Quest for Gloriana

Game Master JGray

A Pathfinder adventure taking place in the world of Quest for Glory, the Sierra Online RPG/adventure game hybrid.

The Gloriana Setting Document

Current Map (Cavern near Raseir)


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HP: 23/25, NL: 0 | AC 24/12/22 | F+4 R +4 W+2 (+2 vs fear) | Per: +8 | Init: +3 | Longsword +8 (1d8+4 19-20/x2), Shield Bash +7 (1d4+4), Composite Longbow +6 (1d8+4 20/x3; range 110, ammo 20)

"Oof! The beast hits quite hard! Not sure how long Jenrik will last with the poison in his veins!"

Stepping up, Hektor brings his sword out and slashes down on the creature, taking a defensive stance for the moment.

Fighting defensively, -4 to hit, +2 AC . Current HP 11/25, AC 27

1d20 + 8 - 4 ⇒ (10) + 8 - 4 = 14 to hit; 1d8 + 4 ⇒ (7) + 4 = 11 slashing damage


Female Centaur Nature Shaman 3. HP: 27/27, NL: 0 | AC 14/11/13 | F+5 R +3 W+8 | Per: +5 (+7 near Kajika) | Init: +1 | Stormburst 4/day, Spirit magic: Charm Animal,Barkskin

Eyes going wide as the creature viciously attacks Jenrick, Rhiastra calls out to her wounded companion. "Jenrick, come to my side! I can help!"

Holding action until after Jenrick's turn. Will depend on what he does.


Male Human (Silmarian) | HP: 29/32, NL: x | AC 17/11/16 | F+7 R +7 W+5 | Per: +5 | Init: +5 Godling (mighty)/3rd

Jenrick, holding his neck, fumbles for his antitoxin pill. The young silmarian uses his tongue to force the pill down his dry throat.
Hearing the calls of the centaur, Jenrick takes a 5-foot step back from creature, then moves to the centaur's side.


Female Centaur Nature Shaman 3. HP: 27/27, NL: 0 | AC 14/11/13 | F+5 R +3 W+8 | Per: +5 (+7 near Kajika) | Init: +1 | Stormburst 4/day, Spirit magic: Charm Animal,Barkskin

As Jenrick comes within reach, Rhiastra extends her hand to touch him, feeling the heat of the poison coursing through his body. Though she could do little to affect the toxin, she hoped to at least alleviate some of the damage of the sting itself.

Healing Hex: 1d8 + 3 ⇒ (8) + 3 = 11

A soft green glow pulses down her arm, spreading up the wounded warrior's body and sealing much of the damage to his neck, as flowers spring up around the centaur's hooves, the grass where she stands becoming a bit greener in response to the life energies flowing through her body.


HP: 15/24, NL: 0 | AC 18/14/14 | F+3 R +7 W+9 | Per: +12(14) | Init: +3 | Vampiric Focus 3/3

Marche strikes at the scorpion.

Greatsword: 1d20 + 6 - 1 ⇒ (19) + 6 - 1 = 24
Damage (slashing): 2d6 + 7 ⇒ (3, 5) + 7 = 15
Confirm: 1d20 + 6 - 1 ⇒ (2) + 6 - 1 = 7
Critical: 2d6 + 7 ⇒ (5, 6) + 7 = 18


I moved a few people on the map in accordance with their posts. Everyone, you're free to move yourselves on the map as well. You should be able to.

The scorpion rears as the feeling of intense cold sinks into its flesh. Rising up as it does causes Hektor to misjudge his strike and his blade tastes nothing but air. Marche has more luck and his swing cuts cleanly into the giant monster's claw.

Scorpion takes a combined 19 points of damage from attacks in round one.

Jenrick Fortitude save w/ antitoxin: 1d20 + 12 ⇒ (20) + 12 = 32

Jenrick feels the antitoxin sink down his throat. The magic contained inside spreads instantly and he literally sweats the poison from his pours. Black liquid oozes up onto his skin and drips down to the ground below even as the green glow of Rhiastra's healing light sinks inside of him.

ROUND ONE ENDS
ROUND TWO BEGINS

Claw attack on Hektor: 1d20 + 9 ⇒ (9) + 9 = 18
Claw attack on Trathing: 1d20 + 9 ⇒ (3) + 9 = 12
Sting attack on Marche: 1d20 + 9 ⇒ (9) + 9 = 18
Sting damage: 1d8 + 8 ⇒ (6) + 8 = 14
Marche Fort save vs poison: 1d20 + 3 ⇒ (14) + 3 = 17

The scorpion, feeling the sting of its prey, unleashes its attacks. Claws sweep outward, attempting to break Trathing and Hektor with their massive crushing force but both dodge out of the way. Marche is not so lucky and the stinger of the scorpion jabs into his thigh. Poison flows into his body.

