Red Ramage presents: Goblins of Thornkeep (Inactive)

Game Master Red Ramage

The tales of a bunch of gobs with big heads and big plans.


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Grand Lodge

Male Goblin Gunslinger (Pistolero) 11/11 HP

Boorgub also does a double movement on the other side of the fountain.
I had moved him on the picture but I forgot to say it over here.


Stats:
AC17 T15 FF12 /Init+7/Perception+6 Darkvision 60ft/Saves F+2 R+7 W+2
Goblin Ranger 1 HP 11/11

Kavous takes a five foot step to the left while eagerly notching an arrow. Looking at his fellow goblins for support, he realeases it towards the nearest skeleton.
Attack: 1d20 + 6 ⇒ (17) + 6 = 23

Grand Lodge

Kingmaker World Map Encounter Map Lords of Themselves Kingdom Tracker

Kavous damage: 1d6 - 5 ⇒ (6) - 5 = 1

Kavous' arrow flies true, but passes through the ribcage of the skeleton without doing much but chipping a few bones. It seems that piercing weapons aren't very effective on skeletons!

skeleton 1 vs boorgub: 1d20 + 2 ⇒ (20) + 2 = 22
skeleton 2 vs kavous: 1d20 + 2 ⇒ (15) + 2 = 17
skeleton 3 vs lurgun: 1d20 + 2 ⇒ (14) + 2 = 16
skeleton 4 vs vonk: 1d20 + 2 ⇒ (5) + 2 = 7
skeleton 5 vs farg farg: 1d20 + 2 ⇒ (15) + 2 = 17
skeleton 6 vs okki: 1d20 + 2 ⇒ (8) + 2 = 10

critical confirmation vs boorgub: 1d20 + 2 ⇒ (20) + 2 = 22 poor bastard, two 20's in a row
damage on boorgub: 3d8 ⇒ (4, 4, 4) = 12
damage on kavous: 1d8 ⇒ 4

The skeletons raise their bows and unleash a volley of arrows. most of them fly off-target or bounce off armor, but one sticks in Kavous' leg and another one takes Boorgub in the throat, dropping him where he stands with a shocked gurgle.

boorgub at -1 hp. fortunately it happened before your move so you're in the middle of the gob party and not out on your own.

initiative order: Kavous, skeletons, Vonk, Makena, Lurgun, Okki, Boorgub, Farg Farg

mappity


M Hobgoblin
Stats:
Str: 16 / Dex: 18 / Con: 17 / Int: 8 / Wis: 9 / Cha: 7 / AC: 18 / Touch: 14 / FF: 14 / Init: +6 / CMB: 4 / CMD: 19 / Fort: 6 / Ref: 4 / Will: -1 / Darkvision 60ft / Perception -1
Level 1 Two-Handed Fighter (13/14)hp

Lurgun will break into a run full round action, quadruple move speed, lose DEX bonus to AC to engage as many enemies as possible. I have positioned myself on the map.


Male Goblin Pajama Clan Fighter 9/9 HP AC 18

Okki growls loudly when Boorgub goes down. He starts running forward towards the archers on the left side, hoping the he will arrive about the same time as Farg Farg and Fangface.

He draws his wakizashi as he runs closer.

Cursing my lack of a base attack bonus right now...


Kobold Lotus Geisha - HP: 8/8 | AC: 13; T: 13; FF: 11; CMD: 9 | Fort: 0; Ref: 4; Will: 1 | Init: 2; Perc: 5

25% chance to stablize!
Heal: 1d20 - 1 ⇒ (3) - 1 = 2
Oh dear.

Makena blinks, wiping arterial spray from Boorgub's neckwound out of her eyes. She looks forward at the skeletons, and then down at the prone, gurgling form of Boorgrub. "This not good." she observes, hunkering down next to him.

Okay think Makena. What old shaman say bout arrows. He say "Makena pay attention", "Makena stop poking his wound", he say "Oh dark Asmodeus, why you punish me with such stupid student." she stares at the bubbling blood, absently poking around the arrow. Well wound cant heal when arrow still there. Makena pull it out, then it get better! she nods to herself, bracing her foot on his chest and grabbing the arrow with both hands, before yanking it out, unleashing splattering herself with a fresh spray of blood in the process.

