Qwerty's PFS#4-01 Rise of the Goblin Guild (Inactive)

Game Master qwerty1971

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MOLG// WOTW// Murder's Mark

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Dark Archive

HP 28/28 | AC16 T10 FF16 | Init +4 Perc +5 CMB +5 CMD 15 | F+5 R+2 W+5 | CN Half-Orc (Mystic) | Shaman (Spirit Warden) 3 | +1 Great Axe (+6); 1d12+5 (x3) | sheet

Theleb rushes back to the Lodge after his trip into town to re-equip himself for the next assignment, upgrading his great axe 320 gp and adding a wand of CLW for 2 PP. Once there, he finds a nice quiet corner where he can commune with the spirits that are the source of his power.

Grand Lodge

Female [AC:18;F:16;T:12][HP:25/25][F:+6;R:+2;W:+1] Half Orc [Init: +4; Perception: +6] Barbarian 2 [Hateful Rager]

A muscular female half-Ork enters the lodge and moves straight towards the bar keep asking for the strongest ale. She is armed with a large curved blade and a large hammer.


MOLG// WOTW// Murder's Mark

You find yourself at the Varisian Pathfinder Lodge of Heidmarch Manor in the city of Magnimar. Venture-Captain Sheila Heidmarch wants a team of Pathfinders on-call at the lodge at all times, and you have been assigned to Heidmarch Manor for this purpose. While on call, you share lodgings with each other in Bakrakhan House, one of four small cottages called the Thassilonian Houses, each named for an ancient Thassilonian kingdom, constructed for visiting Pathfinders and guests of the lodge.

"Welcome to Varisia, welcome to the city of Magnimar, welcome to the Pathfinder Lodge of Heidmarch Manor, but most importantly, welcome to my home." Venture-Captain Sheila Heidmarch greets you in her low, breathy voice, finishing with a warm smile.

"Varisia is a land of ancient wonders and exciting possibilities, and I've found it most helpful to keep a team of Pathfinders on call at the lodge at all times, should anything of interest to the Society come up unexpectedly. This assignment is only temporary. We'll rotate in a new team to take your places in a few weeks, but rest assured, there's plenty of potential for you to make a name for yourselves as Pathfinders here.

"I've arranged for you to stay in Bakrakhan House, one of our guest cottages, for the duration of your stay here. It's currently unoccupied, so you'll have the place to yourselves. You're on duty starting tomorrow morning, so take some time to settle in, wrap up any unfinished business you have in the city today, and should the Society have need of you, I'll contact you directly.

"Ebrylis, if you could show them the way, please," Sheila says as she turns and departs. A half-elf guardsman steps forward. "This way, please," Ebrylis says. "Bakrakhan House is the last house on the end. I'm sure you'll want to unpack, set up your bunks, and so on. Dinner's at sunset in the manor's dining room. Look for me at the gate if you need anything else. I'll leave you to it." With that, Ebrylis strolls back down the path.

The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

A small (for a human), lithe woman dressed in red trimmed in blue, with a jaunty matching hat, speaks from a table nearby.

Quite.

She glances at her new teammates.

I find a friendly drink at a warm tavern makes an excellent way to meet new friends. Would anyone care to join me, once we're settled in?

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

"Anywhere with drink and merriment is home to me," says a grinning Taldan, dressed in sensible, but somewhat flashy clothing. He is also quite the jaunty fellow, giving the kitsune a deep bow and coming up with a grin.

The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

Then you and I shall get along just fine.

Jinny and Xoricon (and any others who wish to join them) will find the nearest tavern after settling in and go for a drink.

At some point during the evening (perhaps after a few drinks), Jinny playfully challenges Xoricon to a performance contest. She chooses Acrobatics, using the tavern's chairs, tables, and lighting fixtures to perform some (hopefully) impressive stunts.

Acrobatics: 1d20 + 9 ⇒ (17) + 9 = 26
Acrobatics: 1d20 + 9 + 1d6 ⇒ (3) + 9 + (4) = 16 Spending a Panache point to add 1d6 Derring-do
Acrobatics: 1d20 + 9 + 1d6 ⇒ (1) + 9 + (2) = 12 Spending a Panache point to add 1d6 Derring-do
Acrobatics: 1d20 + 9 ⇒ (20) + 9 = 29

All Hail the Crimson Fox!

Assuming nothing prevents it, Jinny makes it an early night at 1 am or so and returns to bed.