Marche, you take 17 points of damage and are poisoned. Poison starts dealing damage next round on the scorpion's turn.

Felticia:
Felticia Perception: 1d20 + 8 ⇒ (14) + 8 = 22
As Felticia weaves around to the rear of the scorpion she notices something growing from the back of its head. It looks almost like a cluster of the poisonous mushrooms which spring up overnight on dead logs back home in Mordavia.

Initiative Order: Scorpion, Trathing, Rhiastra, Jenrick, Felticia, Marche, Hektor.

Current Damage
Trathing: 0
Rhiastra: 0
Jenrick: 14
Felticia: 0
Marche: 18 + poisoned for 6 rounds
Hektor: 14
Scorpion: 19


HP: 15/24, NL: 0 | AC 18/14/14 | F+3 R +7 W+9 | Per: +12(14) | Init: +3 | Vampiric Focus 3/3

Märche strikes back.

Greatsword: 1d20 + 6 - 1 ⇒ (18) + 6 - 1 = 23
Damage (slashing): 2d6 + 7 ⇒ (1, 2) + 7 = 10


HP: 23/25, NL: 0 | AC 24/12/22 | F+4 R +4 W+2 (+2 vs fear) | Per: +8 | Init: +3 | Longsword +8 (1d8+4 19-20/x2), Shield Bash +7 (1d4+4), Composite Longbow +6 (1d8+4 20/x3; range 110, ammo 20)

"This thing needs to die, soon as we can! Noone wants to catch those claws and tail at the same time!"

1d10 + 8 - 4 ⇒ (6) + 8 - 4 = 10 attack, fighting defensively.

AC currently 27, HP 11/25


Hp:21 /21, NL: 0 | AC: 17 / 14 / 13 | CMD:16 | F:+ 2, R:+5 , W:+3 | Init:+ 4 | Perc:+5
Spells:
1st: 4/6 ; Disguise Self: 1/1 ; Many Forms: 3/3 ; Touch of the Void: 5/7

Touch Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Cold Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Seeing that the creature can be hurt Trathing is filled with some hope.

Don't let up! This thing is a killer, and eliminating it will save many lives


Female Centaur Nature Shaman 3. HP: 27/27, NL: 0 | AC 14/11/13 | F+5 R +3 W+8 | Per: +5 (+7 near Kajika) | Init: +1 | Stormburst 4/day, Spirit magic: Charm Animal,Barkskin

As her allies cluster around the giant vermin, trying to lad their attacks, Rhiasta extends her hand, chanting as he does, calling forth the blessing of the pack to work in tandem to take down a mightier foe.

Cast bless: +1 morale bonus on attack rolls and on saving throws against fear effects.

Kajika skirts the edges of the battle, wary of the scorpion's sting.


ROUND TWO CONTINUES

Everyone is under the effects of bless. That bumps Marche up to a 24, Hektor up to an 11, and Trathing up to a 15 on their attacks.

Hektor avoids attack but time spent with the shield is not time spent swinging. His own attacks prove ineffective. Marche proves to be silent but effective as her blade strikes in the same spot twice and removes the giant scorpion's leg nearly entirely. It screams in pain, a sound none of you will soon be forgetting. So intense is it, the beast barely notices the rime of frost forming on its midsection as Trathing continues to pump cold energy inside of it.

Initiative Order: Scorpion, Trathing, Rhiastra, Jenrick, Felticia, Marche, Hektor.

Current Damage
Trathing: 0
Rhiastra: 0
Jenrick: 14
Felticia: 0
Marche: 18 + poisoned for 6 rounds
Hektor: 14
Scorpion: 34


Male Human (Silmarian) | HP: 29/32, NL: x | AC 17/11/16 | F+7 R +7 W+5 | Per: +5 | Init: +5 Godling (mighty)/3rd

With the help of Rhiastra's healing and his own unique biology, black poison continues to leak out of the young silmarian's pores and the corners of his mouth.
With grim determination, Jenrick draws his gladius, looking closely for an separation in the monster's exoskeleton, steps forward the giant scorpion and strikes.
Gladius( blessed): 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Dmg.: 1d6 + 3 ⇒ (6) + 3 = 9 Max! Nice!


female human psychic 3 | HP 34/34 | AC 17 | F +6, R +6, W +7 | Per +5 |Fighting Fan +7 1d4s ag, fin, dd6, backstab crossbow +8 (1d8); bolts (17/20) | Hero Points 1 | Spell DC 19; Spell Atack +9 | Focus: 2/2 | Spells: 0: 5/6; 1: 2/2; 2: 1/1 | Active Effects: Unleash Focused Intent

Acrobatics to avoid AoO: 1d20 + 10 ⇒ (18) + 10 = 28
Damn, what a waste of a crit threat.

