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Organized Play Member. 126 posts (173 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 3 aliases.


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yes


less then 15 will:
The sight of this monstrosity leaves you awe struck stuck in place of fear.

Paralyzed 2 rounds

knowledge:
There are two types here one of them is some type of zombie accustomed to water the most disgusting one is something not normal nothing a life should ever see in his life.

monster initiative:

initiative 1: 1d20 ⇒ 18
initiative 2: 1d20 - 1 ⇒ (3) - 1 = 2
initiative 3: 1d20 - 1 ⇒ (19) - 1 = 18
initiative 4: 1d20 - 1 ⇒ (3) - 1 = 2
initiative 5: 1d20 - 1 ⇒ (17) - 1 = 16
initiative 6: 1d20 - 1 ⇒ (5) - 1 = 4
initiative 7: 1d20 - 1 ⇒ (13) - 1 = 12
initiative 8: 1d20 - 1 ⇒ (10) - 1 = 9
initiative 9: 1d20 - 1 ⇒ (20) - 1 = 19

abdul 23
Line 21
gimlet 20
monster9 19
monster1 18
monster3 18
andiel 17
monster5 16
monster7 12
klor 10
monster8 9
unbeugsam 6
monster6 4
monster2 2
monster4 2

That is the initiative I will figure out maps and better organizing tomorrow but you can post turns right now.


Gnawl readied his greataxe waiting for it to look and around and view Rotting vestments hang across the withered flesh of this walking corpse, and its mouth hangs open in a silent scream.

You don't sense any kind of magic.

Initiative:
initiative nijena: 1d20 + 2 ⇒ (6) + 2 = 8
initiative gnawl: 1d20 + 3 ⇒ (11) + 3 = 14
initiative raziel: 1d20 + 2 ⇒ (16) + 2 = 18
initiative Kjellberg: 1d20 + 2 ⇒ (8) + 2 = 10
initiative Eladhir: 1d20 + 7 ⇒ (15) + 7 = 22
initiative monster: 1d20 + 6 ⇒ (1) + 6 = 7


sorry I was quiet recently I had a long few days but everything will be back to normal tomorrow morning.


Sorry i had a looooong day today but after tonight I will have a lot more time like I usually do. I am tired so I'm sorry but I will post tomorrow morning.


The creaking of the steps are evident the lower deck shallow with moss filled water bearing a horrible stench. 8 creatures appears as a rotting humanoid dressed in tattered and ragged clothing. Its semi-bloated body glistens from the slimy mixture of water and seaweed that hangs from its form. The creature's rotting flesh is blue-green in color. No semblance of life burns in its eyes.

something else appears this rotting and bandaged humanoid slides with a slight gait as it moves. Make a will save and roll for initiative


Focusing you do not sense magic although you can see the back of a head slightly moving.


Hello everyone I am joining a new game as a LE samsaran wizard. I was wondering if an evil prince who looks down on people would fit in a samaran personality.


who is going to go in first?


The doors crack open leaving them crumbling. The dust clear and broken stone benches line this narrow room. The air is cold and stale, and thick layers of dust cover the floor, benches, and a large altar at the far end of the room.


detect evil:
The more you focus on you can sense 13 different aura's with the strongest being moderate,

detect undead:
You can not make out the strength and location due to the wood but you can make out 12 different aura's the strongest being moderate.

perception20:
through the broken wood small movements occur near the door.


Gimlet:

First there is nothing then a overwhelming sense of evil overcomes you. This is not normal.


The water has taken it's toll rotting wood, nearby debris, mold everywhere that has been abandoned by any sane human. Seems you can reach the upper deck through your boat.


If you qualify for it I don't see why not looks fun if you can ever get to that point.


wow those rolls

Unfortunately there is nothing nearby that could be used for a raft.

Andiel:
The outlining waters of the ship appears to have medium size shadows floating around. best not to fall in.


Line wrote:
About how far out is it? Does it look to be something that Line might think is an easy walk?

Although no longer then a two minute walk the coast descends fast leaving it impossible to walk to.


