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Trying to get a feel for the crowd Odo attempts to weave in and out of throng of people but find him self stuck between a rather large backer and a butcher in a heated argument.
@Odo: If you have a reroll I will allow its use and you can use the second roll in your previous post.
Well, I do have a Pathfinder t-shirt. I was missing it for a couple of years (it fell behind the drawers in my dresser) and just put it in the laundry so I can wear it at GaryCon in a few weeks. But I do have the character portfolio - can I leverage that into a reroll even though we're online?

GM Poblano Pepper |

GM Poblano Pepper wrote:Well, I do have a Pathfinder t-shirt. I was missing it for a couple of years (it fell behind the drawers in my dresser) and just put it in the laundry so I can wear it at GaryCon in a few weeks. But I do have the character portfolio - can I leverage that into a reroll even though we're online?
Trying to get a feel for the crowd Odo attempts to weave in and out of throng of people but find him self stuck between a rather large backer and a butcher in a heated argument.
@Odo: If you have a reroll I will allow its use and you can use the second roll in your previous post.
@Odo: Per the Accessory perks yes you can use your portfolio or your shirt for a re-roll. Its much the same as proving you own the source material for the character you play. I will send you a PM Shortly. Yay for GaryCon one year I will try to attend that one.
@Daniel: I do not mean to confuse you on this. The chase rules are written weirdly. To sum up hopefully to ease the confusion you are able to perform a few actions in the chase.
Option 1: If you wish to move forward one square you must use both your move and standard actions, which will not allowing you to make a second move action as Odo was attempting earlier. Only consequence is not being able to move ahead.
Option 2: You can also attempt to move ahead two squares by using a full round action (Move and Standard as with the first option) but you roll a check vs. both obstacles; but should you fail both checks drastically you will in effect not move this round and lose your turn next round.
Option 3: You can perform other actions you would normally perform during a single round of combat (eg. Attack, Cast a spell, Drink a potion, etc.)

GM Poblano Pepper |

Attempting to push through the crowded street Joaquin barely pushes the collective masses.
Chase Scene: Round 1
Chase Map
Assassin
Odo
Daniel
B.C.
Joaquin
Anduris
Regar
Egar
Allen
Bold is up

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Anduris deftly leaps forward navigating the crowd with dwarf like precision."Oi! Watch it there....pardon me....'excuse me....pardon...sorry there mam I can get you a new pair of shoes when I be done here...What? a little mud never hurt nobody...pardon did you just drop that...Argh by the gods now they say MY arse is wide." Frustrated that he couldn't put his best dwarf foot forward he slows down and shouts."Hey! why don't you all just get out of the way and let us through....we got a murderer to catch...yes that scrawny little robe wear'en trog vomit over there!"
Acrobatics: 1d20 + 7 ⇒ (2) + 7 = 9

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Hmm...none of the first square options are too keen for this guy. Here goes nothing.
"Go get 'em Daniel!" calls out Edgar. Snarling to the crowd, he begins to forge ahead. "Move your ass man! I'm not one to trifle with.... You really want me to tell the Lady of Graves about your attitude here? HUH?! MOVE!"
Sense Motive: 1d20 - 2 ⇒ (6) - 2 = 4

Allen Poe |

Taking a more finessed approach to the situation, Allen observes those before him and selects the path of least resistance. The black bird takes off with lightning speed. Catching the Edgar's massive failure in the corner of his eye, Allen cries out "Yeah, that's why you belong to me! See how easil...." "WHACK' stopping short as he flies headlong into the wall.
Sense Motive (40ft speed): 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Grrr!

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I hate Cultists... now I have to run on an empty stomach!
Move + Standard, try to Overrun my way through...
Out of the way, coming THROUGH!
CMB minus 2: 1d20 + 9 ⇒ (19) + 9 = 28
It could have been the dangerous glint in his eye, or the determined thrust of his chin. Just possibly, it might have been the malodorous smell on his tabbard and boots. In hindsight, though, most observers agreed it was probably gravity that propelled the couple-dozen-pounds of armour animated by a couple-hundred-pounds of muscle known as "Redgar" through the dense crowd that afternoon. :)

