Redelia's MotFF [PFS] (Inactive)

Game Master Redelia

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The Concordance

Icicle (5/6) Channels (4/4) (6/6 Rebuke death) Fort +3, Ref +3, Will +5 Resist cold 5 AC 15, touch 13, flat-footed 12 (+3 Dex, +2 shield,) hp 10

Ghik moves beside Ezren and tries to hit it with an icicle

icicle touch: 1d20 + 3 ⇒ (4) + 3 = 7
cpld damage: 1d6 + 1 ⇒ (6) + 1 = 7

Liberty's Edge

Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11

Raz moves up beside Ezren and readies to attack the creature the moment it gets within 10 feet of her. Readying an action to attack it when it comes in range, so hopefully she can kill it before it attacks one of her friends.

readied attack:

lance: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d6 + 2 ⇒ (4) + 2 = 6


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Valeros shoots an arrow into the spider's abdomen. Ghik's icicle lands above the creature's head.

Merisiel?

(creature now at -7 HP, Raz's readied attack still to be resolved)


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Merisiel moves up behind Ezren and throws a dagger.

attack: 1d20 + 4 ⇒ (20) + 4 = 24
critical confirm: 1d20 + 4 ⇒ (18) + 4 = 22

damage, critical: 2d4 + 2 ⇒ (1, 3) + 2 = 6

Merisiel throws a dagger which embeds itself deeply into the creature's head.

The angry spider then rushes forward and skewers itself on Raz's lance.

Combat over, out of initiative.


”Valeros” | Male NG Medium Human Fighter 1 | HP 16/16 | AC 17, T 12, FF 15 | CMD 16| F +4 R +2 W +1; | Init +2 | Perc +0 | Speed 20ft | Active Conditions: None.

Valeros gently pokes the spider a few times with the arrow in his hand, just to check that it's not getting up again. "Good eyes, Ghik. I didn't even see that thing hiding there," he says. Peering into the cobwebs, he adds, "Are we sure that was the only one?"


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Valeros finds nothing but normal spiders in the webs.

The party carefully moves forward. The find most of the next room also impassible due to rubble, but there is a narrow area they can move carefully through. They find a doorway to a spiral staircase in the middle of the tower, but the stairway is also completely clogged with rubble.

The Concordance

Icicle (5/6) Channels (4/4) (6/6 Rebuke death) Fort +3, Ref +3, Will +5 Resist cold 5 AC 15, touch 13, flat-footed 12 (+3 Dex, +2 shield,) hp 10

Ghik smiles in acknowledgement at Valeros and thinks of teasing him Well apart from those three behind you - No if I teach him to ignore my teasing warnings he will take no notice of a genuine one

"Let us see if this spider has fed on any humanoids lately or if we can learn of other denizens of this tower"

perception: 1d20 + 3 ⇒ (4) + 3 = 7


CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1

excellent job everyone! says Merisiel as she tries to recover her dagger.
is my dagger recoverable or do i need to roll to see if it broke?

She moves into the room that has a doorway to a spiral staircase. "Perhaps this is a time for some climbing?" Merisiel says thinking out loud.

She looks at the staircase and surrounding area to see if there is any place that can be climbed or where a grappling hook might be useful.

perception: 1d20 + 7 ⇒ (11) + 7 = 18


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A dagger you can automatically recover at the end of the fight.

There seems to be no way up the stairs.

Merisiel:
You think maybe there was a way to climb up the outside where the tower broke open.


CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1

Merisiel returns to the group.

"The staircase is clogged with rubble, but I think there is a way to climb the tower where it caved in. Anyone ready for some climbing? says Merisiel. I sure hope this works out. I'm not used to working in groups and having others watch my failures, she thinks to herself.


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You make your way back to the entrance, and do indeed find climbable stuff, namely the remains of the parts of the wall that fell down. It looks like a somewhat difficult climb to get into the second floor this way.

The Concordance

Icicle (5/6) Channels (4/4) (6/6 Rebuke death) Fort +3, Ref +3, Will +5 Resist cold 5 AC 15, touch 13, flat-footed 12 (+3 Dex, +2 shield,) hp 10

now where did I put that grappling hook and rope

Liberty's Edge

Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11

"Oof, climbing really isn't Zora's forte'. We're going to have to tie a rope to her and hoist her up, once someone else makes it up there."

Doggies are not good climbers... :)


CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1

party - I've got +5 climbing. Is this something I should climb and throw a rope down? or should we avoid that in case there is an ambush at the top?