Can I use a young template?


Seems interesting I would like to join if there is a recruitment.


Sounds fun I will make a quick background and personality soon.


the boat seems that it has sunk although rocks are keeping it above water although not completely.


Kjellberg:
A room filled with dust and broken benches all facing an alter. Is that someone's head you see?

Gnawl:
Unfortunately it is a windowless building covered in stone and the floor laid down with stone. If it was diggable it would take a lot more then just you.

" Someone here must have some muscle it looks like it could be pryed open "


dmroll:
1d10 ⇒ 10

The sun is starting to set as you reach the coast the tide is starting to rise. You can make out a weathered old boat slightly off to the sea with the name scarfi...


Don't click the spoiler until you are certain that you are going to 22 if not just ignore it.

release:
well dis is it for us. May Torag bless you in your travels hopefully we see you again alive.


Where would you guys liked to be dropped off.


You are able to stop the infection for the time being and it's not nearly as bad as it would be without the potions but it can get worse.


"sorry ladies this caravan we just met was one that was supposed to depart days ago annoying little bunch pay them no heed" Merlin now obviously eavesdropping " Must be a big job if you're putting in so much thought. well be careful when off the road weird things out there. "


Horugs grunts then starts pacing towards the door and attempts to open it. " Seems this is stuck anyways."

Kjellberg the Hammer and the layout immediately look like a temple of most likely torag or some other similar good why it is here of all places is unknown.

Anevia's broken leg is getting worse although you can do all you can with what you have it can get infected if not treated soon.


Yea you did sorry pretty tired last night so I couldn't talk more about ti before just rambling. I was going to do a post this morning explaining it but it seems I won't need to do that.


Dwarf smiles " I don't know about these other caravans but I take pride in mine lassie." The sun now hitting it's peak at noon " what's with this blasted heat. Havn't had a day like this in months."

gmroll:

stuff: 1d10 ⇒ 1
wow1stroll: 1d10 ⇒ 2

Traveling on the blazing heat you see the outline of carts and horses before you end up catching up. "Oi why are you so behind. A man with pokes his head appearing to be heavily scarred yells The cart broke down nothing I can do about that. Although there were a few things to catch my attention back at town. leaving a sly grin. The dwarf yells back the boss aint gon be happy about this he chuckles Relax you old dwarf have a little fun in your life Now done with the conversation he shakes his head. dahm yungun don't know how to tell work from play.


if I remember correctly he ties to the positive energy plane so he can be healed.


Yes


Who knows maybe a knowledge check would be able to tell you.

Anevia starts slowing down and walks toward a bench I'm sorry guys but I need a rest

Horgus mutters under his breath slowing us down. I think we should split up the group between the slower movers and quicker ones.

Anevia outbursts I'm not surprised you would be unphased when viewing a forgotten temple like this. You are no better then those heretic devil worshipers by being ashamed of your religion!

Horgus looked taken aback then remarks ohhh the irony of these bold statements coming from someone who consorts with petty thieves.

Anevia now biting her lips grasping on to the bench.


The dwarf shrugs " no matter shouldn't judge anyone by looks " " well laddies we are heading off just ring if you need a drop. you are heading off now. You can still buy any last items you needed,


Gimlet Bravo wrote:
I use normal spreadsheets in googledocs as maptools caused me all sorts of problems with the latest java version. Whatever you decide I am sure will be fine.

I might need to do that if I need to show something special.


I'm interested for this campaign. I live in PCT and I am available for all times and days related to monday, tuesday, and thursday.


I am looking for a replacement right now or learning to fix it. use this link for right now http://imgur.com/iAcPhQ8 . It has the general map and points olokul has marked but I will figure something out once we need to start editing maps or in combat.