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Trying to get a feel for the crowd Odo attempts to weave in and out of throng of people but find him self stuck between a rather large backer and a butcher in a heated argument.
@Odo: If you have a reroll I will allow its use and you can use the second roll in your previous post.
Thanks for letting me use that as a reroll and straightening me out on the chase rules. So here's my reroll retcon...
But, sometimes fortune smiles as the argument causes enough bystanders to part so Odo can find a way through...
GM Poblano Pepper |

Redgar and Odo move forward after the Assassin.
In my previous eaten/unsubmitted post
Struggle as she might the Assassin tried to sail over the pothole in her way and roll with it but at the last minute she missteps and lands hard on her ankle rolling it. She struggles to get back up onto her feet.
@Redgar: Feel Free to use your boon granting a +3 on your roll if you will
Chase Scene: Round 2
Chase Map
Assassin Mired
Odo
Daniel
B.C.
Joaquin
Anduris
Regar
Egar
Allen
Bold is up

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Daniel is positive he sees a shortcut and yells back at his allies, "I'm going to cut through here! I'll get ahead and slow up the thief!"
He attempts to jump up and over a barrier and then squeeze through a small gap.
Taking a full round action and attempting to pass both tests to jump ahead 3 squares.
Acrobatics DC 10: 1d20 + 13 ⇒ (19) + 13 = 32
Escape Artist DC 20: 1d20 + 8 ⇒ (14) + 8 = 22
B.C., now really anxious to keep up with his owner tries to push his way through the crowd again.
Bullrush + Speed Bonus: 1d20 + 2 + 6 ⇒ (20) + 2 + 6 = 28

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"GET THE BLOODY HELL OUT OF THE WAY!!!!"
Joaquin sees an opportunity to overrun the crowd in his full plate armor and knocks several people down as he frantically tries to push his way through the teeming swarms of people who can't seem to understand what, "Get the bloody hell out of the way!" means.
Overrun people in the way: 1d20 + 11 ⇒ (9) + 11 = 20

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Odo tries to make it over some of the debris in the alleyway but a crate slides under his weight, delaying his progress.
Acrobatics: 1d20 + 2 - 2 ⇒ (7) + 2 - 2 = 7

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Sense Motive: 1d20 - 2 ⇒ (16) - 2 = 14
Woot!
Taking a few deep breaths, Edgar watches the crowd a moment. Spotting an opening, he manages to sqeeze through the throng into the alley.
"Phew! Who's the minion now Allen?"

Allen Poe |

Sense Motive (40ft Move): 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19
Slipping through the gap right behind Edgar, as the crowd shifts again closing it up, he snaps back. "One lucky read does not make you a master!"

GM Poblano Pepper |
1 person marked this as a favorite. |

RePete you have succeeded in returning the favor of Coffee on the Keyboard.

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lol! Glad to be of assistance. And I didn't even have to chuck any halflings...;-)

GM Poblano Pepper |

CHuck a halfling? I would never :) Being the Halfling chucked however sounds fun. Maneuver #16

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Anduris is determined to catch up. "Now get along there all'ah yah's! Don't ya see we are about 'portent business ta get to."
Acrobatics: 1d20 + 7 ⇒ (9) + 7 = 16 move action
then as a standard action use the conjuration implement to summon a small earth elemental and place it as close to the assassin as possible up to 40 feet from me.
As a standard action, you can expend 1 point of mental focus to summon a servitor.
This ability functions as summon monster I, but you can use it only to summon a single creature, and the effect lasts for 1 minute. At 4th level and every 3 levels thereafter, the level of the summon monster spell increases by 1, to a maximum of summon monster VII at 19th level. You can’t have more than one servitor in effect at a time. At any time, you can expend 1 point of mental focus as a free action to extend the duration of an active servitor by 1 minute.

