Race for the Runecarved Key by Gm Poblano (Tier 5-6, Classic) (Inactive)

Game Master Gary Pepper

Maps and Things
Expected to end Feb. 28th


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Grand Lodge

Male M Dwarf | Occultist 7 | HP: 52 | AC: 22 T15, FF18 | CMD: 22 | F:+7 R:+6 W:+6| Init:+6 | Per:+14| SM:+9 | Speed 20' /60fly| Conditions: | Active Effects: Mental Focus(+2 DEX), Magic resistance 12 (dwarven racial trait)

Anduris moves forward to help Odo in the fight. "There ya go. Let me get his attention so you can send'em to in'ta that nine hells where he belongs."
Slashing attack with power attack: 1d20 + 7 ⇒ (2) + 7 = 92d6 + 11 ⇒ (3, 1) + 11 = 15
BTW I will let you guys know...I notoriously roll horribly on all attacks so I am more of a distraction. Curse this dice roller!!


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Allen, B.C. and Redgar succumb to the effects of the Stinking Cloud and begin hacking and retching as the vacate the clouds area of effect.
Nauseated last:
Allen Nauseated for: 1d4 + 1 ⇒ (3) + 1 = 4 Rounds
B.C. Nauseated for: 1d4 + 1 ⇒ (2) + 1 = 3 Rounds
Redgar Nauseated for: 1d4 + 1 ⇒ (3) + 1 = 4 Rounds

Edgar notices the spell being cast from the scroll yelling out to the team ”Seems like they might be bringing more to the party!” casting his own spell giving the man a glimpse of what is to come.
Red Will Save DC 17: 1d20 + 8 ⇒ (11) + 8 = 19

Cursing Desna for his rotten luck Anduris attempts to assist Odo with a pincer attack move.

Stepping up Odo’s Scimitar finds its home and leaves a red trail across the cultits arm.
Red Concentration Check DC 19: 1d20 + 9 ⇒ (3) + 9 = 12

Joaquin unleashes a barrage of attacks on the Cultists in Yellow, although he would make his old weapons master proud with such a display, his sword only finds its home once.

See that the enemy combatants are human Daniel fires his arrow which finds it new home in the side of the Cultist causing him to falter slightly.
Red Concentration Check DC 28: 1d20 + 9 ⇒ (17) + 9 = 26

The Red clothed Cultist shakes off the glimpse into his future, his concentration falters enough that he is unable to complete the summoning. Retreating between the columns he tries yet again to cast from a scroll.

The Cultists clad in yellow moves between the pues casting a spell waggling two fingers at Joaquin Covering him in a thick sticky web.
DC 17 Reflex Save needed Joaquin

The Magenta tries to retreat around the column and starts casting a similar spell at Andruis covering the area he is in with a sticky web as well.
DC 17 Reflex Save needed Anduris

Combat Start
MAP Slide 15

Round 1
Edgar -9
Allen Nauseated 4rds

Round 2
Redgar -9, Nauseated 4rds
Anduris -9, Reflex Save DC17
Odo the Bold -4
Joaquin -4, Reflex Save DC17
Daniel -9
B.C. Nauseated 3rds
Cultists Ylw -25 | Red -13 | Mag -4

Miss Chance 1-50=Miss, 51-100 =hit. Bold is up

Grand Lodge

Male Male CG Human (Taldan) Drill Sergeant 12 / Medium of the Master 1| HP 120/120 DR 6/-| AC 34b T 14 FF 30b | CMB +20 (+22 h.b.), CMD 33 (35 S/D w/h.b.) | F: +16*, R: +10, W: +12 | Init: +4 | Perc: +18, SM: +4 | Speed 30ft | Influence: 1/7(9) || G. Tactician: 3/3 |Active conditions: None.

His face a rictus of pain and regret, Redgar wondered: why, oh why, did I have that meat pie as a snack on the way over...

Seeing a cultist retreat before Joaquin's powerful blows, Redgar staggers over to the end of the aise to cut off a potential retreat.

Liberty's Edge

Male Halfling Paladin 8 | HP 68/68 | AC: 23 /T: 12 /FF: 22 | F: +12 /R: +8 / W: +12 | CMB +10 | CMD 21 | Speed 30 | Init. +3 | Perc. +3 | S.M. +11 | Lay on Hands 8/8 | Lucky Halfling 1/1 | Smite 3/3 | Battle Cry 4/4 |

"You will not escape me so easily, villain!" Odo says as he advances on the cultist trying to retreat from him.

+1 scimitar: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
miss chance: 1d100 ⇒ 35 dang!

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

Daniel steps up and analyzes the enemies movement and weak points, picking out the best spot for a volley of arrows. Pulling the sharp pointy sticks of death out of his quiver in quick succession, he fires three at where he thinks the enemy is located and then growls out, "YOU MADE MY FRIEND THROW UP! AFTER I PUT THESE ARROWS THROUGH YOUR EYEBALLS, KNOW THAT YOUR BODY WILL BE USED TO WIPE IT UP AND THEN TOSSED IN THE TRASH!"

Actions/Rolls:
Full Attack at Red with Rapid Shot and Deadly Aim.

