Red Hand of Doom [E6] (Inactive)

Game Master Aldizog

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Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

Hamailii would cast bull's strength and weapon of awe on herself.
This nets +4 damage for the next 6 minutes then. Hopefully it covers the fight!

Anybody wants to fly? If not i'll cast it on myself so i'm more mobile.
Kinda moot with the owl though i guess.

Last thing before the fight she would cast divine favor on her as well, hoping to save prayer for a bit, since she knows it's duration is way shorter.

For my own reference: damage for the next minute with deadly aim +11/+11; 1d8+15


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Spells to Cast before battle:

Fly (self)
Fly (Bran)
Expeditious Retreat
Wand of Shield
Haste

Scroll of Slow in hand.


Hamailii is flying on her owl. Anybody else who wants to be can be as well. You might want to not use Deadly Aim in this fight, as you have heard these guys are hard to hit.

Trellara offers up her last two Heroism spells, expecting one for Bran and one for either Hamailii or Tal'ariel.
She is ready to cast Vanish on Tal'ariel if asked. Trellara begins singing an elven war-chant as Bran shouts his battle-cry.

@Mikail, I do need actions from you. For the sake of keeping things moving I will say Mikail uses Bless before the fighting starts.

Initiative:
Tal'ariel: 1d20 + 8 ⇒ (9) + 8 = 17
Bran: 1d20 + 4 ⇒ (8) + 4 = 12
Hamailii: 1d20 + 4 ⇒ (15) + 4 = 19
Trellara: 1d20 + 4 ⇒ (3) + 4 = 7
Mikail: 1d20 + 1 ⇒ (16) + 1 = 17
Kharn: 1d20 + 5 ⇒ (17) + 5 = 22
Giants: 1d20 + 1 ⇒ (16) + 1 = 17
Mikail tiebreaker: 1d20 ⇒ 7
Giants tiebreaker: 1d20 ⇒ 2

Round 1 Party Effects: Outflank (4 rounds), Inspire Courage +2, Bless, Haste (5 rounds)
Kharn
Hamailii
Tal'ariel
Mikail

Giants
Bran
Trellara

Wyrmlord Kharn casts a spell and strides forward.
Tal'ariel Spellcraft, 50', DC 16: 1d20 + 14 - 5 ⇒ (10) + 14 - 5 = 19 Divine Favor.

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

Hamailii directs her owl to fly in a safe distance - out of reach of the giants - closeby the wyrmlord in a circle, so she can fire upon him and then be away again.

Longbow: 1d20 + 13 + 2 + 1 + 1 ⇒ (7) + 13 + 2 + 1 + 1 = 241d8 + 11 + 2 ⇒ (4) + 11 + 2 = 17
Longbow: 1d20 + 13 + 2 + 1 + 1 ⇒ (11) + 13 + 2 + 1 + 1 = 281d8 + 11 + 2 ⇒ (4) + 11 + 2 = 17
Longbow: 1d20 + 13 + 2 + 1 + 1 ⇒ (12) + 13 + 2 + 1 + 1 = 291d8 + 11 + 2 ⇒ (4) + 11 + 2 = 17

The movement is more for dramatic effects.


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Tal'ariel delays until after the giants.


@Hamailii: you would take a -4 to all attacks if your owl takes a double move. No penalty if it takes a single move. In earlier editions there were penalties for archery if you or your mount were using wings to fly, but that is not the case in PF I believe. So your owl takes a single move and you take a full attack.

Entropic Shield, 20% miss chance: 1d100 ⇒ 99
One of Hamailii's arrows finds a gap in the Wyrmlord's armor.

Mikail delays.

North Side Engagement:

Lions Init: 1d20 + 1 ⇒ (18) + 1 = 19
North Ogre Init: 1d20 ⇒ 15

Three Lions of Brindol charge, using Ride-By Attack to end up far from their foes.
Kharra's Courage-Inspired Spirited Charge!: 1d20 + 16 ⇒ (16) + 16 = 32
Damage: 3d8 + 21 ⇒ (5, 4, 6) + 21 = 36

Teyani Sura: 1d20 + 16 ⇒ (7) + 16 = 23
Damage: 3d8 + 21 ⇒ (5, 5, 8) + 21 = 39

Garrick: 1d20 + 16 ⇒ (13) + 16 = 29
Damage: 3d8 + 21 ⇒ (2, 3, 7) + 21 = 33

Two charges drop one ogre. A third charge wounds another badly.
Captain Lars Ulverth, seeking to engage the enemy and prevent them from chasing down his soldiers, moves to engage the last one but does not ride away. Unlike the others, he wields a large sword.
Charge, PA, IC, Bless: 1d20 + 15 + 2 - 2 + 2 + 1 ⇒ (8) + 15 + 2 - 2 + 2 + 1 = 26
Damage: 1d10 + 8 + 4 + 2 ⇒ (2) + 8 + 4 + 2 = 16

The ogre reels from the blow but does not fall.
It strikes back at the captain, but he expertly dodges the blow.
Attack, PA: 1d20 + 10 ⇒ (2) + 10 = 12

The giant sees its ally in trouble and moves to assist.
Attack, PA: 1d20 + 15 ⇒ (5) + 15 = 20
Captain Ulverth just barely dodges a mighty swing from the giant.


