Quest for Gloriana

Game Master JGray

A Pathfinder adventure taking place in the world of Quest for Glory, the Sierra Online RPG/adventure game hybrid.

The Gloriana Setting Document

Current Map (Cavern near Raseir)


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Male Human (Silmarian) | HP: 29/32, NL: x | AC 17/11/16 | F+7 R +7 W+5 | Per: +5 | Init: +5 Godling (mighty)/3rd

The Blue Parrot Inn:
Jenrick stands next to Rhiastra, surveying the common room, looking for signs of trouble, while Rhiastra and Trathing question the survivor.


The Blue Parrot Inn:
The survivor looks up with one good eye. The other is bandaged.

"Foreigners, come to gawk at the cripple, yes? Fine. You buy my drinks and I will dance for you."

Once the araq (a local alcohol which turns milky when served over ice) begins flowing, the man tells his story.

"I am called Kir. As a guard of caravans it was my honor to escort merchants across the desert and to protect them from dangers such as bandits and ghouls, terrorsauruses, jackalmen, scorpions, even the occasional feral moose! All that changed when IT rose from the sands beneath us."

As Kir tells his story he pauses often to drink. The more he goes on, the more slurred his words become.

"It was enormous! Easily as tall as two men standing upon one another's shoulders and as long as two wagons from tip of claws to tip of tail! It grabbed one of our sauruses and tore it apart, then plunged its stinger into another man's heart. We drew our scimitars and attacked but they just bounced off the beast's plated hide! A single swipe of its claw scattered us and then its tail struck again and again. Those who did not die immediately were pumped so full of poison their very skin turned black, as if they were being burned alive from the inside. The scorpion picked me up in one claw and threw me and for that reason I am alive. I watched, only half-conscious as it took one of the wagons we were guarding and retreated into the sand, pulling the wagon carrying the Sultan's (long may he watch over us!) chest down with it below the desert floor."

He goes on to say something else, but his words are incomprehensible at this point. Within moments he is snoring, head asleep on the table."

Apothecary:
Yasamin pulls a jar down from one shelf.

"Very important, antitoxins. Many things in the desert use poison to hunt and to survive. Scorpions. Serpents. Jackalmen who dip their claws in venom. Nasty, nasty, nasty. It is good you come to me to buy these things."

There is a popping sound as Yasamin breaks the wax seal of the jar with the help of a wicked looking knife.

"I sell two pills for thirty dinars. Very potent. I will pay you ten dinar for each tale of a giant scorpion you bring me."

Which is the standard deal Yasamin offers all adventurers... and it is for the normal giant scorpions which are no bigger than a large dog, not the beast you are hunting.


HP: 23/25, NL: 0 | AC 24/12/22 | F+4 R +4 W+2 (+2 vs fear) | Per: +8 | Init: +3 | Longsword +8 (1d8+4 19-20/x2), Shield Bash +7 (1d4+4), Composite Longbow +6 (1d8+4 20/x3; range 110, ammo 20)

"So, one pill each dose? Or does it take both for a single person?"

Hektor counts out 90 gold coins to the apothecary.

"Either way, I'll take 6 pills. Hopefully, we'll knock your socks off when we come back with the stingers."

After the apothecary, Hektor stops by a chandlery and picks up multiple waterskins for the party.

90 dinars for the antitoxins, and 6 for new waterskins. That leaves 4 dinars, which he spends buying 8 days of trail rations.

Hektor fills his new waterskins and divides up the pills and rations with each one, then heads to the gate to await the rest of the team.


3 dinars, actually. 1 dinar was spent buying drinks for the caravan guard.

Apothecary:
Yasamin counts out pills from the jar, wrapping them up in cloth before handing them over.

"Swallow one with water to activate it. One pill, one dose. The effects last for one hour so you can take the before being poisoned if you think you are in danger."


