyes. Azana smiled grimly. The spell's damage was pitiful, but snapdragon fireworks could keep someone stunned for quite some time.
As per usual, the large creature takes 1d4 ⇒ 1 in fire damage and must make a DC 16 reflex save to avoid being stunned.
With those abilities working effectively automatically, Azana moved up to E20 and unleashed a blow from her scimitar at the creature with a bow next to Syndir The creature in D21. She wanted this fight done with as soon as possible now. These things were tough and annoying, but so far not especially dangerous.
Scimitar Attack: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d6 + 7 ⇒ (5) + 7 = 12
| Elise Emeria |
I'm back - thanks for the awesome dice rolls! One corection: the monster is stunned and loses its Dex bonus, so my attack against it gets sneak attack damage! (Yay Azana!)
Sneak Attack damage: 2d6 ⇒ (6, 5) = 11 damage to the big guy.
As the small monster attempts to run away, Elise stabs toward its exposed side! Take the AOO.
Attack: 1d20 + 12 - 2 + 2 ⇒ (18) + 12 - 2 + 2 = 30; Damage: 1d4 + 6 - 2 + 2 ⇒ (2) + 6 - 2 + 2 = 8
Crit Confirm: 1d20 + 12 ⇒ (10) + 12 = 22; Damage: 1d4 + 6 ⇒ (1) + 6 = 7
| Jacen Darkvalour |
Jacen crouches low and begins moving forward, drawing his trusty kukri as he does. He moves all the way to the end of the walkway, keeping one eye to the top of the walkway in the event one of those creatures attempts to drop down upon him.
Jacen will double move to go all the way down to -A22.
| Terquem |
Syndir – 25
Orange Yugolu – 25
Azana – 17
Jacen – 16
Harland – 14
Kaleelah - 10
Large Monster - 4
Green Yugolu – 2
Day 1, Turn 2, Round 6 (initiative count 25 to 16)
As the small bow wielding monster attempts to move to a safe position, Elise catches it with a quick thrust. The monster makes a loud clacking sound with its jaw, snapping it closed over and over as it dies and falls to the ground
When the other remaining small monster tries to attack Syndir, the man counter attacks with surprising precision, wounding the small monster
As the small monster reels back from the pain of Syndir’s sword, another firework roars across the air and explodes in the large monster’s face
Reflex Save: 1d20 + 4 ⇒ (10) + 4 = 14
The large monster roars and tries to turn away but is stunned again
And then Azana runs forward and slices the small monster next to Syndir.
Meanwhile Jacen sneaks quickly down to the end of the walkway below the wall
Harland is up
Oh and next round I am going to cheat like crazy on that reflex save, because man, this sucks!
A,20 is dead
D,19 has taken 31 points of damage
D,21 has taken 23 points of damage
E,20 is dead
Large monster has taken 35 points of damage
| Kaleelah Highrock |
So far so good, thought Kaleelah as she heard the sounds of more enemies being downed. The Lion Shaman then wearily glanced upward at the large demonic creature before her looming over her and frowned. Still have to deal with that thing.
Not wanting the foul stench of the dead foe before her to affect her performance, Kaleelah quickly gave the corpse a quick kick with her right leg to send it hurling over the edge of the wall. After that, she quickly casted a spell for extra protection. Underneath her bandages and armor, her skin quickly became noticeably tougher than normal, almost to the level of durability as the bark on a healthy oak tree.
_________________________
Kaleelah casts Barkskin on herself for her standard (+2 Natural AC for 50 minutes) and then kicks the demon lizard's body in front of her as her move.
| Terquem |
Elise – 26
Syndir – 25
Orange Yugolu – 25
Azana – 17
Jacen – 16
Harland – 14
Kaleelah - 10
Large Monster - 4
Green Yugolu – 2
Day 1, Turn 2, Round 6 (Initiative count 16 to 2)
Harland’s bullet catches the monster climbing up the sloped wall just as its head is in view. The bullet is a killing shot and the monster slumps down where it was clinging to the wall, and slowly rolls back down to the ground.
It seems, for a moment that everything has become still.
