Wanderlei Silva |
This is a long shot, but does anyone have the ability to speak with animals? Perhaps they could tell us what happened?
Wanderlei Silva |
Well then screw it, since nobody else seems to be taking any action, I'm going to search around the horses and ponies for anything useful. Then lets head on into the crypt.
Perception: 1d20 + 8 ⇒ (8) + 8 = 16
Wanderlei has the lantern they have to light in one hand and plenty of rope in the other.
Irelia Surtova |
"I'm not exactly a horse talking person. I have enough trouble having to talk with humans of a certain class, let alone animals..."
-Posted with Wayfinder
qwerty71 |
A cursory search of the scene uncovers one saddle pack that is still full. Inside are 2 days’ worth of rations, a pair of large, comfortable pillows, a quiver with 10 blunt arrows (as normal arrows, but they only deal nonlethal damage), and 2 pints of lamp oil. While searching the horses the monk uncovers the scattered bones of a human underneath one of the horses.
picture added to map link
Chella Heireen |
"Who could have done that?" the halfling says by seeing the massacre.
She searches the scene in order to find other saddlebags or any belongings. She also examines the horses and ponies injuries to try to find out what they die from and she looks at the human bones as well.
I take 10 in my Perception and Heal checks for 15 and 13 total, respectively.
qwerty71 |
qwerty71 |
Chella and Necress come to the same conclusion that the skeletal remains found underneath the horse were an undead skeleton.
Irelia Surtova |
"Oh great and now we have to deal with undead as well."
Wanderlei Silva |
Shall I feign surprise? We are heading into an abandoned crypt. Silva says in a gruff voice.
I can see just fine around here, but just so guys can always keep track of me, I'm going to pop on my Wayfinder light and head on in. Stay close everyone.
Wanderlei activates his wayfinder, then slowly moves in to peek inside the large door.
qwerty71 |
the crypt is unlit. Ceilings are 15 feet high and all the surfaces are made of stone. The walls are decorated with a scrolling pattern of villagers fighting off masked bandits and monsters. This artwork is still in relatively good condition, although water damage and lichen have taken their toll. The stench of mold and rot hangs heavy in the air.
qwerty71 |
need party formation and standard actions during movement before you all get too far into the crypt.
Rye |
My suggestion: double file, me and Wanderlei with Tamatomo and Necress behind us and Chella and Irelia bringing up the rear. Wanderlei has dwarven senses, but I suggest having Wanderlei (who I think has the highest perception) to take 20 (for a total of 28 at each door/crossing/start of a corridor we encounter, just to be safe. And have someone cast detect magic at the same time as well, just in case we pick up a hint of something . For single file, names in order.
Wanderlei Silva |
I'll second Rye's idea and take 20 on perception on the interior, for 28 base or 30 to notice unusual stonework. If combat comes up, well. I can't choose an action until I know what I'm fighting. I probably want to overrun, but not if it's a swarm of bats or something.
Irelia Surtova |
Irelia would definately be in the back, but if possible somewhat to the side in case she wants to throw out a jet of flame or snowball. In case of undead probably disrupts undead unless they have gathered and are available for a good burning.
qwerty71 |
The Crypt doors are very heavy. It takes almost half the group to open the doors. As the heavy doors swing open, the faint light from outside reveals a long chamber with risen platforms on either side. A faded painting of Kassen is on the far wall. The room appears to be the site of a gruesome battle, with two bodies piled in the center and a number of skeletons scattered around. An echoing wail can be heard somewhere in the distance, beyond this foul chamber.
the asking of actions was for stonecutting/trapfinding/etc skills. not combat. just fyi.
qwerty71 |
Also in the chamber is a pair of backpacks. One of the packs contains a large pillow and two quivers (each containing 10 blunted arrows). The other pack has 2 days’ worth of rations, a full waterskin, and a pair of smokesticks.
The moaning sound appears to be coming from the east...
Wanderlei Silva |
I see some remains of previous adventuring party. But no obvious traps. Wanderlei says before tying some rope around his waist, picking up the Waterskin and taking a drink.
Ms. Surtova, anything about these remains that catch your eye? I'm personally confused as to why anyone would bother to pack blunted arrows? He says turning to the Arcanist.
Irelia Surtova |
know local: 1d20 + 9 ⇒ (2) + 9 = 11
"Hmm well if they are nonlethal arrows perhaps they had the same goal as the wizard with his illusions. The undead however. .. I guess they did not anticipated them. I don't recognize the men, so either looters or villagers come to set another hurdle for us."
-Posted with Wayfinder
Wanderlei Silva |
Well the howls are coming from the east. So that's probably the right direction. Might as well deal with them sooner than later. Silva says. We don't want them coming up behind us later on so I say we head east.
I'll be actively trying to search for traps involving stone.
qwerty71 |
As the party enters the crypt and looks around they hear the moaning and they also hear what sounds like shuffling and scraping. From different parts of the crypt six undead skeletons emerge with ancient armor and weapons.
Wanderlei: 1d20 + 2 ⇒ (19) + 2 = 21
Tametomo: 1d20 + 6 ⇒ (2) + 6 = 8
Irelia: 1d20 + 3 ⇒ (14) + 3 = 17
Chella: 1d20 + 1 ⇒ (11) + 1 = 12
Necress: 1d20 + 0 ⇒ (3) + 0 = 3
Rye: 1d20 + 2 ⇒ (9) + 2 = 11
Skeletons: 1d20 + 6 ⇒ (16) + 6 = 22
The skeletons move towards the party...