Liberty's Edge

Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11

I think Merisiel climbing up and sending down a rope is definitely a good idea. Since you have excellent Perception, you should be able to see if there's an ambush before any of us anyway.


CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1

Could be worse. At least we don't have to hoist up Valeros, right? Merisiel thinks to herself.

"I'm sure we could get Zora up. I think I could make the climb, but I'm not sure how great my silk rope would hold up if anyone else is needing a hoist." I can make that climb, right? ... Sure, Meris. You've done more difficult ascents in the past...without an audience.

"Anything else we can use?"


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You can roll your climb check as soon as you're ready, Merisiel.


”Valeros” | Male NG Medium Human Fighter 1 | HP 16/16 | AC 17, T 12, FF 15 | CMD 16| F +4 R +2 W +1; | Init +2 | Perc +0 | Speed 20ft | Active Conditions: None.

Valeros looks up the side of the tower, at Merisel, and then back up at the tower. "I think I could get up that.", he boasts, more competitive than arrogant. And then, before anyone can respond, he rushes to the wall and starts searching for handholds in the wall.

Climb: 1d20 + 3 ⇒ (9) + 3 = 12


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Valeros finds his hand slipping when he's barely off the ground and falls gently back to the surface.


”Valeros” | Male NG Medium Human Fighter 1 | HP 16/16 | AC 17, T 12, FF 15 | CMD 16| F +4 R +2 W +1; | Init +2 | Perc +0 | Speed 20ft | Active Conditions: None.

Valeros looks around sheepishly, not quite looking anyone else in the eye. "My rope might be better suited to helping the rest of us up," he says to Meri while digging through his pack for it. "Here ya go.", he adds as he passes her the hemp rope.


CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1

Merisiel lets out a slight chuckle at Valeros' attempt. "Happens to the best of us!" she says as she recovers her breath. Now let's hope I can do better.

Merisiel takes the rope and then attempts to climb
Climb: 1d20 + 5 ⇒ (12) + 5 = 17

If i get to top?:
Merisiel tries to be stealthy and observes the surrounding area.
stealth: 1d20 + 7 ⇒ (11) + 7 = 18
Perception: 1d20 + 7 ⇒ (13) + 7 = 20


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Merisiel finds herself in the crumbling remains of a room that now serves as an open landing for doors in the northwest and southwest walls. She does not see any threats.

The Concordance

Icicle (5/6) Channels (4/4) (6/6 Rebuke death) Fort +3, Ref +3, Will +5 Resist cold 5 AC 15, touch 13, flat-footed 12 (+3 Dex, +2 shield,) hp 10

Ghik smiles at Valeros, "A silk rope is just as strong as a hemp rope but it is lighter and more expensice to produce. The weight may not matter as much as the cost to you but to some of us this is important consideration

bit like old hemp ropes and new nylon ropes thaqt climbers use these days.


CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1

Merisiel looks around and evaluates the area to be safe. Phew! embarassment saved! She then glances down at the rest of the group, "That's how you do it, Valeros!" she mocks.

She then finds some larger pieces of rubble to tie the hemp rope around, and then throws the rope down to the rest of the group. She grabs onto the rope to support it and calls out "Whose next?"

When Valeros reaches for the rope:
Merisiel lifts the rope up and down in a mocking manner. "Just teasing! Come on up!...if you can!" she taunts before finally letting the rope fall within reach.

Liberty's Edge

Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11

"Looks like the elf made it to the top. You tallfolk go first, then I'll tie the rope around Zora here and follow you, and we can hoist her up."

Climb DC5 when it's her turn: 1d20 + 2 ⇒ (3) + 2 = 5
Continued Climbs if needed: 1d20 + 2 ⇒ (4) + 2 = 6
Continued Climbs if needed: 1d20 + 2 ⇒ (3) + 2 = 5
Continued Climbs if needed: 1d20 + 2 ⇒ (18) + 2 = 20

The Exchange

”Ezren” | Male NG Medium Human Wizard 1 | HP 8/8 | AC 12, T 12, FF 10 | CMD 12 | F +3 R +2 W +3; +1 vs. divine spells | Init +2 | Perc +1 | Speed 30ft | Spells 1st 2/2 | Hand of the Apprentice 5/7 | Arcane Bond 1/1 | Active Conditions: None.

"I'd like to go next," volunteered Ezren. He checks to see if all his stuff is strapped to him tight and grabs the rope from Merisiel.