Grand Lodge

Male Goblin Gunslinger (Pistolero) 11/11 HP

Dying roll: 1d20 - 1 ⇒ (15) - 1 = 14
I'M STABLE

Grand Lodge

Kingmaker World Map Encounter Map Lords of Themselves Kingdom Tracker

Farg Farg spurs Fangface into action, menacing the skeletons with his lance as he prepares to charge. "Stupid bone-bags, big hero gonna make you into bones for my dogface!"

initiative order: Kavous, skeletons, Vonk, Makena, Lurgun, Okki, Boorgub, Farg Farg

map

Grand Lodge

Male Goblin Gunslinger (Pistolero) 11/11 HP

Now that I'm stable what can I do?

Grand Lodge

Kingmaker World Map Encounter Map Lords of Themselves Kingdom Tracker

lie in a pool of your own blood until healed - you're still unconscious

Grand Lodge

Male Goblin Gunslinger (Pistolero) 11/11 HP

Sounds like fun, gotta love those skeletal archers when your in need of a good nap

Grand Lodge

Kingmaker World Map Encounter Map Lords of Themselves Kingdom Tracker

Kavous yells at the skeletons: "That not fair! Dumb boneshanks!" Lacking any real option, he fires again.

attack: 1d20 + 6 ⇒ (1) + 6 = 7

The skeletons nock fresh arrows and fire again!

skeleton 1 vs Lurgun: 1d20 + 2 ⇒ (12) + 2 = 14
skeleton 4 vs Farg Farg: 1d20 + 2 ⇒ (15) + 2 = 17
skeleton 5 vs Vonk: 1d20 + 2 ⇒ (20) + 2 = 22
crit confirm?: 1d20 + 2 ⇒ (5) + 2 = 7
damage on vonk: 1d8 ⇒ 2
skeleton 6 vs Okki: 1d20 + 2 ⇒ (15) + 2 = 17

The two skeletons that Lurgun is threatening drop their bows and swing bone claws at him.

claw attack 1: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d4 + 2 ⇒ (1) + 2 = 3
claw attack 2: 1d20 + 2 ⇒ (13) + 2 = 15

claw attack 3: 1d20 + 2 ⇒ (20) + 2 = 22
confirm?: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d4 + 2 ⇒ (1) + 2 = 3
claw attack 4: 1d20 + 2 ⇒ (9) + 2 = 11

6 points total damage on Lurgun, 2 on Vonk

initiative order: Kavous, skeletons, Vonk, Makena, Lurgun, Okki, Boorgub, Farg Farg

map


Male Goblin Alchemist (Fire Bomber). HP:10/10 AC: 17; T: 14; FF: 14; CMD: 12 | F: 5; R: 5; W: 0 | Init: +3; Per: +4 (+6 to hear)

"Here Makena! Let's take that stick out and put this stick in!" Vonk runs to Boorgub, pulling out the wand of cure light wounds on his way.

Had to double move this turn and can try to heal Boorgub next turn.


M Hobgoblin
Stats:
Str: 16 / Dex: 18 / Con: 17 / Int: 8 / Wis: 9 / Cha: 7 / AC: 18 / Touch: 14 / FF: 14 / Init: +6 / CMB: 4 / CMD: 19 / Fort: 6 / Ref: 4 / Will: -1 / Darkvision 60ft / Perception -1
Level 1 Two-Handed Fighter (13/14)hp

The 15s will hit because Lurgun lost his Dex to AC from running. It's a 13 this round. The skeleton shooting will still miss because he's in melee. He might be dead. Unless he gets an AO from the skeletons not having improved unarmed attack.


Male Goblin Pajama Clan Fighter 9/9 HP AC 18

I think the skeletons claws are natural attacks, so they are considered armed.

Okki growls as Farg Farg doesn't go as far as he had hoped. He liked to sneak and stab, but he would wait until Farg Farg could stab with him. So he moves near the pool, raising his sword to try and deflect the incoming arrows.