Attack + PBS + Battle Cry + Favored Enemy - Rapid - Deadly: 1d20 + 12 + 1 + 1 + 4 - 2 - 2 ⇒ (18) + 12 + 1 + 1 + 4 - 2 - 2 = 32 for Cold Iron/Magic + PBS + Deadly + Favored Enemy: 1d8 + 3 + 1 + 4 + 4 ⇒ (5) + 3 + 1 + 4 + 4 = 17

Miss <50: 1d100 ⇒ 64

Rapid Shot + PBS + Battle Cry + Favored Enemy - Rapid - Deadly: 1d20 + 12 + 1 + 1 + 4 - 2 - 2 ⇒ (3) + 12 + 1 + 1 + 4 - 2 - 2 = 17 for Cold Iron/Magic + PBS + Deadly + Favored Enemy: 1d8 + 3 + 1 + 4 + 4 ⇒ (1) + 3 + 1 + 4 + 4 = 13

Miss <50: 1d100 ⇒ 2

Iterative + PBS + Battle Cry + Favored Enemy - Rapid - Deadly: 1d20 + 7 + 1 + 1 + 4 - 2 - 2 ⇒ (6) + 7 + 1 + 1 + 4 - 2 - 2 = 15 for Cold Iron/Magic + PBS + Deadly + Favored Enemy: 1d8 + 3 + 1 + 4 + 4 ⇒ (5) + 3 + 1 + 4 + 4 = 17

Miss <50: 1d100 ⇒ 28

Liberty's Edge

Male CG Human Fighter 6 | AC 27 (T 13/FF 25 | CMB +11 CMD 24 | HP 58 | Init +3 | Fort +8 Ref +6 Will +2 | Perception +3 | Speed 20 ft. | Everburning Torch

Joaquin thinks to himself as the sticky strands of webbing appear around him, "I hope that Cloak of Resistance comes in handy now!"

Reflex Save: 1d20 + 6 ⇒ (12) + 6 = 18

Joaquin is faced with several choices now as he is not stuck, but will have to move through Difficult Terrain to reach his opponent meaning I think I am going to have to use a full-round action to take a five-foot step which will not allow me to attack Yellow this round but if he tries to shoot an arrow, Yellow has cover and his miss chance which gives him three chances to be missed. Plus I would have to drop the sword and shield, get out the bow, nock an arrow, and then shoot.

Joaquin steps forward to menace Yellow!

CMB: 1d20 + 11 ⇒ (4) + 11 = 15

If Joaquin does get to attack, let me know and I will make the attack.


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You have taken 5ft in difficult terrain and a single attack would be allowed as you are next to him. However you are now grappled in the webbing so further movement and actions after need a CMB or escape artist check equal to DC 17.

Dark Archive

Human Evangelist 9 | Mods: Eerie Sense, -4 Int/Wis/Cha checks, Defending Bone, Mage Armor | HP: 70/70; DR 5/Bludgeoning| AC 18/14/14 14, Tch 14, Fl 10 | CMB: +3, CMD: 17 | F: +8, R: +8, W: +6 | Speed 30ft | Perc: +2, SM: +0 | Init: +2
Magic:
Channel: 5/5; Sanctuary: 3/3; Share Will: 1/1 | Spells 4th: 3/3 3rd: 5/5; 2nd: 4/5 +1; 1st: 5/6 +1

"Oh? You shy away from whats to come so easily? Perhaps that should be a clue you need to leave while you still can!" calls out the witch.

Glaring at the cultists, his mind creeping into the villain, he laughs. "Perhaps, you're will falters now!"

Actions:

Evil Eye as a Standard targetting Saves. DC 18 vs -2 to Saves for 9 rounds. This is mind-affecting if it matters
Move 25ft


Tiny Emissary Familiar | (Active conditions)None. | HP: 31/31 | AC 19, Tch 15, Fl 16 | CMB: -4, CMD: 9 | Speed 10ft, 40ft Fly | F: +1, R: +5, W: +6; Improved Evasion | Perc: +7, SM: +2 | Guidance: At Will; Rebuke Death: 0/1; Share Will 1/1

'HReck'

Continuing to empty the bile within, Allen struggles after his minion, landing with a thud next to Edgar.

Grand Lodge

Male M Dwarf | Occultist 7 | HP: 52 | AC: 22 T15, FF18 | CMD: 22 | F:+7 R:+6 W:+6| Init:+6 | Per:+14| SM:+9 | Speed 20' /60fly| Conditions: | Active Effects: Mental Focus(+2 DEX), Magic resistance 12 (dwarven racial trait)

reflex save: 1d20 + 6 ⇒ (15) + 6 = 21
Anduris moves to block the retreat of the cultist trying to avoid any attacks the cultist may attempt as he makes his daring move. After moving into position he stikes out taking advantage of Odo's distaction. "Aye Odo this'll be as easy as quench'en steel ehh?"
Slashing attack + Flanking: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 112d6 + 11 ⇒ (3, 5) + 11 = 19
What did I tell you yet another less then 5 on attack roll


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Remembering the detailed descriptions of a book named Meaney Modd and Meat pies Redgar retching further moves to block any escape made by the cultist in combat with Joaquin.

Pressing the Advance on the Cultist in Magenta Robes Odo cuts wide with his simitar thinking the blade touches flesh when the Displacement effect shows it self and he sees he is two feet from his mark.

Daniel Launches a volley of shots at the Cultists in Red Robes hoping to take him down before he is able to cast the spell on that scroll. One such arrows pierces the veil of Displacement hitting him squarely in the shoulder near his Jugular vein causing him to real back ending his Arcane speak, but his second and third arrows sadly do not find there mark.

Joaquin Steps forward walking through the Webbing but is unable to make it much farther than his next step.

