Rappan Athuk

Game Master densestracer


51 to 100 of 158 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Azim wakes and eats with the rest of the group. He gathers up his things as well as his new pack.

Well friends lets be off. People around town talked of pirates in the area. Seems they come to the coast line sometimes to hide their treasures. They don't take kindly to people watching them though.


Loot:

1 bird feather token
1 swan boat feather token
1 campsite feather token
2 adamantine weapon blanch
2 ghost salt weapon blance
1 ioun torch
2 antiplague/antitoxin
Agate Ellipsoid (Ioun Stone) (1 per group)
1 telepathic bond
1 cure critical wounds
1 calm emotion

The dwarf looks up the rest of you "were you lads be heading off to."


HP 20/20 | AC 24, T 11, FF 23 | Init +4 | F +5, R +2, W +1 | Darkvision 60 ft, Perception +1 Golemnoid Fighter/2

Line says to the group, "Perhaps some of the religious types will know what this means. I had heard that prayers to Hecate could be used to defeat guardians sacred to her."

Line says to the dwarf, "We will likely be going just a couple of days travel or so to the north. We have been hired to find a group of people making maps who are overdue to report back."


Male Shield Dwarf
Spoiler:
AC 23/T22/FF20 H83/83F+11 R+10 W+13 (+5) Init +9 Perception +17
Fighter 10

Taking a silver from his purse Unbeugsam flips it
"Heads north, tail south"
1d2 ⇒ 1


HP 20/20 | AC 24, T 11, FF 23 | Init +4 | F +5, R +2, W +1 | Darkvision 60 ft, Perception +1 Golemnoid Fighter/2

Fair enough. But if you decide we're all going south then we won't be going with the caravan.


Male small aasimar (angelkin) Paladin (Shining Knight) 3 smite evil 1/1 LoH 5/5 Std action heal 2/2 AC 23[21 no shield) touch 12, flat-footed 22(20 no shield) CMD 18 Fort +8, Ref +5, Will +6

Gimlet laughs: "I know a man chose his wife with a coin. Don't like to leave important decisions to chance."


Male Half-Elf

After having her fill and excusing herself Andiel retreated back to her room to sleep with her cat curled up beside her.

Early the next morning she visited the witch again and told her she was going north not knowing how long it would be before she returned. Now back around the caravan with her breastplate on and new possessions over her shoulder she nods to her new traveling companions.
Knowledge(Religion):Hecate?: 1d20 + 5 ⇒ (20) + 5 = 25 Boss first roll!

What's the coin toss for? Thought we knew the direction we needed to go...


Hecate is known around these parts as a goddess of evil magic generally worshiped by evil wizards witches, and assassin. Their worship symbol is a half silver disk representing the setting full moon.

The dwarf tilts his head toward line " what's wrong with your voice laddie.


Male Shield Dwarf
Spoiler:
AC 23/T22/FF20 H83/83F+11 R+10 W+13 (+5) Init +9 Perception +17
Fighter 10

To decide where on the map the town is.


The town is on the the first bridge all the way to the south.


Male Half-Elf

Andiel says to Line, "If you're worried about running into followers or Guardians of Hecate, look for a disk which is half silver. It represents the setting moon. Let's hope we don't find any. Evil wizards and assassins are the most common worshippers."


male Dwarf Fighter 1

can some please link me the map? I have not seen a single one yet. roll20 keep giving me a blank grid


Male small aasimar (angelkin) Paladin (Shining Knight) 3 smite evil 1/1 LoH 5/5 Std action heal 2/2 AC 23[21 no shield) touch 12, flat-footed 22(20 no shield) CMD 18 Fort +8, Ref +5, Will +6

"Don't think I will get along with these Hecates. Look at all the great equipment in this haversack."

Gimlet looks through his bag with obvious surprise and happiness.

"This stuff for hitting ghosts. I wonder if we should buy more before we leave?"

Ghost salt blanch--cool!!