The large monster roars a bellowing challenge and then speaks several arcane words. Stretching out its arm it lets loose with a line of scorching heat aimed at Harland.
Now, unless I am missing something, no one can make an AOO against the large monster. Elise has taken an AOO for this round and so has Syndir and neither one of them has a special ability that would allow them another AOO in this situation
Ranged Touch Attack: 1d20 + 5 ⇒ (15) + 5 = 20
The heat sears at Harland’s exposed flesh
Damage from Heat: 4d6 ⇒ (4, 4, 6, 5) = 19
all of the medium sized (green) monsters are dead.
End of the round
A,20 is dead
D,19 is dead
D,21 has taken 23 points of damage
E,20 is dead
Large monster has taken 35 points of damage
| Elise Emeria |
"Harry, look out!" Distracted by the bow-wielding demon, she is unable to disrupt the hulking beast from his spell casting. She strikes at him all the same while he's distracted with Syndir.
Attack: 1d20 + 12 + 2 + 2 - 2 ⇒ (20) + 12 + 2 + 2 - 2 = 34; Damage: 1d4 + 6 + 2 - 2 + 2d6 ⇒ (4) + 6 + 2 - 2 + (2, 6) = 18
Crit Confirm: 1d20 + 14 ⇒ (12) + 14 = 26; Damage: 1d4 + 6 ⇒ (2) + 6 = 8
Elise will then take a lesson from Kaleelah and kick aside the corpse beside her. Kick orange corpse at A20 off the wall.
| Syndir Apep |
As the blast of heat washed by him; Syndir wished he'd had the time to bolster his defenses with magic before the prverbial dung hit the wind...but alas...the enemy never waits for one to be properly prepared... The big demon was obviously the biggest threat and the westerner aimed a devastating blow to what he hoped was nerve cluster...here's to my guru's never going over demon anatomy...
Stunning Fist: 1d20 + 6 + 2 + 2 ⇒ (14) + 6 + 2 + 2 = 24
Damage: 1d6 + 3 ⇒ (3) + 3 = 6 Fort Save DC 15 or stunned
| Terquem |
Elise – 26
Syndir – 25
Orange Yugolu – 25
Azana – 17
Jacen – 16
Harland – 14
Kaleelah - 10
Large Monster - 4
Day 1, Turn 2, Round 7 (Initiative count 26 to 25)
The large monster is assaulted by attacks from both sides, a slashing blade opens a huge wound on its back while Syndir strikes with all of the force he can bring to bear,
Fortitude Save: 1d20 + 6 ⇒ (8) + 6 = 14
and stuns the large monster
while next to Syndir the small monster armed with an arrow tries to stab at him
Melee Improvised Attack: 1d20 + 5 - 4 ⇒ (9) + 5 - 4 = 10
but its awkward attempts fail
The rest of the party can now act
D, 21 has taken 23 points of damage
Large monster has taken 67 points of damage, and is stunned
| Azana |
The final snapdragon firework roared away at the larger monster (Once again inflicting 1d4 ⇒ 1 fire damage and a DC 16 reflex save to avoid being dazzled) but Azana focused her attentions on the small creature near by.
Her movements made graceful by the dance, she lashed out once again with her Scimitar, hoping to take the beasts head and leave them free to focus on the larger creature.
Scimitar Attack: 1d20 + 10 ⇒ (18) + 10 = 28
Critical Confirmation: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 1d6 + 7 ⇒ (2) + 7 = 9
| Jacen Darkvalour |
Jacen puts his weapon between his teeth and jumps: 1d20 + 12 ⇒ (9) + 12 = 21 upwards to grab ahold of the ledge. He pulls himself upward as he slips in behind Elise. He removes his kukri and takes a short step to the left.
Standard action to jump up the ledge. 5-foot step to -A20
| Harland Hareshunt |
"Gah" Harland almost lets his gun drop as the waves of burning air hit him. Yet after a moment he manages to catch himself and fire another shot at the small creature.