Edgar eyeing the Cultist in Red begins cackling and pushing a mental projection on him.
Will Save Evil Eye DC 18: 1d20 + 8 ⇒ (1) + 8 = 9

Dodging the webbing Anduris moves about to get into range of the Cultist. Rolling your CMB to see if you can move the 5 feet and still attack
Take 10 CMB to move through Webbing DC17: 10 + 7 = 17

The Cultist's forms begin to waiver slightly and begin to show fully in one place. Yay! No more Miss Chances... o wait what's the Cultist in Yellow doing

The Cultist in Red robes limps to the back of the hall and attempts to cast from the scroll for a third time.

Realizing he is stuck between a rock and a hard place between Anduris and Odo the Cultist in Magenta Robes takes a quick step back in between the column and a wall feeling he would be better off there. 5ft and then continues further to escape the the divine duo.

The Cultist in yellow robe steps back from Joaquin and begins casting a spell pulling some dust and a small vial of water from his pouch, gesturing towards the main area of the cathedral a great storm appears in the center

Spellcraft to Identify DC 18:
The Cultist is casting Sleet Storm.
Sleet Storm Spell wrote:
Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details). The sleet extinguishes torches and small fires.

Anyone in the storm area who wishes to move within or through the area of the icy area must make a DC 10 Acrobatics Check to move at half speed. If you fail by 5 or more you fall prone on the ice. Also anyone in the area has total Concealment, 50% Miss Chance.

Combat Start
MAP Slide 15

Round 1
Edgar -9
Allen Nauseated 4rds

Round 2
Redgar -9, Nauseated 4rds
Anduris -9
Odo the Bold -4
Joaquin -4
Daniel -9
B.C. Nauseated 3rds
Cultists Ylw -25 | Red -30 | Mag -4

Miss Chance 1-50=Miss, 51-100 =hit. Bold is up

Liberty's Edge

Male CG Human Fighter 6 | AC 27 (T 13/FF 25 | CMB +11 CMD 24 | HP 58 | Init +3 | Fort +8 Ref +6 Will +2 | Perception +3 | Speed 20 ft. | Everburning Torch

Joaquin attempts to move out of the web to engage with the cultist in yellow.

CMB: 1d20 + 11 ⇒ (5) + 11 = 16

Joaquin screams in frustration and curses the dice roller for two terrible rolls as he has an 11 CMB!!! and struggles to break free!

Liberty's Edge

Male Halfling Paladin 8 | HP 68/68 | AC: 23 /T: 12 /FF: 22 | F: +12 /R: +8 / W: +12 | CMB +10 | CMD 21 | Speed 30 | Init. +3 | Perc. +3 | S.M. +11 | Lay on Hands 8/8 | Lucky Halfling 1/1 | Smite 3/3 | Battle Cry 4/4 |

Unable to see very far in front of his face, Odo seethes. "Blast and bebother these spellcasters!" Then he carefully starts off in the direction of the cultist's flight.

acrobatics: 1d20 + 2 ⇒ (6) + 2 = 8

But his feet cannot find sufficient purchase on the slickened flagstones to make any progress. Stymied, he at least calls on his divine powers to heal his wounds.

lay on hands: 3d6 ⇒ (6, 2, 1) = 9

Dark Archive

Human Evangelist 9 | Mods: Eerie Sense, -4 Int/Wis/Cha checks, Defending Bone, Mage Armor | HP: 70/70; DR 5/Bludgeoning| AC 18/14/14 14, Tch 14, Fl 10 | CMB: +3, CMD: 17 | F: +8, R: +8, W: +6 | Speed 30ft | Perc: +2, SM: +0 | Init: +2
Magic:
Channel: 5/5; Sanctuary: 3/3; Share Will: 1/1 | Spells 4th: 3/3 3rd: 5/5; 2nd: 4/5 +1; 1st: 5/6 +1

Acrobatics: 1d20 + 2 ⇒ (12) + 2 = 14

Stumbling blindly forward over the now icy terrain, Edgar holds his symbol of the blessed Pharasma high. "Silence mongrel! In Pharasma's name, I order you to cease this!"

A black shimmering light erupts from the human man, unseen by the others and rockets outward. The shimmering light engulfs the red clad thug, but somehow manages to skirt around BC and Daniel.

mechanics:

Channel Negative: 2d6 ⇒ (1, 5) = 6
Will DC 18 for half (So glad he failed is evil eye save last round)
Excluding BC and Daniel with slective channel - exclude myself and allen for free

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

Daniel moves forward quickly, trying to remember exactly where he saw the red roach skitter away hiding. He trusts his natural balance to keep him from slipping as he pulls his Warhammer to squash a bug. "Here little cultist... come out come out... wherever you aaaarrreeee!"

Actions/Rolls:
Double Move full speed 35 ft up next to red cultist (I'm assuming Daniel saw where the cultist went before the sleet storm moved in). Acrobatics and then an AoO rolled if the cultist was not casting his scroll defensively.

Acrobatics: 1d20 + 13 ⇒ (19) + 13 = 32

AoO with Warhammer + Battle Cry: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12 for Bludgeoning: 1d8 + 2 ⇒ (7) + 2 = 9

Any miss chance since the cultist is standing outside the sleet? Ugh... probably a moot point with that terrible roll!

Grand Lodge

Male Male CG Human (Taldan) Drill Sergeant 12 / Medium of the Master 1| HP 120/120 DR 6/-| AC 34b T 14 FF 30b | CMB +20 (+22 h.b.), CMD 33 (35 S/D w/h.b.) | F: +16*, R: +10, W: +12 | Init: +4 | Perc: +18, SM: +4 | Speed 30ft | Influence: 1/7(9) || G. Tactician: 3/3 |Active conditions: None.