HP 20/20 | AC 24, T 11, FF 23 | Init +4 | F +5, R +2, W +1 | Darkvision 60 ft, Perception +1 Golemnoid Fighter/2

Line responds to the dwarf, "My voice is the way it has always been ever since the day I was created. I am not a being of flesh and blood as the rest of you are. I am a type of advanced golem with the ability to think for myself and act on my own. If that concerns you talk to some of the other caravan masters before we go. I have been guarding caravans into and out of Restiel's Well for the past several months. My last guard job was working for the caravan that came in from the south yesterday."


The dwarf shrugs " no matter shouldn't judge anyone by looks " " well laddies we are heading off just ring if you need a drop. you are heading off now. You can still buy any last items you needed,


Male Shield Dwarf
Spoiler:
AC 23/T22/FF20 H83/83F+11 R+10 W+13 (+5) Init +9 Perception +17
Fighter 10

Getting a branch from the road to use as a walking stick, Unbeugsam joins the caravan off to adventure.


Male Half-Elf

Andiel looks for a comfortable seat for her and Flow in one of the wagons and relaxes. Her spear propped in one corner and her bag under her seat. "It's really quite comfortable in here master dwarf. No need to yet. There will be plenty of that when we arrive at our destination." She gives him a small amused smile.


Dwarf smiles " I don't know about these other caravans but I take pride in mine lassie." The sun now hitting it's peak at noon " what's with this blasted heat. Havn't had a day like this in months."

gmroll:

stuff: 1d10 ⇒ 1
wow1stroll: 1d10 ⇒ 2

Traveling on the blazing heat you see the outline of carts and horses before you end up catching up. "Oi why are you so behind. A man with pokes his head appearing to be heavily scarred yells The cart broke down nothing I can do about that. Although there were a few things to catch my attention back at town. leaving a sly grin. The dwarf yells back the boss aint gon be happy about this he chuckles Relax you old dwarf have a little fun in your life Now done with the conversation he shakes his head. dahm yungun don't know how to tell work from play.


HP 20/20 | AC 24, T 11, FF 23 | Init +4 | F +5, R +2, W +1 | Darkvision 60 ft, Perception +1 Golemnoid Fighter/2

Line simply settles himself in the same Wagon everybody else is in. He keeps looking around, obviously paying attention to the surrounding area. He also pulls out one of his throwing darts and holds it ready. He says,"My vote for where to go initially would be spot number 10. It's right up against and slightly west of the bridge over the second river. There are also a bunch of other spots to check out in that general area."


Male Half-Elf

Another caravan? I'm not sure what is going on.


Male Shield Dwarf
Spoiler:
AC 23/T22/FF20 H83/83F+11 R+10 W+13 (+5) Init +9 Perception +17
Fighter 10

We follow the caravan till the closest spot we still know the others were seeen. We should not overthink it, but stay close to the KISS principle, Keep it simple stupid.


HP 20/20 | AC 24, T 11, FF 23 | Init +4 | F +5, R +2, W +1 | Darkvision 60 ft, Perception +1 Golemnoid Fighter/2

The problem is we don't know where they were last seen. They've actually been out of contact for over a month IIRC. Line is simply picking an area where there's a large cluster of likely spots relatively close together. It also gets most of the benefit of traveling with the caravan that we're likely to get. If somebody has a better suggestion though, let's hear it.


Male Shield Dwarf
Spoiler:
AC 23/T22/FF20 H83/83F+11 R+10 W+13 (+5) Init +9 Perception +17
Fighter 10

I think all places are the same without clues. I guess the first, closest to town?


Male small aasimar (angelkin) Paladin (Shining Knight) 3 smite evil 1/1 LoH 5/5 Std action heal 2/2 AC 23[21 no shield) touch 12, flat-footed 22(20 no shield) CMD 18 Fort +8, Ref +5, Will +6

Gimlet starts to pack his pipe as he talks on his pony:
"I agree we should stop at the first spot. I would like to find these pirates and see if they have any treasure."

Funny, living in Ft Walton Beach Florida we just had our Pirate Festival, a recreation of the Pirate Billy Bowlegs attacking and looting the town.


