Qwerty's WOTW

Game Master qwerty1971

WotW Maps

Initiative:

Alaric:[dice]1d20+1[/dice]
Elisa:[dice]1d20+2[/dice]
Szordrin:[dice]1d20+4[/dice]
Saulric:[dice]1d20+3[/dice]
X:[dice]1d20+2[/dice]

Perception:

Alaric:[dice]1d20+10[/dice]
Elisa:[dice]1d20+8[/dice]
Szordrin:[dice]1d20+6[/dice]
Rythian:[dice]1d20+9[/dice]
Saulric:[dice]1d20+1[/dice]
X:[dice]1d20+1[/dice]


151 to 200 of 257 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Well so far three of us have weighed in. Just Alaric left and he might just be a bit busy.


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

hp for 3rd lvl: 1d8 + 1 ⇒ (7) + 1 = 8


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

I am leaving on a retreat on Thursday the 3rd and won't be back til Sunday afternoon. I will try to keep up on my phone, but it's very hard to post using it, so please bot me as necessary to keep the game flowing. Thanks


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8
GM Qwerty wrote:


the time spent with the Cardinal and his tutors culminates in a bonus FEAT of your choosing. go ahead and adjust your characters to the next level plus the bonus FEAT and you have 250 gold each to spend on gear

I'm confused.. didn't we just adjust our characters to the next level (3rd) already? or are we leveling again to 4th for this training?

also: took 'armor of the pit' for my bonus feat


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Yup, I'm also confused, is that 4th with a bonus feat, or as we are now at 3rd with the bonus feat?


GoM//Glass WotW Maps//WOGH Map //

apologies; 3rd with a bonus FEAT.


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

understood, thanks for the clarification...


GoM//Glass WotW Maps//WOGH Map //

apologies had to travel for work and will be working this coming weekend.


GoM//Glass WotW Maps//WOGH Map //

Please let me know when your characters are ready to go


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

Alaric's shopping list:

cracked Pale Ruby Trillian ioun stone (+1 to stealth skill) 200 gp
cold iron dagger 4gp
sansetsukon (3-section staff, monk weapon) 8 gp
masterwork backpack 50 gp

he'll give 12 gp of his own money to make up the difference if that's okay.

total 262 gp

otherwise, forget the backpack and instead he'll get:
alchemists fire 20 gp

total 232 gp


Male Drow Wizard 4 AC15 FF10 T15 RT15 : HP: 20 : F1/R5/W6 : INIT+8 Perc +8 : BAB+2 : Melee+2 Range+6 : CMB+2 CMD 16 : SR15 : Dark Vision `120

My Character is updated with the feat from 3rd level and a bonus feat from training.
Added Mirror Image and Invisibility to my spell book.
So now I am good to go.


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Elisa is ready, the bonus feat she ended up choosing is Imbue extract. So she can make extracts for others to use.

Not spending any money at the moment, saving for later.


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

Too sick and depressed and terrified to game right now... expect I'll be gone a day or two while I process recent events.. I WILL be back.


By the way if nobody objects I want to keep that platemail and sell my chainmail, let me know if there's any objections to this, you all can also split my 250 because I didn't see anything I wanted having gotten it earlier.


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

No problems with you taking the Platemail. Don't see any need to quibble over amounts of gold that minor.

If it's gear that's going to be used then that should be the first priority.


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

i agree.


Male Drow Wizard 4 AC15 FF10 T15 RT15 : HP: 20 : F1/R5/W6 : INIT+8 Perc +8 : BAB+2 : Melee+2 Range+6 : CMB+2 CMD 16 : SR15 : Dark Vision `120

the same here as well.


GoM//Glass WotW Maps//WOGH Map //

I will be helping a buddy move cross country over the next 5 days or so. Apologies for the bad timing.


Not actually quibling. Thanks to the loot we previously gathed and sold I just don't need the 250 so I'd prefer to see it reinvested.


Male Drow Wizard 4 AC15 FF10 T15 RT15 : HP: 20 : F1/R5/W6 : INIT+8 Perc +8 : BAB+2 : Melee+2 Range+6 : CMB+2 CMD 16 : SR15 : Dark Vision `120

Did we lose some people?


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

I'm still here.