Redgar growls from between clenched teeth: Gorram it. If I have to suffer, so will they... as he staggers down the pew towards his foe...


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Edgar calls upon Pharisma's power sending out a wave of negative energy blanketing the area about him. Pharsima shields Edgar's allies as the wave envlopes the Cultist.
Red Will Save vs Channel, -Evil Eye: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11

The Cultist is Red falters with the uttering of the scrolls wording stopping him in his casting.
A cultist just cant catch a break and summon something :)

Allen might have just upchucked on Edgar but with the Sleet storm no one whould know.

Joaquin Struggles with the Webbing but is still at an impass with the sticky strands.

The ice covered floor proves problematic for the Paladin as he chooses to let the Dawnflowers light wash over him healing his wounds.

Moving through the storms area Daniel sees the cultist right on the edge. He no longer hears the cultist speaking, he feels satisfied that the cultist has been halted in his casting a third time.

Redgar closes the gap between he and the Cultist in Yellow Robes coating the man in spittle as he belches along the way.

Combat Start
MAP Slide 15

Round 1
Edgar -9
Allen Nauseated 4rds

Round 2
Redgar -9, Nauseated 4rds
Anduris -9
Odo the Bold
Joaquin -4
Daniel -9
B.C. Nauseated 3rds
Cultists Ylw -25 | Red -36 | Mag -4

Miss Chance 1-50=Miss, 51-100 =hit. Andruis you are up

Anyone in the storm area who wishes to move within or through the area of the icy area must make a DC 10 Acrobatics Check to move at half speed. If you fail by 5 or more you fall prone on the ice. Also anyone in the area has total Concealment, 50% Miss Chance.

Grand Lodge

Male M Dwarf | Occultist 7 | HP: 52 | AC: 22 T15, FF18 | CMD: 22 | F:+7 R:+6 W:+6| Init:+6 | Per:+14| SM:+9 | Speed 20' /60fly| Conditions: | Active Effects: Mental Focus(+2 DEX), Magic resistance 12 (dwarven racial trait)

"Oi, me friend Odo go catch that worm. I be built fer tha long run...all this nimble scampering is not fer me."
Anduris moves forward several feet (a quarter of his base movement...ack) and touches Odo enhancing him with quickness.

Spoiler:
Quickness (Sp)
As a standard action, you can expend 1 point of mental focus to grant supernatural quickness and reflexes to yourself or a willing living creature you touch.
This functions as haste, but the bonus to AC and on Reflex saving throws increases to +2. This effect lasts for 1 round per occultist level you possess. You must be at least 5th level to select this focus power.


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Anduris grants Odo a brief boost of speed to harry the retreating cultist.

The Cultist in yellow looks about and begins casting a spell
Casting Defensively DC21: 1d20 + 9 ⇒ (13) + 9 = 22
Able to concentrate hard enough to cast a spell he points a finger past Redgar and says "Sleep"
Redgar need a DC17 Will Save

The Cultist in Red takes a 5 foot step and begins to cast a spell at Daniel
Casting Defensively DC21: 1d20 + 9 ⇒ (5) + 9 = 14
to which he is unable to do so and fumbles with the casting.
Daniel you get an AoO and your normal action

The Cultist in Magenta moves struggles to walk through the Sleet Storm
Acrobatics to move: 1d20 + 1 ⇒ (3) + 1 = 4
all falls prone.

Combat Start
MAP Slide 15

Round 2
Edgar -9in Yellow
Allen Nauseated 3rds

Round 3
Redgar -9, Nauseated 3rds, Need Will Save DC17
Anduris -9
Odo the Bold
Joaquin -4
Daniel -9
B.C. Nauseated 2rds
Cultists Ylw -25 | Red -30 | Mag -4

Miss Chance 1-50=Miss, 51-100 =hit. Bolded are up

Anyone in the storm area who wishes to move within or through the area of the icy area must make a DC 10 Acrobatics Check to move at half speed. If you fail by 5 or more you fall prone on the ice. Also anyone in the area has total Concealment, 50% Miss Chance.

Dark Archive

Human Evangelist 9 | Mods: Eerie Sense, -4 Int/Wis/Cha checks, Defending Bone, Mage Armor | HP: 70/70; DR 5/Bludgeoning| AC 18/14/14 14, Tch 14, Fl 10 | CMB: +3, CMD: 17 | F: +8, R: +8, W: +6 | Speed 30ft | Perc: +2, SM: +0 | Init: +2
Magic:
Channel: 5/5; Sanctuary: 3/3; Share Will: 1/1 | Spells 4th: 3/3 3rd: 5/5; 2nd: 4/5 +1; 1st: 5/6 +1

Since I don't know where Daniel or BC are now, I'll leave it up to your call GM if I can actually exclude them.

Hearing the arcanic utterance of another spell, Edgar frowns. "I told you to give it up!"

Stumbling a few feet forward through the driving sleet, he holds his token high again. "Our Lady of the Grave, please show this soulless man no quarter. He has been warned! I beseech you to protect me and mine from your judgment."

The black energy of the void beyond wells up within the witch and again erupts outward, spreading as it goes.