Summary: the Lions of Brindol have slain one ogre with lance charges, and Captain Lars Ulverth is engaged in melee with another. The nearby giant has gone to attack Captain Ulverth, but both it and the ogre missed him with their mighty swings.

To the South:

Cerila and three of her rangers engage the ogres alongside Killiar Arrowswift and Sellyria Starsinger.

Rangers Init: 1d20 + 3 ⇒ (12) + 3 = 15
South Ogre Init: 1d20 ⇒ 14

Sellyria calls down a bolt of lightning, hitting both ogres.
Damage: 3d6 ⇒ (2, 1, 3) = 6
Ogre 1 Reflex: 1d20 + 1 ⇒ (3) + 1 = 4
Ogre 2 Reflex: 1d20 + 1 ⇒ (7) + 1 = 8

Killiar looses two arrows at one of the ogres.
Attack, IC +2, Rapid Shot. Bless: 1d20 + 9 + 2 - 2 + 1 ⇒ (1) + 9 + 2 - 2 + 1 = 11
Attack, IC +2, Rapid Shot, Bless: 1d20 + 9 + 2 - 2 + 1 ⇒ (10) + 9 + 2 - 2 + 1 = 20

Cerila and her rangers do likewise.
Cerila: 1d20 + 9 + 2 - 2 + 1 ⇒ (1) + 9 + 2 - 2 + 1 = 11
Cerila: 1d20 + 9 + 2 - 2 + 1 ⇒ (18) + 9 + 2 - 2 + 1 = 28
Damage: 1d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11
Ranger #1: 1d20 + 6 + 2 - 2 + 1 ⇒ (4) + 6 + 2 - 2 + 1 = 11
Ranger #1: 1d20 + 6 + 2 - 2 + 1 ⇒ (7) + 6 + 2 - 2 + 1 = 14
Ranger #2: 1d20 + 6 + 2 - 2 + 1 ⇒ (4) + 6 + 2 - 2 + 1 = 11
Ranger #2: 1d20 + 6 + 2 - 2 + 1 ⇒ (7) + 6 + 2 - 2 + 1 = 14
Ranger #3: 1d20 + 6 + 2 - 2 + 1 ⇒ (1) + 6 + 2 - 2 + 1 = 8
Ranger #3: 1d20 + 6 + 2 - 2 + 1 ⇒ (16) + 6 + 2 - 2 + 1 = 23
Damage: 1d8 + 1 + 2 ⇒ (2) + 1 + 2 = 5

The giants move up, holding their greatswords in one hand and drawing javelins with the other. Both throw at Sellyria Starsinger.
Javelin, 2nd range increment: 1d20 + 3 - 2 ⇒ (20) + 3 - 2 = 21
Confirm?: 1d20 + 3 - 2 ⇒ (16) + 3 - 2 = 17
Damage: 2d8 + 14 ⇒ (5, 3) + 14 = 22
One javelin badly wounds the Tiri Kitor leader.
Javelin, 3rd range increment: 1d20 + 3 - 4 ⇒ (8) + 3 - 4 = 7
They snarl and put their hands back on their greatswords.


Summary: the archers are having much less luck than the cavalry. Sellyria Starsinger hit the ogres with Call Lightning but then took a critical hit from a javelin. The archers are having trouble piercing the ogres' armor. A very bad series of rolls.

The last giant moves up alongside Kharn.

Round 1 Party Effects: Outflank (4 rounds), Inspire Courage +2, Bless, Haste (5 rounds)
Kharn -17
Hamailii
Tal'ariel
Giants
Mikail
Bran
Trellara


Female Aasimar War Priestess of Iomedae 6 | HP 78/78 | AC 24, T 11, FF 22 | CMD 18 | F+10, R+3, W+11 (+2 vs {evil}, +2 vs PPP.) | Init +1 | Perc +6 | Dark Vision 60'

Calling out to her Goddess, Mikail launches herself at the Wyrmlord, striking out with her sword.

Attack: 1d20 + 12 + 2 + 1 ⇒ (14) + 12 + 2 + 1 = 29
Attack: 1d20 + 12 + 2 + 1 ⇒ (11) + 12 + 2 + 1 = 26

Damage w/ smite: 2d8 + 17 ⇒ (4, 6) + 17 = 27

Good blessing: 1d6 ⇒ 6

Using both Greater and Improved Weapon, Damage is Good, Vital Strike, Good Blessing (1 minute) and Smite Evil

Attack: 1d20 + 12 + 2 + 1 ⇒ (17) + 12 + 2 + 1 = 32
Attack: 1d20 + 12 + 2 + 1 ⇒ (4) + 12 + 2 + 1 = 19

Damage w/ smite: 2d8 + 17 ⇒ (4, 3) + 17 = 24

Good blessing: 1d6 ⇒ 3

Using both Greater and Improved Weapon, Damage is Good, Vital Strike, Good Blessing (1 minute) and Smite Evil


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

As Kharn approaches with an enemy by his side, Tal'ariel unleashes her magics, trying to slow down the enemy! Casting Slow on Kharn and his buddy, Will DC14

She draws another scroll, of Blink, as she considers entering into direct combat.


