Red Ramage |
Kavous damage: 1d6 - 5 ⇒ (6) - 5 = 1
Kavous' arrow flies true, but passes through the ribcage of the skeleton without doing much but chipping a few bones. It seems that piercing weapons aren't very effective on skeletons!
skeleton 1 vs boorgub: 1d20 + 2 ⇒ (20) + 2 = 22
skeleton 2 vs kavous: 1d20 + 2 ⇒ (15) + 2 = 17
skeleton 3 vs lurgun: 1d20 + 2 ⇒ (14) + 2 = 16
skeleton 4 vs vonk: 1d20 + 2 ⇒ (5) + 2 = 7
skeleton 5 vs farg farg: 1d20 + 2 ⇒ (15) + 2 = 17
skeleton 6 vs okki: 1d20 + 2 ⇒ (8) + 2 = 10
critical confirmation vs boorgub: 1d20 + 2 ⇒ (20) + 2 = 22 poor bastard, two 20's in a row
damage on boorgub: 3d8 ⇒ (4, 4, 4) = 12
damage on kavous: 1d8 ⇒ 4
The skeletons raise their bows and unleash a volley of arrows. most of them fly off-target or bounce off armor, but one sticks in Kavous' leg and another one takes Boorgub in the throat, dropping him where he stands with a shocked gurgle.
boorgub at -1 hp. fortunately it happened before your move so you're in the middle of the gob party and not out on your own.
initiative order: Kavous, skeletons, Vonk, Makena, Lurgun, Okki, Boorgub, Farg Farg
Lurgun the Ugly |
Lurgun will break into a run full round action, quadruple move speed, lose DEX bonus to AC to engage as many enemies as possible. I have positioned myself on the map.
Okki |
Okki growls loudly when Boorgub goes down. He starts running forward towards the archers on the left side, hoping the he will arrive about the same time as Farg Farg and Fangface.
He draws his wakizashi as he runs closer.
Cursing my lack of a base attack bonus right now...
Makena Sootscale |
25% chance to stablize!
Heal: 1d20 - 1 ⇒ (3) - 1 = 2
Oh dear.
Makena blinks, wiping arterial spray from Boorgub's neckwound out of her eyes. She looks forward at the skeletons, and then down at the prone, gurgling form of Boorgrub. "This not good." she observes, hunkering down next to him.
Okay think Makena. What old shaman say bout arrows. He say "Makena pay attention", "Makena stop poking his wound", he say "Oh dark Asmodeus, why you punish me with such stupid student." she stares at the bubbling blood, absently poking around the arrow. Well wound cant heal when arrow still there. Makena pull it out, then it get better! she nods to herself, bracing her foot on his chest and grabbing the arrow with both hands, before yanking it out, unleashing splattering herself with a fresh spray of blood in the process.
Red Ramage |
Farg Farg spurs Fangface into action, menacing the skeletons with his lance as he prepares to charge. "Stupid bone-bags, big hero gonna make you into bones for my dogface!"
initiative order: Kavous, skeletons, Vonk, Makena, Lurgun, Okki, Boorgub, Farg Farg
Red Ramage |
lie in a pool of your own blood until healed - you're still unconscious
Red Ramage |
Kavous yells at the skeletons: "That not fair! Dumb boneshanks!" Lacking any real option, he fires again.
attack: 1d20 + 6 ⇒ (1) + 6 = 7
The skeletons nock fresh arrows and fire again!
skeleton 1 vs Lurgun: 1d20 + 2 ⇒ (12) + 2 = 14
skeleton 4 vs Farg Farg: 1d20 + 2 ⇒ (15) + 2 = 17
skeleton 5 vs Vonk: 1d20 + 2 ⇒ (20) + 2 = 22
crit confirm?: 1d20 + 2 ⇒ (5) + 2 = 7
damage on vonk: 1d8 ⇒ 2
skeleton 6 vs Okki: 1d20 + 2 ⇒ (15) + 2 = 17
The two skeletons that Lurgun is threatening drop their bows and swing bone claws at him.
claw attack 1: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d4 + 2 ⇒ (1) + 2 = 3
claw attack 2: 1d20 + 2 ⇒ (13) + 2 = 15
claw attack 3: 1d20 + 2 ⇒ (20) + 2 = 22
confirm?: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d4 + 2 ⇒ (1) + 2 = 3
claw attack 4: 1d20 + 2 ⇒ (9) + 2 = 11
6 points total damage on Lurgun, 2 on Vonk
initiative order: Kavous, skeletons, Vonk, Makena, Lurgun, Okki, Boorgub, Farg Farg
Vonk Dogburner |
"Here Makena! Let's take that stick out and put this stick in!" Vonk runs to Boorgub, pulling out the wand of cure light wounds on his way.
Had to double move this turn and can try to heal Boorgub next turn.
Lurgun the Ugly |
The 15s will hit because Lurgun lost his Dex to AC from running. It's a 13 this round. The skeleton shooting will still miss because he's in melee. He might be dead. Unless he gets an AO from the skeletons not having improved unarmed attack.
