| Andiel |
Andiel walks up to the edge of the water and Flow follows behind a good ten feet, hissing at the waves and running back to avoid getting wet. "Perhaps we could find a boat of some sort then." While the others get ready to swim she looks along the shore for anything that might help them get to the ship dry and also help carry anything found back, like a heavy chest or other difficult and rusty relic.
Perception: 1d20 + 5 ⇒ (20) + 5 = 25 no hax i swear :p
If she doesn't find anything or only finds a broken down canoo, raft or other primitive instrument she goes through her bag given by the elf. Pulling out a small token in shaped like a swan she cups it in her hand and while standing on the shore blows over it. The token seems to turn to dust and swirls around in front of her and out to the water. Slowly forming together in the shape of a swanboat the magical dust glints in the light. Andiel smiles and looks at Flow, nodding for him to follow. Reluctantly he does and they both board. "Hey, I think I have what we need right here. Keep your armour dry, salt water will ruin it. Maybe we can check out that other Island too." she says to the others.
| Line |
Line comes over to the boat and climbs in. He says, "While I can stay underwater indefinitely if I have to, you are right when you say that it wouldn't be good for my armor or my weapons."
| Gimlet Bravo |
Gimlet watches as the token changes into a large boat.
"Well done. That will hold us all. Shall we get ready to push off?"
Gimlet ties his pony to a rock or horse before climbing in the boat.
| Andiel |
Perception: 1d20 + 5 ⇒ (7) + 5 = 12
"Looks like a rotted hulk. Be careful, I think there were sharks swimming around." Andiel looks at Gimlet concentrating and walks over to him. "Do you sense something?" If he tells her he senses something she will cast detect undead and scan the ship.
| Gimlet Bravo |
"I sense great evil!!! Be wary."
Gimlet continues to grab his holy symbol and concentrate further.
Trying to localize the auras of evil with further concentration. He will point to the evil at as soon as he finds it.
2nd Round: Number of evil auras (creatures, objects, or spells) in the area and the power of the most potent evil aura present.
If you are of good alignment, and the strongest evil aura's power is overwhelming (see below), and the HD or level of the aura's source is at least twice your character level, you are stunned for 1 round and the spell ends.
3rd Round: The power and location of each aura. If an aura is outside your line of sight, then you discern its direction but not its exact location.
Aura Power: An evil aura's power depends on the type of evil creature or object that you're detecting and its HD, caster level, or (in the case of a cleric) class level; see the table below. If an aura falls into more than one strength category, the spell indicates the stronger of the two.
Lingering Aura: An evil aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a creature or magic item). If detect evil is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:
Original Strength
Duration of Lingering Aura
Faint 1d6 rounds
Moderate 1d6 minutes
Strong 1d6 × 10 minutes
Overwhelming 1d6 days
Animals, traps, poisons, and other potential perils are not evil, and as such this spell does not detect them. Creatures with actively evil intents count as evil creatures for the purpose of this spell.
Each round, you can turn to detect evil in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
| densestracer |
| Line |
Hopefully "Ubs" remembered to put his armor back on and is not attempting to enter combat clad only in a wet breechcloth. Though I suppose if he was really trying to impress Andiel it might be part of the plan. :-)
| Gimlet Bravo |
Gimlet wave his wand.
Umd: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17
Nothing happens so he tries again.
umd: 1d20 + 13 ⇒ (8) + 13 = 21
When a magical shield appears, he is ready for battle.
"13 evil creatures. Line, you need some protection from evil?"
I can pop a pro evil on you
| Line |
Line says, "Normally one would be sending out light troops first to scout. But in this case we can expect almost immediate contact with a large hostile force. So heavy troops should go first. I will take point, Gimlet and Klor to follow. We will form up in either a line or a wedge as needed. Everybody else follow us once we have a foothold, either forming a second line behind us or extending the wedge."