@Mikail, you only get one attack, even with Haste, since you have to move. Which is just as well, since you can't use Greater Weapon of the Chosen or Vital Strike on a full attack. They are both "one big hit" options that work well together. So I will use your first set of rolls. Also, you will provoke from the Wyrmlord. With 40' move from Haste you can move in a way that avoids an AOO from the giant.

Mikail moves up and strikes at the Wyrmlord, but not before he swings his dragon-fang pick at her.
Attack: 1d20 + 17 ⇒ (11) + 17 = 28
Damage: 1d8 + 12 ⇒ (1) + 12 = 13
The pick crackles with unholy power.
Channel Damage: 4d6 ⇒ (1, 6, 1, 1) = 9
Mikail Will, vs evil: 1d20 + 13 ⇒ (16) + 13 = 29

19 damage to Mikail, and 33 to the Wyrmlord.

Tal'ariel casts her spell. You can actually catch both of the giants.
Purple: 1d20 + 5 ⇒ (2) + 5 = 7
Kharn, Special: 1d20 + 11 + 10 ⇒ (13) + 11 + 10 = 34
Black: 1d20 + 5 ⇒ (14) + 5 = 19

One giant is slowed, which may prove to save Captain Ulverth's life.

Bran is up (and Trellara). Bran got a Heroism from Trellara, and she had one 2nd-level spell slot left - did anybody want the other?


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

With his enhanced speed, the brawler attempts to slide underneath the leader's reach to get into a position to threaten the Wyrmlord.

Adrenaline Rush, Acrobatics: 1d20 + 12 + 2 + 1 + 1d6 ⇒ (4) + 12 + 2 + 1 + (4) = 23 Dare!

That's not going to succeed.

Attempting to drop the axe down, he unloads all of his might into the blow.

Rage, PA, 2H: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27
Damage: 1d12 + 9 ⇒ (6) + 9 = 15


Got everything in there, Bran? Haste, Heroism, Inspire Courage, Rage, and (not sure if you wanted to or not) Charge?


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Damn, +21 to will save!

I'll decline Heroism, one of our others is better suited to it.


@Tal'ariel, it's really only +11, but in the original he has Freedom of Movement. Since that is a 4th-level spell, and I didn't want to break the rules for this guy (he is the second-in-command), I gave him a 3rd-level variant Lesser Freedom of Movement that is, among other things, +10 to save against effects that Freedom of Movement protects against when a save is normally granted, and a save at +5 if one would normally not be granted.

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

One move is enough with the owl! I could have hovered as well. That guy is really tough to hit. If nobody else wants the heroism, Hamailii would take it, if it even stacks with her spells. But i don't think i have a morale bonus yet. Beginning to wonder whether it's time to try that dispel magic.

Hamailii cries out:
That wyrmlord is really hard to hit. He must have some form of protection! We need to take it down first, so we can take him down!

Spellcraft: 1d20 + 10 ⇒ (17) + 10 = 27
She tries to decode the magic she just saw at work.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Aren't I out of Range for Courage? But I missed Haste. I can't afford to charge in and risk the -2 AC currently so I forwent it. 28 with Haste to the Attack Roll, 30 if you count Inspire as a Linger.


Unlike many other bardic performances, Inspire Courage does not have a 30' range limit. You just have to be able to see or hear the bard. This is great for the cavalry and the archers in the battle. And Trellara does have Lingering Performance anyway. So that is a 30 to hit, which is enough.
+6 BAB, +6 Str, +1 MW, -1 Buckler, +1 Haste, +2 Inspire Courage, +2 Heroism = +17 for a 30 to hit. Looks like it was not a Power Attack, which makes sense given what you posted for damage (though the +2 Inspire Courage applies).

Bran moves in to attack the hobgoblin war-leader. Kharn does not have Combat Reflexes, so Bran is safe for the moment. He lands a telling blow on Kharn.

Hamailii recognizes that it was no spell that injured Mikail, but merely the power of a Channel Smite added to the strike of the pick.
@Hamailii, I believe the only morale effect you are under is Bless, so Heroism is a net +1 more to your attacks.

Trellara hops down off the stage and casts Vanish on Tal'ariel. She ceases her performance.

Kharn attacks Mikail with his heavy pick and takes a step forward. He lands a solid blow, but the Aasimar still has plenty of fight in her.
Attack, PA: 1d20 + 17 - 2 ⇒ (16) + 17 - 2 = 31
Damage: 1d8 + 12 + 4 ⇒ (1) + 12 + 4 = 17
I should have made him a Warpriest... oh well.

Round 2 Party Effects: Outflank (3 rounds), Inspire Courage +2 (2 rounds), Bless, Haste (4 rounds)
Kharn -65
Hamailii
Tal'ariel (invisible)

Giants
Mikail -36
Bran
Trellara


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

I looked at the Rage Line and assumed it was PA, as that's how I do my buffs on my newer sheets. Oops! Yeah there was no PA damage in there or penalty.

