Superstitious Mercenary

Joaquin Rodrigo de Aragon's page

58 posts. Organized Play character for Xathos of Varisia.


Full Name

Joaquin Rodrigo de Aragon

Race

| AC 27 (T 13/FF 25 | CMB +11 CMD 24 | HP 58 | Init +3 | Fort +8 Ref +6 Will +2

Classes/Levels

| Perception +3 | Speed 20 ft. | Everburning Torch

Gender

Male CG Human Fighter 6

Size

Medium

Age

19

Alignment

Chaotic Good

Deity

Cayden Cailen

Location

Andoran

Languages

Common

Occupation

Weaponsmith

Strength 21
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 9
Charisma 7

About Joaquin Rodrigo de Aragon

Joaquin Rodrigo de Aragon
Male Human (Taldan) fighter 6
CG Medium humanoid (human)
Init +3, Senses Perception +3
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DEFENSE
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AC 27, touch 13, flat-footed 25 (+10 armor, +2 Dex, +2 shield, +1 armor training, +1 natural, +1 trait )
hp 58 ((6d10)+18)
Fort +8, Ref +6, Will +2, +2 Will vs. fear

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OFFENSE
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Speed 20 ft.
Melee sword, bastard +1 +14/+9 (1d10+9/19-20)
Melee shield, light steel +1 +11/+6 (1d3+2)
Ranged longbow, composite (+4 STR) +9/+4 (1d8/x3)
Melee dagger +11/+6 (1d4+5/19-20)
Ranged dagger (thrown) +9/+4 (1d4+5/19-20)
Melee gauntlet +11/+6 (1d3+5)

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TACTICS
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STATISTICS
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Str 21, Dex 16, Con 14, Int 10, Wis 9, Cha 7,
Base Atk +6; CMB +11; CMD 24
Feats Exotic Weapon Proficiency (Sword (Bastard)), Improved Shield Bash, Power Attack, Shield Focus, Two-Weapon Fighting, Weapon Focus (Sword (Bastard)), Weapon Specialization (Sword (Bastard)), Point-Blank Shot,
Skills Acrobatics +0, Acrobatics (Jump) -3, Climb +4, Craft (Weapons) +6, Handle Animal +2, Intimidate +3, Perception +3, Ride +2, Survival +4, Swim +4,
Traits Defender of the Society, Freedom Fighter
[b]Languages
Common
SQ armor training, bonus feat, bonus feats, bravery, skilled, weapon training,
Combat Gear Wand of Cure Light Wounds (46 charges), ironflame grenade (4), rations, trail (per day) (5), potion of cure light wounds (2), everburning torch, alchemist's fire (5), smokestick (2), thunderstone (2),
Other Gear sword, bastard +1, shield, light steel +1, outfit (peasant's), full plate +1, belt of giant strength +2, amulet of natural armor +1, cloak of resistance +1, backpack, common, blanket, winter, arrows (38), crowbar, flint and steel, grappling hook, hammer, piton (10), belt pouch (2), rope (silk/50 ft.), sack (2), waterskin, whetstone, longbow, composite (+4 STR), dagger, gauntlet, 978.87 gp
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SPECIAL ABILITIES
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Armor Training (Ex) You are more maneuverable while wearing armor. Whenever you are wearing armor, you reduce the armor check penalty by 1 and increase the maximum Dexterity bonus allowed by your armor by +1

Bonus Feat Humans select one extra feat at 1st level.

Bonus Feats At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called "fighter bonus feats." Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.

Bravery (Ex) You gain a +2 bonus to Will saves against fear effects.

No Racial Subtype You have chosen no racial subtype.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Weapon Training (Ex) Attacks with a weapon from listed groups, gain a bonus on attack and damage rolls. (Included in weapon blocks)