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

Xoricon does his best at reciting Taldan verse:

Perform (act): 1d20 + 8 ⇒ (8) + 8 = 16

And does a jig:

Perform (dance): 1d20 + 8 ⇒ (13) + 8 = 21

He then makes JInhong disappear in front of the whole crowd. Disappearing Act He removes a handkerchief, waves his hands and utters arcane words, coloring it crimson. He ends his performance, allowing Jinhong to reappear, and offers her the handkerchief, bowing. "For the lady," he says.

The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

Jinny seems genuinely delighted at the poetry and the dance, but her favorite is being made to disappear. After reappearing across the room, she claps her hands excitedly, inciting the crowd to clap for Xoricon.

You are full of tricks!

She gracefully accepts the handkerchief, and produces a colorful feather from

Sleight of Hand: 1d20 + 7 ⇒ (4) + 7 = 11

inside it, which she proffers to Xoricon with a deep bow.

For the gentleman.

Next time, drinking contest. ;-)

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

Sleight of Hand: 1d20 + 8 ⇒ (5) + 8 = 13

Xoricon makes it appear that he shoves the feather right into his ear and wobbles about as if his brains are addled, his eyes crossing, then bows again, 'recovering' with a smile. "Merely a lowly street performer, m'lady--the gentle folk are usually up in the rafters, save for angels such as you who descend from the heavens themselves."

The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

Jinny giggles and retrieves the feather from

Sleight of Hand: 1d20 + 7 ⇒ (18) + 7 = 25

her cleavage.

Thou doth protest my virtue too much. And thine own talents too little.

Now that I've used up all my good attack rolls, let's get to the battle!

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

"...very handy storage spot, and fine assets besides," says Xoricon, eyes darting from the crowd to Jinhong.

The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

@GM, apparently Xoricon and I can do this all day. We'll probably continue to wow the tavern patrons until you move us along, which you may do at any time. I don't want this to turn into the Jinny And Xoricon Magical Variety Show.

Jinny pretends to blush, dancing across the room

Perform Dance: 1d20 + 7 ⇒ (5) + 7 = 12

and ending by sitting in the lap of a random tavern patron.

Mind if I sit here?

Diplomacy: 1d20 + 7 ⇒ (6) + 7 = 13

Grand Lodge

Female [AC:18;F:16;T:12][HP:25/25][F:+6;R:+2;W:+1] Half Orc [Init: +4; Perception: +6] Barbarian 2 [Hateful Rager]

"Let me know when the drinking contest starts..."

The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

It started hours ago, cutie!

It's clear that Jinny has had a few drinks, as her flirting becomes more audacious.

Bartender! Whatever my new friend likes, within reason. She's not that drunk yet.

She flips a silver piece

Sleight of Hand: 1d20 + 7 ⇒ (12) + 7 = 19

off the top of a patron's empty glass, and lands it neatly in the bartender's open hand.

So, tall, cute, and loud, what do you do for fun?

Grand Lodge

Female [AC:18;F:16;T:12][HP:25/25][F:+6;R:+2;W:+1] Half Orc [Init: +4; Perception: +6] Barbarian 2 [Hateful Rager]

"break fragile things and people" Gurda snarls out as she grabs her ale..."thanks for the ale"

The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

How... - Jinny stumbles for the right word - ...blunt!

Jinny mumbles to Xoricon under her breath,

We're both fragile things. We'd best keep her supplied with good ale, eh?

Liberty's Edge

Male Kitsune Swaskbuckler (Inspired blade) 5 HP: 17/39 Panache 2/4 Charmed life 2/3 | AC: 23 | T: 16 | FF: 17 | CMD: 20 | Fort: +5| Ref: +10 | Will: +2 (+5 vs Mind affecting, +8 Charms & Compulsions) | Init: +5| Perc: +8, low light vision

Really Gurda?

Looking at you, it looks like you´re able to break resistent things, and not only fragile ones

Despite the joke, Jhon looks a little upset for arriving late to the contest.

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

"Too much ale, and she'll turn us into wallpaper,"" whispers Xoricon.

"Bakrakhan House is going to smell wonderful in the morning!" says the bard, lifting his tankard with a smirk.

Did we need to play out going to that dinner?

Grand Lodge

Female [AC:18;F:16;T:12][HP:25/25][F:+6;R:+2;W:+1] Half Orc [Init: +4; Perception: +6] Barbarian 2 [Hateful Rager]

Gurda watches the performers bounce and jump around wondering if their skills would be any good in actual combat. And are they all equipped with rapiers? Gurda tried a rapier once but it broker in her hand. Brittle weapon.