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

Hamailii guides Startail to a central spot, then issues a loud prayer to Desna, condemning the unholy power of the wyrmlord.

Prayer DC 17. I imagine where i moved her i would get the most allies and foes into the 40 feet burst. Want to stay out of reach of the giants though. Technically i could probably move again with the owl.

Good news: everyone gets +1 luck bonus to attack, damage, saves and skills. Foes who don't make the save get -1


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

It gets better--no save against Prayer for the bad guys.

Tal'ariel casts Blur, and then moves in close!

If I cast Grease from here, would I draw AOOs or would invisibility protect me until after the spell goes off?


@Tal'ariel, I believe Invisibility ends after you attack, so you would be protected from AOOs.

To the north:

Captain Ulverth engages the ogre.
Attack, IC, PA, Prayer: 1d20 + 15 + 2 - 2 + 1 ⇒ (9) + 15 + 2 - 2 + 1 = 25
Damage: 1d10 + 8 + 2 + 4 + 1 ⇒ (9) + 8 + 2 + 4 + 1 = 24
His foe falls to the ground, and the captain steps to continue his attacks on the giant.
Iterative, IC, PA: 1d20 + 10 + 2 - 2 + 1 ⇒ (15) + 10 + 2 - 2 + 1 = 26
His sword fails to pierce the giant's armor.

His cavalry wheels about and charges once more.
Kharra's Charge!: 1d20 + 16 ⇒ (4) + 16 = 20

Teyani's Charge!: 1d20 + 16 ⇒ (13) + 16 = 29
Damage: 3d8 + 21 ⇒ (5, 7, 2) + 21 = 35

Garrick's Charge!: 1d20 + 16 ⇒ (20) + 16 = 36
Confirm?: 1d20 + 16 ⇒ (17) + 16 = 33
Crit Damage: 5d8 + 35 ⇒ (3, 4, 4, 7, 5) + 35 = 58
Two of the lancers wound the giant, with Garrick striking deep into its chest. 93 damage to the giant.

The giant strikes back at Captain Ulverth. Despite his wounds and the enchantment upon him, he strikes hard.
PA, Slowed, Prayer: 1d20 + 15 - 1 - 1 ⇒ (18) + 15 - 1 - 1 = 31
Damage: 3d6 + 22 - 1 ⇒ (5, 2, 4) + 22 - 1 = 32


Summary: Captain Ulverth slew the last of the ogres on that side. His cavalry charged the giant, with Garrick landing a critical hit with a Spirited Charge with a lance. The giant still lives, and hit Captain Ulverth, but due to Slow only got to strike once.

To the South:

"Flee, my lady!" shouts Killiar Arrowswift. Sellyria calls down one more lightning bolt before withdrawing.
Blue Ogre at -22, Red at -6.
Damage: 3d6 ⇒ (2, 6, 6) = 14
Blue Ogre save: 1d20 + 1 ⇒ (18) + 1 = 19
Red Ogre save: 1d20 + 1 ⇒ (2) + 1 = 3
Blue at -29, Red at -20.

Killiar fires two arrows at an ogre.
Killiar: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d8 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Killiar: 1d20 + 10 ⇒ (4) + 10 = 14

Cerila takes one shot and moves back.
Cerila: 1d20 + 12 ⇒ (2) + 12 = 14

As do her rangers
Ranger 1: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11
Ranger 2: 1d20 + 9 ⇒ (1) + 9 = 10
Ranger 3: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10

One ogre finally falls under the barrage of attacks as the rangers move back.

The other ogre, seeing his prey too far away, charges Kharra Teskerwill.
Charge, Prayer: 1d20 + 10 + 2 - 1 ⇒ (9) + 10 + 2 - 1 = 20
Damage: 3d6 + 16 - 1 ⇒ (2, 2, 4) + 16 - 1 = 23
The massive greatsword cuts into her armor at the shoulder.


Summary: the archers and Sellyria dropped one ogre and fell back. Killiar remains on the battlefield. The remaining ogre decided to attack the cavalry instead (since they ended up within his charge range after their Ride-By Attacks on the giant), and he landed a hit on Kharra Teskerwill.

The hill giant guarding Kharn, armored in fullplate and carrying a greatsword, steps to attack Bran.
Attack, Prayer: 1d20 + 15 - 1 ⇒ (5) + 15 - 1 = 19
Iterative: 1d20 + 10 - 1 ⇒ (9) + 10 - 1 = 18
Bran's luck and skill hold as both swings of the massive sword miss him.

Round 2 Party Effects: Outflank (3 rounds), Inspire Courage +2 (2 rounds), Bless, Haste (4 rounds)
Kharn -65
Hamailii
Tal'ariel (invisible)
Giants (Purple -93 and Slowed)
Mikail -36
Bran
Trellara

@Bran - I don't think this situation has ever come up before. I would house rule that Tal'ariel does not provide a flanking bonus while invisible because Kharn is unaware of her. I think this fight is very much in hand and will be over soon, so please allow me to go with "what makes sense" over "absurd literalism."