Hp:21 /21, NL: 0 | AC: 17 / 14 / 13 | CMD:16 | F:+ 2, R:+5 , W:+3 | Init:+ 4 | Perc:+5
Spells:
1st: 4/6 ; Disguise Self: 1/1 ; Many Forms: 3/3 ; Touch of the Void: 5/7

blue parrot Inn:

Trathing reaches over and picks up the passed out drunks wrist. Well it does not seem that this man will be of much more use to our research. Although he did share some interesting tidbits for us to consider. Trathing lets go of the wrist and it thumps onto the table. Shall we catch up to the others? Or did either of you need to make another stop?


female human psychic 3 | HP 34/34 | AC 17 | F +6, R +6, W +7 | Per +5 |Fighting Fan +7 1d4s ag, fin, dd6, backstab crossbow +8 (1d8); bolts (17/20) | Hero Points 1 | Spell DC 19; Spell Atack +9 | Focus: 2/2 | Spells: 0: 5/6; 1: 2/2; 2: 1/1 | Active Effects: Unleash Focused Intent

While they were at the apothecary Felitcia allowed Hektor to do the talking as it gave her a chance to take her measure of the man. She was pleased that he seemed to know what he was doing and nodded in acceptance and understanding of the instructions. When the transaction was done she looked to her companions and said, "I need to discuss something of a...personal, matter with the apothecary, I will meet you at the gates shortly."

Apothecary:
Once the others had left Felitcia turned to the apothecary and said, "We are about to go deal with a threat to the town and I find that I am in need of a means to heal myself if I am injured. So far I haven't had a lot of trouble with it, but I find myself concerned now." She looked around nervously and then continued, "I can't be healed in the normal way, magically I mean. The kind of spells that heal others will cause me severe harm, could even kill me. Do you know of someplace that I can obtain either potions that will heal me, or some other means of accomplishing the same goal?"


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Apothecary:
Yasamin pauses, waiting several beats and fixing her gaze behind Felitcia. Only when she seems sure no one else will enter does she remove the hood covering her face.

It is scarred and horribly burned, although pale in the few sections which remain untouched by trauma.

"I misjudged the power of the desert sun, when I first came here from Mordavia, fleeing the Dark One." Yasamin explains, "I was attacked by jackalmen and left for dead. By the time I crawled under cover, I was burned beyond the possibility of healing. This land is not kind to those like us."

Yasamin recaps the jar of antitoxin pills and replaces it upon the shelf, then draws down a second jar, this one smaller. She cuts across the wax seal, then breaks it. The cap comes off and Yasamin dips her hand inside.

"I developed these, after coming here. The ingredients aren't exactly legal but I promise the criminals I harvested them from won't miss their black hearts."

Yasamin drops three pills into Felitcia's hand.

"A gift. Further will require payment, either in ingredients or dinars. If you are going out into the desert, I recommend you cover yourself or you risk my fate."

Each pill is the equivalent of a Cure Light Wounds potion, CL 5th.


female human psychic 3 | HP 34/34 | AC 17 | F +6, R +6, W +7 | Per +5 |Fighting Fan +7 1d4s ag, fin, dd6, backstab crossbow +8 (1d8); bolts (17/20) | Hero Points 1 | Spell DC 19; Spell Atack +9 | Focus: 2/2 | Spells: 0: 5/6; 1: 2/2; 2: 1/1 | Active Effects: Unleash Focused Intent

Apothecary:
Felitcia winced in sympathy as the apothecary revealed her face. It was a horrific sight and she tried not to feel pity but anger at what was done to this woman, and pride that she kept going despite it. She held her hand out and carefully took the three pills like the precious gift they were. She tucked them away safely and then pulled down her hood as she spoke, "I'm honored you would reveal yourself, and it is good to know there are others who fled the Dark One. You are an inspiration to me now, if I ever feel that giving up is acceptable I can remember what you have endured and know that I can go on." On an impulse Felitcia pulled back her sleeve and held her wrist out, "I would offer you a bit of myself in honor of your courage and the gift."

I assume you mean that each is the equivalent of an inflict light since negative energy heals me?


Apothecary:
Yasamin stares down at the wrist and her eyes, one scared and one clear, both close.

"It has been a long time." the dhampir admits, "You are... kind."

Yasamin grabs hold of Felictia's wrist and dips down, biting into the ranger's wrist with fangs inherited from her vampiric parent. Her throat bobs once, twice, three times and then Yasamin draws away and licks her lips.