2 attacks against Wanderlei=ATK1: 1d20 ⇒ 13..DMG1: 1d6 ⇒ 3..ATK2: 1d20 ⇒ 5..DMG2: 1d6 ⇒ 3
2 attacks against Rye=ATK1: 1d20 ⇒ 15..DMG1: 1d6 ⇒ 5..ATK1: 1d20 ⇒ 7..DMG1: 1d6 ⇒ 4
COMBAT 1st Round
Skeletons=
Wanderlei=
Irelia=
Chella=
Rye=
Tametomo=
Necress=
Tracker
Rye=5 damage
Wanderlei Silva |
Still a bit unclear on how improved overrun works with flurry of maneuvers. Let me know if this is legal.
Seeing a fellow pathfinder struck. Wanderlei gets enraged and decides to bowl over the skeleton on the right side, then give it a swift stomp (unarmed strike) afterward.
I want to bowl over the skeleton on the right as my overrun then stomp as my flurry. If this doesn't work, he will knee one in the ribs then 5 ft diagonally to be next to Necress.
Improved overrun: 1d20 + 7 - 1 ⇒ (19) + 7 - 1 = 25 minus -2 for flurrying slightly offset by +1 for monk level.
Improved Unarmed strike: 1d20 + 3 - 1 ⇒ (16) + 3 - 1 = 181d6 + 3 ⇒ (3) + 3 = 6
If it does work: I have combat reflexes so I'll get an AOO if it tries to stand up. Also, improved overrun says the target can't just move out of the way.
Irelia Surtova |
Irelia steps to the side and forward and unleashes a jet of flame over most of the skeletons.
concentration if needed: 1d20 + 5 ⇒ (12) + 5 = 17
burning hands dc 17 reflex for half using arcana point to heighten: 4d4 ⇒ (1, 1, 2, 3) = 7
cant edit the map but could you move me so that her cone hits as many of the standing skeletons after Wanderlei possibly downed one?
-Posted with Wayfinder
Rye |
If you are ok with having to cast on the defensive, you can get 5 targets in your cone..seems to be the most you can get. Moved you there for now
Rye gets hit by a skeleton and then watches the fiery display and steps up to take a swing at any skeleton that survived the blazing onslaught
(not moving for now, since I have no idea which skeletons are standing after Wanderlei and Irelia's actions)
to hit AC skeleton: 1d20 + 8 ⇒ (2) + 8 = 10
Slashing damage if hit: 2d6 + 7 ⇒ (3, 5) + 7 = 15
Irelia Surtova |
Moved me one step to the right, think I can hit 5 to the left like this as well and less trouble from skeletons near me I hope ;)
Necress Nyx |
Assuming there are still any undead left, I'll try to use command undead.
A chill runs down the spine of each member of the group as Necress holds out her hand toward the undead, palm toward them.
"You seek my help!" she yells. "I despise you! Now all I can hear is your cries! But I know you will not let me rest until I consent! But you must obey me, first!" she adds in a loud, clear voice.
She stands with a defiant stance, awaiting their response.
Undead each have a DC 15 will save. I can control up to 5 HD of undead, and the duration of the control is double due to Undead Master.
Wanderlei Silva |
Wowzer, with Necress in our party, our actions might not even matter.
qwerty71 |
sorry had some long meeting this morning
Wanderlei pummels the skeleton to his front rather easily while Irelia torches the corralled group with her spell...
REF: 1d20 + 2 ⇒ (10) + 2 = 12
REF: 1d20 + 2 ⇒ (19) + 2 = 21
REF: 1d20 + 2 ⇒ (13) + 2 = 15
REF: 1d20 + 2 ⇒ (8) + 2 = 10
REF: 1d20 + 2 ⇒ (18) + 2 = 20
...and destroys three of them while the remaining two are burning.
COMBAT 1st Round
Skeletons= burning
Wanderlei= used his fist
Irelia= casts a spell
Chella=
Rye=
Tametomo=
Necress=
Tracker
Rye=5 damage
Wanderlei Silva |
In handsight, yes. Next time we see undead, we'll just delay for Necress. Gut feeling, we'll see more undead.
qwerty71 |
WILL1: 1d20 + 2 ⇒ (8) + 2 = 10
WILL2: 1d20 + 2 ⇒ (10) + 2 = 12
And the two remaining Skeletons are now under the sway of Necress.
Necress Nyx |
Necress turns to the skeletons.
"I will help you escape your eternal torment...in turn, you must obey my every command. You will not harm my companions, and once your service to me is ended, you will leave me in peace."
qwerty, not sure if you want to just point me to the stats of the skeletons and I can roll for them when they are doing anything, or if you would like to have me tell you what they do and then roll for them...whatever is easiest for you.
Chella Heireen |
"On behalf of Iomedae, return back to dust!" Chella shouts at the remaining skeletons while raising her holy symbol.
Channel energy (dealing damage, DC 15): 1d6 ⇒ 2
Sorry, but a cleric of Iomedae is expected to try to destroy evil undeads when he sees one
Necress Nyx |
/sigh...I'm not sure that is necessary. I built a whole character around being a non-evil undead controller with a cool back story for why I work with undead in a non-evil manner and I have to team up with the "no matter what all undead are bad" cleric. Sorry, but not making things fun for me, but if that's the way you insist it shall be, I'll sit in the back and cast debuffs the whole adventure. :(
Chella Heireen |
Well, my goal wasn't to spoil your fun or anything. I was just channeling during my initiative round and, as a worshiper of Iomedae, I simply couldn't not try to destroy NE undeads when I saw them. It has nothing to do with the "no matter what all undead are bad" cleric. It's just the first goal of the deity: to stamp out evil and injustice wherever you find it.
That said, Chella is not narrow-minded. If your character explain to her her back story, her position with undeads, what she want to do with them or whatever, she can understand. And she probably can, although with a bit of repulsion, team up with evil undeads, as long as the cause is good and the undeads are destroyed afterwards.