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Not a problem, I've never understood it either.

"Let the great axe and the wyrmlord fall!"

Rage: 1d20 + 12 + 2 + 1 + 2 ⇒ (1) + 12 + 2 + 1 + 2 = 18
Haste: 1d20 + 12 + 2 + 1 + 2 ⇒ (9) + 12 + 2 + 1 + 2 = 26
Iterative: 1d20 + 7 + 2 + 1 + 2 ⇒ (17) + 7 + 2 + 1 + 2 = 29

His attacks come out clumsily, but hopefully opens the wyrmlord up enough for his allies to get a good hit in.


The iterative hits, do you want to roll damage?


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Damage!: 1d12 + 9 + 2 ⇒ (1) + 9 + 2 = 12

Didn't expect that!


Female Aasimar War Priestess of Iomedae 6 | HP 78/78 | AC 24, T 11, FF 22 | CMD 18 | F+10, R+3, W+11 (+2 vs {evil}, +2 vs PPP.) | Init +1 | Perc +6 | Dark Vision 60'

Feeling the goddess powering her attacks, Mikail once again swings at the demonic Kharn, but first she calls upon her powers to heal some of the damage he inflicted upon her.

Fervor (swift action): 2d8 ⇒ (8, 5) = 13

Atack: 1d20 + 12 + 2 + 1 ⇒ (19) + 12 + 2 + 1 = 34
Confirm Crit: 1d20 + 12 + 2 + 1 ⇒ (14) + 12 + 2 + 1 = 29

Damage: 2d8 + 17 + 1d6 ⇒ (2, 6) + 17 + (6) = 31
Crit Damage: 1d8 + 8 ⇒ (4) + 8 = 12


Iomedae guides the Aasimar's sword as Mikail scores a critical hit on Kharn (again with the 29 AC to confirm) who is bleeding heavily now.

Trellara moves out from cover and draws the wand of CLW, using Total Defense.

Kharn looks like he has taken a mortal wound from the warpriest's sword, but he somehow finds the strength to fight on. He strikes back at Mikail, though stays on his guard.
Attack, Fighting Defensively, Prayer: 1d20 + 17 - 4 - 1 ⇒ (15) + 17 - 4 - 1 = 27
Damage: 1d8 + 12 - 1 ⇒ (7) + 12 - 1 = 18
Channel Damage: 4d6 ⇒ (3, 2, 6, 1) = 12
Mikail Will, vs evil: 1d20 + 13 ⇒ (1) + 13 = 14
The crackling black flames around his pick scorch Mikail's very soul.

Kharn bleeds a bit more and takes another step towards the Cathedral.

Round 3 Party Effects: Outflank (2 rounds), Inspire Courage +2 (1 rounds), Bless, Haste (3 rounds)
Kharn -121
Hamailii
Tal'ariel (invisible)

Giants (Purple -93 and Slowed)
Mikail -53
Bran
Trellara

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

bow : 1d20 + 13 + 6 ⇒ (14) + 13 + 6 = 331d8 + 15 ⇒ (5) + 15 = 20

bow : 1d20 + 13 + 6 ⇒ (11) + 13 + 6 = 301d8 + 15 ⇒ (4) + 15 = 19

bow : 1d20 + 13 + 6 ⇒ (18) + 13 + 6 = 371d8 + 15 ⇒ (3) + 15 = 18

Hamailii aims at the wyrmlord again and unleashes a hail of arrows at him.

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

Prayer is also active for +1 or - 1!


Entropic Shield: 1d100 ⇒ 81
Entropic Shield: 1d100 ⇒ 74
Entropic Shield: 1d100 ⇒ 66

Wrymlord Kharn finally falls under a hail of arrows.

How exactly are your attack and damage bonuses that high, Hamailii?
+4 BAB, +5 Dex, +1 Bow, -2 Rapid Shot is your usual +8/+8 for 1d8+2.
+2 Heroism, +1 Haste, +2 Inspire Courage, +1 PBS, +3 Divine Favor for another +9 to hit, total +17 (not +19). The +17 is what you were at last round.
On damage, +2 Inspire Courage, +1 PBS, +3 Divine Favor, +2 Bull's Strength, +2 Weapon of Awe for another +10, total 1d8+12. What am I missing?


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

With Kharn falling, Tal'ariel moves quickly to help Captain Ulferth! She flies over and stabs from invisibility.

Curve Blade vs Flat-Footed, Prayer, Flank, Invisibility, Inspire Courage: 1d20 + 9 + 1 + 2 + 2 ⇒ (6) + 9 + 1 + 2 + 2 = 20;
Damage, Prayer, Inspire Courage, Sneak: 1d10 + 8 + 1 + 2 + 2d6 ⇒ (3) + 8 + 1 + 2 + (1, 6) = 21
Blink: 1d100 ⇒ 12
The attack is poorly placed, and moreover, she momentarily enters the Ethereal plane as she strikes!