I would like him to be in curse of the crimson throne


crunch:

Curse of the crimson throne

Belroar Trannyth
Human Paladin 1
LG Medium humanoid (human)
Init +6; Senses Perception +0
-----------------------
AC 14, touch 14, flat-footed 10 (+4 Dex, )
hp 12 (1d10+2)
Fort +4, Ref +4, Will +2;
--------------------
Offense ------------
Defense
-----
--------------------
Speed 30 ft.
Melee unarmed strike +4 (1d6+4)
Special Attacks smite evil (1/day)
--------------------
Statistics
--------------------
Str 14, Dex 18, Con 14, Int 10, Wis 10, Cha 16
Base Atk +1; CMB +3; CMD 17
Feats two weapon fighting, double slice, weapon finesse
Traits drug addict, reactionary
Skills Diplomacy +7 knowledge (local) +2 knowledge (religion) +4
Languages Common
Other Gear 350 gp
--------------------
Special Abilities
--------------------
Aura of good
Detect evil
Smite evil

I can finish character if I get accepted.

quick backstory:
The main points of Belroar backstory is he came from a horrid family and turned to drugs to get away then got saved by a local cleric who trained him. The cleric now passed away from old age he feels he needs to stop Gaedren before more evil spreads.

I can flesh it out more if I get accepted


The town is on the the first bridge all the way to the south.


Hecate is known around these parts as a goddess of evil magic generally worshiped by evil wizards witches, and assassin. Their worship symbol is a half silver disk representing the setting full moon.

The dwarf tilts his head toward line " what's wrong with your voice laddie.


The town is on the the first bridge all the way to the south.


Loot:

1 bird feather token
1 swan boat feather token
1 campsite feather token
2 adamantine weapon blanch
2 ghost salt weapon blance
1 ioun torch
2 antiplague/antitoxin
Agate Ellipsoid (Ioun Stone) (1 per group)
1 telepathic bond
1 cure critical wounds
1 calm emotion

The dwarf looks up the rest of you "were you lads be heading off to."


After walking for what seems like a hour or two you see. A single sizable 20-foot-tall building remains in the center of this 30-foot-high cave, a bunkerlike structure with no windows and walls of worked stone blocks. A 10-foot-long carving of a hammer decorates the building’s facade. The ruins of collapsed outbuildings stand to either side.


continuing on a winding path leads upwards as far as anyone can see and as soon as the incline hits Aravashnial says in a cracked voice. do... do we have any water.


Klor:
“Rappan Athuk? Bah! No one ever gets out of that place alive!

A new form of troll, a “swimmer,” was seen to aid goblin miners in a deep cavern complex.

Looking inside you see a few essentials rope, rations, and camping equipment nothing to gawk about then you start finding some special equipment. There are 3 scrolls tucked in every one of your bags surrounded by a few vials some of you can make out that these are weapon blanches of different assortments. Laying throughout the bag a few token's shaped into feathers that feature different images on them. The final item that catches your eye in the moment is a dull gray stone that shines like a torch but brings no heat in that moment you decide to look for the rest later as the caravan is leaving soon.

With all your business done you leave for the gates to see a stocky dwarf with a musket around his shoulder stand near the carts. He see's the group and exclaims. Well I'll be a bearded halfling! he paces to the two dwarfs in the group Nice tae meit ye my name is merlin from the silver smiths. ben a mighty fine time since I seen one of our kind most don't like these parts, not enough metal for our tastes. les talk in the cart were breaking daylight here

I will make a full list of items you receive tomorrow.


Yea not having a wizard might hurt a lot but we will have to wait and see. Sure it can count towards magical healing. Partially wands are available if you would like. This is a very prosperous town gold and items are not as important as in other places. You guys are able to have npc join you in these quests but being able to convince one to travel with you or pay them enough to travel with you might be a different story.


The both of you keeping your eyes out notice that there are two paths ahead. One that keeps leading forward or one that reaches back to the original cavern.

The fall was a lengthy one and most if not all could have been unconscious. As far as you know it could have been a minute to a few hours.


Have fun with low food :P


Okay I will strip out the side useless encounters. I just wanted to make sure that you guys did not want the side encounters since some people like it. The XP doesn't matter since we are leveling by story.


hmmm can anybody recommend me a place where I can upload the map. Until I find a better area imgur will have to do and it should work for tablet computers http://imgur.com/iAcPhQ8