
Olaf the Holy |
Spazmodeus wrote:haruhiko88 wrote:Ooh, a monk, those are always fun. What kind? I got to play exactly 1 monk, and then I was told to never play one because it had zero monk levels. It was a Psychic Warrior with Tashalatora, since it technically doesn't require you to have any levels in monk.Just a regular monk, but might go Tattooed Monk at 7th level.Always good, best monk I saw in play back in the day was a monk/rogue with ascetic rogue and kung fu genius. I think he only took like 2 levels in monk but kept all his ac and unarmed damage, but because he went heavy into rogue he got a lot of sneak attack and skills. The nail in the coffin for everything he fought was he took the decisive strike feature and the dm let him double his sneak attack damage.
Here's how combat worked. We would invis the rogue/monk, he would sneak up to the bad guy, stunning fist (with ability focus so he netted a +6 on top of his 10 + 1/2 level + int mod because kung fu genius) and murder it. If it survived it was probably stunned. Party would wipe the mooks, and we all had fun.
I think Rission is more or less finished. I have to go through the 10 levels of thaumaturge but I think it'll be good.
Edit: was it kung fu genius or carmendine monk that lets you add int to stunning fist dc? This is going to bug me.
Sorry, I missed your question.
They both do, but Carmendine Monk is the one not from Dragon, so that one's allowed.

Tyeal |

Apologies for the long wait for this. Recently started a new job. So I've been putting together this write-up for Yuroak Nalard bit by bit.
Yuroak grew up as the only male among four other sisters in his family. This got him slightly spoiled by his Father, Dulok Nalard, and also put himself in the position to protect his siblings. Even though he was actually the 2nd oldest, and his elder sister, Marlin Nalard, knew how to fight and defend herself before he even came along.
His Father was the gentle soul of the family, working as a Healer in a major city that was just a few hours by horse away. His Mother, Ina Tolar, was something of a local hero in his home town. Earning herself the nickname Ina of the Rust, for the constant layer of blood she would drape herself in every time she fought. As well as having a strong knack for the smithing, and destroying, of weapons and armor.
When Yuroak became old enough, he made his first trip into town with a couple of his sisters, Yuna and Lorni, who were just a few years younger than him. His first task as an older brother. They had been sent to get groceries and a few supplies for medicine at home.
It went wrong rather quickly.
The three of them were pulled into a dark sewer by Ratfolk and Humans, at first planning to use them all as child larborers. Or worse, force his sisters into prostitution. Yuroak tried to fight back, but was hopelessly outnumbered. Eventually, he struck a deal; He would work for these horrible, smelly people, if they let his sister's go. He would do whatever they asked of him.
He was tested by forcing him to punch Yuna across her face, hard, and then groping Lorni through her clothes. The crooks got a good laugh over both from Yuroak's reactions to such acts, but he did it. And they were let go, quickly heading back home to inform their parents.
That evening, was one of local legend. Ina of the Rust descended upon the city of Ironstone with all the fury of a bloody summer storm. Her voice claps of stone-cleaving thunder, and her axe the unstoppable digit of a god. She demanded to know where her son was, and who had taken him.
That evening, the group of evil men had slipped out of town with their illegal cargo of captured maidens and slaves. Making their way for the coast to sell their ill-gotten goods.
For a long, harsh, 20 years Yuroak was forced to work under their yolk. Pushed to do more and more for them. Eventually becoming an enforcer to keep the 'product' in check, as well as keep off the more curious of people who might try to rescue them. Because of this, he became unfortunately good at fighting. Especially after discovering he had inherited his Mother's natural Rage-fueled fighting. And there was plenty to keep those coals burning in his heart.
He was only able to escape when the old crew started dying off. Largely from killing one another in order to get more power and money. Yuroak easily killed the last member, a Ratfolk by the name of Rake, by shoving him off a boat of 'cargo' with the anchor tied around his ankles, having led the rope from the deck down to his cabin.
Yuroak, with his newfound gold and releasing the women at last, he made his way home. But, when he arrived, he was not greeted with welcome arms. His parents had all but disowned him for his actions, and his other sisters, Marlin and Percin, refused to acknowledge him. Only Yuna and Lorni, the siblings he was able to save, would forgive him despite what he did to them.
So, with no love had at home, he took up the mantle of Adventurer, and started working towards redeeming himself a little for the decade of awful s#*& he had done to other living beings, and what he did to keep his sisters safe.
Yuroak is a Dwarf.
That's your first impression of the guy. He seems highly unremarkable. Modest height, stocky, full black beard, eyes that twinkle like crystalline stone amidst an intensely focused face.
As you get closer, you note that those eyes seem to hold a fire. A dark blue and black fire that smolders in his gaze as he looks up at you. He's visible armed with a polearm, a longbow, a morningstar at his hip, a wicked gauntlet on his left hand, and clad in heavy armor. His body, under all that gear, appears to be a solid mound of muscle. Never relaxed, but never fully tensed, like a well-kept clock or mechanical golem. He drains the last of hi mug of dark red tea and sets it down, running a hand across his mouth.
"Ya got work, I take it?" He asked, in a raspy, growling baritone voice. His face was a mask of no-nonsense, 'when do I start?' attitude. With the deal offered and made, he hops off his chair and cracks his neck. As he walks, you notice that he moves like a giant mountain cat despite the heavy equipment on his back.
"C'mon then. Sooner I start, the sooner I finish."

