| qwerty71 |
following the map takes a simple DC10 survival check
The party travels with relative ease along the trail using the map as a guide. The party can search for a suitable area to make camp for the night DC10 Survival check or be possibly fatigued the next day
Tametomo Buruzuai
|
Can we take 10 to follow the map? If we can, then it's 10+5=15 for Tametomo everytime.
Tametomo looks for a good place to rest and finds one easily.
Survival: 1d20 + 5 ⇒ (20) + 5 = 25 wow!
| qwerty71 |
Tametomo finds a nice spot that overlooks the countryside on a slight hill, it is very picturesque and serene. A good place to meditate...or picnic... or make camp.
will the group initiate a night guard roster?
Wanderlei Silva
|
Silva volunteers to take the third watch.
| Irelia Surtova |
Irelia says noghing and goes to sleep, avoiding a watch shift if possible.
-Posted with Wayfinder
Wanderlei Silva
|
How many watches are needed?
Wanderlei Silva
|
Silva takes out and bedroll, and goes to sleep.
| qwerty71 |
The night goes by rather peacefully, although the wind picks up a bit casuing the camp fire to flicker some. The team does hear howling in the distance but do not see any wolves....until the last shift...Chella notices a pack of wolves trying to stalk up to the camp...What does Chella do?
Wanderlei: 1d20 + 2 ⇒ (15) + 2 = 17
Tametomo: 1d20 + 6 ⇒ (13) + 6 = 19
Irelia: 1d20 + 3 ⇒ (6) + 3 = 9
Chella: 1d20 + 1 ⇒ (14) + 1 = 15
Necress: 1d20 + 0 ⇒ (10) + 0 = 10
Rye: 1d20 + 2 ⇒ (16) + 2 = 18
Wolves: 1d20 + 2 ⇒ (6) + 2 = 8
COMBAT Surprise Round
Chella-
Wolves-
COMBAT 1stRound
Tametomo-
Rye-
Mr. Chute Boxing-
Chella-
Necress-
Irelia-
Wolves-
Wanderlei Silva
|
Wanderlei gets up out of his bedroll and says while reaching for his Battleaxe.
I suppose if we have company at this hour, it's not the friendly type.
didn't Tametomo volunteer to serve as fourth watch as well? Either way, my action doesn't change.
Wanderlei Silva
|
Moving on.
What's out there Chella? He slows in a low, but gruff voice.
| qwerty71 |
Those that are awake hear and feel the wolves stalk closer to the campground.
Wanderlei Silva
|
Wanderlei gets up, rips the blankets of Necress and silently mouths:
Wolves.
| Irelia Surtova |
Irelia stirs shortly then returns to sleep on her other side.
Rye
|
So normal initiative round?
Rye get's up (and having no need to put on any armor due to him having slept in his, thanks to his endurance no suffering from wearing it), gets out his weapon and wields it while he starts to move closer to the wolves
(move action to stand up and another move to pick up a weapon, then 5 ft step towards the wolves)
Wanderlei Silva
|
Just an FYI, I'm trying to get Necress up since she's deaf. I figure Irelia will probably wake up when fighting starts.
After trying to rouse Necress. Wanderlei grips his battleaxe tightly and gets ready to punish any wolf that dares to come near the camp.
Free Action: Two hands on the Battleaxe.
Ready Move action: Five ft step in front of any wolf that gets within 10 feet of a still asleep comrade.
Ready Standard action: Swing at a wolf.
Still kind of new to this so I didn't do it this time but can I five ft step then use Flurry of Maneuvers to say, try to overrun the wolf then swing the axe? Just need to know for the future. This round's action is set.
| Irelia Surtova |
You should make some more noise then ;). I have poopy perception. Let me know what I need to roll gm. perception: 1d20 - 1 ⇒ (18) - 1 = 17
Wanderlei Silva
|
I'd prefer to have the wolves think they're getting the jump on us. Besides, I wouldn't want to be the one blamed for disturbing your beauty sleep :)
| Irelia Surtova |
Oh she will be grumpy when she wakes up one way or another ;)
| qwerty71 |
The wolves inch closer and you can hear some of them growling. You notice the wolves are hungry and lean. @Irelia- that is high enough of a Perception roll to stir awake... the wolves stalk closer...
