Rannik's Carrion Crown

Game Master Patrick Levasseur


Maps


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Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21

What is the price for selling the +1heavy mace?


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

Approx 4300gp, sell for 2150gp.

But, you're missing the point... this is a magical time, DM intervention... he said gear up using 16,000gp.

It's sort of a "reboot".

Get whatever the heck you want!


Andjela is correct, keeping your largest purchase under 10k.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13
Danica Quinn wrote:

Will Danica be able to recall the Mage Armor spell and cast it?

What about making the temple sword +1? Can that be done by someone other than Tolvan, someone from town?

I am unsure what spells Danica knows. But I believe inquisitors are spontaneous casters, so you would not be able to use the pearl. You would be handing it to Tolvan to recall his daily mage armor spell so he can cast it on you after he cast it on himself. Sorry if I confused things here. Seems strait forward to me.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13
Andjela Daywalker wrote:

Approx 4300gp, sell for 2150gp.

But, you're missing the point... this is a magical time, DM intervention... he said gear up using 16,000gp.

It's sort of a "reboot".

Get whatever the heck you want!

But the +1 heavy mace has a price of 2312, not 4300. It sells for 1156.


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

Stand corrected! Reminder to self, never post before coffee.


Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21

Besides the potions that Danica has, here is the major items she has, wishes to get rid of and/or buy.

1. Upgrade MW Temple Sword to a +1 Temple Sword
2. Selling +1 Heavy Mace - selling
3. Ring of Protection +1 - keeping.
4. Handy Haversack - buying
5. Pearl of Power - buying

@Mug - let me know if the above is acceptable.


I (almost) accept your proposition. What's Danica's value after these changes?


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Ok, final answer here.

Tolvan is picking up the following:

Ring of Sustenance - 2500 gold
Handy Haversack - 2000 gold
Dusty Rose Prism Ioun Stone - 500 gold
Wand of Shield with 42 charges - 630 gold

With these items his gear value is 10185 gold

His cash on hand is 5820 gold, after selling the Keen sword - hated to sell that but it was bound to get my wizard in trouble at some point.

That means his combined gear/gold value is 16005. So will tip 5 gold to a charity.

And while in town he spends the following gold

Scroll of Feather Fall - 25 gold
Scroll of Crafter's Fortune - 25 gold
Scroll of Identify - 25 gold
Scroll of Fox's Cunning - 150 gold
Scroll of Symbol of Mirroring - 150 gold
Cost to scribe these into my book - 110 gold
Total - 485 gold - It cost a lot to be a wizard...


Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21

Rough estimates only now. will give you more detail

1. Upgrade MW Temple Sword to a +1 Temple Sword -2300gp
2. Selling +1 Heavy Mace - selling +1156 gp
3. Ring of Protection +1 - keeping. -2000 gp
4. Handy Haversack - buying -2000 gp
5. Pearl of Power - buying -1000 gp

Potion of CLW (x3) -150 gp
Potion of spider climb -300 gp
Masterwork Nunchaku -302 gp
Potion of Cure Moderate Wounds (x2) - 600 gp
Potion of lesser restoration (x1) - Found in Prison 300 gp
Potion of Remove Disease (x1) - 750 gp

Danica's total value is 8546 gp, give or take a few. Other smaller items are not inluded.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Hey Danica,

Do not forget the satchel of alchemicals that Tolvan gave everyone. It has:

2 alchemical acid - 20 gold
2 alchemical fire - 40 gold
1 nushadir 10 gold
1 tanglefoot bag - 50 gold
2 antitoxin - 100 gold
1 liquid Ice - 40 gold
1 smoke stick - 25 gold
1 bladeguard - 40 gold
1 potion of Cure Light Wounds - 50 gold

Total rough value = 385 gold


Tolvan and Danica, looks good.


Tolvan wrote:

..... - It cost a lot to be a wizard...

I feel like we need to make a song about that. :)


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

It would have to be a country song and include cheating wives and loyal dogs passing away... lol


I was thinking maybe to the tune of 'We're off to see the wizard, the wonderful wizard of Oz...'


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

Sorry for the delay... May I have an intelligent item?