[1] Single Move.
[2] Total Defense, +4 dodge bonus to AC. 22 AC until start of next turn.

Grand Lodge

Kingmaker World Map Encounter Map Lords of Themselves Kingdom Tracker

additional damage on lurgun: 2d4 + 4 ⇒ (1, 4) + 4 = 9
props for your honesty, I missed that. Lurgun is at -2 hp. My rolls have been pretty brutal!


Kobold Lotus Geisha - HP: 8/8 | AC: 13; T: 13; FF: 11; CMD: 9 | Fort: 0; Ref: 4; Will: 1 | Init: 2; Perc: 5

"But I already fixed it! See he's not bleed... well not as much." she observes, looking down at Boorgub's now trickling throat, offended that he isn't climbing back to his feet after her masterful efforts at healing.

When she looks up and finds the brutish hobgoblin doing a good impersonation of a pin cushion she frowns. "Kay, you fix him with magick stick, I go help them." she advises, hurrying closer as she starts to summon, a wickedly clawed eagle appearing ahead of her. It flaps in place for a moment before swooping down, clawing and pecking ineffectually at two of the skeletons.

Can't actually hurt it unless it crits and rolls better than average damage, but oh well :p Represented on map by the circle
Charging Peck/Bite: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Damage: 1d4 ⇒ 1

Grand Lodge

Kingmaker World Map Encounter Map Lords of Themselves Kingdom Tracker

It'll draw fire - the skeletons are mindless and don't know it can't hurt them.


Kobold Lotus Geisha - HP: 8/8 | AC: 13; T: 13; FF: 11; CMD: 9 | Fort: 0; Ref: 4; Will: 1 | Init: 2; Perc: 5

That's the idea :)


Cavalier 1/HP:14/AC:19/T:15/FF:17/CMD:16/F:5/ R:4/W:0/Init:4/Per:0 (Fangface 5)

"We get You nice bone Fange Face! Hyah!"

Charge: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
Damage: 1d6 + 2 ⇒ (3) + 2 = 5 Double Damage on Charge!

Fang Face Bite: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Kingmaker World Map Encounter Map Lords of Themselves Kingdom Tracker

Farg Farg's charge skewers one of the skeletons! Despite their resistance to piercing damage, Farg Farg's target flies into a storm of bone shards and crashes to the floor.


Male Goblin Alchemist (Fire Bomber). HP:10/10 AC: 17; T: 14; FF: 14; CMD: 12 | F: 5; R: 5; W: 0 | Init: +3; Per: +4 (+6 to hear)

"See Makena, like this!" Vonk waves the wand wildly and pokes Boorgub with it several times. Magically, a few of his wounds heal up. "Hey other gobs! You want magic what fixes blood and stuff you come here!"
cure light wounds on Boorgub: 1d8 + 1 ⇒ (2) + 1 = 3


M Hobgoblin
Stats:
Str: 16 / Dex: 18 / Con: 17 / Int: 8 / Wis: 9 / Cha: 7 / AC: 18 / Touch: 14 / FF: 14 / Init: +6 / CMB: 4 / CMD: 19 / Fort: 6 / Ref: 4 / Will: -1 / Darkvision 60ft / Perception -1
Level 1 Two-Handed Fighter (13/14)hp

On his turn Lurgun will bleed pitifully.

Stabilize Check: 1d20 + 3 ⇒ (7) + 3 = 10

Barely passed!


Kobold Lotus Geisha - HP: 8/8 | AC: 13; T: 13; FF: 11; CMD: 9 | Fort: 0; Ref: 4; Will: 1 | Init: 2; Perc: 5

Unfortunately not, you apply your neg hit points as a penalty to the stabilization roll, so you got an 8 (unless I'm missing some ability you have), and thus take some more damage.


M Hobgoblin
Stats:
Str: 16 / Dex: 18 / Con: 17 / Int: 8 / Wis: 9 / Cha: 7 / AC: 18 / Touch: 14 / FF: 14 / Init: +6 / CMB: 4 / CMD: 19 / Fort: 6 / Ref: 4 / Will: -1 / Darkvision 60ft / Perception -1
Level 1 Two-Handed Fighter (13/14)hp

OOPS! I am the worst!