Okki |
I think the skeletons claws are natural attacks, so they are considered armed.
Okki growls as Farg Farg doesn't go as far as he had hoped. He liked to sneak and stab, but he would wait until Farg Farg could stab with him. So he moves near the pool, raising his sword to try and deflect the incoming arrows.
[1] Single Move.
[2] Total Defense, +4 dodge bonus to AC. 22 AC until start of next turn.
Red Ramage |
additional damage on lurgun: 2d4 + 4 ⇒ (1, 4) + 4 = 9
props for your honesty, I missed that. Lurgun is at -2 hp. My rolls have been pretty brutal!
Makena Sootscale |
"But I already fixed it! See he's not bleed... well not as much." she observes, looking down at Boorgub's now trickling throat, offended that he isn't climbing back to his feet after her masterful efforts at healing.
When she looks up and finds the brutish hobgoblin doing a good impersonation of a pin cushion she frowns. "Kay, you fix him with magick stick, I go help them." she advises, hurrying closer as she starts to summon, a wickedly clawed eagle appearing ahead of her. It flaps in place for a moment before swooping down, clawing and pecking ineffectually at two of the skeletons.
Can't actually hurt it unless it crits and rolls better than average damage, but oh well :p Represented on map by the circle
Charging Peck/Bite: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Damage: 1d4 ⇒ 1
Red Ramage |
It'll draw fire - the skeletons are mindless and don't know it can't hurt them.
Red Ramage |
Farg Farg's charge skewers one of the skeletons! Despite their resistance to piercing damage, Farg Farg's target flies into a storm of bone shards and crashes to the floor.
Vonk Dogburner |
"See Makena, like this!" Vonk waves the wand wildly and pokes Boorgub with it several times. Magically, a few of his wounds heal up. "Hey other gobs! You want magic what fixes blood and stuff you come here!"
cure light wounds on Boorgub: 1d8 + 1 ⇒ (2) + 1 = 3
Lurgun the Ugly |
On his turn Lurgun will bleed pitifully.
Stabilize Check: 1d20 + 3 ⇒ (7) + 3 = 10
Barely passed!
Red Ramage |
we're getting a little out of order here: Kavous shot at the skeletons, the skeletons took their turn and dropped Lurgun, vonk double moved to Boorgub's side, Makena summoned an eagle (which is a full-round action btw, eagle appears at the start of your next turn), Lurgun bled, Okki moved into position, Boorgub lay unconscious but stable, and Farg Farg charged and killed a skeleton.
It is currently Kavous' turn, then the skeletons get to go. Vonk's action of healing Boorgub hasn't happened yet, but will happen after the skeletons go. Makena's eagle will appear and attack at the start of her round, along with this round's action.
Makena Sootscale |
Not for a Summoner it's not :) Standard action only to use their spell-like ability :)
Red Ramage |
The skeleton in front of Farg Farg drops its bow and claws at the noble goblin cavalier, scoring lines down his leg with vicious bone spurs!
claw: 1d20 + 2 ⇒ (11) + 2 = 13
claw: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d4 + 2 ⇒ (4) + 2 = 6
The skeleton facing Mr. Pecks the eagle also attacks with claws, but can't follow its fleet dodges.
claw: 1d20 + 2 ⇒ (9) + 2 = 11
claw: 1d20 + 2 ⇒ (11) + 2 = 13
Ignoring the prone and dying Lurgun, the three skeletons on the other side of the room again loose arrows.
skeleton 1 vs Okki: 1d20 + 2 ⇒ (11) + 2 = 13
skeleton 2 vs Makena: 1d20 + 2 ⇒ (2) + 2 = 4
skeleton 3 vs Vonk: 1d20 + 2 ⇒ (4) + 2 = 6
looks like my luck has turned a little, good thing!
initiative order: Kavous, skeletons, Vonk, Makena, Lurgun, Okki, Boorgub, Farg Farg
map
Vonk has declared his action to heal Boorgub, which happens this turn. Thanks for the summoning correction, Makena, I didn't know that. It is currently Makena's initiative. Boorgub, standing up from prone is a move action - you still have a standard to take on your round.
Lurgun the Ugly |
Lurgun will spurt more blood on the floor.
Stabilize check: 1d20 + 3 - 3 ⇒ (19) + 3 - 3 = 19
Red Ramage |
Yes, the pool is about a foot deep
Okki |
Okki takes the long way around, skirting around the skeleton and through the shallow pool of water.
"Now you doing it right Wolf Gob! Always a gob on one side and Okki on the other!
It isn't ideal, but he thrusts his little sword at the skeletons spine, hoping to at least inflict minimal damage.
Reading through the pathfinder undead traits, I believe they are no longer immune to precision damage!
Attack w/ Flank + Foolhardy: 1d20 + 7 ⇒ (8) + 7 = 15
Wakizashi + Sneak Attack: 1d4 ⇒ 41d6 ⇒ 6
Red Ramage |
That's correct, Okki. Undead are subject to precision damage now
Okki's well-placed blow shatters the skeleton's spine, and it crashes to the ground in a heap of inanimate bone.