"Steady! I'm not as spry as you young 'uns."

Climb DC 5: 1d20 ⇒ 15


”Valeros” | Male NG Medium Human Fighter 1 | HP 16/16 | AC 17, T 12, FF 15 | CMD 16| F +4 R +2 W +1; | Init +2 | Perc +0 | Speed 20ft | Active Conditions: None.

Valeros grabs for the rope, and misses as its jerked up out of reach. He looks up sharply at Meri, who taunts him and lowers the rope again, only to yank it away again. He feels a brief flash of annoyance, but then manages to find the humor in the situation. "Do that again, Meri, and once I get up there, you'll be needing to climb back up again!", he jokes.

Finally able to grab the rope, he makes a second, hopefully easier, attempt to climb up.
Climb: 1d20 + 3 ⇒ (16) + 3 = 19


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Valeros, Ezren, and Raz make it up the rope. Ghik?

The Concordance

Icicle (5/6) Channels (4/4) (6/6 Rebuke death) Fort +3, Ref +3, Will +5 Resist cold 5 AC 15, touch 13, flat-footed 12 (+3 Dex, +2 shield,) hp 10

Ghik climb: 1d20 - 2 ⇒ (9) - 2 = 7


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Ghik barely makes it up the rope, but finally succeeds.

which door, guys?

The Exchange

”Ezren” | Male NG Medium Human Wizard 1 | HP 8/8 | AC 12, T 12, FF 10 | CMD 12 | F +3 R +2 W +3; +1 vs. divine spells | Init +2 | Perc +1 | Speed 30ft | Spells 1st 2/2 | Hand of the Apprentice 5/7 | Arcane Bond 1/1 | Active Conditions: None.

Will try to do a Gandalf and try to use my nose to decide which door to go to. Perception: 1d20 + 1 ⇒ (5) + 1 = 6

The Concordance

Icicle (5/6) Channels (4/4) (6/6 Rebuke death) Fort +3, Ref +3, Will +5 Resist cold 5 AC 15, touch 13, flat-footed 12 (+3 Dex, +2 shield,) hp 10

And there I was about to role a dice to determine which door to take

Ghik notes Ezren's trying to sense what is beyond the doors and thinks he has some means of scouting ahead of his own. He casts a spell to try and look beyond the left/southern door first. He will repeat on the other door unless Ezren beats him to it

detect magic

spellcraft: 1d20 + 5 ⇒ (8) + 5 = 13
spellcraft: 1d20 + 5 ⇒ (10) + 5 = 15
spellcraft: 1d20 + 5 ⇒ (5) + 5 = 10

In case there are magic items beyond the door

If our combined senses come up with nothing Ghik will flip a coin

coin flip 1 heads southern door 2 tails northern door: 1d2 ⇒ 1


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Listening at the doors fails to reveal anything. Detect magic also seems silent. Thus, going with coin flip.

You move cautiously through the southern door, Merisiel leading the way and keeping a careful eye out for traps.

perception rolls:

Merisiel: 1d20 + 7 ⇒ (18) + 7 = 25 +1 v. traps
Raz: 1d20 ⇒ 12
Valeros: 1d20 ⇒ 19
Ghik: 1d20 + 3 ⇒ (11) + 3 = 14
Ezren: 1d20 + 1 ⇒ (19) + 1 = 20

Merisiel and Ezren:

There is a trap that would send darts shooting at someone who entered this room. You also can see reptilian footprints in the dust in front of the far door to the room.

The Exchange

”Ezren” | Male NG Medium Human Wizard 1 | HP 8/8 | AC 12, T 12, FF 10 | CMD 12 | F +3 R +2 W +3; +1 vs. divine spells | Init +2 | Perc +1 | Speed 30ft | Spells 1st 2/2 | Hand of the Apprentice 5/7 | Arcane Bond 1/1 | Active Conditions: None.

"Lass," referring to Merisiel, "Do you see those? Reptillian footprints. And there seems to be a nasty surprise when we open the door. Do you mind removing the trap?"


CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1

"Yes, I see some kind of dart trap! Let's see if we can make quick work of it!"

Merisiel positions herself near the door and attempts to disable the launching mechanism without triggering the trap. You can do it Meris she reassures herself.