Lurgun bleeds.

Grand Lodge

Male Goblin Gunslinger (Pistolero) 11/11 HP

Boorgub stands up and looks around at all the blood and gives Vonk and Kavous a questioning look. "Where dat come from?"

Grand Lodge

Kingmaker World Map Encounter Map Lords of Themselves Kingdom Tracker

we're getting a little out of order here: Kavous shot at the skeletons, the skeletons took their turn and dropped Lurgun, vonk double moved to Boorgub's side, Makena summoned an eagle (which is a full-round action btw, eagle appears at the start of your next turn), Lurgun bled, Okki moved into position, Boorgub lay unconscious but stable, and Farg Farg charged and killed a skeleton.

It is currently Kavous' turn, then the skeletons get to go. Vonk's action of healing Boorgub hasn't happened yet, but will happen after the skeletons go. Makena's eagle will appear and attack at the start of her round, along with this round's action.


Kobold Lotus Geisha - HP: 8/8 | AC: 13; T: 13; FF: 11; CMD: 9 | Fort: 0; Ref: 4; Will: 1 | Init: 2; Perc: 5

Not for a Summoner it's not :) Standard action only to use their spell-like ability :)


Stats:
AC17 T15 FF12 /Init+7/Perception+6 Darkvision 60ft/Saves F+2 R+7 W+2
Goblin Ranger 1 HP 11/11

Kavous stammers,"Umm.. Bow no work..Me use this.". Kavous puts his bow back and draws his dog slicer.

Grand Lodge

Kingmaker World Map Encounter Map Lords of Themselves Kingdom Tracker

The skeleton in front of Farg Farg drops its bow and claws at the noble goblin cavalier, scoring lines down his leg with vicious bone spurs!

claw: 1d20 + 2 ⇒ (11) + 2 = 13
claw: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d4 + 2 ⇒ (4) + 2 = 6

The skeleton facing Mr. Pecks the eagle also attacks with claws, but can't follow its fleet dodges.
claw: 1d20 + 2 ⇒ (9) + 2 = 11
claw: 1d20 + 2 ⇒ (11) + 2 = 13

Ignoring the prone and dying Lurgun, the three skeletons on the other side of the room again loose arrows.

skeleton 1 vs Okki: 1d20 + 2 ⇒ (11) + 2 = 13
skeleton 2 vs Makena: 1d20 + 2 ⇒ (2) + 2 = 4
skeleton 3 vs Vonk: 1d20 + 2 ⇒ (4) + 2 = 6

looks like my luck has turned a little, good thing!

initiative order: Kavous, skeletons, Vonk, Makena, Lurgun, Okki, Boorgub, Farg Farg
map

Vonk has declared his action to heal Boorgub, which happens this turn. Thanks for the summoning correction, Makena, I didn't know that. It is currently Makena's initiative. Boorgub, standing up from prone is a move action - you still have a standard to take on your round.


Male Goblin Pajama Clan Fighter 9/9 HP AC 18

DM, is the water shallow enough that we can stand in it?


M Hobgoblin
Stats:
Str: 16 / Dex: 18 / Con: 17 / Int: 8 / Wis: 9 / Cha: 7 / AC: 18 / Touch: 14 / FF: 14 / Init: +6 / CMB: 4 / CMD: 19 / Fort: 6 / Ref: 4 / Will: -1 / Darkvision 60ft / Perception -1
Level 1 Two-Handed Fighter (13/14)hp

Lurgun will spurt more blood on the floor.

Stabilize check: 1d20 + 3 - 3 ⇒ (19) + 3 - 3 = 19

Grand Lodge

Kingmaker World Map Encounter Map Lords of Themselves Kingdom Tracker

Yes, the pool is about a foot deep


Male Goblin Pajama Clan Fighter 9/9 HP AC 18

Okki takes the long way around, skirting around the skeleton and through the shallow pool of water.

"Now you doing it right Wolf Gob! Always a gob on one side and Okki on the other!