1d20 + 12 ⇒ (16) + 12 = 28
1d12 + 13 ⇒ (2) + 13 = 15
Fire at D21 if still alive, otherwise target the big one, 73 cartridges left
| Kaleelah Highrock |
After seeing that most of their lesser enemies are now dead and only one remains before the Big One, Kaleelah quickly advanced on her smaller foe and swung her scythe with all her might. The feral growl she uttered during her attack is so ferocious that it caused Nala to nearly rear back in shock. Inspired by Azana's beautiful song, the druid promptly jammed her weapon deep in the demon lizard's neck.
_____________________________________
Kaleelah takes a five foot step to E21 and attacks D21. Nala stays put.
Scythe Attack: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Critical Confirm?: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
Scythe Damage: 2d4 + 3 + 2 ⇒ (1, 3) + 3 + 2 = 9
Scythe Crit Damage: 6d4 + 9 + 6 ⇒ (2, 2, 1, 4, 1, 2) + 9 + 6 = 27
If crit confirms, damage is 9 + 27 = 36.
| Terquem |
Day 1, Turn 2, round 7 (end of the round)
As the firework explodes in the face of the large monster, further inflaming its rage
Azana steps forward, and deals a killing blow to the small monster brandishing the arrow for a weapon. The small creature is knocked backward from the blow and falls off of the wall into the temple compound.
Jacen leaps up and easily ascends the wall to his feet behind the large monster
A bullet from Harland’s gun strikes the large monster and then with a flourish of speed Kaleelah tears a huge gash across the monsters abdomen.
The wound gushes black blood and the large monster emits a guttural rattle, spitting bile and blood from its mouth as it topples to the left and down the sloped wall to land in a curled up ball, dead at the base of the wall.
End of Combat.
| Elise Emeria |
"Nice slash, Kaleelah!" says Elise as the druid finishes the large monster with a deadly stroke. Elise slides down the sloped wall after the remains of the large creature, looking for any interesting belongings that might be useful. "We'd better work quickly - I'm sure that must've drawn a bit of attention."
| Kaleelah Highrock |
Normally, Kaleelah would have graciously taken Elise's comment and returned the favor, but her mind was elsewhere once she saw the last demon lizard go limp and crash to the ground.
"Harland!" called out Kaleelah as she scrambled over to the badly burned gunslinger. "Hold on!"
After putting her bloody scythe aside, the Lion Shaman quickly began treating her friend's wounds. Her concern for the gun user made her healing spell rather powerful; the warm soothing light proved able to fix much of the damage done.
Upon seeing her success, Kaleelah looked obviously relieved about her ability to save this friend.
"Anyone else need healing?"
Cure Light Wounds: 1d8 + 5 ⇒ (6) + 5 = 11
Kaleelah casts Cure Light Wounds on Harland, but her Pearl of Power restores it.
Druid Spells Prepared (CL 5th; Concentration +9)
3rd (2+1)—Open Slot, Open Slot, Fly (D)
2nd (3+1)—Barkskin (USED), Open Slot, Flaming Sphere (USED), Feather Fall (D)
1st (4+1)—Cure Light Wounds, Longstrider, Open Slot, Open Slot, Calm Animals (D)
0th (at will)—Detect Magic, Light, Create Water, Ghost Sound
| Azana |
"Well, that was certainly a reception." Azana glanced around at the corpses of the dead creatures. "I'm OK Kaleelah," she called out, "I didn't get hurt. I think the thunder rattled them a little." Still, they were tough if not as dangerous as they could have been. She'd used more resources than she'd have liked fighting them.
"Let's check the bodies," she added, "See if they have anything useful on them, and then let's get under cover. Before another goon squad shows up." She moved to the closest corpse and started rummaging around the nearest corpses.
| Terquem |
Day 1, Turn 3
Elise can see that the large monster is wearing a “poncho” sort of garment made from a thick scaly hide (possibly from a very large reptile) and this is tied at the monsters waist with a belt made from natural fibers. The garment does not cover the monster very well. On the large monster’s wrists and ankles are unobtrusive pieces of hand crafted jewelry, various bracelets and anklets made from natural fibers, hair and plant fibers mostly, hand crafted beads and small disks of what look like precious metals (gold and silver perhaps). The large monster was carrying a large staff, carved and painted with totemic animal representations. The staff is thick, nearly four inches in diameter, and is about eleven feet long.