Exclude Myself and Allen. If allowed, exclude Daniel and BC. Will Save DC 18 for half
Negative Channel Damage: 2d6 ⇒ (1, 3) = 4

Grand Lodge

Male Male CG Human (Taldan) Drill Sergeant 12 / Medium of the Master 1| HP 120/120 DR 6/-| AC 34b T 14 FF 30b | CMB +20 (+22 h.b.), CMD 33 (35 S/D w/h.b.) | F: +16*, R: +10, W: +12 | Init: +4 | Perc: +18, SM: +4 | Speed 30ft | Influence: 1/7(9) || G. Tactician: 3/3 |Active conditions: None.

Redgar, swaying awkwardly as the last of the nausia passes, suddenly finds himself quite tired from all the exertion...

1d20 + 2 ⇒ (12) + 2 = 14

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

Daniel let's loose a deep guffaw as the cultist flusters and fails to cast again. He deftly moves out of the icy storm and swings his Warhammer. He yells out, "B.C., get over here!"

It's not visible, but the little raptor scurries over with the command and stands next to his master, though still nauseous and unable to do anything else.

Actions/Rolls:
Move 5 feet out of the ice, tumbling to avoid an AoO. Standard to Attack. Free to command B.C. who moves 30ft (half speed), trying not to fall.

Acrobatics DC 10 move on ice half speed: 1d20 + 13 ⇒ (11) + 13 = 24

Acrobatics to Avoid AoO if the Cultist threatens: 1d20 + 13 ⇒ (2) + 13 = 15

Warhammer + Battle Cry: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12 for Bludgeoning: 1d8 + 2 ⇒ (6) + 2 = 8

[dice=Handle Animal "Heel" DC 10]1d20+11[/dice]

BC Acrobatics DC 10 move on ice: 1d20 + 4 ⇒ (10) + 4 = 14

I think B.C.'s nausea should be done after this round.

Liberty's Edge

Male Halfling Paladin 8 | HP 68/68 | AC: 23 /T: 12 /FF: 22 | F: +12 /R: +8 / W: +12 | CMB +10 | CMD 21 | Speed 30 | Init. +3 | Perc. +3 | S.M. +11 | Lay on Hands 8/8 | Lucky Halfling 1/1 | Smite 3/3 | Battle Cry 4/4 |

acrobatics: 1d20 + 2 ⇒ (2) + 2 = 4

Odo tries to get moving in the sleet, but finds the floor has become too slippery and falls. He pulls himself back up to his feet, wetter and more annoyed than before.

I assume that he could still take a move action to stand up after the first failed to get anywhere but flat on the floor. Would that require a separate Acrobatics check?


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You are able to stand without an acrobatics check

Liberty's Edge

Male CG Human Fighter 6 | AC 27 (T 13/FF 25 | CMB +11 CMD 24 | HP 58 | Init +3 | Fort +8 Ref +6 Will +2 | Perception +3 | Speed 20 ft. | Everburning Torch

Joaquin is extremely angry at being entangled in the webbing after having failed to break free twice. He strains with all his might and breaks free of the webbing!

This dice roller better back me up on that statement!

CMB: 1d20 + 11 ⇒ (7) + 11 = 18

Having broken free, he closes the gap with the Yellow Cultist and slashes at him with his bastard sword while flanking him with Redgar.

Power Attack w/Bastard Sword: 1d20 + 14 - 2 + 2 ⇒ (11) + 14 - 2 + 2 = 251d10 + 9 + 4 ⇒ (2) + 9 + 4 = 15

Chance of Miss: 1d100 ⇒ 14

Grand Lodge

Male M Dwarf | Occultist 7 | HP: 52 | AC: 22 T15, FF18 | CMD: 22 | F:+7 R:+6 W:+6| Init:+6 | Per:+14| SM:+9 | Speed 20' /60fly| Conditions: | Active Effects: Mental Focus(+2 DEX), Magic resistance 12 (dwarven racial trait)

Anduris takes the time given him to try to get out of the storm spells affects. double move
Acrobatics: 1d20 + 7 ⇒ (18) + 7 = 25


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Edgar calls upon Pharisma yet again asking she bring the Cultist is Red closer to meeting her, yet keeping his allies safe. I don’t see why not on keeping Daniel and B.C. safe here.

Daniel follows after the Crimson robbed leading the way with his warhammer yet he hits the wall above the cultist’s head.
Correct after this round B.C. will no longer be nauseated.

Redgar finds a comfy spot on the floor to lay down his head. Whild Joaquin takes the opportunity to swing his sword down across the Cultist in Yellow’s back tearing a gastly gouge in the mans back.
No miss chance outside of the Sleet Storm

Anduris closes ground towards the one in Magenta. Attempting to follow Anduris Odo slides on the icy floor and pulls himself back up.

Combat Start
MAP Slide 15

Round 3
Edgar -9
Allen Nauseated 2rds

Round 4
Redgar -9, Nauseated 2rds
Anduris -9
Odo the Bold
Joaquin -4
Daniel -9
B.C. Nauseated 1rds
Cultists Ylw -40 Down | Red -34 | Mag -4

Miss Chance 1-50=Miss, 51-100 =hit. Bold is up

Anyone in the storm area who wishes to move within or through the area of the icy area must make a DC 10 Acrobatics Check to move at half speed. If you fail by 5 or more you fall prone on the ice. Also anyone in the Sleet Storm area has total Concealment, 50% Miss Chance.

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

Daniel growls out, ”for craps sake you really do suck!” For a second the cultist might have thought it was another taunt, but then Daniel steps back, drops his stupid Warhammer in disgust and raises his bow, snapping off three quick shots at almost point blank range.

