| GM Poblano Pepper |
Each of you have been given letters requesting your presence to meet at the Pig’s Paunch, The place where it all began! It's a small run-down building with a faded sign of a large pig standing on its hind legs, arms folded above a corpulent belly. Inside, the air is thick with the scents of human sweat, stale tobacco, and leftover food. In the center of the room, surrounded by inebriates sleeping off their revelries, a Stout Dwarf sits at a table reading through some ledgers and leaflets. Eyeing you he says "Aye, you got me letters. Take a seat, pointing to an open chair "State ur name and rank, an if ya gots some o' them fancy abilities I need ta know about tell me now. We'll be leaving soon as the Cap'm gives the order."
Feel free to DOT in and introduce yourselves please. Looking forward to running this for each of you.
Daniel Thrace
|
A tall half-orc in mottled green clothing walks into the Pig's Paunch. Glancing around at the drunks he breaths in the stale air and sighs, "ahhh... this is my kind of place."
Seeing no issues with what sort of clientel are allowed he lets out a soft whistle and with a light click-clack of claws a small raptor slips in through the door darting over behind Daniel's legs. He nods to the Dwarf and takes a seat, slipping a little strip of dried meat to his companion under the table.
"Good Morning Sir. Daniel Thrace, Pathfinder Agent at your service. Tracker, Woodsman and Archer are my skills, not in that order. My little buddy here is B.C., I found him slumming it up with some Compy’s in a dank cave and we have been friends since."
He adds as his teammates come in that most people are intimidated by a big orc, though he doesn’t really try that hard to scare people. Lastly he shows a deft little parlor trick and says, ”I don’t really like to use these skills learned as an orphan, but if necessary I can relieve people of their possessions when they are distracted. I wouldn’t tell anyone normally about that, but it has come in handy before on a mission.”
Edgar Poe
|
A rather scrawny man steps through the tavern doors and eyes the crowd. A well-kept mustache and chin beard frame his face decently, while a far away look hangs in the man's eyes.
Slowly, he speaks. "Aye. We received your summons and Pharasma deemed it worthy of our appearance." Making his way through the piled drunkards, he takes a seat where he can see the door clearly.
"I'm a herald of the boneyard. With the assistance of the Lady of Graves and Allen, I show those I encounter what awaits them at their judgment." he adds, motioning to his silver holy symbol flask and a raven seated high in the raptors above.
"As for special skills, aside from dabbling in a vast number of things for research purposes...I'm a simple cleric."
| Allen Poe |
The tiny feathered creature screeches as Edgar finishes his statement. Taking flight, it makes a lap around the room before landing on the table before the dwarf.
Surprisingly, the thing speaks. "He's not a cleric. He does the bidding of his god, and casts spells...but lets be frank here. He gets his 'divine spells' from me."
Daniel Thrace
|
B.C. intently watches the bird glide down to the table, front claws flexing and unflexing. Daniel puts a hand down with a quick motion and he resumes shredding the jerky.
Odo the Bold
|
A halfling wearing a shiny and well-crafted breast plate and toting a shield walks into the Paunch. He's certainly not the typical clientele but he doesn't seem particularly put off by the odors of stale sweat, stale beer, and stale... other things. At the table, he takes off his helmet to reveal a thick shock of red hair.
"I am Odo, sworn follower of the Dawnflower. I may lack size but I do not lack faith. Her light guides my blade and strengthens my shield to defend myself and others." He runs a hand through his hair to straighten it out a bit and smiles. "And superstition holds that my red hair marks me as lucky. I don't know the truth of that, but I have yet to lose a companion on a mission. So there is that."
As far as "fancy abilities", I have the power granted to me by Sarenrae in return for my oaths, well known to you I'm sure. I also have learned that well-chosen words are often as good or better than a blade in resolving problems and guiding lost souls toward redemption, and so I have practiced my skills in doing so. I hope they will prove useful in our duties."
| Shifty |
At the request of hosts Canayven and Sheila Heidmarch, you have been invited to attend a private meeting at Heidmarch Manor. A large number of your fellow Pathfinders have clearly also been given a similar invitation, however the appearance of Sheila Heidmarch suggests all is about to be made clear.
She calls for your attention, and as the noise dies down she begins to speak.
”Dear friends, welcome to Magnimar and the newest Pathfinder Lodge—Heidmarch Manor. For those of you who do not yet know me, my name is Sheila Heidmarch—venture-captain of Magnimar. This lodge is also my home, which I share with my husband Canayven. While we are far from the comforts of the Grand Lodge at Absalom, we shall do our best to accommodate you with our humble Varisian hospitalities. My husband and I both spent many years in the field, so we know well what you do and appreciate that you have answered our summons. We are both extremely grateful to receive you and your support.”
“As you well know, Heidmarch Manor is a new lodge. Presently it is funded almost entirely from my own resources. Although I adore Magnimar, we have as many enemies here as friends. This being the case, I seek to court the favor of more powerful allies, specifically members of the Council of Ushers and the Office of the Lord Mayor.”
“This brings the conversation to our current situation. On one of their more recent salvage runs, the wondrous artificers of the Golemworks uncovered a strange relic while dredging stone from the bottom of Magnimar’s harbor. The relic appears to be some sort of a giant key, etched with ancient Thassilonian runes that their learned arcanists speculate may even predate the coming of the mysterious runelords. Because the key falls outside their area of expertise, the Golemworks donated the curious aritfact to the Office of the Lord Mayor. In turn, the Lord Mayor intends to auction off the key to the highest bidder in short order, to fund municipal projects. The auction will be run by the Cathedral of Abadar, gold in hand—meaning immediately after the final bid is accepted, the bidder must pay for his prize in full.”
