Rappan Athuk

Game Master densestracer


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Still editing. Not going to have any templates.


Dear GM
Could you please check my char. Maybe I made a mistake. And is there anything else you need. A big backstory? Character sketch?


Leveling up today and get klor posted

Maybe i can use that random scottish insult generator again


Unbeugsam wrote:

Dear GM

Could you please check my char. Maybe I made a mistake. And is there anything else you need. A big backstory? Character sketch?

It looks fine a backstory would be nice but it doesn't need to be huge.


How do you feel about the Thunderscape steam wright? I really like the class, plus it's compatible with every setting, unlike manite dependent classes.


Tsiron Ragmar wrote:
How do you feel about the Thunderscape steam wright? I really like the class, plus it's compatible with every setting, unlike manite dependent classes.

I can't seem to find it. If you can link the class I mmight be able to allow it.


i forgot to roll hp for level 3

1d10 ⇒ 2

well that is really gonna hurt --- big time.


wow the rolls in this thread have been extremely low.


densestracer wrote:
wow the rolls in this thread have been extremely low.

yeah you said re-roll 1's so we all roll 2's


Klor completed and leveled


hp for level 2: 1d10 ⇒ 9

Plan is for a small aasimar paladin that was raised by the fey and sent to inspire and free hobbits everywhere!!

Character feats;
Level 1=fey foundling + level 3 = power attack

fey foundling:
You were found in the wilds as a child.

Prerequisites: You may only select this feat at 1st level.

Benefit: Whenever you receive magical healing, you heal an additional 2 points per die rolled. You gain a +2 bonus on all saving throws against death effects. Unfortunately, you also suffer +1 point of damage from cold iron weapons (although you can wield cold iron weapons without significant discomfort).

A small armored knight with high strength and charisma, Gimlet will be a capable party tank capable of sustained fighting with Lay on Hands augmented by fey foundling and plate armor. He will probably use two handed weapons as the shining knight archetype supports pursuing two handed lance use.

Traits will include Dangerously Curious so Gimlet can use wands and scrolls of an arcane nature (Shield!!) to further hold the line as he gains access to level 1 wands and scrolls.


Gimlet Bravo wrote:

[dice=hp for level 2]1d10

Plan is for a small aasimar paladin that was raised by the fey and sent to inspire and free hobbits everywhere!!

Character feats;
Level 1=fey foundling + level 3 = power attack
** spoiler omitted **

A small armored knight with high strength and charisma, Gimlet will be a capable party tank capable of sustained fighting with Lay on Hands augmented by fey foundling and plate armor. He will probably use two handed weapons as the shining knight archetype supports pursuing two handed lance use.

Traits will include Dangerously Curious so Gimlet can use wands and scrolls of an arcane nature (Shield!!) to further hold the line as he gains access to level 1 wands and scrolls.

Okay I will wait on the character and once you finish I should then be making choices.


HP: 1d8 ⇒ 4

Backstory:
Andiel was a strange girl, usually prefering to spend her days running through the trees than play with the other children. Her halfling foster parents found her lost in the swamps when she was just a child. Following her back to an abandoned cottage they found her parents had died of a strange sickness. They did not know how she had been spared but the kindly couple could not leave her to fend for herself anymore and took her home with them and adopted her. She didn't have too many friends growing up. They didn't like the strange games she wanted to play or the animals she seemed to befriend. She didn't care, all she needed was to have the wind in her hair and a stray cat she had tamed and named Flow by her side. She was always trying to be a good girl though and did anything that was asked of her.

Her journey into a strange underground lair one day would change her life forever. Inside she found an abandoned graveyard. As she passed over the graves she could sense that the graves were empty though the headstones showed various names she didn't recognise. Wondering why the graves would be empty and also how she knew this information she continued to the back of the caves. There was a small room built into the rock which held the crumbling records of the former occupants. As she opened a book covered in arcane runes the most central of which was a white Spiral, a horde of ghosts seemed to exit the pages, their smoky bodies made up of the tiny letters written inside the book. She screamed as they swirled around her, covering her head with her hands and folding herself into a ball on the ground begging them to stop. What seemed like an eternity later there was finally quiet. She got up and found the book empty where it was full before. When she dropped it the tome flew away from her and landed on the other side of the room. Scared the ghosts were still there she ran out and away from the underground cemetary, never to return.

After that day she found herself cursed, the spirits had followed her, sometimes they whispered to her of Pharasma, of the book. Strange incidents would happen around her. The halflings of the village were scared and wanted her to leave though her adoptive parents insisted she could stay. FInally she gave in and decided to leave. She travelled, never staying in one place too long. The spirits sometimes guided her and Flow, though she really just felt one direction was 'right' to be going in. She used her talents to heal the sick, gaining her many gifts from those grateful before they too asked her to leave, secretly thinking her cursed and hoping those she had healed did not become so. Occasionally she was attacked even though she never threatened anyone. After the first time she lay in a ditch when thieves had robbed her she decided to arm herself and carry a longspear to ward off those preying on the weak.

In one village she heard legends of an ancient dungeon. Wary to stay away she prepared to leave going in the opposite direction but got the feeling she was walking the wrong way. As soon as she faced towards the direction of the ancient legend the spirits seemed appeased. She decided to have a look around the area then. "Just a look," she told Flow, "we won't go inside I promise."

Character sheet will be finished in a couple hours. Going Oracle of Life as a divine support character.


Stats all complete as well as equipment. I have taken a drawback for an extra trait but can easily remove them if you don't allow drawbacks.


Crunch and background mostly done.

3 level shining knight (paladin archetype) ready to head out on his small warhorse.

Grand Lodge

Making an Elf Magus.

HP: 1d8 ⇒ 7


I am have made a decision on who to pick and I have choose.

Line
Captain Johnson
Klor Kragsson
Unbeugsam
Andiel
Gimlet Bravo

I am sorry for those that have not made it in but there were a lot more people then I expected to apply.


Hopefully those who did not make it will do better in the future. I look forward to doing a good dungeon crawl with those who did make it.


Thanks for the chance to apply. Have fun everyone!

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