I moved farg farg 5 feet to be able to reach the other skeleton
Farg Farg's lance thrust skewers the ribcage of a skeleton, cutting only air!
DR 5/bludgeoning, no damage
Boorgub and Kavous have actions to take before the skeletons go again
initiative order: Kavous, skeletons, Vonk, Makena, Lurgun, Okki, Boorgub, Farg Farg
map
Kavous Wolfmaw |
I think I was able to move my character, not sure if it saved. If not it is in front of the closest skeleton across from Boorgub.Kavous steps forward with his dog slicer and takes a defensive stance. "Any yous gots good ideas? Me arrows no good against the boneys."
Makena Sootscale |
Makena frowns at Pecky's ineffectiveness against the bone tallshanks, Pecky is normally her best friend at hurting people! Mr. Barks is pretty good too, but not fast like Pecky... She stares down at her fingers, taking several efforts at counting before looking up. "Makena don't think she have a friend can hurt these boney tallshanks..." she mutters disconsolately. "Not since ants ate Growly..."
Red Ramage |
Moving with the relentless determination of mindless undead, the skeletons continue their defense of this hall.
skeleton 1 vs boorgub: 1d20 + 2 ⇒ (1) + 2 = 3
skeleton 2 vs kavous: 1d20 + 2 ⇒ (11) + 2 = 13
skeleton 3 vs okki: 1d20 + 2 ⇒ (17) + 2 = 19
damage to okki: 1d8 ⇒ 8 ouch
skeleton 6 vs Mr. Pecks: 1d20 + 2 ⇒ (19) + 2 = 21
damage to Mr. Pecks: 1d8 ⇒ 6
poor mr pecks
initiative order: Kavous, skeletons, Vonk, Makena, Lurgun, Okki, Boorgub, Farg Farg
map
Makena Sootscale |
Alas per Pecky, he is completely replaceable.
Hmmm, we are so stuffed :p If we could get them into the water I could summon a dolphin to slam it?
Makena quivers in RAGE as the skeleton offs Pecky, sending him back where he came from. "Stupid bone-shanks! Why you no die?" she yells impotently at the undead. The anger fades as quickly as it came and she's left looking a little worried. "I know you don't like to fight but... Pony! I choose you!" she yells, wading into the fountain. A terrify sight soon appears, a dreaded pony, bane of goblins. It stamps it's hooves and looks at Makena, who simply nods encouragingly, sending it into a charge.
Pony Charge!: 1d2 - 3 + 2 ⇒ (1) - 3 + 2 = 0
Damage: 1d3 ⇒ 1
Fear the fumbling pony!
Red Ramage |
I think Makena is my favorite character ever
Red Ramage |
Boorgub's shot explodes the skeleton's skull into slivers!
Red Ramage |
Kavous carefully moves forward, closing the distance to the skeletons.
Farg Farg charges a skeleton with his lance, but misses.
1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Fangface snaps at the skeleton, clamping his teeth on a femur but finding it too hard to bite through.
1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16
1d6 + 2 ⇒ (2) + 2 = 4
The skeleton in front of the pony swings at it with claws, and the last skeleton with a bow looses a shot at it.
1d20 + 2 ⇒ (20) + 2 = 22
confirm?: 1d20 + 2 ⇒ (1) + 2 = 3
damage on pony: 1d4 + 2 ⇒ (2) + 2 = 4
1d20 + 2 ⇒ (8) + 2 = 10
bow attack: 1d20 + 2 ⇒ (2) + 2 = 4
initiative order: Kavous, skeletons, Vonk, Makena, Lurgun, Okki, Boorgub, Farg Farg
Makena Sootscale |
"Hey! Don't hurt Pony!" Makena yells, angrily jumping up and down in the pool, splashing water all over Kavous. "Get em pony!"
Whether through obedience to Makena or panic and fear the pony rears up and kicks it's front hooves out at the skeleton in front of it, but they find nothing but air.
Hoof 1: 1d20 - 3 ⇒ (5) - 3 = 2
Damage: 1d3 ⇒ 3
Hoof 2: 1d20 - 3 ⇒ (10) - 3 = 7
Damage: 1d3 ⇒ 1
Makena meanwhile continues to splash around, but accompanied by draconic chanting as she hurls a globe of acid at the boneshanks that hurt Pony.
Ranged touch: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2
Damage: 1d3 ⇒ 1
Awesome rolls there... Still Pony's alive at 9/13 hp.
Okki |
"Thanks Gob." Okki watches as the others advance on the skeletons. Next time they should attack in a group...maybe try to drag them down or something.
He shudders at Makenas pony-beast as it fights the undead.
"Makena has castings for demons already. We lucky she with us."
Still wounded, Okki doesn't appear to be too eager to rush in at the last skeleton. Rather, he watches the last undead acutely, ready to defend himself from an arrow.
Full Defense: +4 dodge to AC.