“We want the key. However, we want it legally. Our establishment in Magnimar is relatively new and our footing tenuous. We need to secure more stable political relationships with the Lord Mayor’s office and the Council of Ushers to ensure the Society’s long term success in this city; especially since the Aspis Consortium already has such a strong foothold here. The legitimate purchase of the Runecarved Key from the local authorities would demonstrate our respect for the city’s government, which would go a long way toward improving our public image with these people.”
“That said, we can greatly increase our chances of winning the auction by persuading our competition to back out. While there are some we believe we can outbid, we are a new lodge with far fewer funds than many. Thus, we must find out who else is interested in the key, how much they can bid, and whether or not we can knock them out of the auction.”
“To assure our success, our espionage must be extensive. Therefore we have divided the task between our agents. While division stands to place field operatives in greater danger, we cannot risk revealing ourselves by working en mass. If you are discovered, we will disavow any association with you. We cannot aid you if you get arrested or fall into the clutches of the enemies of our Society. While this is unfortunate, I hope you can understand our position.”
”For now, please make yourselves at home. We have provided accommodations for each of your groups. Feel free to drop off your things and prepare yourselves. Then meet me in the manor’s theatre in five minutes.”
There is a new general discussion thread HERE that can be used for cross table discussion etc. Feel free to jump in (or not) as you please.
| GM Poblano Pepper |
Please continue your introductions at this time. We will be moving forward tomorrow (24hrs) from now presumably.
Anduris Kreel
|
Anduris arrives, if a bit late, distracted by refilling his churchwarden pipe with a fresh batch of pipe weed. His once fine clothing and armor are now a bit disheveled and worn with lack of care. He shuffles into the room seeming unaware of the people around him. Successfully lighting his pipe he eyes the room as if finally coming aware of his surroundings. "Oh ho there. Nice ta see I'm not alone aye." Anduris lets out a short chuckle. Me name is Anduris. I hope ta be o' some use to ya. I have a keen interest all sorts o' things o' study ana I found me talents do better in tha field 'stead o' in the anthenaeum." He looks for an empty chair and promptly sits testing its strength to hold his ample weight. "There be somethen' ta drink 'round here?"
Edgar Poe
|
Glancing towards the Halfling, Edgar raises an eye. "Redemption? It is not our place to redeem the lost. The Lady of the Graves teaches grants us the power to show them what awaits their souls departure, but it is up to them. As long as the dead stay dead, there is no issue."
"But, I suppose each has their own views on the subject. By all means, I welcome you to stand between me and the blade of our opponents."
Raising a glass, the man pauses as the Venture-Captain calls for their attention. Setting the drink down, he listens intently to the woman's speech.
"Auctioning off a relic?" mumbles Edgar, shaking his head. "Would at least like to chance a look at the thing." With a sigh, he adds "Be easier to just steal the damned thing."
Turning back towards the Halfling, Edgar smiles. "Odo, was it? Seems we'll need that silver tongue of yours after all."
As the dwarf plants himself nearby, Edgar nods. "Oh, a fellow researcher? Pleased to meet you. Don't suppose any of you read Ancient Thassilonian?"
Redgar Oni-Friend
|
A tall, muscular man appears in the doorway. Unremarkable in garb, with a well-used but well-serviced breastplate, his most distinctive feature is the tattoo on his cheek that appears to display two demons in profile, looking at each-other.
Redgar takes a couple of moments to survey the room (and its inhabitants), before proceeding over to the Dwarf, saluting, and announcing:
Redgar from Absalom Lodge reporting for duty, sir! I received word that my services were once more required in the area, and came by the fastest ship available. I can swing a sword, take a punch, and offer my tactical acumen. I can also help write letters, and know enough to ask questions before breaking pottery or unattended limbs. What have I missed?
Redgar is a Drill Sergeant Fighter, so twice a day I can give all allies who can see/hear me within 30' +1 to saves for each adjacent ally. I am a Scribe and Soldier by Professions. Otherwise, I'm a fighter who hits things.
In response to Anduris question, Redgar offers: Yes, comrade. If we have time, I can put on a cup of tea?
In response to Odo, Redgar replies: Ah! Glad to hear, on both counts, though I hope to not put your record to the test.
In response to Allen, Redgar jovially inquries: Well then! What's a nice bird like you doing with a fellow like him?
In response to Daniel Redgar appreciatively remarks: Understood. Thank you for putting all your talents on the table; I find it helps with clever planning. If I started barking orders, would B.C. understand me?
Not aiming to be presumptuous, of course, just asking if BC would count/be able to make use of the Shake It Off (Teamwork) feat
In response to Edgar Redgar replies: Alas, languages aren't my specialty. I wonder, though: might you be able to use this Scroll of Fly on me if the need arises?
Edgar Poe
|
"Certainly Redgar. That would be within my skill set." states the man simply.
| Allen Poe |
Turning it's intense eyes towards the Drill Sergeant, the feathered creature nods. "His religious views aside, he has his moments. Though truth of the matter is simple, our patron has charged me with aiding the poor sap."
Daniel Thrace
|
I would guess if you had an ability to share feats like that with allies that they would also apply to Animal Companions. If not, I'm sure the GM will make it known.
Daniel smiles, "I'll make sure to pass on anything to him. He usually stays out of the fray at range with me, but I have been working on using him as a scout... which me might actually need to complete our task."
Redgar Oni-Friend
|
Thank you, Edgar. I'll leave this with you, then, in case the need arises? Redgar taps a wand out a Wand of Cure Light Wounds, continuing: "I'm also happy to share the usual necessities... along with some more specialized tools if we run into trouble.
I have a Wand of Lesser Resto with about a dozen charges, if necessary
Turning his attention back to Allen: "Fair indeed, we all must go where our lieges dictate."
To Daniel, and the team: Speaking of which, do we want to start putting our ears to the ground about possible buyers? Might anyone be familiar with Magnimar, or otherwise be Knowledgable about such matters?
Odo the Bold
|
In response to Edgar
Glancing towards the Halfling, Edgar raises an eye. "Redemption? It is not our place to redeem the lost. The Lady of the Graves teaches grants us the power to show them what awaits their souls departure, but it is up to them. As long as the dead stay dead, there is no issue."