Finally ready for her rush at the monstrosity Felitcia moved rapidly and with grace as she deftly ducked in while the scorpion's eyes were focused towards the main group in front of it. She slipped into position and yelled a vow at the beast, "You will die this day monster!" Her blade sliced in at it's legs fiercely but she wasn't certain if she could hit hard enough to get through it's tough exoskeleton or not.

scimitar flank, bless, deathvow, light sensitive: 1d20 + 8 + 2 + 1 + 1 - 1 ⇒ (5) + 8 + 2 + 1 + 1 - 1 = 161d6 + 1 ⇒ (3) + 1 = 4


Almost as one, Hektor and Felitcia strike. The giant (giant!) scorpion staggers once and falls to the sand. Its tail twitches and then it, too, falls. The party has ended the life of the monster which threatened the caravans of Shapeir, although Marche still has the poison coarsing through her body.


Hp:21 /21, NL: 0 | AC: 17 / 14 / 13 | CMD:16 | F:+ 2, R:+5 , W:+3 | Init:+ 4 | Perc:+5
Spells:
1st: 4/6 ; Disguise Self: 1/1 ; Many Forms: 3/3 ; Touch of the Void: 5/7

With the fall of the mighty creature Trathing looks to his allies...

Was there ever a doubt as to how this contest of strength would come to a conclusion?

Surveying their faces Trathing's gaze comes upon Marche...
Marche you don't look so good.
Trathing Casts a spell heal his wounds.

Cure Light Wounds: 1d8 + 3 ⇒ (4) + 3 = 7


HP: 23/25, NL: 0 | AC 24/12/22 | F+4 R +4 W+2 (+2 vs fear) | Per: +8 | Init: +3 | Longsword +8 (1d8+4 19-20/x2), Shield Bash +7 (1d4+4), Composite Longbow +6 (1d8+4 20/x3; range 110, ammo 20)

"What ho! That thing died hard and bloody! Now we reap the rewards of the battle."

Mindful of the poison stinger, Hektor slashes down to cleave the upper part of the stinger from the tail.


HP: 15/24, NL: 0 | AC 18/14/14 | F+3 R +7 W+9 | Per: +12(14) | Init: +3 | Vampiric Focus 3/3

"Oh... thanks."


female human psychic 3 | HP 34/34 | AC 17 | F +6, R +6, W +7 | Per +5 |Fighting Fan +7 1d4s ag, fin, dd6, backstab crossbow +8 (1d8); bolts (17/20) | Hero Points 1 | Spell DC 19; Spell Atack +9 | Focus: 2/2 | Spells: 0: 5/6; 1: 2/2; 2: 1/1 | Active Effects: Unleash Focused Intent

Relieved that her attack actually hit Felitcia let loose a whoop of triumph, one that became louder when the thing died. She pulled forth a cloth attached to her scabard and stuck the blade down in the sand, taking the cloth, and scrubbing the blade clean of the ichor from the scorpion while her companions finished harvesting the poison gland.


Male Human (Silmarian) | HP: 29/32, NL: x | AC 17/11/16 | F+7 R +7 W+5 | Per: +5 | Init: +5 Godling (mighty)/3rd

The young silmarian male began to uses his hands and fingers in an attempt to wipe the pooling poison from his body.
Jenrick began to look around for a nearby discreet rock outcropping.
Perception: 1d20 + 5 ⇒ (9) + 5 = 14


Female Centaur Nature Shaman 3. HP: 27/27, NL: 0 | AC 14/11/13 | F+5 R +3 W+8 | Per: +5 (+7 near Kajika) | Init: +1 | Stormburst 4/day, Spirit magic: Charm Animal,Barkskin

Smiling as her companions celebrate the hard fought victory, Rhiastra moves to check on those poisoned by the beast.

