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Leepo tries again.
Acrobatics: 1d20 ⇒ 2
"Oh, I give up! Who are we chasing, anyway?"

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What! He has dodge me!
I can´t leave this unresponded!
When a horse crosses in his path, he dives under it, tumbling before jumping against a wall wich allowed him to jump over the horse and ride it to catch the goblin.Panache as needed
Acrobatics: 1d20 + 8 + 1d6 ⇒ (2) + 8 + (2) = 12
Acrobatics: 1d20 + 3 ⇒ (5) + 3 = 8Panache don´t wasted in something impossible
But life sometimes had other plans, as Jhon has never learned. He dives under the horse just to collide with a hind leg, being forced to roll over the mud just pass the horse.
Embarrased, and with is beutiful armor full of mud, he runs to the goblin.

qwerty71 |

The goblin tries to blend in with the crowd on the street...Stealth: 1d20 + 16 ⇒ (12) + 16 = 28 and then turns to Jhon in the crowd and tosses what appears to be a bead she unhooked from her necklace. The bead explodes into a fiery eruption, damaging no one but making the crowd panic as they scream and run amok...increasing that section difficulty by 2...the goblin watches mesmerized by the sight and only makes it to the next section.
Theleb-still in room in the house upstairs/can act twice
Goblin- avoided the city watch/tossed a bead/moved to an alley...
Xoricon- did not get through the wall/can act
Gurda- on the busy street/can act
Jhon-is muddy and about to be confronted by the city watch/can act
Leepo- still in room in the house upstairs/can act

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Feeling the pressure of letting that little thief escape Gurda tries to both push her way through the crowd and yell for them to move out of the way.
CMB: 1d20 + 2 ⇒ (20) + 2 = 22
Intimidate: 1d20 + 7 ⇒ (8) + 7 = 15
hey two successes. that puts her at the city watch?

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Theleb will try to track the goblin from the room windows and/or balcony, aiding those giving chase if possible ...
Aid Another (Perception): 1d20 + 3 ⇒ (10) + 3 = 13

qwerty71 |

Theleb-still in room in the house upstairs/aided detecting the thief
Goblin- avoided the city watch/tossed a bead/moved to an alley...
Xoricon- moved through the outer wall/can act
Gurda- by the city watch
Jhon-is muddy and about to be confronted by the city watch/can act
Leepo- still in room in the house upstairs/can act

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Seeing how the goblin make a explosion in the middle on the street, Jhon make the most of being covered in mud to blend with the crowd who runs toward the goblin. Then, when a sergent tries to calm and stop the crowd he starts to talk.
Goblins, goblins everywhere! They´re setting fire to the city!!
For my mothger´s cow. Yu have to stop them!! Screams pointing away from his path.
Stealth: 1d20 + 3 ⇒ (18) + 3 = 21
Bluff: 1d20 + 3 ⇒ (4) + 3 = 7

qwerty71 |

The goblin tries to squeeze down a drain pipe to get away
Escape Artist: 1d20 + 10 ⇒ (4) + 10 = 14 but seems to be stuck on something and did not enter the drain pipe.
Theleb-still in room in the house upstairs/can act
Goblin- trying to fit into a drain pipe...
Xoricon- on the busy street/ can act
Gurda- by the city watch/can act
Jhon-is still muddy but made it to the alley/can act
Leepo- still in room in the house upstairs/can act

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Can Theleb see the goblin from the room windows still?

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With the goblin stuck in the pipe, Jhon decides is time for the goblin to suffer a little, and stabs him in the leg the ground near his leg.
Rapier, non letal: 1d6 + 5 - 4 ⇒ (4) + 5 - 4 = 51d6 + 4 ⇒ (5) + 4 = 9
Stop ther, or I´ll stop you forever

qwerty71 |

@Theleb- no, the goblin has been leading a chase around the city.
The goblin tries once again to fit in the drain pipe...
Escape Artist: 1d20 + 10 ⇒ (5) + 10 = 15...and does not succeed.

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Time to stop playing. Thinks as he attacks again.
Rapier: 1d20 + 5 ⇒ (4) + 5 = 91d6 ⇒ 6
But the mud as foiled his grip on the weapon, so he continues missing.
Gurda, if you want catch or intimidate him do it and I´ll help you. I attacked just because I can´t do that well.
And seeing my rolls, I think I can´t attack well neither ;D

Annak Malvari |

Annak whispers to her companions..."should we perhaps agree to communicate in a language that is uncommon to locals but we all know, or can learn...? that would avoid this problem in the future."