"But, I suppose each has their own views on the subject. By all means, I welcome you to stand between me and the blade of our opponents."
"If I can convince a miscreant to seek redemption before they stand before the Lady of Graves's judgment and keep his blades from endangering you or your feathered companion, then I will consider my job well-performed. I believe I heard your companion is Allen - but if you introduced yourself, I am sorry to have missed it."
Turning back towards the Halfling, Edgar smiles. "Odo, was it? Seems we'll need that silver tongue of yours after all."
"I am Odo, indeed. If we do need a silver tongue, I shall endeavor to acquit myself so well that the Society's rivals will be glad to rid themselves of the burden of buying the artifact," Odo answers with a grin.
___________In response to Redgar
Redgar replies: Ah! Glad to hear, on both counts, though I hope to not put your record to the test.
"It does seem unlikely that an auction would devolve into deadly violence, but if this artifact is as rare and valuable as the Venture-Captain suggests, perhaps we will test it. If that is the case, I intend to extend my record and see all of my team home safe."
Odo's eyes linger on Redgar's facial tattoo. "Please forgive my stare, but I can't help but wonder that there must be a story behind the art on your cheek. I do not wish to pry into anything secret, but is it a story you are willing to share?"
Edgar Poe
|
"Certainly sir." replies Edgar. "I could carry your wand as well, if you wish. Alternatively, I believe Odo and Daniel could use it on you."
Let me know if you wish for the scroll to be used. I too have a wand of CLW. Just a heads up, I channel negative energy...
Blinking blankly at Odo, the man smiles. "Apologies. I'm Edgar, Edgar Poe."
Daniel Thrace
|
Daniel pats a pocket, "I have my own version of one of those sticks. If an emergency arises I'll use it as needed for y'all. If no emergency then no worries, amirite?"
His eyes widen as he remembers something, "oh yeah! I recently bought a few fancy magicky scrolls and a really special oil. Hopefully they won't be needed but if I see an opportunity I'll whip them out."
If anyone pries he has an Oil of Daylight, Scrolls of Delay Poison, CSW, and Stone Call that he can cast and 2 Scrolls of Lesser Restoration that I expect at least one person in the group can get working if that need arises.
| GM Poblano Pepper |
"I am Odo, indeed. If we do need a silver tongue, I shall endeavor to acquit myself so well that the Society's rivals will be glad to rid themselves of the burden of buying the artifact," Odo answers with a grin.
That's a Paladin of Sarenrae for ya ;)
BC would gain benefit from your Tactician capabilities Redgar, as he is an animal companion that follows normal commands of his player.
I'm loving the interactions between you guys.
| Shifty |
***OVERSEER POST***
Even before the venture-captain arrives, the theater in Heidmarch Manor is crammed with Pathfinders. Heidmarch enters quietly, then slips through the crowd, takes the stage, and speaks. “Tonight, the Council of Ushers is sponsoring a pre-auction gala, to be hosted at the Cathedral of Abadar. During the party, the auctioneers intend to display the Runecarved Key in order to entice potential bidders. Anyone serious about entering the auction will be required to place a deposit of ten thousand gold coins in an escrow account at the cathedral.
“We need you to attend this event, both to submit our deposit as well as to determine who else might be interested in the key. While most of those attending received invitations, the event is semi-private and open to anyone with enough money to place serious bids. While the city provided me with an invitation, my appearance would give our many enemies cause for suspicion. For this reason, I ask that all of you go in my stead, and enter as my proxies. Still, we do not want out enemies to speculate on our own intentions. For this reason you must keep a low profile and avoid seeming too eager about the key. Each of you will be given a portion of the full deposit to take to the temple to present to Proctor Imikar”
| GM Poblano Pepper |
Once you have received your briefing, Sheila gives you a strong box containing a portion of the deposit. You make your way to the Cathedral of Abadar. Upon your arrival, you witness a steady stream of guests ascending the stairs and entering the cathedral’s main sanctuary, where the viewing is being held. Rows of temple warriors wearing white tabards stitched with the golden key of Abadar flank the main entrance. Their hands clenched tightly around their gleaming swords as they stand almost motionless, ever-vigilant stares upon their faces.
As you enter, various low-level priests invite you to partake in food and beverages while you mingle about. You decide to deposit your funds first. One of the acolytes directs you to Proctor Jyronn Imikar Slide #5, a pleasant Osirian priest who runs the temple. Imikar accepts your deposit and writes something in his ledger. You wouldn’t be proper pathfinders if you did not use the opportunity to attempt to see some of the writing.