Disable Device: 1d20 + 8 ⇒ (15) + 8 = 23
additional Disable Device if needed: 1d20 + 8 ⇒ (5) + 8 = 13
additional Disable Device if needed: 1d20 + 8 ⇒ (3) + 8 = 11

Do i get a +1 for disable device as well, or is that already calculated in my skills? My trapfinding skill states: "Trapfinding Merisiel gains a +1 bonus on Perception checks to locate traps and on Disable Device checks. She can use Disable Device to disarm magic traps." I ask because my character sheet specifically listed the +1 for trapfinding, but it doesn't mention the +1 from this skill for disable device


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It should be already factored in. It's not already factored in for perception because it only applies to some perception checks, but it applies to all disable device checks.

Merisiel is confident she has taken care of the trap.


CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1

Ah, great point, thanks for that!

"Easy enough!" she exclaims. Told ya you had it! she silently mocks herself.

"Now that that's all sorted, are we all ready to enter?" she inquiries. Directing her gaz towards Raz and Zora, "Maybe send the 4-legger to scout it out incase I missed something, yeah?" she jests


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You make it carefully through the room. You do not see anything else of interest.

You walk over to the door at the other side of the room. Merisiel carefully checks it for traps, but does not find anything. As she carefully opens the door, a wave of nauseating stench washes over you.

Fortitude saves, please, everyone, to see how the smell impacts you.

You can not yet see into the room.


”Valeros” | Male NG Medium Human Fighter 1 | HP 16/16 | AC 17, T 12, FF 15 | CMD 16| F +4 R +2 W +1; | Init +2 | Perc +0 | Speed 20ft | Active Conditions: None.

"Ugh! What is that?"
Fortitude: 1d20 + 4 ⇒ (9) + 4 = 13


CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1

I think my fortitude is just d20+2 right?

"what in the..."
Fortitude: 1d20 + 2 ⇒ (4) + 2 = 6

send help!

Liberty's Edge

Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11

Fort Raz: 1d20 + 4 ⇒ (4) + 4 = 8
Fort Zora: 1d20 + 4 ⇒ (15) + 4 = 19

Zora is able to ignore the smell, but Raz succumbs to it, coughing and retching.

The Concordance

Icicle (5/6) Channels (4/4) (6/6 Rebuke death) Fort +3, Ref +3, Will +5 Resist cold 5 AC 15, touch 13, flat-footed 12 (+3 Dex, +2 shield,) hp 10

fort: 1d20 + 3 ⇒ (8) + 3 = 11

"Yueck"

The Exchange

”Ezren” | Male NG Medium Human Wizard 1 | HP 8/8 | AC 12, T 12, FF 10 | CMD 12 | F +3 R +2 W +3; +1 vs. divine spells | Init +2 | Perc +1 | Speed 30ft | Spells 1st 2/2 | Hand of the Apprentice 5/7 | Arcane Bond 1/1 | Active Conditions: None.

Fortitude: 1d20 + 3 ⇒ (2) + 3 = 5

"It wasn't me!!!"


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Those who failed the save are sickened for 10 rounds. (about a minute and a half) (DC was 11)

sickened condition:
The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Merisiel did not open the door very far, and you're not sure if any of the creatures in the room noticed.


”Valeros” | Male NG Medium Human Fighter 1 | HP 16/16 | AC 17, T 12, FF 15 | CMD 16| F +4 R +2 W +1; | Init +2 | Perc +0 | Speed 20ft | Active Conditions: None.

Looking at the others, some of them look like they're going to be sick. "I don't know what you're all complaining about. It's not that bad - I've definitely smelled worse than this before."

Liberty's Edge

Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11

Raz takes a deep breath once the gas dissipates a bit. "You smell almost as bad, that's why. You're used to it." Raz gripes at Valeros.

She moves toward the door and readies to enter.


CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1

"Okay guys, I'm ready...I think." she says. She then directs her attention towards Ghik and Ezren "I think it is pretty obvious why Valeros is used that that foul smell, but what's your stories? It it all those sniffing doors you've been doing?"

The Concordance

Icicle (5/6) Channels (4/4) (6/6 Rebuke death) Fort +3, Ref +3, Will +5 Resist cold 5 AC 15, touch 13, flat-footed 12 (+3 Dex, +2 shield,) hp 10

"Attending newborns requires a certain stamina and focus" mutters Ghik


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For the sake of keeping things moving, I'm going to assume that Merisiel was able to quietly close the door and you waited until everyone's reactions to the stench died down (less than 2 minutes). Now what, everyone?

Liberty's Edge

Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11

Raz points to the other door. "Maybe that one is a better choice?" She rides Zora over and pulls the door open.

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