GoM//Glass WotW Maps//WOGH Map //

just waiting on the plan for the incoming boat.


demon-spawn tiefling(pass for human ) Fiendish vessel 3 HP: 30 AC: 21 T:12 FF: 19 | Fort: +5 | Ref: +2 | Will: +6 | Init: +4 | Perception: +9

Same here.


Male Drow Wizard 4 AC15 FF10 T15 RT15 : HP: 20 : F1/R5/W6 : INIT+8 Perc +8 : BAB+2 : Melee+2 Range+6 : CMB+2 CMD 16 : SR15 : Dark Vision `120

Hoping to get some input from the other members.


demon-spawn tiefling(pass for human ) Fiendish vessel 3 HP: 30 AC: 21 T:12 FF: 19 | Fort: +5 | Ref: +2 | Will: +6 | Init: +4 | Perception: +9

Yeah its not the best of plans, but I don't see any real way to actually destroy the ship at range. Unless we got a fireball or two up our sleeves haha.


Male Drow Wizard 4 AC15 FF10 T15 RT15 : HP: 20 : F1/R5/W6 : INIT+8 Perc +8 : BAB+2 : Melee+2 Range+6 : CMB+2 CMD 16 : SR15 : Dark Vision `120

no fireballs, but lots of alchemist fires would have done the trick.


oil flasks, I just wanted to set a diversion but distracting them, coming back to help, killing them all and then scuttling the ship would work too.


demon-spawn tiefling(pass for human ) Fiendish vessel 3 HP: 30 AC: 21 T:12 FF: 19 | Fort: +5 | Ref: +2 | Will: +6 | Init: +4 | Perception: +9

I haven't looked into people sheets so I'm unsure of just how much alchemist fire we have. It would need to be a large amount, as any ship worth its sails would have an extra sail laying around. The way I see it. We are fighting them at some point, now. Or when they catch up with us again. At least at this point we have surprise on our side. With a decent diversion tactic.


Male Drow Wizard 4 AC15 FF10 T15 RT15 : HP: 20 : F1/R5/W6 : INIT+8 Perc +8 : BAB+2 : Melee+2 Range+6 : CMB+2 CMD 16 : SR15 : Dark Vision `120

I had aways intended to fight them now, never was planning on letting them go. Just thought it would be a much better fight with them on their own she aflame and us on ours shooting at them as they try to defend themselves and put out the fire. Yes they should have extra sails but they most likely will be destroyed in the fire.


demon-spawn tiefling(pass for human ) Fiendish vessel 3 HP: 30 AC: 21 T:12 FF: 19 | Fort: +5 | Ref: +2 | Will: +6 | Init: +4 | Perception: +9

Well my plan was similar, it just involves splitting their group up. My imp should drop the flasks the turn combat starts, which should cause a large distraction allowing us to divide and conquer as it were. Hopefully by the time they deal with the fire, or even before, we can have dealt with most of the ones on our ship. Expected the captain to at least tell his boys to shoot them though it doesn't seem terribly likely.


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Setting them on fire and dealing with them at range first sounds good to me as well, I would much rather not deal with them up close until they've been weakened as much as we can.


demon-spawn tiefling(pass for human ) Fiendish vessel 3 HP: 30 AC: 21 T:12 FF: 19 | Fort: +5 | Ref: +2 | Will: +6 | Init: +4 | Perception: +9

well how many of us have bows? and how many of them likely have bows? even if half of them are distracted by the fire, thats 6 to 4, after they start to get the fire under control thats even more lopsided numbers and then the fire is gone. If there are more votes for that option however, Rythian would go along with the Majority whether he liked it or not for now. If it was a fight where the aim was to merely escape and things are good I could see that, but a fight like this, when heavily outnumbered, needs a decisive first strike and I'm not sure ranged is the way to do that.


Female Half-elf Alchemist 2/Rogue 1, AC 15, Init +2, HP 23, Fort 4, Reflex 7, Will 0, Perception 8, stealth 6, diplomacy 7.

Elisa has her Crossbow, and her bombs.