Wanderlei: 1d20 + 2 ⇒ (11) + 2 = 13
Tametomo: 1d20 + 6 ⇒ (3) + 6 = 9
Irelia: 1d20 + 3 ⇒ (1) + 3 = 4
Chella: 1d20 + 1 ⇒ (7) + 1 = 8
Necress: 1d20 + 0 ⇒ (16) + 0 = 16
Rye: 1d20 + 2 ⇒ (16) + 2 = 18
Wolves: 1d20 + 2 ⇒ (11) + 2 = 13
COMBAT 1st Round
Rye
Necress
Wanderlei
Wolves
Tametomo
Chella
Irelia
Rye
|
Rye get's up (and having no need to put on any armor due to him having slept in his, thanks to his endurance no suffering from wearing it), gets out his weapon and wields it while he starts to move closer to the wolves
(move action to stand up and another move to pick up a weapon, then 5 ft step towards the wolves)
Wanderlei Silva
|
Wanderlei has no armor, except a barbed vest. So each time he is hit with a natural attack, they take 1 point of dmg unless they beat a DC 15 reflex save. Moving on:
Move action: Head to intercept the wolf approaching Tatemomo.
Standard action: 2H attack with Battle Axe.
Axe Swing: 1d20 + 3 ⇒ (19) + 3 = 221d8 + 4 ⇒ (8) + 4 = 12
Not sure if the wolf has cover bonuses, but I gotta believe a 19 on the die is going to hit.
Wanderlei lands a devastating shot right on the skull of the beast. The crunch from the axe crunching bone is audible as a grin flashes across the face of man known by many as "The Axe Murderer."
Wanderlei Silva
|
Getting a hunch that Wandy isn't your favorite MMA fighter ;p Who are you a fan of?
Wanderlei Silva
|
Gonna drop the MMA references for the main thread. I imagine they get tiresome for people not interested in combat sports. Anyway, one wolf down, three to go!
| qwerty71 |
a wolf charges at Tametomo...ATK: 1d20 + 1 + 2 ⇒ (8) + 1 + 2 = 11...
another wolf lunges at Gronk...ATK: 1d20 + 1 ⇒ (13) + 1 = 14...
and the last one also attacks Gronk...ATK: 1d20 + 1 + 2 ⇒ (16) + 1 + 2 = 19...for ...DMG: 1d6 + 1 ⇒ (2) + 1 = 3...not enough to force a trip though
COMBAT 1st Round
Rye
Necress
Wanderlei
Wolves
Tametomo
Chella
Irelia
Wanderlei Silva
|
It's gotta be you based on the map setup. and if tatetomo wasn't awake already, he's gotta be awake by now. In case anyone is still asleep.
WOLVES! Wanderlei bellows.
| Irelia Surtova |
"Wha? Oh damn mangy mongrels. I WAS SLEEPING!" Irelia startles and shouts after waking up.
Using her ring, she magically charges a spell and summons a spear of ice which she throws at an uninjured wolf.
ranged touch dc 16 or stagger: 1d20 + 2 ⇒ (15) + 2 = 173d6 ⇒ (2, 3, 6) = 11
-Posted with Wayfinder
| qwerty71 |
yeah my bad, different half orc barbarian in a different PbP i am running using the same picture
Tametomo Buruzuai
|
Tametomo easily dodges the wolf's assault and steps back 5 feet to fire back an arrow.
Longbow: 1d20 + 7 ⇒ (4) + 7 = 11 for Arrow: 1d8 + 1 ⇒ (4) + 1 = 5
Chella Heireen
|
Chella moves up to Wanderlei and touches the dwarf's shoulder with her hand, giving him a little bit of divine inspiration.
Touch of Good: +1 on attack rolls, skill checks, ability checks and saving throws for 1 round
Wanderlei Silva
|
Silva feels an unusual warmth in his spirit. That the little halfling could be so calm when wolves were approaching certainly impressed Wanderlei.
But with the battle still being fought, there's not much time to think, with grim determination he will teach another wolf a lesson to stay away from campfires.
Assuming position don't change dramatically.
He steps over the fallen wolf and works to get into flanking position with Rye and swing his axe.
Move action: step over dead wolf.
Standard action: Swing ax at a wolf skull.
Attack 2H Battle: 1d20 + 6 ⇒ (13) + 6 = 191d8 + 4 ⇒ (5) + 4 = 9
Extra +3 to swing with flanking and a little touch of goodness from Chella.
Rye
|
Assuming nothing happens at the end of the round and we continue in initiative order - taking my second turn action(s), I'll delay until after Wanderlei
Rye grunts after taking a bite to his leg and raises his greatsword above his head and brings it down towards the skull of the wolf that bit him (assuming that's the one I'm flanking right now and that that one is still alive..if it's dead, going for the other one....)
To hit AC wolf: 1d20 + 8 ⇒ (12) + 8 = 20 (Please add another +2 for flanking if it applies)
damage wolf: 1d20 + 7 ⇒ (6) + 7 = 13
(if both wolves next to me are dead after mine and Wanderlei's actions...moving next to another wolf)
Necress Nyx
|
Still struggling to wake up, Necress tries to sling a stone at the wolves, but misses widely.
sling attack: 1d20 + 3 ⇒ (2) + 3 = 51d4 ⇒ 3
I think this is for the next round, but it looks like we're back at the top of the order.