GM Poblano Pepper |

I will give Redgar until Noon PST (26 hours from my Round 2 post) and then will bot his actions to move us forward

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Momentum carrying him inexorably forward, Redgar thunders towards the entrance to the alleyway and prepares to try the "up and over" approach.
Ah, scenario 34b! Seems that Farabellus fellow knew what he was talking about. Activating my "Prepared Agent" Faction Journal Boon. +2 to the roll, and -1/2 ACP.
Jikaru! Give me a hand up here, would ya? Activating the boon
The tattoo on Redgar's face shimmers, and one of the figures detaches itself from his face. A wispy figure starts flying alongside the hurtling Redgar, laughing at his lumbering gate. Told you that exercise would be good for you!
As Redgar approaches the crowd, the figure coalesces into a spirit oni. Bracing its hands, it readies itself as a take-off point...
Our lady of blessed acceleration, don't fail me now!
Acrobatics: 1d20 + 0 - 2 + 2 + 3 - 2 ⇒ (5) + 0 - 2 + 2 + 3 - 2 = 6
healing: 1d8 + 5 ⇒ (1) + 5 = 6

GM Poblano Pepper |

As you all approach closing the gap on the assassin the streets of Magnimar narrow here, and the crowds one expects of a city of this size are nowhere to be found. The ambient sound of the hustle and bustle seems to die away, leaving an eerie stillness in the air as though something terrible is about to happen.
Surrounding her you ready to attack, she smiles at all of you a wand appearing in her hand suddenly and she fades from your view.
Combat Start: Round 1
Battle Map
Assassin
Odo
Daniel
B.C.
Joaquin
Anduris
Regar
Egar
Allen
Bold is up

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Joaquin racks his brain thinking of something he could do against invisible people and all he can come up with is using an ironflame grenade. Unfortunately, those have a 1d3 round detonation timer which makes it useless in this situation.
He draws his sword and readies his shield, then says, "Okay, casters, this is your territory. Make her visible so I can cut her down."

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Daniel glances around warily, pulls out a thin wooden stick and speaks the Orcish word for “heavy stone” as he taps his bow. He then point at the last square the cultist was in and yells the command to B.C. to start a track there.
Move to draw wand, Standard to Activate (Gravity Bow), free handle animal on B.C.
Handle Animal (Track) DC10: 1d20 + 11 ⇒ (9) + 11 = 20
B.C. Moves up and starts sniffing around for the scent.
Survival: 1d20 + 5 ⇒ (9) + 5 = 14
I'm not sure where she disappeared from to move B.C. there.

GM Poblano Pepper |

B.C. breathes in heavily around the area. Smelling the tell tale signs of blood and other strange smells emanating from the Assassin.
Per the Scent ability I have marked off the direction in green where the assassin could be.
Joaquin Readies to attack once the Assassin shows herself.
@Joaquin: Assuming you will charge and attack onc she shows her self?
Combat Continues: Round 1
Battle Map
Assassin
Odo
Daniel
B.C.
Joaquin Readied to Charge
Anduris
Regar
Egar
Allen
Bold is up

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"Don't ya be troubl'en yer mind there Mr Rodrigo. That be 'xactly what I be think'en."
Anduris casts see invisibility on himself and looks for the assassin.
perception: 1d20 + 13 ⇒ (15) + 13 = 28 And I may as well move a bit to at least get out of the way

GM Poblano Pepper |

Map Updated
Anduris Yells out "She be thar! Get Her!

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Though the assassin has been pinpointed, Odo still can't see her to target her with any of his magic or smite her. But he moves to hem her in to make combat easier for his comrades. He also cries out, "For the Sun and the Fury!"
double-move, orange arrows is his path, probably provokes an AoO, but he's OK with that
swift action to activate battle cry for his last time of the day - giving everyone +1 morale bonus to hit.

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Why, yes, I will charge if there is a lane.
Seeing a glimpse of the assassin or what he hopes is the assassin, Joaquin charges! Swinging his as-of-yet-unnamed bastard sword, he attacks where he thinks the assassin is.
Charge w/Power Attack: 1d20 + 14 + 2 - 2 ⇒ (19) + 14 + 2 - 2 = 331d10 + 9 + 4 ⇒ (5) + 9 + 4 = 18
If I actually hit I will put in a crit confirm roll.
Critical Conformation: 1d20 + 14 + 2 - 2 ⇒ (14) + 14 + 2 - 2 = 281d10 + 9 + 4 ⇒ (4) + 9 + 4 = 17

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Add that +1 morale bonus to hit to my rolls, please. I didn't catch that before I posted. I am sure there's a negative modifier to my ATK for the assassin's invisibility or something.