It isn't ideal, but he thrusts his little sword at the skeletons spine, hoping to at least inflict minimal damage.

Reading through the pathfinder undead traits, I believe they are no longer immune to precision damage!

Attack w/ Flank + Foolhardy: 1d20 + 7 ⇒ (8) + 7 = 15
Wakizashi + Sneak Attack: 1d4 ⇒ 41d6 ⇒ 6


Cavalier 1/HP:14/AC:19/T:15/FF:17/CMD:16/F:5/ R:4/W:0/Init:4/Per:0 (Fangface 5)

Farg farg jabs with his lance as he howls. "Back up dumb dumb!"

Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Fang Face Bite: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Grand Lodge

Kingmaker World Map Encounter Map Lords of Themselves Kingdom Tracker

That's correct, Okki. Undead are subject to precision damage now

Okki's well-placed blow shatters the skeleton's spine, and it crashes to the ground in a heap of inanimate bone.

I moved farg farg 5 feet to be able to reach the other skeleton

Farg Farg's lance thrust skewers the ribcage of a skeleton, cutting only air!

DR 5/bludgeoning, no damage

Boorgub and Kavous have actions to take before the skeletons go again

initiative order: Kavous, skeletons, Vonk, Makena, Lurgun, Okki, Boorgub, Farg Farg
map

Grand Lodge

Male Goblin Gunslinger (Pistolero) 11/11 HP

After standing Boorgub starts to head down the left side of the room.


Stats:
AC17 T15 FF12 /Init+7/Perception+6 Darkvision 60ft/Saves F+2 R+7 W+2
Goblin Ranger 1 HP 11/11

I think I was able to move my character, not sure if it saved. If not it is in front of the closest skeleton across from Boorgub.Kavous steps forward with his dog slicer and takes a defensive stance. "Any yous gots good ideas? Me arrows no good against the boneys."


Kobold Lotus Geisha - HP: 8/8 | AC: 13; T: 13; FF: 11; CMD: 9 | Fort: 0; Ref: 4; Will: 1 | Init: 2; Perc: 5

Makena frowns at Pecky's ineffectiveness against the bone tallshanks, Pecky is normally her best friend at hurting people! Mr. Barks is pretty good too, but not fast like Pecky... She stares down at her fingers, taking several efforts at counting before looking up. "Makena don't think she have a friend can hurt these boney tallshanks..." she mutters disconsolately. "Not since ants ate Growly..."

Grand Lodge

Kingmaker World Map Encounter Map Lords of Themselves Kingdom Tracker

Moving with the relentless determination of mindless undead, the skeletons continue their defense of this hall.

skeleton 1 vs boorgub: 1d20 + 2 ⇒ (1) + 2 = 3
skeleton 2 vs kavous: 1d20 + 2 ⇒ (11) + 2 = 13
skeleton 3 vs okki: 1d20 + 2 ⇒ (17) + 2 = 19
damage to okki: 1d8 ⇒ 8 ouch
skeleton 6 vs Mr. Pecks: 1d20 + 2 ⇒ (19) + 2 = 21
damage to Mr. Pecks: 1d8 ⇒ 6

poor mr pecks

initiative order: Kavous, skeletons, Vonk, Makena, Lurgun, Okki, Boorgub, Farg Farg
map


Kobold Lotus Geisha - HP: 8/8 | AC: 13; T: 13; FF: 11; CMD: 9 | Fort: 0; Ref: 4; Will: 1 | Init: 2; Perc: 5

Alas per Pecky, he is completely replaceable.
Hmmm, we are so stuffed :p If we could get them into the water I could summon a dolphin to slam it?

Makena quivers in RAGE as the skeleton offs Pecky, sending him back where he came from. "Stupid bone-shanks! Why you no die?" she yells impotently at the undead. The anger fades as quickly as it came and she's left looking a little worried. "I know you don't like to fight but... Pony! I choose you!" she yells, wading into the fountain. A terrify sight soon appears, a dreaded pony, bane of goblins. It stamps it's hooves and looks at Makena, who simply nods encouragingly, sending it into a charge.

