Redelia's MotFF [PFS] (Inactive)

Game Master Redelia

map


101 to 150 of 282 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
The Exchange

”Ezren” | Male NG Medium Human Wizard 1 | HP 8/8 | AC 12, T 12, FF 10 | CMD 12 | F +3 R +2 W +3; +1 vs. divine spells | Init +2 | Perc +1 | Speed 30ft | Spells 1st 2/2 | Hand of the Apprentice 5/7 | Arcane Bond 1/1 | Active Conditions: None.

After vomiting his last meal, Ezren heads over to where Raz is. You may be on to something, friend."


”Valeros” | Male NG Medium Human Fighter 1 | HP 16/16 | AC 17, T 12, FF 15 | CMD 16| F +4 R +2 W +1; | Init +2 | Perc +0 | Speed 20ft | Active Conditions: None.

"I still don't see what the big deal is, but if you guys want to go the other way, that's fine with me."


Venture Lieutenant, Play by Post (online)

You go back around to the other door and after Merisiel checks it for traps, you open it. Judging from the shelves lining the walls, this darkened room might once have been a storeroom, though its contents have long since succumbed to the passage of time. A crack in the northern wall has apparently let in some rainwater, which has collected in a large puddle on the floor. A lizard about the size of a small dog is in the room, and looks up excitedly as you open the door. Its behavior also reminds you a bit of an excited puppy dog.

Liberty's Edge

Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11

"Aww! Who's a good boy?"
Handle Animal to convince it we are no threat: 1d20 + 7 ⇒ (4) + 7 = 11


Venture Lieutenant, Play by Post (online)

Raz is pretty sure the lizard will leave you alone if you move across the far side of the room from it.

Liberty's Edge

Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11

"Seems like it's cool with us, as long as we stay on this side of the room. Okay?"
Raz moves along the side of the room and opens the next door, allowing time for Meri to check it for danger.


CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1

"You know it can't understand you, right, Raz?" says Merisiel. She enters the room and follows Raz alongside the wall.

"I think this may be the barf room" comments Merisiel when Raz cracks open the door. Brace yourself, Meris


Venture Lieutenant, Play by Post (online)

The same wave of sickening stench washes out from the crack the door is open.

If you made the save last time, you are immune to the effects of the stench. If you failed the save, then you need to roll a save now.


CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1

Fortitude: 1d20 + 2 ⇒ (12) + 2 = 14
Distinguishing, but a little more bearable with preparation she thinks to herself.

Liberty's Edge

Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11

Fort: 1d20 + 4 ⇒ (11) + 4 = 15 Better.

The Exchange

”Ezren” | Male NG Medium Human Wizard 1 | HP 8/8 | AC 12, T 12, FF 10 | CMD 12 | F +3 R +2 W +3; +1 vs. divine spells | Init +2 | Perc +1 | Speed 30ft | Spells 1st 2/2 | Hand of the Apprentice 5/7 | Arcane Bond 1/1 | Active Conditions: None.

Fortitude: 1d20 + 3 ⇒ (12) + 3 = 15


Venture Lieutenant, Play by Post (online)

Yay! Everyone has passed, so you don't need to make saves against normal trogs for the rest of the adventure!

You open the door the rest of the way, and find two standing reptilian creatures holding weapons.

initiative rolls:

Merisiel: 1d20 + 6 ⇒ (10) + 6 = 16
Raz: 1d20 + 1 ⇒ (19) + 1 = 20
Valeros: 1d20 + 2 ⇒ (2) + 2 = 4
Ghik: 1d20 + 3 ⇒ (5) + 3 = 8
Ezren: 1d20 + 2 ⇒ (10) + 2 = 12
trogs: 1d20 + 1 ⇒ (8) + 1 = 9

bold may post:
Raz
Merisiel
Ezren

trogs
Ghik
Valeros

(in addition, anyone who is trained in it can roll knowledge nature to find out about the enemies.)

Liberty's Edge

Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11

"I normally wouldn't do this, but you two smell horrible... so I don't think we're gonna get along!"

Raz moves into the room and stabs at the (green) nearest troggy-froggy.
lance: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d6 + 2 ⇒ (2) + 2 = 4


CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1

I'm still fuzzy on movement, If i take my 5ft-step action in a diagonal direction, am i then blocking the door? Should i move in that direction and throw my dagger, or would it be better to spend the round moving so others can come through the door?