GM Poblano Pepper |

Odo moves ahead making a path for Joaquin to follow behind. The Assassin lashes out at Odo as he circles around to behind where he believes she is.
Assassin attack vs Flat Footed: 1d20 + 10 ⇒ (12) + 10 = 22
Dmg: 1d6 + 2 ⇒ (6) + 2 = 8
Her blade narrowly sliding in just under his armor.
Odo feels a swift sting from more than just the blade.
Need a Fort Save from you Odo DC17
As the blade leaves your side you feel your strength Drain away form your body.
You take 1 point Strength Drain and will need to make another save on your next turn.
Even with the Attack the assassin still remains invisible.
Total Concealment in effect while she is invisible please Roll a miss chance die
Joaquin Miss Chance: 1d100 ⇒ 98
Joaquin charges forward with the sword with no name and swings down in the area where Anduris said she should be his Blade biting deep into flesh. Droplets of blood fall to the ground and become visible.
Might I Suggest Assassin Bane?
Combat Continues: Round 1
Battle Map
Assassin -35
Odo -8, Need a DC 17 Fort Save please
Daniel
B.C.
Joaquin
Anduris
Regar
Edgar
Allen
Bold is up

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"Invisible, you say? Let's see what we can do about that." remarks Edgar. Reaching into his pouch of reagents, he pulls out a bit of ground mica. Rubbing it in his hands, he tosses it forward.
"Lets see how you like a little stripper dust!" he calls out. Suddenly a burst of sparkling particles erupts in front of Joaquin and Odo.
Move forward 15ft.
Cast Glitterdust: Will Save DC 18 vs Blind.
Everything in the pink circle is covered in glittering particles (Negates Invisibility)

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Ah! Some days, I am reminded how lucky I am to serve the Society alongside such skilled teammates
Redgar marches up to near where Edgar's glitter-bomb exploded, drawing his Greatsword as he proceeds (using Scabbard of Vigor to give +2)
He then pulls a scroll from his backback, muttering out of the corner of his mouth to Edgar: If she decides to make a run for it, I've got a scroll of fly, if you wouldn't mind helping a brother out?

Allen Poe |

Flying up to Joaquin, Allen announces, "May my mistress guide your blade."
Guidance on Joaquin

GM Poblano Pepper |

Odo is able to fight off the effects of the poison, his strength returning as if nothing happened.
Redgar moves up preparing to attack when an opportunity presents itself. His blade shimmering bright as he draws it from his scabbard.
Edgar assists in making the unseen, seen by coating the area where the Assassin was in shimmery pink glitter. A humanoid shape appears in the middle of the glitter. Stripper Dust indeed
Assassin Will Save vs DC18: 1d20 + 2 ⇒ (15) + 2 = 17
Allen offers a few inspiring words to Joaquin.
The Assassin Thinking she is ok attempts to rush forward away from the gathering of masses.
Acrobatics vs DC 10 Full Speed: 1d20 + 15 ⇒ (3) + 15 = 18
She moves with no problem but banking on her invisibility spell she does not expect the multitude of attacks coming her way.
AoO up for Joaquin, Odo, and B.C.
Combat Continues: Round 2
Battle Map
Total Concealment in effect while she is invisible please Roll a miss chance die
Assassin -35 | Invisible | Glitter Covered 6 Rounds | Blinded
Odo -8
Daniel
B.C.
Joaquin +1 to next d20 Roll
Anduris
Redgar
Edgar
Allen
Bold is up

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"No where do you think you're going?" asks the witch, plodding along behind the assassin. "What's the problem? Seems to me you've failed to see the true nature of your situation..."
An evil grin slips across his face as a candle flickers above him. "Hmmm...See no evil...Hear no evil...?"
With a flick of his wrist and a complex shape created before him, a black energy shoots towards the blind assassin. The inky blackness begins to bore into the man's ears.
move 30 feet.
Cast Blindness/Deafness: Fort Save DC 18 vs Deafened.