Actions/Rolls:
5-ft step back, Free to drop warhammer, Full Attack at red with Rapid Shot and Deadly Aim.

Attack + Favored + PBS + Battle Cry - Rapid - Deadly: 1d20 + 12 + 4 + 1 + 1 - 2 - 2 ⇒ (7) + 12 + 4 + 1 + 1 - 2 - 2 = 21 for Cold Iron/Magic + Favored + PBS + Deadly: 1d8 + 3 + 4 + 1 + 4 ⇒ (7) + 3 + 4 + 1 + 4 = 19

Rapid Shot + Favored + PBS + Battle Cry - Rapid - Deadly: 1d20 + 12 + 4 + 1 + 1 - 2 - 2 ⇒ (7) + 12 + 4 + 1 + 1 - 2 - 2 = 21 for Cold Iron/Magic + Favored + PBS + Deadly: 1d8 + 3 + 4 + 1 + 4 ⇒ (3) + 3 + 4 + 1 + 4 = 15

Iterative + Favored + PBS + Battle Cry - Rapid - Deadly: 1d20 + 7 + 4 + 1 + 1 - 2 - 2 ⇒ (4) + 7 + 4 + 1 + 1 - 2 - 2 = 13 for Cold Iron/Magic + Favored + PBS + Deadly: 1d8 + 3 + 4 + 1 + 4 ⇒ (7) + 3 + 4 + 1 + 4 = 19


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The Cultist in Red being riddled with arrows falls to the ground uttering his final breath.

Current Status Ylw -40 Down | Red Dead | Mag -4


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The Storm begins to die down spinning slower and slower until eventually you are able to see across the cathedral again.

Allen, B.C. and Redgar no longer feel nauseated any longer.

As the body of the Yellow Cultist falls forward from Joaquins attack the force of it falling lands on Redgar walking him from his deep slumber.

Combat Upadte
MAP Slide 15

Round 4
Edgar -9
Allen

Round 5
Redgar -9
Anduris -9
Odo the Bold
Joaquin -4
Daniel -9
B.C.
Cultists Ylw -40 Down | Red Dead | Mag -4

Bold is up

Liberty's Edge

Male CG Human Fighter 6 | AC 27 (T 13/FF 25 | CMB +11 CMD 24 | HP 58 | Init +3 | Fort +8 Ref +6 Will +2 | Perception +3 | Speed 20 ft. | Everburning Torch

Joaquin double moves to where he is now.

Liberty's Edge

Male Halfling Paladin 8 | HP 68/68 | AC: 23 /T: 12 /FF: 22 | F: +12 /R: +8 / W: +12 | CMB +10 | CMD 21 | Speed 30 | Init. +3 | Perc. +3 | S.M. +11 | Lay on Hands 8/8 | Lucky Halfling 1/1 | Smite 3/3 | Battle Cry 4/4 |

"The Dawn brings new light," Odo sighs with relief. He makes use of Anduris's gift of speed to close with the remaining cultist. He lashes out with a slash from his scimitar.

+1 scimitar: 1d20 + 9 + 1 + 1 ⇒ (19) + 9 + 1 + 1 = 30
crit confirm: 1d20 + 9 + 1 + 1 ⇒ (9) + 9 + 1 + 1 = 20
damage: 1d4 + 3 ⇒ (3) + 3 = 6
extra crit damage, if successfully confirmed: 1d4 + 3 ⇒ (4) + 3 = 7 and 2 fire

Grand Lodge

Male M Dwarf | Occultist 7 | HP: 52 | AC: 22 T15, FF18 | CMD: 22 | F:+7 R:+6 W:+6| Init:+6 | Per:+14| SM:+9 | Speed 20' /60fly| Conditions: | Active Effects: Mental Focus(+2 DEX), Magic resistance 12 (dwarven racial trait)

Anduris moves forward stepping onto the pew to strike out at the remaining cultist.
slashing attack with power attack and flank: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 112d6 + 11 ⇒ (4, 2) + 11 = 17What did I tell you....so far missed horribly on all attacks....all the games I have ever played with this toon he almost always misses...horribly

Grand Lodge

Male Male CG Human (Taldan) Drill Sergeant 12 / Medium of the Master 1| HP 120/120 DR 6/-| AC 34b T 14 FF 30b | CMB +20 (+22 h.b.), CMD 33 (35 S/D w/h.b.) | F: +16*, R: +10, W: +12 | Init: +4 | Perc: +18, SM: +4 | Speed 30ft | Influence: 1/7(9) || G. Tactician: 3/3 |Active conditions: None.

Restful slumber having cleared Redgar's head (and tummy), he adopts a more thoughtful attitude. [i]Hmm. It isn't clear who these cultists are working for. I wonder if we should take the last one alive?[i]

Proceeding to the next nearest cultist, Redgar remarks: Thank you for the power nap, 'friend'. Now it is time to return the favour!

Dark Archive

Human Evangelist 9 | Mods: Eerie Sense, -4 Int/Wis/Cha checks, Defending Bone, Mage Armor | HP: 70/70; DR 5/Bludgeoning| AC 18/14/14 14, Tch 14, Fl 10 | CMB: +3, CMD: 17 | F: +8, R: +8, W: +6 | Speed 30ft | Perc: +2, SM: +0 | Init: +2
Magic:
Channel: 5/5; Sanctuary: 3/3; Share Will: 1/1 | Spells 4th: 3/3 3rd: 5/5; 2nd: 4/5 +1; 1st: 5/6 +1

Rubbing his eyes as the storm subsides, Edgar reevaluates the situation. Seeing the numerous bodies laying about, he smiles. "Well, seems we've done alright. Would have been better to be more efficient...quicker, but I'll take it."