Liberty's Edge

Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11

You can always move through ally squares, so if you take the diagonal step through the door, you would block the trogs from moving through the door, but the rest of us wouldn't be impeded OTHER than the fact that we can't end in the same square as you without "squeezing". TL;DR: You're good to go.


CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1

good to know, thanks!

moving 5ft diagonal

Merisiel follow's raz's lead and throws a dagger at the same (green) monster. "This dagger is going to smell like vomit for weeks!"
Dagger: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d4 + 2 ⇒ (1) + 2 = 3


Venture Lieutenant, Play by Post (online)

Raz and Merisiel both injure one of the trogs, almost bringing him down.

Ezren?


Venture Lieutenant, Play by Post (online)

Merisiel, since the enemy has not gone yet, he is 'flat-footed' and so you get your sneak attack damage. I'll roll it for you this time.
1d6 ⇒ 6

The trog falls over dead from Merisiel's carefully placed dagger.

The Exchange

”Ezren” | Male NG Medium Human Wizard 1 | HP 8/8 | AC 12, T 12, FF 10 | CMD 12 | F +3 R +2 W +3; +1 vs. divine spells | Init +2 | Perc +1 | Speed 30ft | Spells 1st 2/2 | Hand of the Apprentice 5/7 | Arcane Bond 1/1 | Active Conditions: None.

Making my knowledge check first before making my move.

Knowledge (nature): 1d20 + 8 ⇒ (2) + 8 = 10


Venture Lieutenant, Play by Post (online)

These are troglodytes. They are known for being stinky.

The Exchange

”Ezren” | Male NG Medium Human Wizard 1 | HP 8/8 | AC 12, T 12, FF 10 | CMD 12 | F +3 R +2 W +3; +1 vs. divine spells | Init +2 | Perc +1 | Speed 30ft | Spells 1st 2/2 | Hand of the Apprentice 5/7 | Arcane Bond 1/1 | Active Conditions: None.

Ezren moves past Merisiel and throws his staff at the last trog.

Hand of the Apprentice: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d6 ⇒ 5

"Take that! Die, you miserable creature, die!"


Venture Lieutenant, Play by Post (online)

Ezren's staff smacks hard into the trog, who is clearly hurt by it.

He rushes towards the stairs.

this triggers an AoO from Raz, and also from Ezren if he has a melee weapon in one of his hands. I'll pause for Raz's AoO, since this could make a big difference in how the rest of the adventure goes.

Liberty's Edge

Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11

AOO: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d6 + 2 ⇒ (1) + 2 = 3 BAH! Minimum damage!


Venture Lieutenant, Play by Post (online)

You couldn't have rolled a 2?

Ezren, your staff would have returned immediately to your hand, so you can take an AoO with it.

The Exchange

”Ezren” | Male NG Medium Human Wizard 1 | HP 8/8 | AC 12, T 12, FF 10 | CMD 12 | F +3 R +2 W +3; +1 vs. divine spells | Init +2 | Perc +1 | Speed 30ft | Spells 1st 2/2 | Hand of the Apprentice 5/7 | Arcane Bond 1/1 | Active Conditions: None.

Mwk Staff: 1d20 + 1 ⇒ (20) + 1 = 21
Confirmation: 1d20 ⇒ 15
Damage: 2d6 ⇒ (2, 4) = 6

Ezren wacks the creature so hard he felt his teeth rattle a bit. I wish it would stay down. All this adventuring is making me tired. Perhaps I can get a smoke after this.

The Concordance

Icicle (5/6) Channels (4/4) (6/6 Rebuke death) Fort +3, Ref +3, Will +5 Resist cold 5 AC 15, touch 13, flat-footed 12 (+3 Dex, +2 shield,) hp 10

beware the cranky wizard and his cane


Venture Lieutenant, Play by Post (online)

Do not meddle in the affairs of wizards, for they are subtle and quick to anger.

Ezren reduces the fleeing troglodyte to a pile of stinky goop. He had one hit point left, and had only started out with 9.

Liberty's Edge

Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11

With both Trogs down, Raz holds her nose and investigates the rest of the room.
Perception: 1d20 + 0 ⇒ (8) + 0 = 8 But the smell is very distracting.