Line then proceeds to move onboard the derelict. He still has his shield and throwing dart ready.
| Gimlet Bravo |
Gimlet looks at Line's choice of weapon. "We will probably need to have weapons for close up work soon, but you might get a throw in. We do not want to extend the line if we can force them to hit a smaller area.
| Line |
Line is going in first.
As to the throwing dart, if he gets a throw in, fine. If not he drops it and goes for his Axe or his hammer. If he ends up losing the dart it's only worth 5 silver pieces and he won't cry over it. If he hits with it it does 1d4+3, which works out to have the same expected damage that a heavy crossbow would. And if he can recover the Dart he can use it again and again.
| Gimlet Bravo |
I can see the dart getting a throw in. I just find readying an attack upon close with a higher damage melee weapon to be more useful with mindless creatures like undead or rats.
Gimlet is right behind, seeing Line getting magic protection, he adds to his shield with his wand. Putting his wand of protection away he switches to his axe as they enter.
UMD pro evil: 1d20 + 13 ⇒ (19) + 13 = 32
total AC=27:shield (9 rounds left) +4 shield bonus to AC pro evil +2 deflection to AC (10 rounds left)
| Line |
I'm not totally opposed to Gimlet's point of view, it's just that some undead need to be slashed and some need to be bludgeoned and we don't know yet which type we're facing. At any rate, Line's AC is going to be 26 with the protection from evil spell active.
| Klor Kragsson |
Ok we are making plans right?
so are we jumping into water? onto the deck of a boat? i really am not to sure as to what we are headed into.
all I got is we sailed out in a boat and there are undead things, on what? in what?
also Klor could use prot from evil as well, after all if he is a part of the up front in your face group then asking for the spell should not be necessary, right?
| densestracer |
The creaking of the steps are evident the lower deck shallow with moss filled water bearing a horrible stench. 8 creatures appears as a rotting humanoid dressed in tattered and ragged clothing. Its semi-bloated body glistens from the slimy mixture of water and seaweed that hangs from its form. The creature's rotting flesh is blue-green in color. No semblance of life burns in its eyes.
something else appears this rotting and bandaged humanoid slides with a slight gait as it moves. Make a will save and roll for initiative
| Gimlet Bravo |
Gimlet hands his wand of protection to Andiel as he moves to engage the evil creatures with his small, two handed axe.
Andiel can cast pro evil from my wand on Klor
Will: 1d20 + 8 ⇒ (14) + 8 = 22
init: 1d20 + 1 ⇒ (19) + 1 = 20
| densestracer |
Paralyzed 2 rounds
initiative 1: 1d20 ⇒ 18
initiative 2: 1d20 - 1 ⇒ (3) - 1 = 2
initiative 3: 1d20 - 1 ⇒ (19) - 1 = 18
initiative 4: 1d20 - 1 ⇒ (3) - 1 = 2
initiative 5: 1d20 - 1 ⇒ (17) - 1 = 16
initiative 6: 1d20 - 1 ⇒ (5) - 1 = 4
initiative 7: 1d20 - 1 ⇒ (13) - 1 = 12
initiative 8: 1d20 - 1 ⇒ (10) - 1 = 9
initiative 9: 1d20 - 1 ⇒ (20) - 1 = 19
abdul 23
Line 21
gimlet 20
monster9 19
monster1 18
monster3 18
andiel 17
monster5 16
monster7 12
klor 10
monster8 9
unbeugsam 6
monster6 4
monster2 2
monster4 2
That is the initiative I will figure out maps and better organizing tomorrow but you can post turns right now.
| Line |
Line throws his dart at the really disgusting monster and draws his waraxe. He moves down to the bottom of the stairs so that the people behind him can advance and move off the stairs if they want to.
Dart attack: 1d20 + 5 ⇒ (6) + 5 = 11
I doubt that hit, but I'll roll damage just in case.
damage for Dart attack: 1d4 + 3 ⇒ (4) + 3 = 7
I forgot to take the Bless Spell into account when I rolled to hit, but an extra +1 only gets me to a hit on an AC of 12. Probably still a miss.