"Thank you." the woman says softly, eyes dark with hunger. Like so many of her kind, one taste is never enough.


female human psychic 3 | HP 34/34 | AC 17 | F +6, R +6, W +7 | Per +5 |Fighting Fan +7 1d4s ag, fin, dd6, backstab crossbow +8 (1d8); bolts (17/20) | Hero Points 1 | Spell DC 19; Spell Atack +9 | Focus: 2/2 | Spells: 0: 5/6; 1: 2/2; 2: 1/1 | Active Effects: Unleash Focused Intent

Apothecary:
Felitcia moaned lightly as the fangs broke her skin, the feel of the blood being pulled from her was intoxicating. After the three sucks that Yasamin took Felitcia pulled her wrist back and licked the fang marks. Her saliva did what it should and helped the blood clot quickly so it would stop leaking quickly. Her tongue roved over her lips to make sure none was left and she then tugged her sleeve back down. "You are welcome Yasamin. Sometime we should talk of home together, it was dark and unpleasant, but it was home and it would be good to be myself for once around another, not playing at being normal. For now I must leave though, I look forward to our next meeting." With that Felitcia tugged her hood back up and forward before slipping outside once more, hesitating briefly as she walked into the bright light of day.

Arriving slightly after everyone else at the gate, Felitcia hefted her pack and said, "I am ready if the rest of you are."


Female Centaur Nature Shaman 3. HP: 27/27, NL: 0 | AC 14/11/13 | F+5 R +3 W+8 | Per: +5 (+7 near Kajika) | Init: +1 | Stormburst 4/day, Spirit magic: Charm Animal,Barkskin

Blue Parrot Inn:
"It seems there is not much more ha can share, and there is little we can do for him." Rhiastra says looking at the poor man with a sigh.

"I believe we are done here, though at least we have evidence supporting the theory that there is something amiss, other than just a rampaging giant vermin. A creature such as that would want very little with a chest full of valuables."


Female Centaur Nature Shaman 3. HP: 27/27, NL: 0 | AC 14/11/13 | F+5 R +3 W+8 | Per: +5 (+7 near Kajika) | Init: +1 | Stormburst 4/day, Spirit magic: Charm Animal,Barkskin

@ Felitcia. You'd better let me know about that if you don't want me to heal you while you're unconscious and end up killing you instead


Male Human (Silmarian) | HP: 29/32, NL: x | AC 17/11/16 | F+7 R +7 W+5 | Per: +5 | Init: +5 Godling (mighty)/3rd

The Blue Parrot Inn:
"Yeah, looks like you were right, Rhiastra", nodded Jenrick reluctantly. "Someone or something seems to be controlling the giant scorpion to a specific end."
Putting his hand on the hilt of his gladius, the young silmarian continues, "Let's get this information back to the others."


female human psychic 3 | HP 34/34 | AC 17 | F +6, R +6, W +7 | Per +5 |Fighting Fan +7 1d4s ag, fin, dd6, backstab crossbow +8 (1d8); bolts (17/20) | Hero Points 1 | Spell DC 19; Spell Atack +9 | Focus: 2/2 | Spells: 0: 5/6; 1: 2/2; 2: 1/1 | Active Effects: Unleash Focused Intent

Oh, I plan to, though at the moment I don't think we know who can do what IC.


Female Centaur Nature Shaman 3. HP: 27/27, NL: 0 | AC 14/11/13 | F+5 R +3 W+8 | Per: +5 (+7 near Kajika) | Init: +1 | Stormburst 4/day, Spirit magic: Charm Animal,Barkskin

Yup


HP: 15/24, NL: 0 | AC 18/14/14 | F+3 R +7 W+9 | Per: +12(14) | Init: +3 | Vampiric Focus 3/3

Having dozed off during the meeting, Märche comes to with a start. Gathering her things she'll then groggily head out onto the streets in search of the others who were hired.


Hp:21 /21, NL: 0 | AC: 17 / 14 / 13 | CMD:16 | F:+ 2, R:+5 , W:+3 | Init:+ 4 | Perc:+5
Spells:
1st: 4/6 ; Disguise Self: 1/1 ; Many Forms: 3/3 ; Touch of the Void: 5/7

At the gate...

Trathing waits for everyone to reconvene and then shares his observations from th blue parrot.

We learned a couple of interesting things from the survivor of the attack. Of course there was the fact that it was immense in size but we already knew that. I found it interesting that he described it coming up from under the sand and then going back under afterwards. So either it can borrow or there are tunnels under the desert. He also said their scimitars bounced off of the creature. Either it has an immensely thick exoskeleton, has some sort of magical protection, or is made of metal or stone.


HP: 23/25, NL: 0 | AC 24/12/22 | F+4 R +4 W+2 (+2 vs fear) | Per: +8 | Init: +3 | Longsword +8 (1d8+4 19-20/x2), Shield Bash +7 (1d4+4), Composite Longbow +6 (1d8+4 20/x3; range 110, ammo 20)

"Alternatively, they were very very weak. That is certainly a possibility, right?"