Some minor relic the Iomedaean temple didn't know what to do with until now. +1 or +2 mithral chain shirt would be the base item.

A couple of minor powers.

Not much out there for Dhampir Paladin. :)


Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21

how about this.....everytime you get hit your +2 mithral chain shirt says "ouch".


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

That's Magic Mouth.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

LOL - Good one Danica. You are a divine hunter. Take a good bow, a finessable weapon and/or some armor. You need all three.

A Plus 1 strength bow for your strength is 2600. Add an energy type or other +1 enchant and its 8600. This should be your main weapon.

+1 strength bow, +1 melee weapon, and those bracers are you are there.

I would hope that intelligent weapons are not simply for sale in town. To me that is something you quest for, maybe for a lifetime.


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

I'm thinking we might find a +1 bow. I know how rare those are... I mean only Divine Hunters use them... And fighters, barbarians, rangers, elves, etc... You know those oh so uncommon characters.

You're imagining Excalibur & Stormbringer, or that Morrowfall from Council if Thieves.

I'm talking about some eclectic lesser item whose game "price" is less than 10K. Not sure how much less, yet. On par with the 8600 you suggested.

I never suggested buying it. But the temple could have it locked away.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

And we might find the haversack, or the pearl of power, but we need them now. And we have not found one yet. If we find the bow, what is the chance it will match your strength, or even be a strength bow? My advise is to end up with a magic strength bow out of this as a minimum. You had very good advise for me in that ring, and I took it. It will allow me to craft for the party and make that feat much more useful. Now please listen to me. Get the strength bow it will make your entire build much more useful. :)


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

I never told ya to get the ring... Andjela was going to buy it for you.

If you gots a magical composite bow... LOL.

Andjela doesn't use a shield, really... Bow & 2h curved blade... She's also supposed to be the tank... And, not the easiest to heal. AC is paramount.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Right So, why is it hard to shop? You need lots of stuff. :)

Strangely, Tolvan will soon have a magic bow, as he can enchant his bonded item like he has the feat to do so.

Imagine your build with a level of sorcerer with the bloodline or archetype that allows a bonded item... You get a free masterwork strength bow as your bonded item, the ability to enchant it up, and a few sorcerer spells like Shield and True Strike. Not sure its worth the dip but would not be bad.


Let me consult the dice...

5% chance of intelligent item, high good low bad: 1d100 ⇒ 10

And the Temple does not seem to have such an item. Does it need to be an intelligent item?

If I were build a +2 Mithril Chain Shirt with a special ability using the dice -

1d100 ⇒ 28

Base 100 + Mwk 150 + Mithral 4000 + AC Bonus of +2 4000 + Bolstering Special Ability (lets just say 2250) = 10500 and over the 10k mark. It seems what you're wanting is just over the edge of the item value I've set. I think you should put it on your wish list though, and see what the future holds. I'm going to try to be much more conscious of your equipment wealth (and wish lists) in the future. Again this doesn't mean you're going to get whatever you want, but the odds will be much higher than up till now.


Anna, haven't heard from you in awhile. You just waiting till things start rolling again? Or are you out of town and I forgot?


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9

with Kimberly so close to the 16k limit already there isn't much for her at the moment.

even a +2 stat boost item will put her over the 16k.

all I can find are gloves to add +5 to heal skill which really hasn't been used much.

maybe an ioun stone to boost diplomacy?

I really don't know right now.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Kimberly,

Much of your wealth is in that small +1 bane dagger. Like the keen longsword, its a wonderful weapon to have. But in my way of thinking its also a trap for you like the sword was for me.

Having that sword tempted me to use it, and that is not my strength.

I say sell the dagger. Not sure where your gold is but the sale of the dagger yields more than enough for a stat item. From a wealth point of view you could replace the dagger with any +1 weapon you wanted, sized to fit you, and get a stat item, and still be 2000 gold better off.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Back from vacation but catching up is taking time. I'll post later today.


Sweet. I hope your vaca was amazing.

Maybe a +1 ranged weapon Kimberly? If you don't have one already...


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

Wow, a character development opportunity pooched by a die roll. Good to know.


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9

in character personality...

the dagger was a gift for helping someone. she would not sell it.