Pony Charge!: 1d2 - 3 + 2 ⇒ (1) - 3 + 2 = 0
Damage: 1d3 ⇒ 1
Fear the fumbling pony!

Grand Lodge

Kingmaker World Map Encounter Map Lords of Themselves Kingdom Tracker

I think Makena is my favorite character ever

Grand Lodge

Male Goblin Gunslinger (Pistolero) 11/11 HP

Boorgub charges in with his pistol blazing and fires on the skeleton to the far left.
Attack roll: 1d20 + 6 ⇒ (10) + 6 = 16
Damage roll: 1d6 ⇒ 5

Grand Lodge

Kingmaker World Map Encounter Map Lords of Themselves Kingdom Tracker

Boorgub's shot explodes the skeleton's skull into slivers!


Male Goblin Pajama Clan Fighter 9/9 HP AC 18

Okki is hurt badly.

"I did my part! Someone else get these other bones!"

He turns and runs back the other direction, trying to get some distance between himself and the skeletons still standing.


Male Goblin Alchemist (Fire Bomber). HP:10/10 AC: 17; T: 14; FF: 14; CMD: 12 | F: 5; R: 5; W: 0 | Init: +3; Per: +4 (+6 to hear)

Here Okki feel better!" Vonk prods Okki with the wand, hoping to heal some of his wounds.

Cure light wounds on Okki: 1d8 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Kingmaker World Map Encounter Map Lords of Themselves Kingdom Tracker

Kavous carefully moves forward, closing the distance to the skeletons.

Farg Farg charges a skeleton with his lance, but misses.
1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Fangface snaps at the skeleton, clamping his teeth on a femur but finding it too hard to bite through.
1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16
1d6 + 2 ⇒ (2) + 2 = 4

The skeleton in front of the pony swings at it with claws, and the last skeleton with a bow looses a shot at it.
1d20 + 2 ⇒ (20) + 2 = 22
confirm?: 1d20 + 2 ⇒ (1) + 2 = 3
damage on pony: 1d4 + 2 ⇒ (2) + 2 = 4
1d20 + 2 ⇒ (8) + 2 = 10
bow attack: 1d20 + 2 ⇒ (2) + 2 = 4

initiative order: Kavous, skeletons, Vonk, Makena, Lurgun, Okki, Boorgub, Farg Farg

map


Kobold Lotus Geisha - HP: 8/8 | AC: 13; T: 13; FF: 11; CMD: 9 | Fort: 0; Ref: 4; Will: 1 | Init: 2; Perc: 5

"Hey! Don't hurt Pony!" Makena yells, angrily jumping up and down in the pool, splashing water all over Kavous. "Get em pony!"

Whether through obedience to Makena or panic and fear the pony rears up and kicks it's front hooves out at the skeleton in front of it, but they find nothing but air.

Hoof 1: 1d20 - 3 ⇒ (5) - 3 = 2
Damage: 1d3 ⇒ 3

Hoof 2: 1d20 - 3 ⇒ (10) - 3 = 7
Damage: 1d3 ⇒ 1

Makena meanwhile continues to splash around, but accompanied by draconic chanting as she hurls a globe of acid at the boneshanks that hurt Pony.

Ranged touch: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2
Damage: 1d3 ⇒ 1

Awesome rolls there... Still Pony's alive at 9/13 hp.


Male Goblin Pajama Clan Fighter 9/9 HP AC 18

"Thanks Gob." Okki watches as the others advance on the skeletons. Next time they should attack in a group...maybe try to drag them down or something.

He shudders at Makenas pony-beast as it fights the undead.

"Makena has castings for demons already. We lucky she with us."

Still wounded, Okki doesn't appear to be too eager to rush in at the last skeleton. Rather, he watches the last undead acutely, ready to defend himself from an arrow.

Full Defense: +4 dodge to AC.


Kobold Lotus Geisha - HP: 8/8 | AC: 13; T: 13; FF: 11; CMD: 9 | Fort: 0; Ref: 4; Will: 1 | Init: 2; Perc: 5

last? unless Ramage didn't update the map there's still three left :p

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