Queen Abrogail II

Irelia Surtova's page

65 posts. Alias of Jolly Roger.


Race

attacks:
Burning hands (dc 17 for half) 2d4 (If enhanced by arcane reservoir 4d4), Light crossbow +1 1d8

Classes/Levels

skills:
Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (history) +9, Knowledge (local) +9, Knowledge (religion) +9, Knowledge (planes) +9, Linguistics +9, Spellcraft +9

Gender

Arcanist AC 12 (11FF, 11T) || HP 7, F +1, R +1, W +1, init +3 || CMB-2 CMD-9, Speed 30

About Irelia Surtova

Arcanist 1
NG Medium Human / Humanoid (Human)
Init +3; Senses Perception -1
==DEFENSE==
AC 12, touch 11, flat-footed 11 (+1 armor, +1 dex)
hp 7 (1d6+1)
Fort +1, Ref +1, Will +1
Armor Haramaki, Light
==OFFENSE==
Spd 30 ft/x4
Melee Melee Dagger -2 (1d4-2) 19-20/x2
Ranged Ray +1 (By Spell) -
Ranged Light Crossbow +1 (1d8) 19-20/x2
==STATISTICS==
Str 7, Dex 12, Con 12, Int 20, Wis 8, Cha 14
BAB +0, CMB -2, CMD +9
Feats Spell Focus (Evocation) (PFCR 134), Extra Exploit, Arcane Exploit, Arcanist abilities
Skills Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (history) +9, Knowledge (local) +9, Knowledge (religion) +9, Knowledge (planes) +9, Linguistics +9, Spellcraft +9
SQ Arcane Bond (PFCR 78)
MC Spellbook (PFCR 79), Wizard Cantrips (PFCR 79), Wizard Spells (PFCR 78)
Traits Precocious Spellcaster (Regional: Taldor) (PFCo: TEoG 13), Reactionary (Combat) (PFAPG 328)
Languages Aklo, Azlanti, Celestial, Common, Elven, Goblin, Infernal
Gear Scroll of mage armor, Acid flask 2x, Alchemists Fire, Sorcerers kit, Rope

-- HUMAN RACIAL TRAITS --
• Int: +2
• TYPE: Humanoid (Human)
• SIZE: Medium
• BONUS FEAT: Humans may choose a bonus feat at 1st level.
• HUMAN HERITAGE (Intelligence) : Humans get a +2 bonus on one ability score
of their choice at creation, to represent their varied nature.
• SKILLED: Humans gain an additional skill rank at 1st level and one additional rank
whenever they gain a level.
• Automatic Languages: Common
• Bonus Languages: Any

-- CLASS ABILITIES --
• ARCANE BOND: You have formed an arcane bond with a Ring. You require the Ring
to cast (else, make a spellcraft check DC 20 + spell level to avoid losing the spell),
but it can be used once per day to cast any one spell that the wizard knows and can
cast that is not of the opposition school. Metamagic cannot be applied. (PFCR 78).
• SPELLBOOK: The wizard must prepare all spells from a spellbook, except Read
Magic. (PFCR 79).
• WEAPONS AND ARMOR: You are skilled with club, dagger, light crossbow,
quarterstaff, weapons. You are proficient with no type of armor, and no shields.
Armor and shields may interfere with casting, requiring a Arcane Spell Failure roll
[PFCR 83]. (PFCR).
• WIZARD BONUS LANGUAGES: The wizard can select Draconic as a bonus language
at 1st level. (PFCR 78).
• WIZARD CANTRIPS: The wizard can cast known 0-level spells at will. (PFCR 79).
• WIZARD SPELLS: A wizard may know any number of spells, and cast them according
to the spell progression in PFCR 78. (PFCR 78).

-- GENERAL FEATS --
• SPELL FOCUS (Evocation): +1 save DC of your spells in chosen school. (PFCR 134)

-- CUSTOM FEATS --
• EXTRA EXPLOIT: Whenever the arcanist expends 1 point from her arcane reservoir
to increase the caster level of a spell, the caster level increases by 2 instead of 1.
Whenever she expends 1 point from her arcane reservoir to increase the spell's DC, it
increases by 2 instead of 1.
• ARCANE EXPLOIT: Bloodline (Arcane, bonded item)
• ARCANIST ABILITIES: An arcanist has an innate pool of magical energy that she
can draw upon to fuel her arcanist exploits and enhance her spells. The arcanist's
arcane reservoir can hold a maximum amount of magical energy equal to 3 + the
arcanist's level. Each day, when preparing spells, the arcanist's arcane reservoir
fills with raw magical energy, gaining a number of points equal to 3 + 1/2 her
arcanist level. Any points she had from the previous day are lost. She can also regain
these points through the consume spells class feature and some arcanist exploits. The
arcane reservoir can never hold more points than the maximum amount noted above;
points gained in excess of this total are lost.

Points from the arcanist reservoir are used to fuel many of the arcanist's powers.
In addition, the arcanist can expend 1 point from her arcane reservoir as a free
action whenever she casts an arcanist spell. If she does, she can choose to increase
the caster level by 1 or increase the spell's DC by 1. She can expend no more than 1
point from her reservoir on a given spell in this way.

-- TRAITS --
• PRECOCIOUS SPELLCASTER (Regional: Taldor): When you cast Burning
Hands, they function at caster level 2. (PFCo: TEoG 13)
• REACTIONARY (Combat): You gain a +2 trait bonus to Initiative checks. (PFAPG
328)

-- WEAPONS --
• MELEE DAGGER: You get a +2 bonus on Sleight of Hand checks made to conceal a
dagger on your body (see the Sleight of Hand skill). [Weapon 2 (PFCR)]
• LIGHT CROSSBOW: You draw a light crossbow back by pulling a lever. Loading a
light crossbow is a move action that provokes attacks of opportunity. You can shoot,
but not load, a light crossbow with one hand at a –2 penalty on attack rolls. You can
shoot a light crossbow with each hand, but you take a penalty on attack rolls as if
attacking with two light weapons. This penalty is cumulative with the penalty for
one-handed firing. [Weapon 3 (PFCR)]

Spells:
Cantrips:
Disrupt undead
Detect Magic
Dancing Lights
Spark
Lvl1:
Burning hands
Magic missle
Mage armor
Snowball
Grease
Vanish
...
...