The Exchange

”Ezren” | Male NG Medium Human Wizard 1 | HP 8/8 | AC 12, T 12, FF 10 | CMD 12 | F +3 R +2 W +3; +1 vs. divine spells | Init +2 | Perc +1 | Speed 30ft | Spells 1st 2/2 | Hand of the Apprentice 5/7 | Arcane Bond 1/1 | Active Conditions: None.

"And stay down!" Ezren pauses to catch his breath. He sits down and lits a pipe. "Anybody want to check if they have anything useful on them?" He blows smoke, hoping it will remove some of the smell.


CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1

Merisiel retrieves her dagger from the dead creature.

"impressive work for an old man!"

She also looks around the room
perception: 1d20 + 7 ⇒ (13) + 7 = 20


”Valeros” | Male NG Medium Human Fighter 1 | HP 16/16 | AC 17, T 12, FF 15 | CMD 16| F +4 R +2 W +1; | Init +2 | Perc +0 | Speed 20ft | Active Conditions: None.

"I knew you guys could handle it. Nice work."


Venture Lieutenant, Play by Post (online)

Looking around carefully, you find that this room appears to have been an armory. However, time has not been kind to the contents, and other than a masterwork silver dagger, nothing is usable anymore.

There are also stairs in this room. Trying to go down the stairs takes you to the blockage that kept you from using them to get up here, but they appear clear upwards.

Liberty's Edge

Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11

"Hey Meri, there's a dagger here that's calling your name... just needs wiped off I'd say!"

With that, Raz will suggest the group start heading upstairs.


CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1

Merisiel grabs the dagger and adds it to her collection.

"Ready when Valeros catches his breath from that last fight!


Venture Lieutenant, Play by Post (online)

After you are done looking around, you go up the stairs to the next floor. At the top of the stairs, you find a locked door.

The Concordance

Icicle (5/6) Channels (4/4) (6/6 Rebuke death) Fort +3, Ref +3, Will +5 Resist cold 5 AC 15, touch 13, flat-footed 12 (+3 Dex, +2 shield,) hp 10

"Careful. If he was running this way there must be friends of stinky ones on the other side of this door" whispers Ghik "Unless..." He cocks his head to one side and looks questioningly at Merisiel

No she will have found any keys they may have had thinks Ghik and doesn't complete his question as to whether they had keys


Venture Lieutenant, Play by Post (online)

Merisiel, 'locked door' was your queue! You're probably the only one trained in disable device, which is the skill to unlock locks.

Liberty's Edge

Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11

"Hey long-ears, you wanna handle that door?"


CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1

Ooops, sorry i got back from vacation that night and i missed that verbal queue!

"Long-ears? what kind of fight you trying to pick Raz...ma..tazz..?" says Merisiel, deliberately pausing and enunciating each syllable while staring Raz directly in the eye.

"I'll forgive you this time. Next time I might forget about a trap I see" she says with a smirk.

Merisiel approaches the door and attempts to unlock the it.
Disable Device: 1d20 + 8 ⇒ (16) + 8 = 24
additional Disable Device if needed: 1d20 + 8 ⇒ (8) + 8 = 16
additional Disable Device if needed: 1d20 + 8 ⇒ (13) + 8 = 21
Not sure if this is like climbing where sometimes i need additional checks.

Also, where can i learn about the Masterwork Silver Dagger stats?


Venture Lieutenant, Play by Post (online)

Masterwork adds 1 to attack but nothing to damage. Silver is not usually relevant, but might hurt some monsters that other weapons won't.

The lock yields easily to Merisiel's experienced touch.


CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1

Thanks!

"Easy enough! Ezren, Ghik. One of you able to do that nose sniffing thing for magic? Or should we just have Raz and 4leggers charge in?"


”Valeros” | Male NG Medium Human Fighter 1 | HP 16/16 | AC 17, T 12, FF 15 | CMD 16| F +4 R +2 W +1; | Init +2 | Perc +0 | Speed 20ft | Active Conditions: None.

"Charging in works for me!"

Valeros prepares to enter the room but still waits, assuming one of the others might want to try to get an idea of what's on the other side of the door.

The Concordance

Icicle (5/6) Channels (4/4) (6/6 Rebuke death) Fort +3, Ref +3, Will +5 Resist cold 5 AC 15, touch 13, flat-footed 12 (+3 Dex, +2 shield,) hp 10

Looks like we have a door drill. Merisiel checks for traps and unlocks, Ghik and Ezren sense for anything magical. Valeros rushes in first closely followed by Raz?