Hektor seems strangely excited about the prospect of fighting a huge, burrowing, possibly impervious to weapons monster.


As the group stands, sharing information in the Gate Plaza, the sun rises higher in the sky. Already it beats down with merciless force. Beyond the open gateway, the golden sands of the desert seem to ripple and waver as the heat of the day reflects off of them.


female human psychic 3 | HP 34/34 | AC 17 | F +6, R +6, W +7 | Per +5 |Fighting Fan +7 1d4s ag, fin, dd6, backstab crossbow +8 (1d8); bolts (17/20) | Hero Points 1 | Spell DC 19; Spell Atack +9 | Focus: 2/2 | Spells: 0: 5/6; 1: 2/2; 2: 1/1 | Active Effects: Unleash Focused Intent

Making sure she is covered very well in the relentless sun Felitcia look ed at the group when they had all gathered and said, "It would be a good idea if we discussed what it is that we can do when it comes time to fight. Some co-ordination would be a very good thing and will possibly keep us alive." She looked at each from within the depths of her hood and said, "I am a nimble fighter, I get in and strike fast relying on my little to no armor for protection. I am, ultimately, a skirmisher. What about the rest of you?"


HP: 15/24, NL: 0 | AC 18/14/14 | F+3 R +7 W+9 | Per: +12(14) | Init: +3 | Vampiric Focus 3/3

"Um, I hit things with my sword."


HP: 23/25, NL: 0 | AC 24/12/22 | F+4 R +4 W+2 (+2 vs fear) | Per: +8 | Init: +3 | Longsword +8 (1d8+4 19-20/x2), Shield Bash +7 (1d4+4), Composite Longbow +6 (1d8+4 20/x3; range 110, ammo 20)

"As a colleague said ince, long ago...'the pointy end goes in the other guy'."

Hektor grins and taps his sword at his belt. On closer inspection, all of his martial gear appears Nova Roman Imperial standard issue, if a bit worn and used.

"Been a soldier plenty long, I can fight, shoot, march, and dig ditches with the best of 'em."


Female Centaur Nature Shaman 3. HP: 27/27, NL: 0 | AC 14/11/13 | F+5 R +3 W+8 | Per: +5 (+7 near Kajika) | Init: +1 | Stormburst 4/day, Spirit magic: Charm Animal,Barkskin

”I have been gifted with some power over the natural world by Gaia. I would be able to command the surrounding environment to hamper the creature, provide a bit of healing should any of us be injured, and I can handle myself in combat, both at range and up close, using magic to enhance my own abilities.” Rhiastra says to the others. Smiling down at the primal looking fox sitting quietly at her hooves, she smiles. ”And Kajia here makes an excellent scout.”


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Kajia chuffs, possibly making a disparaging remark about the heat and fur.


Hp:21 /21, NL: 0 | AC: 17 / 14 / 13 | CMD:16 | F:+ 2, R:+5 , W:+3 | Init:+ 4 | Perc:+5
Spells:
1st: 4/6 ; Disguise Self: 1/1 ; Many Forms: 3/3 ; Touch of the Void: 5/7

I usually try to avoid conflicts, either by talking my way through a problem, or avoiding it altogether. If push comes to shove I can channel positive, negative, and cold energy through my touch. I have a few other minor tricks as well.

With that the half fae makes a quick motion with his cuffs. All of a sudden his clothing shifts for just a moment to the colorful winter garb of a gypsy and then shifts to a loose fitting linen robe complete with head covering to keep the sun at bay. Then he looks down at his empty water skin and casts create water to fill it.

I think I am ready to go.


HP: 23/25, NL: 0 | AC 24/12/22 | F+4 R +4 W+2 (+2 vs fear) | Per: +8 | Init: +3 | Longsword +8 (1d8+4 19-20/x2), Shield Bash +7 (1d4+4), Composite Longbow +6 (1d8+4 20/x3; range 110, ammo 20)

"You can create water? That's plenty portal to me. Heck, I'd bring you along and keep you safe just for that power out in the desert!"


Female Centaur Nature Shaman 3. HP: 27/27, NL: 0 | AC 14/11/13 | F+5 R +3 W+8 | Per: +5 (+7 near Kajika) | Init: +1 | Stormburst 4/day, Spirit magic: Charm Animal,Barkskin

Rhiasta smiles. "I can as well if needed."