Captain Ulverth takes advantage of Tal'ariel's appearance to strike a fatal blow on the giant facing him.
Attack, IC, PA, Prayer, Flanking: 1d20 + 15 + 2 - 2 + 1 + 2 ⇒ (20) + 15 + 2 - 2 + 1 + 2 = 38
Confirm?: 1d20 + 15 + 2 - 2 + 1 + 2 ⇒ (12) + 15 + 2 - 2 + 1 + 2 = 30
Crit Damage: 2d10 + 30 ⇒ (10, 7) + 30 = 47

The Lions of Brindol try to take down the remaining ogre:

Teyani Sura attacks and moves away, deliberately provoking an AOO to hopefully give Kharra Teskerwill the chance to escape.
Teyani: 1d20 + 14 ⇒ (7) + 14 = 21
Damage: 1d8 + 7 ⇒ (2) + 7 = 9
The ogre still off-balance from his charge, her lance is able to connect and wound him some more. Just barely hits due to the -2 AC from the charge, Ogre at -29.
Ogre AOO: 1d20 + 10 - 1 ⇒ (6) + 10 - 1 = 15

Garrick moves up and stabs the monster with his lance, closing ranks to provide Kharra a safe retreat.
Garrick: 1d20 + 14 ⇒ (16) + 14 = 30
Damage: 1d8 + 7 ⇒ (3) + 7 = 10
Ogre at -39.

Kharra likewise stabs with her lance, then moves away.
Kharra: 1d20 + 14 ⇒ (7) + 14 = 21 Also just barely hits.
Damage: 1d8 + 7 ⇒ (4) + 7 = 11

The combined efforts of the Lions of Brindol have the ogre on its last legs. At -50 and staggered.

Killiar Arrowswift tries to end it, but the ogre's armor deflects his arrows.
Killiar: 1d20 + 10 ⇒ (5) + 10 = 15
Killiar: 1d20 + 10 ⇒ (4) + 10 = 14

The ogre winds up for one last strike at the puny humans of Brindol, bringing his greatsword down on Garrick.
Ogre: 1d20 + 10 - 1 ⇒ (6) + 10 - 1 = 15
The warrior dodges the blow, and the ogre collapses in a heap.


Summary: they succeed.

The remaining giant steps to attack Mikail.

Giant:
"We are only the first wave. Every one of you we kill is for the triumph of the Red Hand!"

Attack: 1d20 + 15 - 1 ⇒ (14) + 15 - 1 = 28
Damage: 3d6 + 22 - 1 ⇒ (1, 1, 3) + 22 - 1 = 26
With a mighty blow of his greatsword, he fells the Warpriest.

He then turns his attention back to Bran.
Attack: 1d20 + 10 - 1 ⇒ (5) + 10 - 1 = 14
He could have attacked the prone and helpless Mikail with his iterative, but a) it would be pointlessly cruel, and b) it actually would have missed with that roll.

Round 3 Party Effects: Outflank (2 rounds), Inspire Courage +2 (1 round), Bless, Haste (3 rounds)
Hamailii
Tal'ariel
Giant
Mikail -79 (at -1) (roll to stabilize)
Bran
Trellara


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Stepping quickly up to the target he sees the warpriest fall and lets his rage wash over him.

PA Axe: 1d20 + 12 - 2 + 2 + 2 + 1 ⇒ (9) + 12 - 2 + 2 + 2 + 1 = 24
Damage: 1d12 + 9 + 6 + 2 ⇒ (9) + 9 + 6 + 2 = 26

Haste: 1d20 + 12 - 2 + 2 + 2 + 1 ⇒ (11) + 12 - 2 + 2 + 2 + 1 = 26
Damage: 1d12 + 9 + 6 + 2 ⇒ (7) + 9 + 6 + 2 = 24

Iterative: 1d20 + 7 - 2 + 2 + 2 + 1 ⇒ (8) + 7 - 2 + 2 + 2 + 1 = 18
Damage: 1d12 + 9 + 6 + 2 ⇒ (3) + 9 + 6 + 2 = 20

"You will never win! Never!"


Bran's attacks are deflected by the giant's armor.
I think Bran should have another +1 from Prayer, but that still misses.
+6 BAB, +6 Str, +1 MW axe, -1 Buckler = +12 (normal Rage attack)
-2 PA, +2 Heroism, +2 IC, +1 Haste, +1 Prayer = +4 more, total +16.

Mikail Stabilize: 1d20 + 4 - 1 ⇒ (19) + 4 - 1 = 22

Trellara moves up and re-starts Inspire Courage.

Another band of ogres is spotted on a side street; Captain Ulverth and the cavalry depart to deal with them.

Round 4 Party Effects: Outflank (1 round), Inspire Courage +2, Bless, Haste (2 rounds)
Hamailii
Tal'ariel

Giant
Mikail -79 (at -1, stable)
Bran
Trellara


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Tal'ariel quickly moves to finish off the remaining foe!

Acrobatics, Prayer: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30
Curve Blade, Prayer, Outflank, Inspire Courage, Haste: 1d20 + 9 + 1 + 4 + 2 + 1 ⇒ (6) + 9 + 1 + 4 + 2 + 1 = 23
Damage, Prayer, Inspire Courage: 1d10 + 8 + 1 + 2 ⇒ (7) + 8 + 1 + 2 = 18


It is a very near thing, but Tal'ariel is just fast enough to avoid the giant's sword. CMD 29.