Daniel: 1d20 + 14 ⇒ (1) + 14 = 15
Joaquin: 1d20 + 3 ⇒ (20) + 3 = 23
Edgar: 1d20 - 2 ⇒ (4) - 2 = 2
Odo the Bold: 1d20 ⇒ 11
Redgar: 1d20 + 9 ⇒ (17) + 9 = 26
Anduris: 1d20 + 13 ⇒ (2) + 13 = 15
Allen: 1d20 + 7 ⇒ (16) + 7 = 23
What do you see: 1d8 ⇒ 6
What do you see: 1d8 ⇒ 6
What do you see: 1d8 ⇒ 3
Kresch Vaor representing Underbridge Exports
The Duchesses representing no one
Doctor Ernst Landis representing the Museum of Ages
What do you see: 1d8 ⇒ 4
What do you see: 1d8 ⇒ 8
What do you see: 1d8 ⇒ 5
What do you see: 1d8 ⇒ 7
What do you see: 1d8 ⇒ 3
What do you see: 1d8 ⇒ 2
Falrig Sneve
Kresch Vaor representing Underbridge Exports
Sheila Heidmarch representing the Pathfinder Society
Dymal Rinks, independent
Doctor Ernst Landis representing the Museum of Ages
Zimandi Kaddren
Nothing Sadly
What do you see: 1d8 ⇒ 6
What do you see: 1d8 ⇒ 8
What do you see: 1d8 ⇒ 8
What do you see: 1d8 ⇒ 8
What do you see: 1d8 ⇒ 4
What do you see: 1d8 ⇒ 8
Maiveer Sloan representing the Aspis Consortium
Falrig Sneve
Kresch Vaor representing Underbridge Exports
Sheila Heidmarch representing the Pathfinder Society
The Duchesses representing no one
Zimandi Kaddren
What do you see: 1d8 ⇒ 3
What do you see: 1d8 ⇒ 2
Falrig Sneve
Kresch Vaor representing Underbridge Exports
What do you see: 1d8 ⇒ 8
Zimandi Kaddren
What do you see: 1d8 ⇒ 6
What do you see: 1d8 ⇒ 6
What do you see: 1d8 ⇒ 3
Kresch Vaor representing Underbridge Exports
The Duchesses representing no one
Doctor Ernst Landis representing the Museum of Ages
After a moment Proctor Imikar closes the book ”Thank you for entering the auction, will you also thank madam Heidmarch on my behalf?” See your nod of understanding Imikar moves to another who wishes to make there deposit.
After depositing the funds you take a drink and something to eat. A squat man in white robes steps upon the cathedral dais to address the room. Introducing himself as the sexton of Magnimar’s High Cathedral of Abadar, he greets his guests with a broad, welcoming smile. “Good evening, friends! I’m pleased to see so many of our distinguished and honored guests could attend. For those of you not fortunate enough to have participated in our pre-auction festivities, please feel free to take part in all the luxuries and wonders within these halls. And with my welcome, I have the pleasure unveiling the auction’s feature lot. Enjoy!”
With the utterance of the final word he pulls aside the veil, displaying a gigantic key. It stands roughly three feet tall and is made of stone etched with glowing arcane symbols. The crowd applauds and people turn back to their companions to discuss the key. The crowd is an eclectic mix of landholders, merchants, and other notable figures from all over Varisia, wide-eyed and curious to glimpse the mysterious Runecarved Key. Hired servants weave through the crowd bearing luxurious platters of fruits, sweetbreads, and oysters or trays topped with crystal goblets of heady red wine. Guests mingle slowly, socializing amicably but cautiously with longtime acquaintances, as they feel out potential competitors.
At this time, you can attempt to scope the crowd to try to deduce who are the society’s most serious competitors. You can attempt a Diplomacy or Knowledge (Local or Nobility) check to find a specific individual or attempt a Diplomacy, Knowledge (Local or Nobility), Perception or Sense Motive check to give a more generic description of the type of person you seek
Joaquin Rodrigo de Aragon
|
A swarthy, black-haired human male in battle scarred full plate with a shield slung on his back and a bastard sword at left side enters the room. He seems to be smiling as he nods at a waiter and takes a chilled goblet of sangria from him. The man looks about the room as he drinks from the goblet. He is looking for someone...
"Ah, there you are, amigos! I apologize for being late, but a senorita had some, ah, valuables, si, valuables she needed me to appraise for her. She was most adamant that I discuss them with her. Let me introduce myself. I am Joaquin Rodrigo de Aragon at your service. I serve the cause of Liberty in the Inner Sea region in addition to my service with the Society. It is good the two things go together often."
Anduris Kreel
|
Trying to seem indiscrete Anduris looks about to get a feel for the crowd.
perception: 1d20 + 13 ⇒ (5) + 13 = 18
sense motive: 1d20 + 8 ⇒ (11) + 8 = 19
Odo the Bold
|
"Good to meet you, Joaquin. I am Odo, and you're just in time for tonight's festivities. If you will excuse me, a see a platter of stuffed mushrooms calling out to me."
Not having been long in Magnimar, Odo uses his status as a newcomer to break the ice as he mingles about the crowd. He enters conversations with a greeting and polite conversation about the sights of Magnimar, particularly the monuments and massive ruins of Thassilonian civilization (like the bridge to nowhere). "Greetings, sir and madam. I am Odo, how is your evening... I am jealous that your city has so many amazing places to explore. I've never seen the like. Oh, Andoran is lovely, but here the remnants of deep history are so incredible... and big. They say whole neighborhoods are built under the bridge..."
As he mingles, he's trying to zero in on people representing elites in the bridge areas like Kresch Vaor of Underbridge Exports.
Diplomacy: 1d20 + 11 ⇒ (5) + 11 = 16
Sense motive, if the need comes up: 1d20 + 8 ⇒ (5) + 8 = 13
At least my rolling is consistent?
My perception and initiative are listed in the slides as straight d20s. They should both be +3
Redgar Oni-Friend
|
Redgar smiles at Odo, and replies: Ah, yes! A memento I picked up in Dtang Ma to remind me of a couple of old flames. Each taught me some important lessons: pay attention, stay light on my feet, and never underestimate the power of true love. Also, the planes hath no fury like a lover scorned...
As Joaquin introduces himself, Redgar turns his attention towards the new arrival ...not that this seems to dissuades those of stout heart and amenable intentions, eh? I'm told Liberty and the Society can be amicable bedfellows, but I lack the grace required for managing two mistresses.
Muising more generally, Redgar advises his comrades: Speaking of tangled webs, I fear I must rely upon those more skilled in such matters to direct my efforts this evening. Though, my instincts tell me we should look for...
Perception check: 1d20 + 9 ⇒ (6) + 9 = 15
I'm happy to play second fiddle and attempt to aid anyone else's checks who might desire a looming wingman
Joaquin Rodrigo de Aragon
|
Joaquin will attempt a Perception check to determine what I see of people in the crowd.
Perception: 1d20 + 3 ⇒ (12) + 3 = 15
Sorry guys, but I am definitely not a social skill oriented character by any stretch of the imagination.
| GM Poblano Pepper |
Anduris as you slunk about the croud you are able deduce that a few in attendance today stick out amongst the crowd.