Male Human (Silmarian) | HP: 29/32, NL: x | AC 17/11/16 | F+7 R +7 W+5 | Per: +5 | Init: +5 Godling (mighty)/3rd

Jenrick ponders this question, then answers.
"I'm not as nimble as I'd like to be, but I'm big and I'm fast. Also, I fight well in difficult terrain, so I don't see the sand dunes giving me much problem."


Female Centaur Nature Shaman 3. HP: 27/27, NL: 0 | AC 14/11/13 | F+5 R +3 W+8 | Per: +5 (+7 near Kajika) | Init: +1 | Stormburst 4/day, Spirit magic: Charm Animal,Barkskin

"Well I believe that covers all of us. Divine and martial power enough to handle this threat I should think." Rhiastra says to her companions studying them all.


When everyone is ready, I will need a Survival skill check (or a description of alternate means of navigation) to guide you to your destination.


female human psychic 3 | HP 34/34 | AC 17 | F +6, R +6, W +7 | Per +5 |Fighting Fan +7 1d4s ag, fin, dd6, backstab crossbow +8 (1d8); bolts (17/20) | Hero Points 1 | Spell DC 19; Spell Atack +9 | Focus: 2/2 | Spells: 0: 5/6; 1: 2/2; 2: 1/1 | Active Effects: Unleash Focused Intent

As they head out the gates and begin to make their way towards their destination, Felitcia spoke up once they were away from the gates and said, "There is one more thing you should know, if I am injured do not use healing magic on me. I suffer from a curse that makes me harmed by healing magic and healed by harming magic. I have three pills in a pouch hanging around my neck, mix one with water and give it to me if needed, or if someone can cast magic that uses negative energy to hurt people, use that." She looked around then at the desert ahead and said, "I'm not the best at navigating the desert, I can do it if I need to but is there anyone better at it than me?"

Mechanically I have a +6, anyone beat that?


HP: 15/24, NL: 0 | AC 18/14/14 | F+3 R +7 W+9 | Per: +12(14) | Init: +3 | Vampiric Focus 3/3

I have a +9


Female Centaur Nature Shaman 3. HP: 27/27, NL: 0 | AC 14/11/13 | F+5 R +3 W+8 | Per: +5 (+7 near Kajika) | Init: +1 | Stormburst 4/day, Spirit magic: Charm Animal,Barkskin

+15--->Nature Shaman w Survivalist trait

Survival: 1d20 + 15 ⇒ (15) + 15 = 30

Rhiastra glances at Felitcia for a moment before nodding. "Thank you for telling us. I would be horrified to hurt you further while trying to heal you. " Looking around her the shamaness smiles. "The natural world is where I feel at home, I find it almost impossible to get lost actually.


Male Human (Silmarian) | HP: 29/32, NL: x | AC 17/11/16 | F+7 R +7 W+5 | Per: +5 | Init: +5 Godling (mighty)/3rd

Survival: 1d20 + 1 ⇒ (19) + 1 = 20
"I'll follow your lead, Rhiastra."

Perception DC 15:
As you walk on the sand dunes, you notice that despite his bulk, Jenrick doesn't leave any footprints in the sand where he walks.


HP: 23/25, NL: 0 | AC 24/12/22 | F+4 R +4 W+2 (+2 vs fear) | Per: +8 | Init: +3 | Longsword +8 (1d8+4 19-20/x2), Shield Bash +7 (1d4+4), Composite Longbow +6 (1d8+4 20/x3; range 110, ammo 20)

"Agreed, point the way, and we march out into the sands. Lovely, grinding, sticking, hot, chafing sand. Oh boy what a treat it is to come back to the desert! "

Hektor grits his teeth, shoulders his gear and makes ready to leave.


Marche, please fill out your tagline.
Jenrick, your tagline does not match your stat block. I'm assuming the stat block is right.

GM foo:
Hektor Perception: 1d20 + 8 ⇒ (6) + 8 = 14
Jenrick Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Rhiastra Perception: 1d20 + 7 ⇒ (17) + 7 = 24
Felitcia Perception: 1d20 + 8 ⇒ (15) + 8 = 23
Trathing Perception: 1d20 + 5 ⇒ (17) + 5 = 22
Marche Perception: 1d20 + 14 ⇒ (11) + 14 = 25

Hektor Init: 1d20 + 3 ⇒ (5) + 3 = 8
Jenrick Init: 1d20 + 5 ⇒ (8) + 5 = 13
Rhiastra Init: 1d20 + 1 ⇒ (14) + 1 = 15
Felitcia Init: 1d20 + 4 ⇒ (8) + 4 = 12
Trathing Init: 1d20 + 4 ⇒ (13) + 4 = 17
Marche Init: 1d20 + 3 ⇒ (6) + 3 = 9

You march for nearly two hours, your feet slipping in the shifting sands as the sun angrily assaults you from above. It takes discipline not to drink every drop of water you have by the end of the first hour. By the second, your reserves are half gone.