Noticing the final cultist, he scurries to the opposite side of the room. "You have two choices now sir. Surrender and give up your knowledge, or join the others in the abyss!"


Tiny Emissary Familiar | (Active conditions)None. | HP: 31/31 | AC 19, Tch 15, Fl 16 | CMB: -4, CMD: 9 | Speed 10ft, 40ft Fly | F: +1, R: +5, W: +6; Improved Evasion | Perc: +7, SM: +2 | Guidance: At Will; Rebuke Death: 0/1; Share Will 1/1

Wiping his beak with a soggy wing, Allen frowns. 'Well, that was a bit much...' he considers.

With a flying somersault, he swiftly joins Edgar on the opposite side of the room.


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Redgar notices the cultist in yellow who fell on him is still breathing very heavily but stable.

Joaquin, Odo and Aduris close the gap on the Cultist in Magenta Robes, Odo deals a heavy blow.

Edgar and Allen attempt to extend a small offer of life or death to the cultist but the cultist looks mad eyed and follows with a response of his own...
Cast defensively DC 21: 1d20 + 9 ⇒ (2) + 9 = 11
...But his spell fizzles out mid cast.

Combat Continues
MAP Slide 15

Round 5
Edgar -9
Allen

Round 6
Redgar -9
Anduris -9
Odo the Bold
Joaquin -4
Daniel -9
B.C.
Cultists Ylw -40 Down | Red Dead | Mag -19

Bold is up

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

Daniel moves up, motioning for B.C. to follow as he slips past. Watching the cultist frantically still trying to delay their chase, he aims and fires another arrow.

Actions/Rolls:
Move 30 ft, Standard to Attack Magenta with Deadly Aim. Cover left up to GM. "Heel" command still in effect.

Attack + Favored + Battle Cry - Rapid - Deadly: 1d20 + 12 + 4 + 1 + 1 - 2 ⇒ (3) + 12 + 4 + 1 + 1 - 2 = 19 for Cold Iron/Magic + Favored + Deadly: 1d8 + 3 + 4 + 4 ⇒ (3) + 3 + 4 + 4 = 14

B.C. follows along behind.

Liberty's Edge

Male CG Human Fighter 6 | AC 27 (T 13/FF 25 | CMB +11 CMD 24 | HP 58 | Init +3 | Fort +8 Ref +6 Will +2 | Perception +3 | Speed 20 ft. | Everburning Torch

Joaquin charges forward at the Magenta cultist and attempts to deal a mighty blow with his bastard sword!I really ought to name this thing

Charge w/Bastard Sword w/Power Attack: 1d20 + 14 + 2 + 2 - 2 ⇒ (20) + 14 + 2 + 2 - 2 = 361d10 + 9 + 4 ⇒ (10) + 9 + 4 = 23

Crit Threat Confirmation Roll: 1d20 + 14 + 2 + 2 - 2 ⇒ (17) + 14 + 2 + 2 - 2 = 331d10 + 9 + 4 ⇒ (4) + 9 + 4 = 17

Well now, that makes up for being stuck in the web two rounds

Liberty's Edge

Male Halfling Paladin 8 | HP 68/68 | AC: 23 /T: 12 /FF: 22 | F: +12 /R: +8 / W: +12 | CMB +10 | CMD 21 | Speed 30 | Init. +3 | Perc. +3 | S.M. +11 | Lay on Hands 8/8 | Lucky Halfling 1/1 | Smite 3/3 | Battle Cry 4/4 |

"I do not know who you serve or why, but you picked the wrong side to fight on this day," Odo admonishes the beleaguered cultist as he presses his attack.

+1 scimitar: 1d20 + 9 + 1 + 1 + 2 ⇒ (6) + 9 + 1 + 1 + 2 = 19
damage: 1d4 + 3 ⇒ (2) + 3 = 5

Dark Archive

Human Evangelist 9 | Mods: Eerie Sense, -4 Int/Wis/Cha checks, Defending Bone, Mage Armor | HP: 70/70; DR 5/Bludgeoning| AC 18/14/14 14, Tch 14, Fl 10 | CMB: +3, CMD: 17 | F: +8, R: +8, W: +6 | Speed 30ft | Perc: +2, SM: +0 | Init: +2
Magic:
Channel: 5/5; Sanctuary: 3/3; Share Will: 1/1 | Spells 4th: 3/3 3rd: 5/5; 2nd: 4/5 +1; 1st: 5/6 +1
Joaquin Rodrigo de Aragon wrote:
I really ought to name this thing

Might I suggest, "Not Mine" or "Milk Man Jr"?

'Tsk, tsk, tsk' clucks Edgar. "Dear friend that was a mistake."

Shaking his head, he turns, trying to recall which direction the leader fled in.


Tiny Emissary Familiar | (Active conditions)None. | HP: 31/31 | AC 19, Tch 15, Fl 16 | CMB: -4, CMD: 9 | Speed 10ft, 40ft Fly | F: +1, R: +5, W: +6; Improved Evasion | Perc: +7, SM: +2 | Guidance: At Will; Rebuke Death: 0/1; Share Will 1/1

The raven wheels around, preparing for more combatants. With a nod to those in melee, he orders "Do your worst! Show him his mistake."