MOLG// WOTW// Murder's Mark

not waiting any longer, he can catch up if he does not tarry too long
You all spend your time in the tavern of the lodge hall doing your antics. You settled into the Bakrakhan House earlier and word reaches you from a servant that Ebrylis reminds you dinner is at sunset and to freshen up in your rooms before sitting in the dining hall.

The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

Which earrings for today? Sword-and-axe? Or leaf-and-branch? Or the dangly ones with shinies?

Hmmm...

Why not all three? Ah, yes, that's it. Jingle-jangle-jingle.

Jinny is the first to arrive at dinner. While waiting for the others, she practices a slow-motion martial dance (similar to Yoga or Tai Chi).

Perform Dance: 1d20 + 7 ⇒ (16) + 7 = 23


MOLG// WOTW// Murder's Mark

since Jinny was the first to go upstairs...
Before heading down to dinner Jinny goes upstairs first with the others behind her.

Perceptions:
Jinny: 1d20 + 0 ⇒ (8) + 0 = 8
Theleb: 1d20 + 3 ⇒ (17) + 3 = 20
Xoricon: 1d20 + 5 ⇒ (18) + 5 = 23
Gurda: 1d20 + 6 ⇒ (4) + 6 = 10
Jhon: 1d20 + 4 ⇒ (14) + 4 = 18

The group discovers a goblin rummaging through their gear when they enter the communal team room. Theleb, Xoricon and Jhon can act in the surprise round. Jinny is first and blocking the door while the others are on the stairs.


MOLG// WOTW// Murder's Mark

init:
Xoricon: 1d20 + 3 ⇒ (8) + 3 = 11
Gurda: 1d20 + 4 ⇒ (3) + 4 = 7
Jhon: 1d20 + 4 ⇒ (1) + 4 = 5
Jinny: 1d20 + 5 ⇒ (4) + 5 = 9
Theleb: 1d20 + 4 ⇒ (20) + 4 = 24
Goblin: 1d20 + 3 ⇒ (9) + 3 = 12

The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

I believe any party member can squeeze past Jinny without an Acro check, yes?


MOLG// WOTW// Murder's Mark

yes. just letting folks know where they stand in case a barbarian wants to knock you out of the way for some reason.

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

"Ho there! Freeze, varlet!" Xoricon draws a blunt arrow to his bow.

Liberty's Edge

Male Kitsune Swaskbuckler (Inspired blade) 5 HP: 17/39 Panache 2/4 Charmed life 2/3 | AC: 23 | T: 16 | FF: 17 | CMD: 20 | Fort: +5| Ref: +10 | Will: +2 (+5 vs Mind affecting, +8 Charms & Compulsions) | Init: +5| Perc: +8, low light vision

Jhons move in front of Jinni drawing is rapier, so he can protect his friend in case th goblin tries to escape.

Unnecesary acrobatics check: 1d20 + 8 ⇒ (9) + 8 = 17just because he can

You´re outnumbered. Do you want to surrender or to die?

The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

I think Theleb goes, then the goblin, then the rest of us.

@GM, did I see that you found a replacement for someone (presumably Theleb) in the Flaxseed Lodge?

Liberty's Edge

Male Kitsune Swaskbuckler (Inspired blade) 5 HP: 17/39 Panache 2/4 Charmed life 2/3 | AC: 23 | T: 16 | FF: 17 | CMD: 20 | Fort: +5| Ref: +10 | Will: +2 (+5 vs Mind affecting, +8 Charms & Compulsions) | Init: +5| Perc: +8, low light vision

I thought so initialy but qwerty says; Theleb, Xoricon and Jhon can act in the surprise round.
So I acted.


MOLG// WOTW// Murder's Mark

@Jinny-The original last player PM'd me yesterday saying he could not participate due to work. I put out an open call in the Flaxseed for a replacement.
@Jhon- I allowed those that passed a Perception check to act, then initiative.
Just waiting on Theleb

Grand Lodge

Female [AC:18;F:16;T:12][HP:25/25][F:+6;R:+2;W:+1] Half Orc [Init: +4; Perception: +6] Barbarian 2 [Hateful Rager]

I think that barbarian remark was for me

Dark Archive

HP 28/28 | AC16 T10 FF16 | Init +4 Perc +5 CMB +5 CMD 15 | F+5 R+2 W+5 | CN Half-Orc (Mystic) | Shaman (Spirit Warden) 3 | +1 Great Axe (+6); 1d12+5 (x3) | sheet

Round 0
Snarling a curse, Theleb rushes in to attack the goblin, trying to knock him out using non-lethal damage ...
Great Axe: 1d20 + 4 - 4 ⇒ (7) + 4 - 4 = 7 for Non-Lethal: 1d12 ⇒ 11
... But the close quarters make his swing ineffective.