Vrog Skyreaver |

I realized that I hadn't yet posted Ingrid's backstory (thanks for reminding me Tyeal!)
Ingrid Axdottr was born Ingrid Stonecleaver, the only child of the ruler of the Stonecleaver family. The Stonecleavers are one of the 3 families that make up the Deathsteel clan, the absolute death dealers of Dwarven society. A great many rumors circulate about their clan, and clearly the stories have been exaggerated, but if even 1/10th of the stories are true, they are one of the deadliest fighting forces the Dwarves have ever fielded.
The three families that make up the Deathsteel clan each specialize in different forms of combat: for the stonecleavers, it is defensive combat. They wear the sturdiest armor and shields and specialize in being the wall that the enemies of the dwarves break upon.
Early life for Ingrid was no different than any other member of her family: she learned to wear armor, fight, say her prayers to the Dwarven gods, and learned everything that she was supposed to in order to be a good Dwarven wife. The problem, of course, is that her father would only allow a warrior who could best her in combat to propose, and as of her coming of age, none of her suitors were capable enough to do so. Each time that a suitor would challenge her for her hand in marriage, she would have a vision of exactly what she would have to do in order to beat him. After the suitors stopped coming, she kept having the visions: she started learning who was having problems with their marriage, and how best to help the couple resolve it. By the time a priest of Berronar spoke with her, Ingrid knew that she had found her calling: she would serve the Dwarf Mother as her closed fist, protecting her people and their civilization for all her days. Her father, however, was less than thrilled. While he wished that he could take back his proclaimation, to do so would be a dishonor that he could not bear. When his daughter stated that she would take the priestesshood, he finally lost his capacity for reason, stating that if she left his house, she would have to give up her name. Unfortunately for her father, to say that Ingrid was stubborn is to say that water is wet or the desert is dry. Tears in her eyes, she rebuked her given name, saying that she was now Ingrid Axdottr, child of the gods. and with that, she turned and left, never returning home.
Joining the priesthood, she discovered that while she had the potential to be a cleric of some power, she was far more interested in being Berronar's weapon than her spokesman, taking the oaths of a paladin instead of the priesthood. Ingrid holds herself to the highest standard of conduct, while secretly still seeking a man that can best her in combat and become her husband.
Ingrid is a powerful brute of a woman. Standing 5'8" tall, weighing in at a little under 200 lbs., she is a wall of muscle, even when not wearing her everpresent "Dwarven Plate" and shield. Dark brown hair and amber colored eyes round out her appearance. The only thing that truly stands out is the single braid that flows down the right hand side of her head (which stand out all the more as she keeps her hair tied up in a bun), which marks her as a maiden and unwed. She never comments on the braid, but her body language would suggest that she considers it an open challenge.

Olaf the Holy |
So far we have -
Glem Shrenan, whisper gnome druid.
Yuroak Nalard, Dwarven Fighter
Rission Kylaron, Half Elf Bard
Ingrid Axdottr, Dwarven Paladin
And rumors of a monk by spazmodeus, and at least one other person who expressed interest.
You're very low on magic, but that's just how it goes, I guess. You can't trust the crap regardless.