Heal:Jenrick: 1d20 + 8 ⇒ (10) + 8 = 18
Heal:Märche: 1d20 + 8 ⇒ (13) + 8 = 21


Male Human (Silmarian) | HP: 29/32, NL: x | AC 17/11/16 | F+7 R +7 W+5 | Per: +5 | Init: +5 Godling (mighty)/3rd
Rhiastra wrote:
Smiling as her companions celebrate the hard fought victory, Rhiastra moves to check on those poisoned by the beast.

"Careful, Rhiastra", cautions Jenrick, as he takes a few steps back. "I don't want anyone to gets this..gunk on them. Maybe there is a place nearby I can wash this stuff off."


Female Centaur Nature Shaman 3. HP: 27/27, NL: 0 | AC 14/11/13 | F+5 R +3 W+8 | Per: +5 (+7 near Kajika) | Init: +1 | Stormburst 4/day, Spirit magic: Charm Animal,Barkskin

Gesturing above the noble warrior, Rhiastra utters an incantation as water begins to cascade down onto Jenrick, washing away the ichor.

Cast Create water. 6 gallons


Male Human (Silmarian) | HP: 29/32, NL: x | AC 17/11/16 | F+7 R +7 W+5 | Per: +5 | Init: +5 Godling (mighty)/3rd

Jenrick sputters under the sudden torrent. It was bracingly cold, but looking over his form, it was true, the black ichor was washed away.
The silmarian sighed, "A little warning would have been nice," but smiled.
The young man couldn't help notice that when wet, his traditonal silmarian clothing clung to his body tightly, perhaps too much for modest company.


Female Centaur Nature Shaman 3. HP: 27/27, NL: 0 | AC 14/11/13 | F+5 R +3 W+8 | Per: +5 (+7 near Kajika) | Init: +1 | Stormburst 4/day, Spirit magic: Charm Animal,Barkskin

Rhiastra lets out a sound akin to a giggle. "Sorry, I'll give you more warning next time. At least the desert heat should dry your clothes off soon. If we return to town with you like that you may find yourself getting some....undue attention." the centaur says with a grin.


Male Human (Silmarian) | HP: 29/32, NL: x | AC 17/11/16 | F+7 R +7 W+5 | Per: +5 | Init: +5 Godling (mighty)/3rd

"I like attention", grinned Jenrick, "especially if it's from the kind like of people".
"But I have heard that under these desert conditions, droplets of water on the skin can turn those droplets into magnifying glass, drilling the desert sun into your skin." With that Jenrick did his best to swipe any excess moisture from his exposed skin.

Silmarian:
"By the way, I've been meaning to ask, are you from one of the smaller islands surrounding Silmara? I haven't heard much about "mainland" centaurs."


Female Centaur Nature Shaman 3. HP: 27/27, NL: 0 | AC 14/11/13 | F+5 R +3 W+8 | Per: +5 (+7 near Kajika) | Init: +1 | Stormburst 4/day, Spirit magic: Charm Animal,Barkskin

Silmarian:
"Yes actually, one of the smaller surrounding islands, populated by a small herd of us, some fey but otherwise relatively unsettled as most humans would consider it."

She smiles at Jenrick's unabashed confidence. He was after all quite the physical specimen.


For someone lacking proper horse parts, anyway... :)

With Rhiastra's healing, the poison is neutralized in Marche's body. The scorpion's stinger, big enough it requires not one but two people to properly detach it, is removed.


Female Centaur Nature Shaman 3. HP: 27/27, NL: 0 | AC 14/11/13 | F+5 R +3 W+8 | Per: +5 (+7 near Kajika) | Init: +1 | Stormburst 4/day, Spirit magic: Charm Animal,Barkskin

LOL


HP: 23/25, NL: 0 | AC 24/12/22 | F+4 R +4 W+2 (+2 vs fear) | Per: +8 | Init: +3 | Longsword +8 (1d8+4 19-20/x2), Shield Bash +7 (1d4+4), Composite Longbow +6 (1d8+4 20/x3; range 110, ammo 20)

"I bet that old apothecary lady will pay quite the sun for this beasty!"

Hektor stows his gear and shoulders the chitinous item.

"So, do we have further business in the desert? Do we think the message from that missing courier is somewhere out here in the sand?"


GM foo:
Hektor Perception: 1d20 + 8 ⇒ (20) + 8 = 28
Rhiastra Perception: 1d20 + 7 ⇒ (16) + 7 = 23
Jenrick Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Trathing Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Marche Percpetion: 1d20 + 4 ⇒ (12) + 4 = 16

As the giant (giant) scorpion's shining corpse gleams in the unwavering heat, both Hektor and Rhiastra notice a strange growth on the back of its now unmoving head.