An open at the top, animal skin bag hangs from the monster’s belt, at first you suspect it is a component pouch, but the bag is only filled with a few small tree fruits (they look like small pears).
As Azana examines the bodies of the fallen monsters, she can see that they wear nothing in the way of clothing or armor, but they do, all of them, wear a belt made from natural fibers. Some of the monsters wear simple jewelry, bracelets, necklaces, and anklets, and most of these items look worthless, to her eyes (there are, occasionally, small disks of metal worked into the jewelry that appears to be silver and sometimes gold). The spears of the monsters are made from a dense, heavy and strong, blackened wood. The heads of the spears are forged metal, possibly a low grade iron or primitive steel. The short bows that the small monsters were using look crude, and less than even normal quality, and have a light draw. It is when Azana is examining the last small monster that fell, the one that was using an arrow as a weapon, that she notices the tip of the arrow, a small piece of worked flint, that the head is coated in a yellow substance. The substance is thick, and does not “drip” off of the arrow, but it is not a lacquer, and is probably a poison.
| Elise Emeria |
"Anyone see anything magical on these bodies? Otherwise, let's keep moving into the tower to get an overview of this place." Elise climbs back up the wall and is ready to lead the way.
| Azana |
"Be careful of the arrows," Azana called out as she dropped it, "It looks they were poisoned. Did anyone get hit by one?" She remembered the arrow whistling past her earlier with some discomfort. Getting shot with the arrows was one thing - it hurt, but her magic could usually deal with it - but poison might be more difficult.
"I'll cast Detect Magic" she added to Elise, and true to her word started scanning the monsters with the cantrip. It would take a moment but they needed all the resources they could gather.
| Syndir Apep |
As the last enemy hit the gound Syndir slid out of his stance and stood upright. The westerner pulled a rag from his pouch and wiped his blade clean before sheathing it.
I too can help with the search to speed things up.
The scrawny monk cast Detect Magic and will starting searching oposite Azana.
| Terquem |
Day 1, Turn 3
Azana and Syndir concentrate and examine the fallen bodies, both find that nothing these monsters wear or carry has any magical aura, except the large staff carried by the large monster. It is a moderate Aura.
You can make Spellcraft checks to try and identify the type of magic used by this staff
| Jacen Darkvalour |
Jacen looks around, but keeps his weapon handy... he especially keeps a weary eye to the doorway of the tower. He decides to scout the tower while the magic users do their thing. "I'll scout the tower, make sure there's no more surprises waiting for us..."
With that Jacen will slip into the tower quietly (Stealth): 1d1 + 12 ⇒ (1) + 12 = 13...
| Kaleelah Highrock |
"Quickly grab anything valuable," suggested Kaleelah to the rest of her group as they looked over the spoils of war. The Lion Shaman took the chance to carefully scan her surroundings for any more danger. As she did that, the scythe-wielding druid quickly added, "We should get inside soon. At least stay near the entrance while Jacen and Elise scout."
Taking 10 Perception Check: 10 + 10 = 20
| Terquem |
Day 1, Turn 3
Approaching the opening in the tower, the first thing you realize is that there is no fixed door, just an opening in the stone wall of the tower. The Tower wall is easily five feet thick, and the interior is dark. The next thing you notice is an overwhelming stench of fecal matter, decayed flesh, and rotting plants.
Everyone who enters the tower must make a fortitude save, the DC is 12, or suffer the Sickened condition at all times while within the tower, and lasting a full turn after you exit the tower.
| Elise Emeria |
Fortitude: 1d20 + 6 ⇒ (17) + 6 = 23. The plus side of having dealt with the stench of those demons is that the tower stench is less overwhelming.
| Jacen Darkvalour |
As Jacen steps into the tower he unfortunately takes a deep breath and immediately regrets his decision as the stench fills his nostrils and lungs. He suddenly finds himself emptying the contents of his stomach onto the tower floor... to mingle with the already foul smell.
Afterwards he wipes his mouth with the back of his hand and pulls a scarf up over his mouth and nose in an attempt to block out the smell; unfortunately, it does no good and the stink stays with him. Jacen finds himself wishing he'd just let Elise scout the tower...