You see a gaunt, fashionably dressed Chelaxian handshakes his way through the room, accompanied by a half-dozen followers who appear to be equal parts attendant and bodyguard.
Toward the back of the room stands a gray-haired man in his early fifties, dressed in fine silken robes and flanked by two muscular guards. The man nervously fingers a small silver coin, flipping it about in his fingers.
A strikingly handsome Chelaxian woman with deep, dark eyes and black hair steps forward to admire the key. She is richly dressed in a flowing gown cut to the very latest in Magnimarian fashion.
Near the front of the gathering, vying for a look at the key, stands a balding, weathered old man wearing heavy robes stitched with runes. Despite his age, his face beams with a boyish grin as he gazes at the curious artifact.
Scoping the rest of those in attendnace Rergar and Joaquin you are able to help Anduris locate three others in attendance today
A squat halfling, dressed in plain clothes skates about the edge of the crowd, his eyes flitting back and forth between the key and the exit.
Moving slowly through the crowd is an uncomely woman with large teeth and a shrew-like nose, dressed unbecomingly in the drab clothing of a stevedore. Slight in stature with a slightly stooped posture, she behaves in a mostly standoffish manner. Slipping to the edge of the crowd, she nervously waits for the key. Spotting the artifact, she make a few quick notes then slips off.
Two women stand to the side of the cathedral, conversing softly between themselves. Both are dressed in Varisian travelers’ clothes draped with thick cloaks.
-=-=-=-=-=-=-
Sorry about that Odo, I will make sure they are changed.
Who did you remember: 1d8 ⇒ 6
The Duchesses representing no one
Odo as you mingle about you are able to find out that the gray=haired man towards the front is non-other that Falrig Sneve. Others in attendnace are un sure who Kresch Vaor or The Duchesses are or where they might be in the theater.
You have been able to deduce that one persons in attendance is one the list. You can attempt a Diplomacy or Knowledge (Local or Nobility) check to find a specific individual Assisting Odo with Diplomacy even untrained can also help as well. Not to mention going up an blatantly speaking to those who have been spotted could help identify them too.
Edgar Poe
|
Looking over the room, Edgar smiles. "Think I'll go get a closer look at that thing." The man makes a bee-line for the balding man near the front, peering over him towards the artifact.
"Curious piece of history, don't you think? Should be in a museum if you ask me."
Diplomacy: 1d20 + 2 ⇒ (12) + 2 = 14
| Allen Poe |
Allen soars around the room for a moment before landing on Edgar's head. Turning towards the balding man next to his companion, the bird looks down and inquires "Could it be? Are you Lenore?"
Diplomacy: 1d2 - 2 ⇒ (2) - 2 = 0
Redgar Oni-Friend
|
If she remains in the area, I will follow the uncomely woman with odd teeth and nose. Something about her appearance seems off (or at least noteworthy), and I'll try to scrutinize her closely to see if she is in disguise or if I can see any clues as to whom she might be working for.
Perception:: 1d20 + 9 ⇒ (4) + 9 = 13
I'd then approach her to see about making small-talk, to see if I can introduce myself, and try to bond over lower-class snark:
Hmph. *nods head towards the Key*. At last something in the room with substance to match the polish. Nice to get a closer look, too; usually, by the time they make their way to our hands, such artifacts are better packaged. What do you think it will go for?
--
If the lady has disappeared from the auction, I'll instead try to make conversation with the shifty looking halfling.
Waiting for the party to arrive, friend? Or in need of a sturdy lookout to watch your back? Sorry, professional habit: Redgar is the name, soldiering is the game. Not that there will be much work for freelancers tonight: this many powerful people gathering around that shiny a prize tends tends to bring out the guards, in force. Plus it is a chance to show off the size of one's... payroll. (*nodding towards the Chelaxian and his entourage*) What brings you to this star-studded evening?
Daniel Thrace
|
My perception on the sheet is also only +11, not +14 unless I am getting some sort of favored enemy bonus. That may also effect my first roll results.
Daniel focuses on trying to pick out the major movers and shakers by watching the reactions the other party-goers have to certain people.
Perception: 1d20 + 11 ⇒ (10) + 11 = 21 +2 vs. Elves, +4 vs. Humans.
| GM Poblano Pepper |
In respone to Edgar's question the balding man says. "Oh i agree with something presumed to be of historical significance like this should be held in a museum for all to see. Thats why I am here of course.." the man is startled by the Raven asking of Lenore and responds to the midnight colored avian "No its Landis... Oh how rude of me the Names Doctor Enst Landis the head curator of Magnimar’s publically funded, Museum of Ages." Extending his hand in greeting The Good Doctor waits for an excepting hand.
"I do enjoy speaking with someone who spends there time adventuring and collecting relics of ages past. You know I have a few theories..." The man begins to babble on about speculating over the Runecarved Key saying it is an item of immensely great historical significance, "It might have even been created by Emperor Xin to unlock a temple of seven Paradises."
-=-=-=-=-=-=-
Redgar approaches the woman in Threadbare clothing offering a small jest and chuckle about certain items getting moved in packaging. He asks about her appraisal she rudely reply's in a thick Underbridge Accent[i] "Much more than your worth." in attempts to shrug the man off. She continues about the room making a few wide circles ducking in an out of groups and then she's gone as Redgar come to where he thought she might be.
Redgar does however notice that she seems to be wearing secondhand
clothes common among residents of Magnimar’s poorer districts, who are otherwise not well represented at the event.
Speculations of whom she could be are accepted, encouraged even Redgar.
-=-=-=-=-=-=-
Daniel continues to look about the room seeing if any others stand out from the seven the group has already located but yet to identify. He however is able to determine that no others are present that could be listed on the ledger. He does over here the [i]Chelaxian Man state "What kind of fools are actually showing up to bid on a stupid key to a lock long lost to time. I bet those deplorable little organization of thieving rats are even here too.” Even an agent just out of thier confirmation knows he is reffering to the Pathfinder Society.