MOLG// WOTW// Murder's Mark

surprise round is over, initiative commences

Theleb-is up
Goblin-
Xoricon-
Jinny-
Gurda-
Jhon-

Dark Archive

HP 28/28 | AC16 T10 FF16 | Init +4 Perc +5 CMB +5 CMD 15 | F+5 R+2 W+5 | CN Half-Orc (Mystic) | Shaman (Spirit Warden) 3 | +1 Great Axe (+6); 1d12+5 (x3) | sheet

Round 1
Theleb takes another swing ...
Great Axe: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15 for NonLethal: 1d12 ⇒ 2


MOLG// WOTW// Murder's Mark

now begins the chase portion. If you never done a PFS chase it is fairly simple. You have to move through sections that are considered 30 ft. At each section you have to pass one of two checks, your choice. if you succeed you move to the next section. if you fail you stay in your section until you succeed. ie. in the first section if someone decides to use acrobatics to jump out the window they would rollAcrobatics: 1d20 + 5 ⇒ (2) + 5 = 7 and fail and stay in the room. For the first section you can do a climb check or an acrobatics check or simple rush down the stairs.

Theleb misses the dodgy little critter and the goblin jumps out the window..Acrobatics: 1d20 + 10 ⇒ (19) + 10 = 29... and deftly manages to tumble out and stick her tongue out at you on the way down.

Theleb-is up
Goblin- tumbled out of the room to the bottom floor.
Xoricon- is up
Jinny- is up
Gurda- is up
Jhon-is up

let me know what you decide to do at each section, make the skill check and move your icon on the map if successful or wallow in self pity if a failure until your next turn.

Grand Lodge

Female [AC:18;F:16;T:12][HP:25/25][F:+6;R:+2;W:+1] Half Orc [Init: +4; Perception: +6] Barbarian 2 [Hateful Rager]

Gurda will climb down the wall...
Climb: 1d20 + 7 ⇒ (12) + 7 = 19...or not climb down the wall. Gurda stays in the same section then.
"Go after her those of you fleet of foot!"

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

Acrobatics: 1d20 + 7 ⇒ (7) + 7 = 14

"Blast!" yelps Xoricon, tripping on the windowsill and swinging about crazily on a curtain to catch himself back in the room.

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

A small, female gnome approaches the door, ready to apologize for her late arrival, when she sees the chase begin.

Liberty's Edge

Male Kitsune Swaskbuckler (Inspired blade) 5 HP: 17/39 Panache 2/4 Charmed life 2/3 | AC: 23 | T: 16 | FF: 17 | CMD: 20 | Fort: +5| Ref: +10 | Will: +2 (+5 vs Mind affecting, +8 Charms & Compulsions) | Init: +5| Perc: +8, low light vision

You can outperform me, little bug.

Acrobatics: 1d20 + 8 + 1d6 ⇒ (17) + 8 + (1) = 26

Jhon jumps over a bed, in order to help him to go throught the window with a sommersault. In the middle of the jump, he sees the gnome, and takes off his hat. Not talking about you milady


MOLG// WOTW// Murder's Mark

Chase rules:
At the start of the chase, have all participants roll initiative to determine the order in which they move. It takes a move action to move through a single square. When a character exits from a square, he must choose one of that square's two obstacles to face as a standard action before moving to the next square. Instead of exiting a square, a character can choose to take another action not directly related to navigating the chase's course, such as casting a spell or drawing a weapon.

A character may attempt to move three squares during his turn by taking a full-round action, effectively bypassing the second square and moving straight into the third from his starting position. That character must overcome both obstacles on the square he is leaving. In this case, if a character fails either obstacle check by 5 or less, he only moves one square forward and his turn ends. If a character fails either obstacle check by more than 5, he cannot move at all that turn. A character unfortunate enough to fail two obstacle checks in a turn becomes mired in his current square. A mired character must spend another full-round action becoming unmired, effectively losing his next turn. A character can also choose to make a ranged attack or cast a spell during his turn in a chase. If the action is a full-round action, he can't move at all. Use the number of squares and their established distances (in this case, 30 feet) to determine ranges as necessary. The terrain where the chase takes place might provide the target partial or even full cover or concealment. A character can only choose to make melee attacks against targets that are in the same square.

Any character involved in the chase gains a +2 cumulative bonus on all chase checks for each 10 feet by which her speed exceeds 30 feet, or takes a -2 cumulative penalty for . each 10 feet by which it is slower than 30 feet.