Fortitude: 1d20 + 1 ⇒ (10) + 1 = 11
| Kaleelah Highrock |
Before heading inside, Kaleelah pondered if she could decipher anything else about the creature that she had just seen. Could that be the dragon? It would certainly match the supposed size of the beast.
"We better get inside. I see something big out there," the druid commented as she ordered Nala to go ahead of her with a quick hand gesture.
Like Elise, Nala proved to be used to the stench from the earlier fighting with the demons. Even with her heightened sense of smell, the armored lioness did not flinch at all as she entered the tower ahead of her handler. While unused to the stench, Kaleelah herself was also able to deal with it fairly well. She staggered for a second in surprise, but the druid ultimately overcame it with some difficulty.
Kaleelah Intuition: 1d20 + 8 ⇒ (3) + 8 = 11
Nala Fort Save: 1d20 + 5 ⇒ (12) + 5 = 17
Kaleelah Fort Save: 1d20 + 7 ⇒ (8) + 7 = 15
| Elise Emeria |
"These demons could really use some lessons in hygiene." Are we able to see in the tower? Are there stairs going up?
| Terquem |
Day 1, Turn 3
It is difficult, but not impossible to see the inside of the tower.
Daylight floods this level of the tower from TWO openings. One is an opening (the "Doorway") that leads to the west wall, where the party just came from, and the other is a second Doorway, identical in construction that leads to the top of the north wall.
The space just beyond the doorway is a 20' x 20' space. There is a thick layer of something spongy on the floor making it difficult to tell if the floor is wood or stone.
In the northwest corner of the room there is an opening in the floor on the north wall that is five feet wide and a set of stairs on the west wall going up. It is clear that there is a floor below this one and another above this one.
I am working on a 3d rendering of the tower and I hope it will be ready today.
| Azana |
Taking the over sized staff to examine properly later, Azana followed the others into the tower with her nose twisting at the terrible smell.
Fortitude Save: 1d20 ⇒ 3
The wave of stench hit her like a wall and her stomach instantly started rolling, her silver eyes dulling slightly with nausea. "What on earth did they do in here? It smells like they gutted a stench kow in here." Which wasn't entirely impossible, given they seemed to be from some lower plane...
Azana glanced up. "Do we want to work our way up then down again, make sure there is nothing usable here - or dangerous to follow us - before we move on? Or do we wish to preserve my breakfast and get out of here quickly?"
| Elise Emeria |
"I'll scout down the stairs - someone check out the view from the top and see if they can pick out an interesting place to go." Ever eager to take action, Elise proceeds stealthily down the stairs.
| Harland Hareshunt |
Once the scouts report it's clear, Harland lays a last sweeping gaze upon the outside. If he doesn't see anything hostile, he then also enters the tower.
Entering the tower, he almost doesn't really notice the stench, having his sense of smell numbed by far to many black powder experiments.
1d20 + 5 ⇒ (13) + 5 = 18
| Terquem |
Day 1, Turn 3 (end of Turn)
The whole of the party enters the small confines of the northwest tower. There is nothing of interest here.
[spoiler=Harland]As Harland takes one last look, he doesn’t see anything out of the ordinary, and if there are any creatures moving among the foliage they are hidden from his view.[spoiler]
Elise takes a few cautious steps down the stairs, and immediately she is challenged to keep her footing
Elise can make it only down two steps before the thick, spongy, and now getting moist, covering of the floor grows even thicker on the steps. If she proceeds it will require a Reflex Save, DC 12, or she will slip on the steps. If she fails she has only one opportunity to catch herself, the stairs have a landing half way between the floor she started and the next floor down. To catch herself she will need to make a Reflex Save, DC 14 (everything is coated in a thick slime). If she makes the second roll she stops on the landing and takes no damage, otherwise she continues tumbling head over heels down to the level below. She takes 1 point of damage, and must now make a Fortitude save, DC 12. If she succeeds at the first save, she makes it to the landing safely, but she can only see shadowy shapes on the level below unless she takes a light source with her.