Male Drow Wizard 4 AC15 FF10 T15 RT15 : HP: 20 : F1/R5/W6 : INIT+8 Perc +8 : BAB+2 : Melee+2 Range+6 : CMB+2 CMD 16 : SR15 : Dark Vision `120

I have my spells and we also have the crew that is set up for range combat..


demon-spawn tiefling(pass for human ) Fiendish vessel 3 HP: 30 AC: 21 T:12 FF: 19 | Fort: +5 | Ref: +2 | Will: +6 | Init: +4 | Perception: +9

I am under the impression the captain is not getting involved in the fight. Particularly with that last comment from him. So that was my bad in misunderstanding that aspect.

bombs are more effective at the range we are at now, IIRC they are a 30ft range increment. If I am wrong on that please do correct me I have only played alchemist once a while ago.

also boarding planks are narrow, likely allowing 1 person across at a time per plank. like I said, if popular opinion is to set them alight before some come across, and I meant around 4 before then ambushing them and setting them alight I am fine with that. Rythian is more a up front killer, not as fun from afar. And I honestly thought it was a good idea. Especially with my channel evil ability for close quarters.


Not where I can easily check my sheet. I definitely have some alchemists fire not sure if i have a bow though.


GoM//Glass WotW Maps//WOGH Map //

you can forcibly take bows and arrows from the crew if need be.


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

Alaric has 5 alchemist fires and would happily donate them to 'the cause'...

For ranged weapons, he's got a sling.


demon-spawn tiefling(pass for human ) Fiendish vessel 3 HP: 30 AC: 21 T:12 FF: 19 | Fort: +5 | Ref: +2 | Will: +6 | Init: +4 | Perception: +9

You guys want me to have him drop the bombs now, before they connect the ships?


Male Drow Wizard 4 AC15 FF10 T15 RT15 : HP: 20 : F1/R5/W6 : INIT+8 Perc +8 : BAB+2 : Melee+2 Range+6 : CMB+2 CMD 16 : SR15 : Dark Vision `120

It was your plan. What did you intend to do with the timing. I am all for not letting them get on the ship...lol...Wizards tend to not like front line combat.


demon-spawn tiefling(pass for human ) Fiendish vessel 3 HP: 30 AC: 21 T:12 FF: 19 | Fort: +5 | Ref: +2 | Will: +6 | Init: +4 | Perception: +9

way I see it, I can wait until about 4-5 of them come across before blowing the bombs, which was what I had planned. Or I can do it now, and go with close range ranged combat similar to what you guys suggested. I'd go with majority vote.


Male Drow Wizard 4 AC15 FF10 T15 RT15 : HP: 20 : F1/R5/W6 : INIT+8 Perc +8 : BAB+2 : Melee+2 Range+6 : CMB+2 CMD 16 : SR15 : Dark Vision `120

Make the attack just as the knight gets to the middle of the plank.


demon-spawn tiefling(pass for human ) Fiendish vessel 3 HP: 30 AC: 21 T:12 FF: 19 | Fort: +5 | Ref: +2 | Will: +6 | Init: +4 | Perception: +9

Ooooo, I like the idea Szordrin, not sure if it would work, but I could totally see the argument for it.


Male Drow Wizard 4 AC15 FF10 T15 RT15 : HP: 20 : F1/R5/W6 : INIT+8 Perc +8 : BAB+2 : Melee+2 Range+6 : CMB+2 CMD 16 : SR15 : Dark Vision `120

Well it was a try....lol

So I am wondering how tall is the mast?


GoM//Glass WotW Maps//WOGH Map //

I am still travelling during the holidays to let the kids see grandparents and other family. I should be able to post tomorrow. Just fyi.


My internis off. Bot me as needed. Hopefully I won't be gone long.


I'll post tomorrow.


GoM//Glass WotW Maps//WOGH Map //

apologies, will post later, work issues.


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

I will be away for a few days... will have internet access in the evenings but not sure how reliable it will be... just a forewarning that I might be unable to post... if that happens, feel free to bot me as needed.


demon-spawn tiefling(pass for human ) Fiendish vessel 3 HP: 30 AC: 21 T:12 FF: 19 | Fort: +5 | Ref: +2 | Will: +6 | Init: +4 | Perception: +9

yes, but he is -good-, which means, we need to change that. Nothing better than corrupting a good soul to the dark side. Or in this case, the fiery side.

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