However, her sword fails to find a gap in the giant's armor. Even with the +2 from Blink.

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

Hamailii fires her bow at the giant as well.

Longbow: 1d20 + 17 ⇒ (7) + 17 = 241d8 + 12 ⇒ (2) + 12 = 14
Longbow: 1d20 + 17 ⇒ (11) + 17 = 281d8 + 12 ⇒ (3) + 12 = 15
Longbow: 1d20 + 17 ⇒ (10) + 17 = 271d8 + 12 ⇒ (5) + 12 = 17


Hamailii's arrows seem on target, but the giant moves at just the right moment, using his armor to deflect them.

The giant swings his greatsword at Bran with deadly accuracy and immense power.
Attack, Prayer: 1d20 + 15 - 1 ⇒ (13) + 15 - 1 = 27
Damage: 3d6 + 22 - 1 ⇒ (5, 2, 3) + 22 - 1 = 31

Iterative: 1d20 + 10 - 1 ⇒ (10) + 10 - 1 = 19

Trellara moves up and casts Vanish on Mikail. She is planning to heal Mikail, but the Warpriest being conscious and prone in an enemy's threatened area would be a very bad thing.

Round 4 Party Effects: Outflank (1 round), Inspire Courage +2, Bless, Haste (2 rounds)
Hamailii
Tal'ariel
Giant
Mikail -79 (at -1, stable, invisible)
Trellara
Bran -31

Okay Bran, last round (for you) of Outflank, but you've got your Flanking partner now. It will expire immediately before your next turn, so Tal'ariel still gets the benefit on her next turn.
Bran has +2 Heroism, +2 Inspire Courage, +1 Prayer, +1 Haste, and +4 Outflank.


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Tal'ariel has Outflank as a real feat, for what that's worth. Let's finish it!


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Taking a massive hit only serves to make the fighter's rage bubble higher. "Good hit, but my might and cause is far more just!"

Greataxe, 2H, PA: 1d20 + 12 + 2 + 2 + 1 + 1 + 4 ⇒ (4) + 12 + 2 + 2 + 1 + 1 + 4 = 26
Haste, 2H, PA: 1d20 + 12 + 2 + 2 + 1 + 1 + 4 ⇒ (10) + 12 + 2 + 2 + 1 + 1 + 4 = 32
Iterative, 2H, PA: 1d20 + 7 + 2 + 2 + 1 + 1 + 4 ⇒ (11) + 7 + 2 + 2 + 1 + 1 + 4 = 28

Damage: 1d12 + 9 + 6 + 2 ⇒ (4) + 9 + 6 + 2 = 21

I can't actually roll higher than 11's this encounter, I should turn off PA but its in his nature to use it while raging.


Bran has trouble hitting the giant, but one blow gets through.

Round 5 Party Effects: Inspire Courage +2, Bless, Haste (1 round)
Hamailii
Tal'ariel

Giant -21
Mikail -79 (at -1, stable, invisible)
Trellara
Bran -31

@Hamailii, if you Channel you will catch Mikail and can select out the giant. Or you can use your bow, or a spell.


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Tal'ariel attempts a more surgical strike while Bran occupies the remaining giant!

Curve Blade, Inspire, Bless, Haste, Blink, Outflank: 1d20 + 9 + 2 + 1 + 1 + 2 + 4 ⇒ (11) + 9 + 2 + 1 + 1 + 2 + 4 = 30; Damage, Inspire, Sneak: 1d10 + 8 + 2 + 2d6 ⇒ (3) + 8 + 2 + (5, 2) = 20
Curve Blade, Inspire, Bless, Haste, Blink, Outflank: 1d20 + 9 + 2 + 1 + 1 + 2 + 4 ⇒ (12) + 9 + 2 + 1 + 1 + 2 + 4 = 31; Damage, Inspire, Sneak: 1d10 + 8 + 2 + 2d6 ⇒ (2) + 8 + 2 + (1, 2) = 15
Blink: 1d100 ⇒ 60
Blink: 1d100 ⇒ 86

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

Tough decision...or not. A 3d6 channel is not going to make a real difference here i believe. And if he stands up with 8hp and gets hit again he's really pulp. Gonna use that last round of haste.

Hamailii aims her bow at the giant again.
Longbow: 1d20 + 17 ⇒ (2) + 17 = 191d8 + 12 ⇒ (1) + 12 = 13
Longbow: 1d20 + 17 ⇒ (16) + 17 = 331d8 + 12 ⇒ (5) + 12 = 17
Longbow: 1d20 + 17 ⇒ (9) + 17 = 261d8 + 12 ⇒ (5) + 12 = 17


@Hamailii, the reason I mentioned it is that Mikail is invisible at the moment. If you healed her to 8 HP, she could Fervor (~+2d6 HP as a swift action) and then cast CSW (+3d8+6) as a standard, leaving her at around 35 HP. And able to participate as a player, which is nice. Not sure if you got that she is invisible now.