K(nature) 10:
The growth are mushrooms, specifically white fairy mushrooms which are native to the forests of Speilburg Valley and Mordavia and unlikely to thrive in a place like Shapeir. They grew most often on dead and rotting logs, not on the heads of giant bug monsters.


HP: 23/25, NL: 0 | AC 24/12/22 | F+4 R +4 W+2 (+2 vs fear) | Per: +8 | Init: +3 | Longsword +8 (1d8+4 19-20/x2), Shield Bash +7 (1d4+4), Composite Longbow +6 (1d8+4 20/x3; range 110, ammo 20)

"What's that thing, there? That seems unusual for a scorpion, even one as big as this thing."

Hektor points out the strange growth, but can't make heads or tails of what it signifies.


Female Centaur Nature Shaman 3. HP: 27/27, NL: 0 | AC 14/11/13 | F+5 R +3 W+8 | Per: +5 (+7 near Kajika) | Init: +1 | Stormburst 4/day, Spirit magic: Charm Animal,Barkskin

Autosucess

"Those are mushrooms, specifically white fairy mushrooms which are native to the forests of Speilburg Valley and Mordavia. There's no reason for those to be there unless they were brought here by whatever was controlling the scorpion." Rhiastra says after studying the growth,


Hp:21 /21, NL: 0 | AC: 17 / 14 / 13 | CMD:16 | F:+ 2, R:+5 , W:+3 | Init:+ 4 | Perc:+5
Spells:
1st: 4/6 ; Disguise Self: 1/1 ; Many Forms: 3/3 ; Touch of the Void: 5/7

Looking at Rhiastra... I think we are the only ones who can heal people. We should prolly do that before we carry on.

cure light on Jenrick: 1d8 + 3 ⇒ (8) + 3 = 11

Current Damage
Trathing: 0
Rhiastra: 0
Jenrick: 3
Felticia: 0
Marche: 11
Hektor: 14
Rhiastra... do you want to use your heals now since you have less versatility on who they are used on?


Male Human (Silmarian) | HP: 29/32, NL: x | AC 17/11/16 | F+7 R +7 W+5 | Per: +5 | Init: +5 Godling (mighty)/3rd

Feeling the wash of positive nergy wash over him, Jenrick feels better as the pain in his abdomen lessens.
Jenrick sighs, "Ahh! Thanks Trathing."


Female Centaur Nature Shaman 3. HP: 27/27, NL: 0 | AC 14/11/13 | F+5 R +3 W+8 | Per: +5 (+7 near Kajika) | Init: +1 | Stormburst 4/day, Spirit magic: Charm Animal,Barkskin

Nodding, Rhiastra moves over to rest a hand on first Marche, then Hektor, the same soft verdant glow spreading to her companions.

Healing Hex: Marche: 1d8 + 3 ⇒ (6) + 3 = 9
Healing Hex: Hektor: 1d8 + 3 ⇒ (4) + 3 = 7


HP: 15/24, NL: 0 | AC 18/14/14 | F+3 R +7 W+9 | Per: +12(14) | Init: +3 | Vampiric Focus 3/3

"thank you."


Female Centaur Nature Shaman 3. HP: 27/27, NL: 0 | AC 14/11/13 | F+5 R +3 W+8 | Per: +5 (+7 near Kajika) | Init: +1 | Stormburst 4/day, Spirit magic: Charm Animal,Barkskin

"You're welcome." Rhiastra replies with a smile.


The centaur shaman's healing energy feels much like a Medditerrean breeze and is certainly a welcome, but brief respite from the oppressive desert heat.


HP: 23/25, NL: 0 | AC 24/12/22 | F+4 R +4 W+2 (+2 vs fear) | Per: +8 | Init: +3 | Longsword +8 (1d8+4 19-20/x2), Shield Bash +7 (1d4+4), Composite Longbow +6 (1d8+4 20/x3; range 110, ammo 20)

"Oh, that's nice. Thanks, Rhiastra. Sure would have been welcome to have you with us back on the march."