Daniel I pulled the +14 from your header, sorry, i'll make the change. Also same with Redgar above Speculations of whom he could be are accepted and encouraged.
Daniel Thrace
|
Okedokie! I apparently had it correct in my header and not my character sheet. Crazy item bonus I missed. 6 ranks, 2 wisdom, 3 class skill, 3 from Bracers of Falcons Aim. Perception 14 and now correctly updated on my sheet.
Daniel muses that chelaxian guy may be a jealous Aspis agent who lost out on a few relics to smarter and handsomer pathfinders. Other than that he knows minimal about politics or nobles.
Redgar Oni-Friend
|
I'm willing to rampantly speculate that the terse lady was Kresch Vaor representing Underbridge Exports... or someone trying conspicuously to look like such a representative.
I'll next try to overhear the two Varisian ladies' conversation,
perception: 1d20 + 9 ⇒ (16) + 9 = 25
, waiting for an appropriate pause for in their discussion before interjecting. (Or at least ostensibly waiting for a pause before entering the conversation.)
I'm not going to go out of my way to be surreptitious, but nor am I working too hard to catch their eyes if they keep talking.
(If I need a Stealth or Bluff to listen casually, either would be a whopping straight d20 roll).
Joaquin Rodrigo de Aragon
|
Joaquin moves over to Daniel and tells him, "I do not trust the Chelish at all. Most are slavers or willing to enslave others in order to profit from the work of the enslaved. The cause of Liberty stands against them."
Edgar Poe
|
"You don't say?!" gushes Edgar, peering towards the artifact. "Would truly be nice to get my hands on that. Perhaps we could share the key? You know, pool our skills...our resources to ensure it's studied properly?"
"I mean, shouldn't it be placed in the hands of someone that could truly appreciate it?" pausing to eye the crowd, the man frowns before inquiring. "I don't suppose you could help point out some of the latter? Those that would simple squander this find?"
Diplomacy: 1d20 + 1 ⇒ (19) + 1 = 20
Odo the Bold
|
As Odo mingles about, passing by his teammates periodically to share information over a few canapés and other party foods, he next sets his sights on the richly-dressed Chelaxian woman in local fashion.
know nobility: 1d20 + 4 ⇒ (16) + 4 = 20
He approaches her, hoping that his fine mithral breastplate will appear of suitable quality to match her high fashion.
"Good evening, my lady. Quite a sight isn't it?" he gestures at the key. "You must have an eye for antiquity as keen as your eye for modern fashion," he says. "I am Odo, he says as he doffs his helmet.
diplomacy: 1d20 + 11 ⇒ (3) + 11 = 14
Though, perhaps he has some sauce from one of the canapés still on his face with that roll.
| GM Poblano Pepper |
"Oh Who said that?" the woman says looking arroung her, showing she is the epitome of aristocracy, finally looking down "Oh why hello, I did not see you there." the hansome Chelaxian lady responds. "I agree it is indeed 'quite the sight' as you simply put. I believe that the arcane characteristics of the runes etched upon is many faces are indeed a comparable thing of beauty." you can tell that she is referring to herself.
"It is a..." she seems abit taken aback with your forwardness, to which she does not extend her hand as any lady of Magnimar would. "...pleasure Odo. I am Lady Zimandi Kaddren, recently titled Matirarch of one of the founding Families of magnimar, my mother and father had been the previous matron and patron but since their disappearance after venturing to Viperwall with that deplorable group, I now lead family Kadden. The Kaddren's are supporters of Magnimar's Golemworks and avid seeker of Arcane knowledge." expecting some sort of applause she asks "What is your intentions in the auction little-one?"
Obo Is your wayfinder out or still in its Belt pouch?
Odo the Bold
|
sense motive: 1d20 + 8 ⇒ (9) + 8 = 17
Wayfinder is in the pouch - I need either the light or knowledge of which way is north in this crowd.
"Uh, oh. She's going to be a challenge." rushes through Odo's head. "Disappeared! You have my heart-felt condolences, ma'am. I do not know the legend of Viperwall, though with a name like that, it sounds ominous."
"As for my intentions, I do not intend to make any bids. Too rich for my blood, I fear. Rather, I am here to meet as many people as I can, try as many delicious hors d'oeuvres as I can reach, and if, in doing so, I can figure out who belongs to a certain consortium and keep my eye on them, all the better."
| Shifty |
***OVERSEER POST***
The cathedral’s sexton calls everyone’s attention “The pre-auction gala has ended; all must leave the cathedral immediately. Thank you for attending and we’ll see many of you back here for the auction.”
You return to the Heidmarch Mansion. The theater is filled with your fellow Pathfinders, all buzzing with excitement. Sheila Heidmarch, raises her hands and quiets the room before speaking. “Well my colleagues, I trust you were successful this evening? Anyone have information to share? Let’s see some hands.”
A dwarf clad in full plate with a great hammer on his back calls out ”Aye, we met Rinks, a halfling who said he was acting on behalf of one of his clients. We found out that he has spent the last few months here in Magnimar betting on the bullfights at the Matador’s Lodge. He was not as lucky as most of his kind and has run up a sizable debt with the lodge’s owner, Master Basaale Minvandu. The halfling is staying in the Old Fang Inn”
A couple of humans push a grippli forward ”Quon here also has to report something” they say. The grippli turns a brighter shade of green and then softly starts speaking ”I am afraid we made a bit of a mess at the gala. That Chelaxian woman, Zimandi Kaddren, found out that we are with the Pathfinder Society and she immediately stormed off in anger, saying that she would take every effort to outbid the Society at the auction.” The grippli seems to have found his voice as he continues ”We asked around and we discovered that her parents vanished during an expedition to a mysterious fortress known as Viperwall in central Varisia. I think that she blames the disappearance of her parents upon the Pathfinder Society.”