Azim quietly walk along with the others, when the dwarf comments on the heat he simply shrugs, just enjoying not being in the desert.

Sorry guys, I don't post much on the weekends normally and I was away from the computer pretty much all weekend this time. I will keep up better.


HP 20/20 | AC 24, T 11, FF 23 | Init +4 | F +5, R +2, W +1 | Darkvision 60 ft, Perception +1 Golemnoid Fighter/2

If you want the spot closest to town that would probably be spot 22. It looks to be about 3.8 miles north of the bridge and about 19.4 miles east of the road. So we would travel with the caravan for about an hour and then spend at least one full day and likely part of a second hiking to get there. Also, the closer to town we start, the more likely we are to bump into the second group. While we would all have the same employer, it is unclear how "friendly" they would be. Regardless of all that, Line will go along with whatever the group wants to do.

Line eventually just shrugs his shoulders. He says, "Regardless of how we do it, we will likely have to end up checking most if not all spots anyway. So in the end it might not matter that much what order we try to go in."


"sorry ladies this caravan we just met was one that was supposed to depart days ago annoying little bunch pay them no heed" Merlin now obviously eavesdropping " Must be a big job if you're putting in so much thought. well be careful when off the road weird things out there. "


Where would you guys liked to be dropped off.


Male small aasimar (angelkin) Paladin (Shining Knight) 3 smite evil 1/1 LoH 5/5 Std action heal 2/2 AC 23[21 no shield) touch 12, flat-footed 22(20 no shield) CMD 18 Fort +8, Ref +5, Will +6

"Please take us to the first location where these missing mappers were last seen."

Closest hot spot!!!


male Dwarf Fighter 1

Klor rode along in the caravan, enjoying the rest of his leg. Bessie tied to the wagon nearby where he sits. Need to keep an eye on ole Bessie after all.

Klor pulls out his notes that he took when he was looking over the map back at the tavern.

I say head to spot 22, unless his notes say otherwise

There was sumin. marked on da map in dat direction. Klor says indicating the east.

he points toward spot 22


Don't click the spoiler until you are certain that you are going to 22 if not just ignore it.

release:
well dis is it for us. May Torag bless you in your travels hopefully we see you again alive.


Male Shield Dwarf
Spoiler:
AC 23/T22/FF20 H83/83F+11 R+10 W+13 (+5) Init +9 Perception +17
Fighter 10

We are here let´s do it.
Shouldering his backpack, checking his weapons Unbeugsam hops off the wagon and starts looking around. Pointing with his stick ahead he says."Lets see what yall find there"!


Male Half-Elf

"And on your travels too master dwarf." Andiel says as she dismounts from the wagon, grabbing her spear and letting Flow to run into the grass by the side of the road. "East then."


So are we at spot 22, I haven't checked the spoiler yet. Communication among the group has been realy poor thus far.


Male small aasimar (angelkin) Paladin (Shining Knight) 3 smite evil 1/1 LoH 5/5 Std action heal 2/2 AC 23[21 no shield) touch 12, flat-footed 22(20 no shield) CMD 18 Fort +8, Ref +5, Will +6

Gimlet nods at the spot on the map (22).

"We go here first (22), then we can go here (20), then here (19). Pirates with treasure may be at one of these spots on the water!!"

I agree==consider our search pattern 22 then 20 then 19


Male Shield Dwarf
Spoiler:
AC 23/T22/FF20 H83/83F+11 R+10 W+13 (+5) Init +9 Perception +17
Fighter 10

"Sounds good to me. As I said, without more information, any place is as good as the next!"


Male Half-Elf

We aren't at 22. We are probably a few miles past the bridge on the side of the road.

"Why is it so important to go chasing pirates? We are meant to be finding the Elf's friends. There will be plenty of treasure when we bring them back, or when we find them. Probably both."