I can fit a +1 ranged weapon in the budget though.

(I have about 3500 gold available before the 16k mark.)

I don't play Kimberly for optimized effectiveness but rather how I envision her personality.

she is there to heal you guys and burn up some undead in between. She may not always be super euseful but she has a place with you guys.


Andjela Daywalker wrote:
Wow, a character development opportunity pooched by a die roll. Good to know.

lol I'm sure you'll find other ways to develop your character besides an intelligent weapon. Plus the die roll seemed more fair than 'No'.


Kimberly Snow wrote:

in character personality...

the dagger was a gift for helping someone. she would not sell it.

I can fit a +1 ranged weapon in the budget though.

(I have about 3500 gold available before the 16k mark.)

I don't play Kimberly for optimized effectiveness but rather how I envision her personality.

she is there to heal you guys and burn up some undead in between. She may not always be super euseful but she has a place with you guys.

Good point, there is no requirement to get to the absolute maximum allowed, just wanted to give folks the opportunity.


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

Sure, there will be an LG mithral chain shirt empathic armor... created centuries ago for Dhampir Paladin/Warriors. With Shield and Cause Light Wounds, 3/day.

1100 mirhral chain shirt
1000 +1
500 intelligent
200 11 Int
200 11 Wis
1200 1st level spell 3/day Shield
1200 1st level spell 3/day Cause LW

Add an undead power/defense... Champion, Defiant, etc...

You're right around 8600gp.

Could be a piece from some long forgotten good undead company... a la Legion of the Damned.

Hard to come up with a more fitting plot hook, tie in.

Well within 10,000gp per item, 16,000gp total.

Without additional armor quality, it's under 6K.


Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21

@Kim - Being that you rarely enter into combat you can spend your money on enhancing Teddy. Maybe one of the clerics of Pharsma can add the ability to Teddy in order to protect you. An ability that sets you apart from everyone else.

How about granting a special ability to you through Teddy, maybe True Sight, or Teddy's eyes glow red in the presense of undead, or once a day you get a bonus to your DC when turning undead.

How about Teddy granting you Communion with Pharsma once a week?

You always have Teddy and you can bring him in more to your roleplaying.

Just a thought.


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9
Danica Quinn wrote:

@Kim - Being that you rarely enter into combat you can spend your money on enhancing Teddy. Maybe one of the clerics of Pharsma can add the ability to Teddy in order to protect you. An ability that sets you apart from everyone else.

How about granting a special ability to you through Teddy, maybe True Sight, or Teddy's eyes glow red in the presense of undead, or once a day you get a bonus to your DC when turning undead.

How about Teddy granting you Communion with Pharsma once a week?

You always have Teddy and you can bring him in more to your roleplaying.

Just a thought.

this is sounding more like my gnome summoner where she carries a Teddy but the Teddy becomes her Eidolon.

wonder how much to have Teddy grant protection from Evil either constant or a couple times per day


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

Comment about the dice was snarky, sorry... But the intelligent item thing isn't a huge deal, it got blown way out of proportion. And I was feeling rather cross.

You're awesome, but the response was basically "go fish". I think it's the same chance as divine intervention.

I know I picked an "off" combination for a character. So I'm trying to go for a unique item that helps, ties background, etc... This is the only opportunity I know of where I can legit, pull it off.

We all have our different styles, exceptions, etc... And we're getting along well in and out of character.

Didn't seem to be much consideration for the idea, one really shouldn't need to quest for a <10K item at level 6. Holy Avenger, sure...

Just didn't feel right, especially after taking/investing a lot of time considering options to make the character better, stronger party, etc...

Just where I'm coming from, if it matters.


Andjela - that helps, honestly I had to delete my own snarky reply earlier, so I appreciate the explanation. :) I had mithral priced at 4k for medium, but chain shirt is of course light and so 1k, which totally puts it under the 10k mark as you already pointed out.

I like everything about the weapon you want to get except the intelligent part of it. Is that so it can have spells? I like to keep ...crazy cool items like intelligent items among the exceedingly rare. Like encountered maybe once or twice a campaign, in my mind. So if there's a way to get what you want for the price I've set without having it be among one of those 'elite' items then I'm on board.