A famous halfling jumps on a table ”I am Lem and I can report that the curator of the Museum of Ages is also interested in the artifact! Doctor Landis has secured a donation for the key. He thinks it is an item of great historical significance, and that it was created by Emperor Xin to unlock a temple of seven paradises. I would have expected that Nigel Aldain of the Blakros museum would also be present, but I did not see him. That is all for me!”
A human woman calls out, the symbol of Iomedae obvious on the buckler that she has strapped to her left arm. On the same hip she has an Aldori duelling sword. ”I talked to two women dressed in travellers’ outfits. Both had with thick Varisian accents. They introduced themselves as ‘the Duchesses’ and said they live in Ordellia where they work as caravan guards. Beyond that, they had little to say.”
A servant rushes in and hands Sheila Heidmarch a note ”Give me a moment, this is probably important, otherwise Jacob here would not have disturbed us”. She reads the note and briefly ponders it for a moment.
“Well, my friends, it seems Desna smiles upon us. My sources have just informed me that the Aspis Consortium has fewer funds than we first imagined. Thus, they have sent word to an ally in Korvosa to ship them more gold. Fortunately, I still have a few spies in Korvosa. A few days ago, the Consortium hired a Varisian caravan to carry a sizable shipment of gold to Magnimar, presumably to help them secure the Runecarved Key’s purchase.”
“The caravan was traveling along the Yondabakari River and should be nearing the outskirts of the city in a few hours. I need you to ride out to the caravan before it gets within sight of the city walls and ensure that gold never reaches the Aspis Consortium at Bronze House. Take whatever gold you can, but try not to draw attention to yourselves as Pathfinders. It’s bandit territory out there anyway, so caravan raids aren’t uncommon. That said, rest assured the caravan will be armed. As soon as you’re finished, hurry back here. We don’t want Maiveer Sloan to catch on to our plot. I’ll send a white raven to signal you to return before the situation becomes too risky.”
Table GMs, you should start encounter 2.
| GM Poblano Pepper |
Following Heidmarch’s marching orders, you immediately head out into the darkness of the night by foot to intercept the caravan. You follow the Yondabakari route, which eventually leads into the Varisian Forest. A place filled with lush greenery, especially pine and redwood trees, for miles to come. Several miles into your hike outside of the city walls, a side trail branches off and away from the Yondabakari and winds south into a forest of ancient evergreens. A faint glowing light in the distance attracts your attention. Off to the side of the path, nestled into a deep pocket of spruces, sleeps a small Varisian caravan, only two wagons strong.
A small campfire has been lit to keep the travelers warm in the cold of the night. A few men, presumably those that travel with the wagon, sleep around the fire. From afar you believe you note a single person scouting the immediate vicinity of the encampment, and he moves around in no discernible pattern.
An open wagon with a sleeping person rest closer to the road, inside it are small cartons of goods, likely rations and supplies, and one cage which seems to hold a creature within it. Another covered wagon rest further out from the road.
How do you approach? Slide #6
Odo the Bold
|
Odo's head has been swimming. "Banditry?!? What is Venture Captain Heidmarch turning us into? Criminals? If ever I needed the Dawn's Light to guide me, now is the time."
The pint-sized paladin decides to bring his concerns to his companions on the road.
"My friends, I have serious reservations about this mission. While I bear no love for the Aspis Consortium, engaging in violent banditry would be a very serious crime - particularly against anyone in the caravan hired to do the innocent job of making a delivery to Magnimar. Can we think of a means of accomplishing our task via some method other than outright banditry? Perhaps subterfuge or some form of sabotage? There must be a better path for us than turning to murderers for the Pathfinder Society."
perception: 1d20 + 3 ⇒ (3) + 3 = 6
Edgar Poe
|
Perception: 1d20 - 2 ⇒ (11) - 2 = 9
"I would argue by joining the likes of the Aspis, they have chosen their path. Though, if it's not their time to visit the Lady of Graves, we shouldn't rush it." remarks Edgar, scratching his chin.
His eyes lighting up, the man smiles beneath the fur beneath his nose. "You now, I may have a spell for this. I could summon a fog to blanket the camp...If I place it right, I may be able to grant you access to the wagons as well..."
Eyeing his companions carefully, he adds "In order for it to work though, you wouldn't be able to make any...hostile actions...towards those within it. Yall think you're skilled enough to handle this quietly?"
Redgar Oni-Friend
|
Upon hearing the new orders from VC Heidmarch, Redgar's shoulders finally relax. Phew. For a moment, I thought we would have to coordinate the right cologne to accompany an appropriate apology to that Chelaxian. Or worse, a stealthy break-and-enter in disguise into a manor during high tea. Good old-fashioned highway robbery: that I can do.
Leaving my party armour and wayfinder at the Lodge on the way out of town
Whilst on the road, Redgar listens intently to his colleague's concerns, absentmindedly rotating three glass spheres in one hand as he ponders. Turning to? Hmph. We've both walked a long road for the Society so far, I'd wager. Still, there's no real challenge in merely charging down upon one's foes like a barbarian raider. Not that we'd be any less noisy. I wonder if we should try try to sneak up on them at night, or to disguise ourselves as members of the Consortium... DAMNIT! Stay focused, man. This was supposed to be a simple job. Simple task, simple people, simple plan.
The silence at the end of the halfling's short sermon brings Redgar's attention back to the present, and he brings the spheres together in a decisive "click":
Perhaps I can allay your fears, Odo. I did not hear our Venture Captain order us to kill anyone. Despite the usual tools of my trade, I usually find little benefit in the slaughter of mundane foes. I worry, though, that it may prove tough to make an omelette without cracking at least some skulls, especially when the eggs we seek are doubtless under keen observation.