Most of you feel it first. The sand beneath your feet trembling, as if someone had stuck the nozzle of a huge bellows into the desert floor and begun pumping.

Giant Giant Scorpion Attack: 1d20 + 9 ⇒ (13) + 9 = 22
Claw damage: 1d8 + 8 ⇒ (3) + 8 = 11

Most of you have enough time to leap back, except poor Jenrick, who finds himself crushed in the claws of a massive scorpion, easily as big as any two wagons. It rises up out of the sands, stinger dripping with poison.

Jenrick has been grabbed. He is being held but is not grappled. Jenrick, you've taken 11 points of damage.

Initiative is: Scorpion, Trathing, Rhiastra, Jenrick, Felticia, Marche, Hektor.

Map is up and linked at the top of the thread. Let me know if you can't move your icon, which is the first letter of your PC's name.


HP: 23/25, NL: 0 | AC 24/12/22 | F+4 R +4 W+2 (+2 vs fear) | Per: +8 | Init: +3 | Longsword +8 (1d8+4 19-20/x2), Shield Bash +7 (1d4+4), Composite Longbow +6 (1d8+4 20/x3; range 110, ammo 20)

Holding his shield up between the monster and himself, Hektor pops the antioxin pill and braces for the incoming attack sure to lash out.

"Gah! That thing is enormous! Watch the tail, I can see its poison dripping already."


female human psychic 3 | HP 34/34 | AC 17 | F +6, R +6, W +7 | Per +5 |Fighting Fan +7 1d4s ag, fin, dd6, backstab crossbow +8 (1d8); bolts (17/20) | Hero Points 1 | Spell DC 19; Spell Atack +9 | Focus: 2/2 | Spells: 0: 5/6; 1: 2/2; 2: 1/1 | Active Effects: Unleash Focused Intent

At the sudden attack Felticia was just able to dodge out of the way before the giant scorpion attacked. She quickly drew her scimitar as she began to move, working to get around behind the scorpion and flank it.

I did a double move and drew my scimitar as I went. I counted it out and unless it has more than 15 feet of reach I can avoid all aoos.


Surprise round. You can't double move, Felitcia.


female human psychic 3 | HP 34/34 | AC 17 | F +6, R +6, W +7 | Per +5 |Fighting Fan +7 1d4s ag, fin, dd6, backstab crossbow +8 (1d8); bolts (17/20) | Hero Points 1 | Spell DC 19; Spell Atack +9 | Focus: 2/2 | Spells: 0: 5/6; 1: 2/2; 2: 1/1 | Active Effects: Unleash Focused Intent

I wondered but you didn't come out and say it. djusting movement now.


I did originally, sorry. My post got eaten and I had to start again. I must have forgotten to put it back in.


female human psychic 3 | HP 34/34 | AC 17 | F +6, R +6, W +7 | Per +5 |Fighting Fan +7 1d4s ag, fin, dd6, backstab crossbow +8 (1d8); bolts (17/20) | Hero Points 1 | Spell DC 19; Spell Atack +9 | Focus: 2/2 | Spells: 0: 5/6; 1: 2/2; 2: 1/1 | Active Effects: Unleash Focused Intent

No problem, it happens. ^_^


Hp:21 /21, NL: 0 | AC: 17 / 14 / 13 | CMD:16 | F:+ 2, R:+5 , W:+3 | Init:+ 4 | Perc:+5
Spells:
1st: 4/6 ; Disguise Self: 1/1 ; Many Forms: 3/3 ; Touch of the Void: 5/7

Trathing pulls his Antitoxin and takes it and then steps in 5 feet towards the Scorpion...

I'm questioning the wisdom of this... plan.


Male Human (Silmarian) | HP: 29/32, NL: x | AC 17/11/16 | F+7 R +7 W+5 | Per: +5 | Init: +5 Godling (mighty)/3rd

I think my post was eaten earlier, but can I try to break free of the scorpion's grip?