Theleb-is up
Goblin- tumbled out of the room to the bottom floor.
Xoricon- still in room
Gurda- still in room
Jhon-tumbled out of room
Leepo- just arrived

Dark Archive

HP 28/28 | AC16 T10 FF16 | Init +4 Perc +5 CMB +5 CMD 15 | F+5 R+2 W+5 | CN Half-Orc (Mystic) | Shaman (Spirit Warden) 3 | +1 Great Axe (+6); 1d12+5 (x3) | sheet

Round 2 Chase
I am on a mobile, so I am unable to update the map ... not that I apparently Need to update it now :-(
Theleb begins to give chase ...
Acrobatics: 1d20 - 2 - 2 ⇒ (5) - 2 - 2 = 1
... and is painfully reminded of why he shouldn't ...
"Somebody get that rat."


MOLG// WOTW// Murder's Mark

Once on the bottom floor the goblin makes her way to the outre compound wall. She looks around and finds a crack in the wall and...Escape Artist: 1d20 + 10 ⇒ (10) + 10 = 20...squeezes through.

Theleb-still in room/ can act
Goblin- squeezed through a crack in the wall.
Xoricon- hanging from curtain/can act
Gurda- still in room/can act
Jhon- on ground floor/ can act
Leepo- can act

Dark Archive

HP 28/28 | AC16 T10 FF16 | Init +4 Perc +5 CMB +5 CMD 15 | F+5 R+2 W+5 | CN Half-Orc (Mystic) | Shaman (Spirit Warden) 3 | +1 Great Axe (+6); 1d12+5 (x3) | sheet

Believing that the goblin is now out of his reach, Theleb focuses on what he might have been doing within the room ...
Perception: 1d20 + 3 ⇒ (12) + 3 = 15
... while a small, greensting scorpion crawls out of a pouch to help search the room ...
Perception: 1d20 + 4 ⇒ (16) + 4 = 20


MOLG// WOTW// Murder's Mark

the room looks like it has been searched. Theleb believes nothing seems amiss, just rummaged.

Grand Lodge

Female [AC:18;F:16;T:12][HP:25/25][F:+6;R:+2;W:+1] Half Orc [Init: +4; Perception: +6] Barbarian 2 [Hateful Rager]

If I am reading this right then Gurda will take a move action to move to the 'House Downstairs' section and then another move action to move to the 'Outside the House' section. Next turn she could spend a move action to move to the 'Manor Outer Wall' section and then attempt the obstacle...?

Grand Lodge

stats:
HP 16/16 | AC 15/13/12 | + 3 Init + 6 Per } +2 F +6 R +4 W | 11/11 Bard Perf
Human Bard Arcane Duelist/2

Acrobatics: 1d20 + 7 ⇒ (17) + 7 = 24

"ha-ha!" says the Taldan bard, vaulting with much more grace the second time around.

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

Leepo, unclear on what is happening, at least recognizes a chase when she sees one. She attempts to drop, tumble and roll.

Acrobatics: 1d20 + 2 - 2 ⇒ (9) + 2 - 2 = 9 (-2 for 20' move rate)

Liberty's Edge

Male Kitsune Swaskbuckler (Inspired blade) 5 HP: 17/39 Panache 2/4 Charmed life 2/3 | AC: 23 | T: 16 | FF: 17 | CMD: 20 | Fort: +5| Ref: +10 | Will: +2 (+5 vs Mind affecting, +8 Charms & Compulsions) | Init: +5| Perc: +8, low light vision

Jhon sees a shorcut, he only has to go threough the wall no the neightbour hous, then climb up the vine it has from the floor to the rooftop, and jump in front of the goblin.

So, an easy thing for man of his abilities. I´ll spend panache if I´m not able to do as intended

Escape artist: 1d20 + 3 ⇒ (15) + 3 = 18
Climb: 1d20 + 3 ⇒ (12) + 3 = 15

Landing in front of the little thief, he demmands him: Stop right there, ruffian, or you´ll prove my steel.


MOLG// WOTW// Murder's Mark

The goblin tries to shove a crowd of people aside in the busy streets CMB: 1d20 + 5 ⇒ (8) + 5 = 13 and yells for them to get out of her way Intimidate: 1d20 - 1 ⇒ (17) - 1 = 16

As the goblin runs by Jhon and deftly dodges his steel she hears something come out of his mouth but moves past him too fast to actually hear it.

Theleb-still in room in the house upstairs
Goblin- left the busy street, dodged past the rearing horse and is avoiding the city watch
Xoricon- made it down to the ground at the outer wall
Gurda- outside the house
Jhon-is near a rearing horse
Leepo- still in room in the house upstairs

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