Grand Lodge

Male M Dwarf | Occultist 7 | HP: 52 | AC: 22 T15, FF18 | CMD: 22 | F:+7 R:+6 W:+6| Init:+6 | Per:+14| SM:+9 | Speed 20' /60fly| Conditions: | Active Effects: Mental Focus(+2 DEX), Magic resistance 12 (dwarven racial trait)

"Ah well, ya don't me miss'en all tha fun now do ya?"
Anduris takes a swing at the the hapless cultist. "Any regret I may have had was washed away with tha kiln slag after what you guys pulled back there."
Slashing attack with flank and power attack: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 232d6 + 11 ⇒ (1, 4) + 11 = 16


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Perception:

Daniel: 1d20 + 11 ⇒ (8) + 11 = 19
Joaquin: 1d20 + 3 ⇒ (4) + 3 = 7
Edgar: 1d20 - 2 ⇒ (6) - 2 = 4
Odo the Bold: 1d20 + 3 ⇒ (12) + 3 = 15
Redgar: 1d20 + 9 ⇒ (18) + 9 = 27
Anduris: 1d20 + 13 ⇒ (9) + 13 = 22
Allen: 1d20 + 7 ⇒ (7) + 7 = 14
B.C.: 1d20 + 4 ⇒ (3) + 4 = 7

As the assembled group of pathfinders runs out of the Cathedral headed after the assassin that did in the proctor you look about. Regar Anduris and Daniel notice the Assassin making way some 90 feet ahead of you getting ready to head down a side street.

Assuming You head off after her and start chasing after the assassin.

So starts a chance scene. The Assassin has already acted Leaving you all up next. Please read the rules below and give me your actions. Words of note: If you have less than 30 feet movement speed you receive a -2 penalty for every 10 feet below 30 when you attempt an obstacle(s). Concurrently if you have more than 30 feet you receive a +2 to your rolls. Lets us begin.

Chase Map

Chase Rules:
It takes a move action to move through a single square. When a character exits from a square, he must choose one of that square’s two obstacles to face as a standard action before moving to the next square. Instead of exiting a square, a character can choose to take another action not directly related to navigating the chase’s course, such as casting a spell or drinking a potion.

A character may attempt to move three squares during his turn by taking a full-round action. That character must overcome both obstacles on the square he is leaving. In this case, if a character fails either obstacle check by 5 or less, he only moves one square forward and his turn ends. If a character fails either obstacle check by more than 5, he cannot move at all that turn.

A character unfortunate enough to fail two obstacle checks in a turn becomes mired in his current square. A mired character must spend another full-round action becoming unmired, effectively losing his next turn. A character can also choose to make a ranged attack or cast a spell during his turn in a chase. If the action is a full-round action, he can’t move at all. Use the number of squares and their established distances (in this case, 30 feet) to determine ranges as necessary. The terrain where the chase takes place might provide the target partial or even full cover or concealment. A character can only choose to make melee attacks against targets that are in the same square.

Liberty's Edge

Male Halfling Paladin 8 | HP 68/68 | AC: 23 /T: 12 /FF: 22 | F: +12 /R: +8 / W: +12 | CMB +10 | CMD 21 | Speed 30 | Init. +3 | Perc. +3 | S.M. +11 | Lay on Hands 8/8 | Lucky Halfling 1/1 | Smite 3/3 | Battle Cry 4/4 |

Odo tries to make use of the press of the crowd but gets held up in an unfortunate eddy in the group's current.
Move Action 1 sense motive: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7

What's our DC? I may have missed it by 5? If I can try again on my 2nd move action, I'll give it a try.
Move Action 2? sense motive 2: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

Daniel dashes out into the street and tries to barrel his way through the crowd, yelling "MOVE!!!"

Move through square, Standard to Bullrush into the next square.

Bullrush: 1d20 + 8 ⇒ (14) + 8 = 22

B.C. follows along, attempting to use his speed to make up for other shortcomings.

Move through square, Standard to Bullrush into the next square.

Bullrush + Speed Bonus: 1d20 + 2 + 6 ⇒ (3) + 2 + 6 = 11

Odo, I believe the miss by 5 only refers to taking a full round action to attempt to move 3 spaces instead of just 1.


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Odo Sorry about that I put up the DCs for ease, I just ask that you all play to your character and not Meta-Game. Also the rules should states that it is a full round action to over come an obstacle and also move a square, rather than stating its a move action to move to another square and then a standard to overcome an obstacle.

Trying to get a feel for the crowd Odo attempts to weave in and out of throng of people but find him self stuck between a rather large backer and a butcher in a heated argument.
@Odo: If you have a reroll I will allow its use and you can use the second roll in your previous post.

Daniel however pushes his way through the group of citizens and knocking over a few others he moves forward after the Assassin, B.C. attempts to follow behind Daniel but the gather masses are to strong for him to push through.

Liberty's Edge

Male CG Human Fighter 6 | AC 27 (T 13/FF 25 | CMB +11 CMD 24 | HP 58 | Init +3 | Fort +8 Ref +6 Will +2 | Perception +3 | Speed 20 ft. | Everburning Torch

Are we using CMB to overrun? I'm at college teaching right now, so not able to do much until I get home. I'll wait til I get home because I'm not sure on this yet.


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Yes Joaquin Roll your CMB to overrun against a CMD of 20

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

I'm very confused now about the rules. Is it a full round now instead of a standard to move past an obstacle? I thought the full round option was essentially taking a higher risk to try to jump ahead 3 squares instead of plodding along 1 at a time.

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