Sorry, Jenrick. I messed up in my post. This is a surprise round and, sadly, you failed the Perception check. Next round you can work on getting free.

Initiative is: Scorpion, Trathing, Rhiastra, Jenrick, Felticia, Marche, Hektor.


HP: 15/24, NL: 0 | AC 18/14/14 | F+3 R +7 W+9 | Per: +12(14) | Init: +3 | Vampiric Focus 3/3

marches moves up to the Scorpion, sword drawn.


Female Centaur Nature Shaman 3. HP: 27/27, NL: 0 | AC 14/11/13 | F+5 R +3 W+8 | Per: +5 (+7 near Kajika) | Init: +1 | Stormburst 4/day, Spirit magic: Charm Animal,Barkskin

Rhiastra quickly takes the antitoxin, drawing her spear as she does.


Surprise Round Over
Round 1 Begins

Please make sure your tagline matches your character sheet. Jenrick, your's does not. I'm assuming your character sheet is correct and not your tagline.

Those of you who swallowed the antitoxin are now have a +5 bonus to Fortitude saves vs poison for the next hour.

Scorpion sting: 1d20 + 9 ⇒ (20) + 9 = 29
Scorpion sting crit confirm: 1d20 + 9 ⇒ (7) + 9 = 16 No crit.
Scorpion sting damage: 1d8 + 8 ⇒ (6) + 8 = 14
Jenrick Fortitude save: 1d20 + 7 ⇒ (3) + 7 = 10

The scorpion's tail darts forward, plunging into Jenrick's neck. Venom pumps into his system before the tail draws back and the scorpion drops the demigod to the ground.

Jenrick, you take 14 additional points of damage and are now poisoned. I start rolling for poison damage on the scorpion's turn in round 2. For the record, you land on your feet more or less and are not prone.

Scorpion claw 1: 1d20 + 9 ⇒ (19) + 9 = 28
Scorpion claw 1 damage: 1d8 + 8 ⇒ (6) + 8 = 14
Scorpion claw 2: 1d20 + 9 ⇒ (8) + 9 = 17

Dropping Jenrick and seemingly confident the poison will finish him, the scorpion turns to other threats. One claw swings out, slamming into Hektor and denting the Nova Roman soldier's armor... not to mention his ribs. The second claw jabs at Marche but the Mordavian's own armor deflects the blow. Barely.

Hektor takes 14 points of damage.

Initiative Order: Scorpion, Trathing, Rhiastra, Jenrick, Felticia, Marche, Hektor.

Current Damage
Trathing: 0
Rhiastra: 0
Jenrick: 25 + poisoned for 6 rounds.
Felticia: 0
Marche: 0
Hektor: 14

Please let me know if your movement passes within three squares of the really giant scorpion. Its got a very wide threat range. If you attempt to tumble through, the difficulty is 20.


Hp:21 /21, NL: 0 | AC: 17 / 14 / 13 | CMD:16 | F:+ 2, R:+5 , W:+3 | Init:+ 4 | Perc:+5
Spells:
1st: 4/6 ; Disguise Self: 1/1 ; Many Forms: 3/3 ; Touch of the Void: 5/7

Trathing takes a single step towards the scorpion and reaches out to touch it with his bare hand.

Let's see how this Desert dweller feels about the cold.

Touch: 1d20 + 6 ⇒ (19) + 6 = 25
Cold damage: 1d6 + 1 ⇒ (3) + 1 = 4

Touch of the Void (Su): As a standard action, you can perform a melee touch attack that deals 1d6 points of cold damage + 1 point for every two oracle levels you possess. At 7th level, the touched creature must also make a Fortitude saving throw or be fatigued for a number of rounds equal to 1/2 your oracle level. This has no effect on a creature that is already fatigued. You can use this ability a number of times per day equal to 3 + your Charisma modifier.


female human psychic 3 | HP 34/34 | AC 17 | F +6, R +6, W +7 | Per +5 |Fighting Fan +7 1d4s ag, fin, dd6, backstab crossbow +8 (1d8); bolts (17/20) | Hero Points 1 | Spell DC 19; Spell Atack +9 | Focus: 2/2 | Spells: 0: 5/6; 1: 2/2; 2: 1/1 | Active Effects: Unleash Focused Intent

Noticing the others taking their antitoxin Felitcia does as well while moving around behind the scorpion, staying clear of it's reach.

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