Tal'ariel hits the giant twice, and one of Hamailii's arrows lands.
52 damage, Giant now at -73.

The giant takes one swing at Bran, then moves away and out of the flank.
Attack, Prayer, Defensively: 1d20 + 15 - 1 - 4 ⇒ (6) + 15 - 1 - 4 = 16

Bran AOO: 1d20 + 22 ⇒ (3) + 22 = 25
Tal'ariel AOO: 1d20 + 19 ⇒ (1) + 19 = 20

Trellara is now point-blank with the giant, and unable to do much. She ends her song, letting it linger (1 round left to use today). The bard then uses the Wand of Cure Light Wounds on Mikail and moves away.
Wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Acrobatics: 1d20 + 11 ⇒ (11) + 11 = 22
AOO: 1d20 + 15 - 1 - 4 ⇒ (8) + 15 - 1 - 4 = 18
While Trellara isn't fast enough to get away before the giant can swing, the giant is still focusing more on defense and is unable to land a blow.

Mikail is now conscious and can act.

Round 5 Party Effects: Inspire Courage +2, Bless, Haste (1 round)
Hamailii
Tal'ariel
Giant -73
Trellara
Mikail -71 (prone, invisible)
Bran -31

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

No seems i overread that. In that case healing makes sense.

Hamailli calls out to Desna, channeling her healing love, healing every friendly creature in range:
Channel Energy: 3d6 ⇒ (2, 4, 1) = 7


Okay, rectconning. 17 damage off the giant, but 7 HP back to Mikail and Bran.

Round 5 Party Effects: Inspire Courage +2, Bless, Haste (1 round)
Hamailii
Tal'ariel
Giant -56
Trellara
Mikail -64 (prone, invisible)
Bran -24


Female Aasimar War Priestess of Iomedae 6 | HP 78/78 | AC 24, T 11, FF 22 | CMD 18 | F+10, R+3, W+11 (+2 vs {evil}, +2 vs PPP.) | Init +1 | Perc +6 | Dark Vision 60'

Coming suddenly back from the light, Mikail heals herself.

Fervor: 2d8 ⇒ (6, 5) = 11
CsW: 3d8 + 6 ⇒ (4, 7, 4) + 6 = 21

Damage : -32


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Rejuvenated by the energy and seeing the tide turning, he follows up the ogre's attacks with a flurry of his own.

Axe, PA: 1d20 + 12 + 2 + 2 + 1 + 1 + 2 ⇒ (9) + 12 + 2 + 2 + 1 + 1 + 2 = 29
Haste: 1d20 + 12 + 2 + 2 + 1 + 1 + 2 ⇒ (15) + 12 + 2 + 2 + 1 + 1 + 2 = 35
-5: 1d20 + 7 + 2 + 2 + 1 + 1 + 2 ⇒ (18) + 7 + 2 + 2 + 1 + 1 + 2 = 33

Damage Main: 1d12 + 17 ⇒ (9) + 17 = 26
Damage Haste: 1d12 + 17 ⇒ (7) + 17 = 24
Damage -5: 1d12 + 17 ⇒ (1) + 17 = 18

The blinding speed that he moves the axe is augmented by magic, but is impressive in its own right.


@Bran, the giant moved out of the flank on its turn, which I see that you got, but it moved so that it was 15' from Bran. Bran cannot 5' step and full attack it, and will take an AOO for moving adjacent to it (unless you use Acrobatics). Now, it was Fighting Defensively on its turn, so its AOO accuracy is not as great.

Your options as I see them:
Move with Acrobatics and attack once;
Move, taking the AOO, and ready to attack once Tal'ariel is flanking;
Move with Total Defense to soak up the AOO (but then not provide a flank to Tal'ariel until your next turn);
Do something else.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Sorry I didn't have a map and posted under the assumptions. Let's say I took the AoO and moved in.


Okay, I put Bran where he could give both Tal'ariel and Mikail a flank.
@Mikail, I presume you also stood up, taking advantage of your invisibility to do so.

AOO, Defensively, Prayer: 1d20 + 15 - 4 - 1 ⇒ (3) + 15 - 4 - 1 = 13
The giant strikes at Bran as the warrior moves into place, but Bran dodges.

Bran strikes once with his axe, but with the giant's guarded stance he does not land a telling blow. AC is 29 normally, 31 when fighting defensively.

Round 6 Party Effects: Inspire Courage +2 (lingering 2 rounds), Bless
Hamailii
Tal'ariel

Giant -56
Trellara
Mikail -64 (invisible)
Bran -24

Lantern Lodge

Female Elf Cleric 6 AC 17/13/14 | hp 12| F +3, R +5, W +4; +2 vs. enchantments | Immune sleep | Init +3 | Senses darkvision 60 ft., low-light vision | Perception +9

Hamailii shoots her bow at the giant.
Longbow: 1d20 + 16 ⇒ (4) + 16 = 201d8 + 12 ⇒ (8) + 12 = 20
Longbow: 1d20 + 16 ⇒ (8) + 16 = 241d8 + 12 ⇒ (6) + 12 = 18

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