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Leepo tries again to catch up.
Acrobatics: 1d20 ⇒ 5

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Intimidate: 1d20 + 2 ⇒ (17) + 2 = 19
Furious and red faced, Xoricon stomps around like a madman, shouting scraps of Chelaxian opera in a strident voice. Once the crowd clears, he tips his hat and stalks through in an exaggerated slouch. "Terrible audience," he mutters.

qwerty71 |

Chase is over...the others can catch up after Gurda and Jhon post their first actions.
Gurda and Jhon manage to catch the goblin before the thief escapes. They discover the goblin is a female and begins screaming in goblin and causing a scene...

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I can´t understand anything, but maybe someone of the group will. Gurda, do you have some rope to tie it? Says Jhon as he tries to clean the mud out of his armor.

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Gurda takes her rope and binds the goblin, Gurda also grabs some cloth and gags the creature as well. "I speak no goblin, best we keep her quiet until we get back to the lodge area."
Once all that is done, she heads back to the Lodge.

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Once Leepo untangles herself, she eventually makes her way out to join the others.
"Sorry I am late to the party, folks! Why are we chasing this goblin? She steal something?"

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Theleb finishes checking the room to try and figure out what the goblin was doing, then heads down to meet up with the rest of the party to see how they fared in the chase.

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It was messing with our things.
If anyone could speak goblin, we should interrogate it

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"Unfortunately I do not speak his tongue; however, with rest I can interrogate him in a few hours."
How long to swap out Magic Stone for Comprehend Languages?

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"There is a good chance this creature speaks common." checking the rope tied to the hands of the goblin CMB: 1d20 + 3 ⇒ (1) + 3 = 4.
Turning to the goblin Gurda snarlsIntimidate: 1d20 + 7 ⇒ (3) + 7 = 10"We know you speak common, speak or we hand you over to the city guard!"
ok so my intimidate did not work. someone try diplomacy?

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Diplomacy: 1d20 + 2 ⇒ (17) + 2 = 19
"Good fellow, we mean you no harm," says Xoricon. "We don't want to bother with the city guard--we just want to know what you were up to. Tell us that and we'll forget this happened."

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"Ahem, fellowess, my mistake. Surely you understand the bag is ours and if we remove the rope, you'll just scamper off. Perhaps if you tell us who told you to get the bag, and where they are, we can go talk with them, and let you go," says the bard in a reasonable tone.

qwerty71 |

she was captured with her own backpack full of goblin stuff. my apologies for leaving that bit out before. that is the bag she referred to.
"dumb man of skin pink. bag mine, not yours. Ekkie want Plarg back"

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Jhon opens the goblin´s bag, looking at the goblin reactions as he checks item by item. Ok, lets search for Plarg
Perception: 1d20 + 4 ⇒ (16) + 4 = 20 Surely there´s something dangerous in a goblin bag

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"I'm guessing he has a pet frog or something along those lines."

qwerty71 |

Jhon searches the pack, and finds it contains a polished goblin skull and rations of horse meat, wrapped in cloth marked with the symbol of a horse's silhouette with a variety of lines dissecting it. Her other gear includes a nice small but smelly set of studded leather armor, a nice ornate but dirty cloak, a typical goblin dogslicer, a wayfinder, a set of nice thieves tools, a necklace and two potions...
As Jhon brings the polished skull out the female goblin starts to squirm and hiss.."gimmePlarg!GIMMEPLARG!" she bellows out.

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"She has a wayfinder?"

qwerty71 |

Theleb inspects the wayfinder and sees a name engraved on it: Joadric Heimurl. You know Joadric is a Kellid pathfinder staying in the Thessalonian House on the grounds.

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We´ll give you Plarg, after you answer some questions.
Why you were messing with our things? He waits the answer before asking again
Where did you find this? He holds the wayfinder as he asks
Then he looks everybody, checking if they agrees in giving the skull to the goblin.

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"Is it magic?"
Leepo casts detect magic on the goblin's bag and contents.

qwerty71 |

@Leepo- the necklace and potions detect as magic.
"Ekkie not steal anything...stuff found on floor of rooms...not Ekkie fault stuff not put away...Plarg is friend, best friend..."
Joadric Heimurl is still in the Lodge Tavern drinking ale.

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This necklace is magical. Now why would a necklace have magic?"
Leepo tries to determine the properties of the magic item.
Spellcraft: 1d20 + 6 ⇒ (9) + 6 = 15