
Full Name |
Gurda Kilgar |
Race |
Half Orc [Init: +4; Perception: +6] |
Classes/Levels |
Barbarian 2 [Hateful Rager] |
Gender |
Female [AC:18;F:16;T:12][HP:25/25][F:+6;R:+2;W:+1] |
Size |
|
Strength |
16 |
Dexterity |
14 |
Constitution |
16 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
10 |
About Gurda Kilgar
Name Gurda Kilgar
Class Level Barbarian 2
CN Medium humanoid (Half Orc)
Init: +4; Perception: +6
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Defense
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AC: 18 FF: 15, T: 13
HP: 25 (2d12+6)
Fort: +5, Ref: +3, Will: +1
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Offense
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Speed 30 ft.
Ranged: Longbow +4 (1d8 +0)
Melee: Nodachi +5 (1d10+3), Earth Breaker +5 (2d6+3)
Rage= 10 rounds
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Statistics
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Str: 16, Dex: 14, Con: 16, Int: 10, Wis: 10, Cha: 10
BAB: +2; CMB: +2; CMD: 17
Languages: Common, Orc
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Feats
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1st- Power Attack
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Traits and Drawbacks
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Trait- Reactionary +2 Initiative
Trait- WIL +1
FCB=+1 round of Rage
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Special /Class Abilities
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*Fast Movement (Ex): A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load.
*Rage (Ex): A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. A barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class.
*Reduced Rage (Ex): At 2nd level and every level thereafter, a hateful rager only gains 1 additional round of rage per day
*Uncanny Dodge (Ex): At 2nd level, a barbarian gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, even if the attacker is invisible.
*Favored Enemy (Ex): At 2nd level, a hateful rager selects a favored enemy. +2 to hit, +2 damage. Humans
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Racial Abilities
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*Darkvision: Half-orcs can see in the dark up to 60 feet.
*Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.
*Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
*Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
*Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word "orc" in its name as a martial weapon.
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Skills
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Acrobatics (Dex) +5
Climb (Str) +7
Craft (Int)
Handle Animal (Cha)
K(Nature) (Int)
Intimidate (Cha) +7
Perception (Wis) +5
Ride (Dex)
Survival (Wis) +4
Swim (Str) +7
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Gear
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Kikko, Buckler, Nodachi, Earth Breaker, Longbow, 40 Arrows,
Coin (platinum) (x0)
Coin (gold) (x1065)
Coin (silver) (x19)
Backpack, Common [
Bedroll
Flint and Steel
Trail Rations (x5)
Rope (Hemp/50 ft.)
Waterskin (Filled)
Smoked Goggles
Earplugs
Quiver
Messkit
Belt Pouch
Anti Toxin (x2)
Anti Plague (x2)
Alchemist Fire (x2)
]
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Backstory
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Gurda is loud, boisterous and rough.
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Personality
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