Ghik tries to sense any magic ahead


Venture Lieutenant, Play by Post (online)

Ghik gets a sense of their being some magic items ahead somewhere, but they are too distant for much more.


Venture Lieutenant, Play by Post (online)

You carefully open the door from the stairs. Two stone altars, one black and one white, sit at either end of this large chamber, which takes up two wings of the tower on this level. The crumbling remains of wooden benches sag in front of each altar beneath rotting ceiling tapestries. Carved symbols and writings snake along the walls. The burnt corpses of two troglodytes lie on the floor in the center of the room. Two human skeletons, flames licking from them, stagger towards you.

initiative rolls:

Merisiel: 1d20 + 6 ⇒ (14) + 6 = 20
Raz: 1d20 + 1 ⇒ (7) + 1 = 8
Valeros: 1d20 + 2 ⇒ (18) + 2 = 20
Ghik: 1d20 + 3 ⇒ (14) + 3 = 17
Ezren: 1d20 + 2 ⇒ (16) + 2 = 18
skeletons: 1d20 + 6 ⇒ (19) + 6 = 25

One of the skeletons claws at Raz.
attack: 1d20 + 2 ⇒ (9) + 2 = 11 (miss)

The other claws at Valeros
attack: 1d20 + 2 ⇒ (20) + 2 = 22 critical threat
attack: 1d20 + 2 ⇒ (16) + 2 = 18 critical hit confirmed
damage, critical: 2d4 ⇒ (2, 1) = 3
fire damage, critical: 2d6 ⇒ (2, 1) = 3

At the start of their turns, Raz, Valeros, and Merisiel feel the heat radiating off the skeletons near them.
red damage to Raz: 1d6 ⇒ 6
red damage to Merisiel: 1d6 ⇒ 4
yellow damage to Valeros: 1d6 ⇒ 1
yellow damage to Merisiel: 1d6 ⇒ 2

round 1:
Merisiel (4/10 HP)
Valeros (9/16 HP)
Ezren
Ghik
Raz
(6/12 HP)
round 2: skeletons

The Concordance

Icicle (5/6) Channels (4/4) (6/6 Rebuke death) Fort +3, Ref +3, Will +5 Resist cold 5 AC 15, touch 13, flat-footed 12 (+3 Dex, +2 shield,) hp 10

"Undead abominations feel the wrath of PHARASMA!"

Ghik shows the tattoo on his palm to the burning foes

channel to harm undead: 1d6 ⇒ 4 And a downpour of holy water drenches the undead

DC 11 will for half damage

Liberty's Edge

Gnome Cavalier-adin of Shelyn 1 | HP 12/12 | AC 16, T 12, FF 15 | Fort +4, Ref +1, Will +1 | Handle Animal +7, Ride +6 | Perception +0 | Init +1 Pup HP 6/11

Raz drops her lance, draws her longsword, and swings it at the nearest skeleton.
Longsword: 1d20 + 3 ⇒ (10) + 3 = 13
damage: 1d6 + 2 ⇒ (2) + 2 = 4 Unfortunately, I'm using slashing, so this probably does nothing.

Also you forgot to deal fire damage to my pup. fire: 1d6 ⇒ 1


Venture Lieutenant, Play by Post (online)

red will save: 1d20 + 2 ⇒ (14) + 2 = 16
yellow will save: 1d20 + 2 ⇒ (20) + 2 = 22

Raz's sword thrust hits, but seems to do no damage to the bony creature.


CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1

"What the?! Should've sent 4 leggers in first!"

group - I'm at a loss here. Is there anything I can do that will be effective and won't get me killed? Would the masterwork silver dagger work here?

The Exchange

”Ezren” | Male NG Medium Human Wizard 1 | HP 8/8 | AC 12, T 12, FF 10 | CMD 12 | F +3 R +2 W +3; +1 vs. divine spells | Init +2 | Perc +1 | Speed 30ft | Spells 1st 2/2 | Hand of the Apprentice 5/7 | Arcane Bond 1/1 | Active Conditions: None.

A glowing arrow appears next to Ezren and it speeds towards the nearest skeleton. Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5

I think we just need to keep our distance, redeux. Can Ghik's armor protect him from the heat?

101 to 150 of 282 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Redelia's MotFF [PFS] All Messageboards

Want to post a reply? Sign in.