HP 18/25


female human psychic 3 | HP 34/34 | AC 17 | F +6, R +6, W +7 | Per +5 |Fighting Fan +7 1d4s ag, fin, dd6, backstab crossbow +8 (1d8); bolts (17/20) | Hero Points 1 | Spell DC 19; Spell Atack +9 | Focus: 2/2 | Spells: 0: 5/6; 1: 2/2; 2: 1/1 | Active Effects: Unleash Focused Intent

With the healing done and everyone finished with the scorpion's corpse, Felitcia sheathed her now cleaned blade and asked, "So, where are we going to now?" It was then she heard a couple of people ask what the strange growth was and the dhampir went to look at it. She examined it carefully and said, "I recognize that, it's a fungus called white fairy mushrooms which are native to the forests of Speilburg Valley and Mordavia. They don't grow on living creatures and certainly don't grow around here. We should take that back with us, the apothecary might have use for it and could possibly tell us more about it."


Female Centaur Nature Shaman 3. HP: 27/27, NL: 0 | AC 14/11/13 | F+5 R +3 W+8 | Per: +5 (+7 near Kajika) | Init: +1 | Stormburst 4/day, Spirit magic: Charm Animal,Barkskin

"Does anyone think they'd be able to follow the scorpion's tracks?" Rhiastra asks.


Survival DC 25:
Following the tracks of any giant scorpion is hard. They burrow and are nearly impossible to follow once underground. However, there is a faint line in the sand, as if it were collapsing in on itself. It might be possible to follow it. It leads to the south, towards the mountains.


Female Centaur Nature Shaman 3. HP: 27/27, NL: 0 | AC 14/11/13 | F+5 R +3 W+8 | Per: +5 (+7 near Kajika) | Init: +1 | Stormburst 4/day, Spirit magic: Charm Animal,Barkskin

Survival: 1d20 + 10 ⇒ (14) + 10 = 24


Hp:21 /21, NL: 0 | AC: 17 / 14 / 13 | CMD:16 | F:+ 2, R:+5 , W:+3 | Init:+ 4 | Perc:+5
Spells:
1st: 4/6 ; Disguise Self: 1/1 ; Many Forms: 3/3 ; Touch of the Void: 5/7

cure light Hektor: 1d8 + 3 ⇒ (2) + 3 = 5
Seeing a large gash still in Hektor's side Trathing gives him a little more healing. Then seeing Rhiastra looking for tracks tries to lend her a hand.

I'm not really a tracker but another pair of eyes never hurt. I think I saw the scorpion turning as it emerged from the sand..

Assist role for survival: 1d20 ⇒ 17
+2 to Rhiastra's survival check.


That works. Rhiastra, you're pushed up over for that.


Female Centaur Nature Shaman 3. HP: 27/27, NL: 0 | AC 14/11/13 | F+5 R +3 W+8 | Per: +5 (+7 near Kajika) | Init: +1 | Stormburst 4/day, Spirit magic: Charm Animal,Barkskin

As Trathing indicates the disturbed sand from the turn, Rhiastra catches sight of it's path. "Perfect! Thank you Trathing, I thin I have clear set of tracks we can follow." the shamaness says beginning to lead the group along the indicated path.


Just double checking. Everyone is following Rhiastra?


HP: 23/25, NL: 0 | AC 24/12/22 | F+4 R +4 W+2 (+2 vs fear) | Per: +8 | Init: +3 | Longsword +8 (1d8+4 19-20/x2), Shield Bash +7 (1d4+4), Composite Longbow +6 (1d8+4 20/x3; range 110, ammo 20)

Hektor follows, for sure.


Male Human (Silmarian) | HP: 29/32, NL: x | AC 17/11/16 | F+7 R +7 W+5 | Per: +5 | Init: +5 Godling (mighty)/3rd

Why not.


Jenrick Fort: 1d20 + 7 ⇒ (1) + 7 = 8
Hektor Fort: 1d20 + 4 ⇒ (5) + 4 = 9
Rhiastra Fort: 1d20 + 5 ⇒ (16) + 5 = 21
Trathing Fort: 1d20 + 2 ⇒ (16) + 2 = 18
Felitcia Fort: 1d20 + 5 ⇒ (17) + 5 = 22

The group follows the tracks for over an hour. By the time the cliffs of the mountains come into view, and cast welcome shade upon the party, Jenrick and Hektor are sweating buckets and feeling the effects of the desert heat.

Hektor and Jenrick, until you rest for an hour out of the sun you'll be at a -1 to all d20 rolls.

The tracks lead straight to the cliffs and a large, flat stone which must weigh quite a bit blocking what seems to be a cave of some sort. Further examination of the stone shows it to be fifteen feet high, ten feet across, and at least a foot thick. The sort of stone a giant (giant!) scorpion might be able to move if it could think enough to make itself a door...

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