Speaking as one familiar with the guarding of caravans, I must point out that banditry is the very definition of an occupational hazard. Where this trail travels through bandit country, any who signed up to work with the despicable Consortium must surely have known they would risk limb, and possibly life, protecting Aspis assets.
Besides, surely "Random Bandits" must be the cause of any attack that focused on carrying away gold and escaping alive to spend it... for if Pathfinders were responsible, they doubtless would have killed every last Agent of their hated foe!
Still, I'm open to any cunning plan that our team has the skills to carry out... provided we *permanently* stop that gold from making it to Aspis coffers?
I'm certainly open to any plan, but Redgar at least is a bruiser, not a diplomat or a sneak. Hauling chests away would fall into his wheelhouse as smoothly as breaking bones would, though.
Perception: 1d20 + 9 ⇒ (19) + 9 = 28
| Allen Poe |
Perception: 1d20 + 7 ⇒ (2) + 7 = 9
"The real question is how are we going to know when we find the right caravan? Fight them outright, subdue them...it's no matter. If we decide to pirate the wrong one... Well, either we become criminals or it distracts us long enough for the Aspis to get their gold." whispers Allen, glancing sideways towards the caravan ahead.
Redgar Oni-Friend
|
Good point, Allen. We would not want to harm legitimate travelers, and I wouldn't put it past the Aspis to employ a decoy caravan to bait out overeager Pathfinders or other Bandits...
If we are now within sight of the caravan:
Redgar whispers to the team: Pssst. That caravan is flying Aspis colours on its wheels. I wonder if anyone might be able to scout around, to see if it is our target?
I'll also pass on anything else interesting that I observe, if I see anything of tactical interest.
Daniel Thrace
|
Daniel speaks up, "I think this is definitely a good place for B.C. and me to do some scouting, give us a few minutes... I also don't think we should kill them." He steps over to a tree and kneels down next to his friend. A few whispered words and B.C. slips off into the woods.
[dice=Handle Animal Command "Sneak" DC 10]1d20+11[/dice]
Daniel will use Improved Empathic Link to urge B.C. to go look around the campsite as well as watching through his eyes. Entering from Top Right okay with everyone?
Stealth for B.C.: 1d20 + 12 ⇒ (2) + 12 = 14
Perception looking through Companion's Eyes: 1d20 + 14 ⇒ (16) + 14 = 30
Joaquin Rodrigo de Aragon
|
"A small caravan ahead, you say? Let me look it over for a minute.'
Joaquin peers intently at the wagons for a full minute.
Perception: 1d20 + 3 ⇒ (14) + 3 = 17
A smile crosses his lips as you notice a wolfish gleam in his eye.
"They have the Aspis Consortium symbol on their wheels, but before we strike them, it might be a good idea to make certain. While I don't mind killing Aspis Consortium scum, especially scum who work for the Chelish oppressors, I dislike killing innocent people. Let's allow Daniel and his friend to employ their special skills to make certain before we strike. Once we know more about the situation we can devise a plan to overwhelm them and secure the gold. I think Edgar's spell could be most useful as I doubt we can get close enough without them hearing us approaching."
"Hmm, what would allow us to get close enough while still giving us some element of surprise via confusion?"
He strokes his goatee as he ponders the situation.
"Ahh!" He snaps his fingers. "I know! I have four Ironflame Grenades. They would cause a lot of confusion were Daniel to lob one into the midst of the camp. That would allow us to charge in and overwhelm them before they can don armor or use ranged weaponry against us. I wonder if they have a caster with them though?"
| GM Poblano Pepper |
Purple Perception vs DC 28: 1d20 + 5 ⇒ (6) + 5 = 11
While Daniel deftly commands Bad Company to go about and perform a little recon the little raptor flits about through the camp pickup the smells of six men sleeping about the fire. One of witch smells of Bat guano, metal shavings and a hint of stink weed Spell Component pouch Daniel seeing through B.C.'s eyes notices a man wrapped in a purple cloak walking a small patrol about the little Aspis camp.
The man in purple however does not notice B.C. slinking about within the shadows of the night. Finally coming to the southern most wagon B.C. smells another man with a similar smell to the one of Bat guano earlier Another spell component pouch.
Looks like you have a decent plan so far of fogging them and throwing a few frag to disorient the group. What are your intentions now to stop the gold?
Joaquin Rodrigo de Aragon
|
"So, we have two casters and a guard. One of the casters is in the south wagon while the other is among the sleeping men. The Ironflame Grenades would do well for confusing those outside, but the caster in the wagon won't be so easy.
To get in to deal with him will give him the advantage of attacking whoever goes through the door. On the other hand, for him to be effective, he will need to come out of that wagon which would give our casters the ability to nail him as he comes out. The Fog spell though could allow us to play up the bandit aspect of this subterfuge. We could act like bandits and get him to come out in exchange for not killing him. Those of you who prefer to use diplomacy can handle that.
Our raptor friend and Daniel can occupy the attention of that guard. Will you do that, Daniel?"
Joaquin pulls out two Ironflame Grenades from his pack.
"I think two will do just fine here. If two of you would like to throw them, I will lead the rush into the camp. My main target is going to be that caster, followed by whoever is standing. Who will be coming with me?"
He draws his bastard sword and looks at the Pathfinders for their input.
This description is close to what an Ironflame Grenade does. "This hollow clay container holds a small charge of black power and a slow-burning fuse. Lighting the fuse is a move action; 1d3 rounds later the grenade explodes, dealing 2d6 points of bludgeoning damage and 1d6 points of fire damage in a 10-foot-radius burst (Reflex DC 15 halves). You throw a fuse grenade as if it were a splash weapon." The Ironflame Grenade does 1d6 bludgeoning and 2d6 fire, but also burns for 1d4 rounds doing 2d6 fire damage to each creature and object that ends its turn in the flames.
"We could toss one into that south wagon too. I bet that gets that caster out of there!" He laughs."Good thing gold doesn't burn."