First paladin I've ever seen that was after treasure :P


Male small aasimar (angelkin) Paladin (Shining Knight) 3 smite evil 1/1 LoH 5/5 Std action heal 2/2 AC 23[21 no shield) touch 12, flat-footed 22(20 no shield) CMD 18 Fort +8, Ref +5, Will +6

Holy avengers and flying mounts are expensive!!

"Pirates like to kidnap people and hold them for ransom, especially if they are important. I originally suggested we investigate the closest area where the mappers were lost. I was told these spots on the map are the closest we have to clues. So, we might as well help the locals out and find these pirates. They can't be up to any good."


HP 20/20 | AC 24, T 11, FF 23 | Init +4 | F +5, R +2, W +1 | Darkvision 60 ft, Perception +1 Golemnoid Fighter/2

Line gets out of the wagon and waves goodbye to the caravan master. He joins up with the other members of the party, readying his shield as he does so. Thus he has both a throwing dart and the shield ready. He says to the others, "Is there any particular marching order anybody wants to suggest? "


Male small aasimar (angelkin) Paladin (Shining Knight) 3 smite evil 1/1 LoH 5/5 Std action heal 2/2 AC 23[21 no shield) touch 12, flat-footed 22(20 no shield) CMD 18 Fort +8, Ref +5, Will +6

Gimlet points to Klor:
"Inside, Klor and I can take point. That lets Unbeugsam see over me in the next row and Line see over Klor right behind us. We may want Andiel behind Klor to keep our healer protected in the middle. When I am riding, I may want to be near the back. I have more mobility and my pony tends to make the path 'unpleasant' at times for those that follow behind."


Safer journeys master dwarf, may the dawnflower guide you.

Azim gathers with the rest of the group as well.


Male Half-Elf

Did I say anything about healing anyone? You guys don't know I'm a life oracle yet lol. But the middle suits me fine either way.


Male Shield Dwarf
Spoiler:
AC 23/T22/FF20 H83/83F+11 R+10 W+13 (+5) Init +9 Perception +17
Fighter 10

Unbeugsam looks around and says:
"You know, I am a follower of desna. A problemsolver. A problem arises, I take care of it, problem solved. I am as you can see decently handy with axe and hammer and I am also quite good at finding the source of problems. Desna also granted me some minor magic to help me in my task. Line is a heavy infanterist, so he is good in fighting. About the others, so far I have no clue what you can do!"


dmroll:
1d10 ⇒ 10

The sun is starting to set as you reach the coast the tide is starting to rise. You can make out a weathered old boat slightly off to the sea with the name scarfi...


is it a float, or is it half sunk, stuck in the sandbar?


the boat seems that it has sunk although rocks are keeping it above water although not completely.


HP 20/20 | AC 24, T 11, FF 23 | Init +4 | F +5, R +2, W +1 | Darkvision 60 ft, Perception +1 Golemnoid Fighter/2

About how far out is it? Does it look to be something that Line might think is an easy walk?


male Dwarf Fighter 1

Klor put his armor on before travelling, after departing the caravan. he straps some braces to his bad leg for support no longer needing his cane, though he still has a limp he moves much faster than before and no longer needs the cane.

gathering his combat gear Klor leads Bessie on keeping up with the group.

upon seeing the boat, I don't do water very well


Male Shield Dwarf
Spoiler:
AC 23/T22/FF20 H83/83F+11 R+10 W+13 (+5) Init +9 Perception +17
Fighter 10

Testing the water with a toe, Unbeugsam shrugs his head."Dwarfen and water, ain´t no share love. And without armor, a desna, you test your followers." Undoing his armor and grabbing his axe his hands he walks to the water only in his breeches.


HP 20/20 | AC 24, T 11, FF 23 | Init +4 | F +5, R +2, W +1 | Darkvision 60 ft, Perception +1 Golemnoid Fighter/2

Line moves out in support of the dwarf. Line keeps all his armor on and his shield ready, though he swaps out the throwing dart for his gladius as his ready weapon. Line makes no attempt to swim, simply walking on the bottom regardless of how deep it gets.

51 to 100 of 158 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Rappan Athuk All Messageboards

Want to post a reply? Sign in.