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Before Daniel can say a word, B.C.'s ingrained instincts take over as he sees a sparkly threat dashing his way and takes a swipe at the possible meal.
Claw: 1d20 + 7 ⇒ (17) + 7 = 24 for Slashing/Piercing: 1d6 + 1 ⇒ (3) + 1 = 4
Daniel sees the foe fleeing and steps up to where he can see better detail on vulnerable spots. With a clatter, his wand drops to the cobblestones and he knocks an arrow and fires... and again... and again. The bolts seem hit harder into whatever they connect with.
He glances at his friend and yells, "get over here so you don't get trampled!"
B.C. almost seems to whimper as he complies.
Attack + PBS + BC - Rapid - Deadly: 1d20 + 12 + 1 + 1 - 2 - 2 ⇒ (9) + 12 + 1 + 1 - 2 - 2 = 19 for Cold Iron/Magic + PBS + Deadly: 2d6 + 3 + 1 + 4 ⇒ (4, 6) + 3 + 1 + 4 = 18
Rapid Shot + PBS + BC - Rapid - Deadly: 1d20 + 12 + 1 + 1 - 2 - 2 ⇒ (9) + 12 + 1 + 1 - 2 - 2 = 19 for Cold Iron/Magic + PBS + Deadly: 2d6 + 3 + 1 + 4 ⇒ (4, 1) + 3 + 1 + 4 = 13
Iterative + PBS + BC - Rapid - Deadly: 1d20 + 7 + 1 + 1 - 2 - 2 ⇒ (19) + 7 + 1 + 1 - 2 - 2 = 24 for Cold Iron/Magic + PBS + Deadly: 2d6 + 3 + 1 + 4 ⇒ (3, 4) + 3 + 1 + 4 = 15
Handle Animal "Heel" Command DC 10 with a +11 mod, can't fail unless there are negative modifiers.

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AoO: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18
damage: 1d4 + 3 ⇒ (2) + 3 = 5
Odo slashes at her as she tries to move past, then he pursues. With his shorter legs, he is unable to attack her, but he is able to remain in close proximity. "Stand and face justice, assassin!" he shouts.
double move to get to where he is, swift action to invoke his smite on her - ready to make her feel it if he gets the chance

GM Poblano Pepper |

A your group continues to press the advantage on the otherwise blinded and deafened Tiefling Assassin she falls to her knees and with her dying breath, she spits out an ominous and vehement curse:
“For ten thousand years we have slept, awaiting this day. Think not that you shall take it from us. You and I are merely pawns in a far greater game with a far greater purpose. In the name of the mouthless mistress to whom all fates are known, I damn you and all your descendents! Lissala, take my spirit to pay for my vengeance!”
With that she crumples to the ground. Very, Very Dead.
Odo You can keep your smite
Combat End!
Her body materializes before you crumpled into a very gruesome pile of flesh on the ground.
What do you do?

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Joaquin sheathes Assassin Bane and looks at the others. "I think it would be wise to report the words she spoke to the Venture-Captain. I also think we should take the body with us. There may be identifying marks on it or even magical ways to learn more from it." He picks up the dead Tiefling and begins to make his way to the Lodge.

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Redgar, ever conscious of the Society's reputation in Magnamar, starts to work a little "crowd control" if there are any curious gawkers.
Nothing to see here, move along citizens. Just a minor kerfluffle with a foul assassin. Nothing to worry about, it has been dealt with. Proceed about your business...
Profession, Soldier: 1d20 + 5 ⇒ (7) + 5 = 12

Allen Poe |

K Religion?: 1d20 + 9 ⇒ (6) + 9 = 15
Gliding towards Danile, Allen considers the dead man's words. "Hmm...well it is possible that his words had some power in them."

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know religion: 1d20 + 5 ⇒ (11) + 5 = 16
"Lissala? There are people still worshiping that old goddess?" he asks as he helps pick up some of the assassin's debris.

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"Eh? What's that? I don't be hear'en noth'en....Mouthless Mistress? Maybe yeh should have been hide'en under the skirts of a god who can at least speak. Eh? I don't hear noth'en from you either. So least in death we are in agreement." Anduris speaks as he steps onto the outstretched hand of the assassin with his heavy boot. He carefully searches the body for any clues or things that may prove dangerous to an unskilled eye. He also points out any interesting items that the assassin may be carrying.
perception: 1d20 + 13 ⇒ (16) + 13 = 29
K.Religion: 1d20 + 7 ⇒ (18) + 7 = 25