less then 15 will:
The sight of this monstrosity leaves you awe struck stuck in place of fear.
Paralyzed 2 rounds knowledge:
There are two types here one of them is some type of zombie accustomed to water the most disgusting one is something not normal nothing a life should ever see in his life. monster initiative:
initiative 1: 1d20 ⇒ 18 initiative 2: 1d20 - 1 ⇒ (3) - 1 = 2 initiative 3: 1d20 - 1 ⇒ (19) - 1 = 18 initiative 4: 1d20 - 1 ⇒ (3) - 1 = 2 initiative 5: 1d20 - 1 ⇒ (17) - 1 = 16 initiative 6: 1d20 - 1 ⇒ (5) - 1 = 4 initiative 7: 1d20 - 1 ⇒ (13) - 1 = 12 initiative 8: 1d20 - 1 ⇒ (10) - 1 = 9 initiative 9: 1d20 - 1 ⇒ (20) - 1 = 19 abdul 23 Line 21 gimlet 20 monster9 19 monster1 18 monster3 18 andiel 17 monster5 16 monster7 12 klor 10 monster8 9 unbeugsam 6 monster6 4 monster2 2 monster4 2 That is the initiative I will figure out maps and better organizing tomorrow but you can post turns right now.
Gnawl readied his greataxe waiting for it to look and around and view Rotting vestments hang across the withered flesh of this walking corpse, and its mouth hangs open in a silent scream. You don't sense any kind of magic. Initiative:
The creaking of the steps are evident the lower deck shallow with moss filled water bearing a horrible stench. 8 creatures appears as a rotting humanoid dressed in tattered and ragged clothing. Its semi-bloated body glistens from the slimy mixture of water and seaweed that hangs from its form. The creature's rotting flesh is blue-green in color. No semblance of life burns in its eyes. something else appears this rotting and bandaged humanoid slides with a slight gait as it moves. Make a will save and roll for initiative
detect evil:
The more you focus on you can sense 13 different aura's with the strongest being moderate, detect undead:
You can not make out the strength and location due to the wood but you can make out 12 different aura's the strongest being moderate. perception20: through the broken wood small movements occur near the door.
Kjellberg:
A room filled with dust and broken benches all facing an alter. Is that someone's head you see? Gnawl:
Unfortunately it is a windowless building covered in stone and the floor laid down with stone. If it was diggable it would take a lot more then just you. " Someone here must have some muscle it looks like it could be pryed open "
Horugs grunts then starts pacing towards the door and attempts to open it. " Seems this is stuck anyways." Kjellberg the Hammer and the layout immediately look like a temple of most likely torag or some other similar good why it is here of all places is unknown. Anevia's broken leg is getting worse although you can do all you can with what you have it can get infected if not treated soon.
Dwarf smiles " I don't know about these other caravans but I take pride in mine lassie." The sun now hitting it's peak at noon " what's with this blasted heat. Havn't had a day like this in months." gmroll:
stuff: 1d10 ⇒ 1 wow1stroll: 1d10 ⇒ 2 Traveling on the blazing heat you see the outline of carts and horses before you end up catching up. "Oi why are you so behind. A man with pokes his head appearing to be heavily scarred yells The cart broke down nothing I can do about that. Although there were a few things to catch my attention back at town. leaving a sly grin. The dwarf yells back the boss aint gon be happy about this he chuckles Relax you old dwarf have a little fun in your life Now done with the conversation he shakes his head. dahm yungun don't know how to tell work from play.
Who knows maybe a knowledge check would be able to tell you. Anevia starts slowing down and walks toward a bench I'm sorry guys but I need a rest Horgus mutters under his breath slowing us down. I think we should split up the group between the slower movers and quicker ones. Anevia outbursts I'm not surprised you would be unphased when viewing a forgotten temple like this. You are no better then those heretic devil worshipers by being ashamed of your religion! Horgus looked taken aback then remarks ohhh the irony of these bold statements coming from someone who consorts with petty thieves. Anevia now biting her lips grasping on to the bench.
crunch:
Curse of the crimson throne Belroar Trannyth
I can finish character if I get accepted.
quick backstory: The main points of Belroar backstory is he came from a horrid family and turned to drugs to get away then got saved by a local cleric who trained him. The cleric now passed away from old age he feels he needs to stop Gaedren before more evil spreads.
I can flesh it out more if I get accepted
Loot:
1 bird feather token 1 swan boat feather token 1 campsite feather token 2 adamantine weapon blanch 2 ghost salt weapon blance 1 ioun torch 2 antiplague/antitoxin Agate Ellipsoid (Ioun Stone) (1 per group) 1 telepathic bond 1 cure critical wounds 1 calm emotion The dwarf looks up the rest of you "were you lads be heading off to."
After walking for what seems like a hour or two you see. A single sizable 20-foot-tall building remains in the center of this 30-foot-high cave, a bunkerlike structure with no windows and walls of worked stone blocks. A 10-foot-long carving of a hammer decorates the building’s facade. The ruins of collapsed outbuildings stand to either side.
Klor:
“Rappan Athuk? Bah! No one ever gets out of that place alive!
A new form of troll, a “swimmer,” was seen to aid goblin miners in a deep cavern complex. Looking inside you see a few essentials rope, rations, and camping equipment nothing to gawk about then you start finding some special equipment. There are 3 scrolls tucked in every one of your bags surrounded by a few vials some of you can make out that these are weapon blanches of different assortments. Laying throughout the bag a few token's shaped into feathers that feature different images on them. The final item that catches your eye in the moment is a dull gray stone that shines like a torch but brings no heat in that moment you decide to look for the rest later as the caravan is leaving soon. With all your business done you leave for the gates to see a stocky dwarf with a musket around his shoulder stand near the carts. He see's the group and exclaims. Well I'll be a bearded halfling! he paces to the two dwarfs in the group Nice tae meit ye my name is merlin from the silver smiths. ben a mighty fine time since I seen one of our kind most don't like these parts, not enough metal for our tastes. les talk in the cart were breaking daylight here I will make a full list of items you receive tomorrow.
Yea not having a wizard might hurt a lot but we will have to wait and see. Sure it can count towards magical healing. Partially wands are available if you would like. This is a very prosperous town gold and items are not as important as in other places. You guys are able to have npc join you in these quests but being able to convince one to travel with you or pay them enough to travel with you might be a different story. |