Kimberly Snow wrote:

this is sounding more like my gnome summoner where she carries a Teddy but the Teddy becomes her Eidolon.

wonder how much to have Teddy grant protection from Evil either constant or a couple times per day

Protection from evil doesn't seem to be available with a permanent spell, so it'd have to be a limited use item. Like once a day or something. There also doesn't appear to be another item like it, so I'm not sure what the cost would be. Likely over 5k, judging from the items I've looked at thus far.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Well, after a wealth audit, it looks like I can only afford a +1 mithril chain shirt and keep it within 16,000. Grumble.

A handy haversack doesn't have any numerical bonuses, it's just ... well, handy. But I don't know how many of the things Lepidstadt has for sale.

As for a 12,000 gp spending spree for Anna, this is going to be rediculous. She's hardly dreamed of such wealth, so it makes sense that she'd not necessarily spend it wisely. But boy, that's a lot of coin to throw around!


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

It will be cheaper... In more ways than one. But it could happen.

Thanks. The apology is all Tolvan's fault.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

I also want to mention something that came up earlier: I don't think we are that powerful of a party. Yes, we survived the last fight pretty well, but I'm thinking about the phase spider and the wraiths... We came very close to character deaths then. If I'm not mistaken, this is a Richard Pett adventure, and he's known for two kinds of adventures: gross ones and lethal ones. We dodged a couple bullets so far, but who knows. So Mug, you might think we're steamrolling through fights, but it doesn't seem that way from this side of the virtual screen.

So, to put it another way, I want some more loot! Or let there be a party fund where the things like the rope, the consumables, and the haversacks go and we can have more items for us. I'd [I]love[/] to have a belt of Dex, or a ring of protection. I'll use them for good! Honest!


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

I have a feeling if you played that guy in the prison... The spell caster, where Andjela dove into the water filled pit... To the hilt, could have been a TPK.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

And the chain guy - <shudder>. There have been a few encounters that could have gone a lot worse for us that were somewhat softballed. Getting a little better gear will help future encounters, and being 25 point characters helps too. But we are not at all optimized.


Yeah that caster in the prison, and several other encounters I played them as honestly as possible. Meaning according to their tactics in the book and everything. You and Anna both have a good point that several fights could have gone either way... but you do keep coming out on top. Personally I think having close calls is part of the experience, without the threat of occasional destruction, where's the danger and suspense? The thrill of success?

But yes, more loot for yall. Now that I've been clued into the wealth by level, I'm going to supplement what the book has listed to try and allow you guys to be closer to what's intended. Actually I think Tolvan has mentioned the loot by level before, once upon a time. Anyways, it's only fair as I am trying to destroy you guys more often than not. ;)


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Well Tolvan is about to break the whole loot per level thing now that he can craft. :)

Its not that bad really, but its really nice to be able to make things that might not be available when not in town.

I am ready to move on. Lets get the shopping done so we can get back to the game.


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

Are all the items vanilla and have to be listed in the book?

Tolvan, I don't think you can break it... Next time we true up, you'd need to be at the same level as everyone else. We're benefiting this time, but we're being regulated, as well... Or is it not a cap?


Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21

I, for one, am very grateful to have the opportunity to "reboot" our items. Some of these APs magic treasure, ie long swords and daggers, are great for typical character classes but with our group where we have a divine hunter and inquisitor/monk, some of these items will go wasted. So much appreciated for the opportunity to "re-magic" our guys to be more competitive against new coming bad guys.

Just giving my 2 cents worth....


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Agree with you Danica.

I am confident that our DM will take into account the resourcefulness of the group by using feats to craft items and not penalize us too much for that. :)

Is everyone about ready to head into the swamp?


There's no cap thus far, if things get ridiculously easy for you guys then they might be. Several of you were just woefully under-equiped, thus the reboot.

I prefer items to be vanilla and in the book as it makes my job much easier, but I'm willing to consider requests for chocolate or strawberry.

Ok moving on and I'll trust you guys to make sure you loot in finalized and ready to go. I'd really like to avoid getting into combat and having a, "Oh yeah! My new item of awesomeness lets me easily overcome this situation!" situation. Ok, lets go!

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