About FelitciaVital Stats:
Name: Felitcia Class: Psychic 2 Age: 22 Speed: 25 HP: 36 (8 Race + 18 [6] Class +6 [3] Con) Eye Color: violet Hair Color: long brown hair Skin Color: dusky skin Languages: English (american), French, Isekai Background: Entertainer Heritage: Versatile Traits: human Ability Scores Str 10, Dex 14, Con 12, Int 14, Wis 10, Cha 18 Saves:
Fort T: +6 | Ref T: +6 | Will E: +7 Trained Skills:
Acrobatics: +7 ( 2 Dex + 5 Prof T+ Item - Armor) Arcana: +7 ( 2 Int +5 Prof T + Item) Athletics: +7 ( 0 Str +5 Prof T+ Item - Armor) Crafting: +n ( n Int +0 Prof + Item) Deception: +9 ( 4 Cha +5 Prof T + Item) Diplomacy: +9 ( 4 Cha + 5 Prof T+ Item) Intimidation: +9 ( 4 Cha +5 Prof T + Item) Lore: fashion (modern) +7 ( 2 Int + 5 Prof T+ Item) Lore: theater +7 ( 2 Int +5 Prof T+ Item) Medicine: +n ( n Wis +0 Prof + Item) Nature: +n ( n Wis +0 Prof + Item) Occultism: +7 (2 Int +7 Prof t + Item) Performance (Acting): +11 ( 4 Cha + 7 Prof E+ Item) Religion: +n ( n Wis + 0 Prof + Item) Society: +7 ( 2 Int +5 Prof T + Item) Stealth: +n ( n Dex + 0 Prof + Item - Armor) Survival: +n ( n Wis + 0 Prof + Item) Thievery: +7 ( 2 Dex +5 Prof T + Item - Armor) Languages English, French, Common, Elven, Gnomish Feat:
Ancestry: Human Versatile Heritage Unconventional Weaponry fighting fan Archetype: Celebrity Celebrity Dedication The more people you have looking at you, the more content you are, and you take every opportunity to show up others when their performances are less than perfect. You gain the Upstage reaction. In addition, when you Earn Income, if the level of the task is higher than your level, you gain a +1 circumstance bonus to your check to Earn Income. Activate Reaction Upstage; Trigger A foe attempts a skill check and doesn't get a critical success; Effect After your foe has tried their best, you show everyone how it's really done. Attempt a check using the same skill that triggered this reaction. Critical Success You gain a +1 status bonus to attack rolls, Perception checks, saving throws, and skill checks until the end of your next turn.
Class
Skill
Special Abilities:
Unconcious Mind: Emotional Acceptance Casting stat Cha; replace verbal components with emotion components and material components with somatic components. Concious Mind: Silent Whisper Granted Spells 1st: mindlink; 2nd: remove fear; 3rd: heroism; 4th: telepathy; 5th: synaptic pulse; 6th: sending; 7th: visions of danger; 8th: uncontrollable dance; 9th: telepathic demand Surface Psi Cantrips standard: daze and message; unique: nudge intent Deeper Psi Cantrip shatter mind Psi-Amps Costs 1 focus point to amp psi cantrips Unleash Psyche Lasts for 3 rnds. Can’t turn it off once started and must Refocus to use again. May amp 1 psi-cantrip per round without paying focus for duration;. Can only Unleash in encounter mode vs an easy or greater threat; See Unleash Psyche Optins Special Actions:
Proficiencies:
Weapons: Simple T Martial U Advanced U Unarmed T Other: staff T, fighting fan T Armor: Unarmored T Light U Medium U Heavy U Perception: T
Combat:
Perception: +5 ( 0 Wis + 5 Prof + n Item) AC: 17 ( 10 + 2 Dex + 5 Prof + n Item) melee | fighting fan +8 (3 dex +5 Prof +n Item) | Damage (1d4) | Other Damage | Traits: Agile, Backstabber, Deadly d6, Finesse, Monk, Uncommon
Spells:
Tradition: Occult T Spell DC: 19 (10 + 4 Key + 5 Prof ) Spell Attack: +9 ( 4 Key + 5 Prof) 2-lvl inner radiance torrent (sig spell) 1-lvl charm (sig spell), sleep 0-lvl (infi) Mage Hand, Prestidigitation, Read the Air, Daze, Message, Nudge Intent Focus Pts 2/2; Focus Spell: spell Equipment and Possessions:
Bulk Limit: n
Money: n gp, n sp, n cp
Description:
Felitcia is a twenty one year old human woman with dusky skin, lustrous brown hair that reached to her mid back in a curly fall, and dark eyes. She is short at only five foot four with a curvy, lightly muscled figure from her martial arts training. She wears heavy makeup giving her a darkly exotic look that goes with her mixed racial heritage and tends to wear revealing yet stylish clothing. She always has a fan with her as an accessory worked into her outfit somehow and which she can use to decent effect if she is accosted.
When she is first summoned Felitcia was wearing a short, red, cocktail dress of silk and stiletto heels. She had on some of her best jewelry from a night on the town and was at least a little tipsy having just gotten home. Most where she was summoned would probably think she was some kind of whore or a noble or maybe even both. Personality:
Background:
Felitcia was born in the Indiana, USA in CE 2000 in a factory town that had seen better days. Her father, Alan, was a factory worker who had been laid off indefinitely when the factory left town and fell into drinking while her mother, Sarah, went to work in the local department store. Felitcia’s childhood was not easy and her father eventually turned abusive in his drunkenness. Her mom shielded her as best she could but didn’t always succeed and it wasn’t until she entered high school that things got better for her.
Felitica quickly developed into a beautiful young woman and found her place in the drama club acting in plays. This gave her an out from her father and an excuse to be away from him more, particularly since he began to notice her too. When she was sixteen things came to a head and her father tried to rape her. While Sarah tried to protect her Allan killed her and continued to come after Felitcia which resulted in the police being called. In the end the police had to shoot and kill her father to save her and Felitcia was left orphaned. Faliticia had only what little she inherited from her parents, which was a put in a trust fund, and was set up as a ward of the courts under the supervision of the drama teacher from her school. Felitcia’s life was a mess but she pushed through by focusing on her acting. It was by doing this that she got the break of her life and was scouted by a director from Hollywood. Felitcia got a grant to move there after she turned eighteen and began to attend a drama school. She began to train in martial arts so that nothing like what happened with her father could ever happen again and to keep in shape and quickly got a role in an upcoming movie as a fairly minor character. By the time she turned twenty one Felitcia had made a big name for herself and become quite famous as an actress. She had also become a bit of a b@#!! and far too stuck up for her own good. What Felitcia did not know was that her career was about to go down in flames as the director had gotten sick of her ever increasing demands. Her contract was terminated but she never got the chance to find that out for that very night she vanished without a trace! Never to be heard from again…on this world. Amps:
Daze Amp The jolt of energy created by this spell cracks the target’s mental defenses, leaving them susceptible to further psychic attack. If the target fails its Will save, it gains weakness 1 to mental damage until the end of your next turn and takes a –1 status penalty to Will saves until the end of your next turn. On a critical failure, the weakness is 3, and the target is also stunned 1. The weakness applies before daze deals damage. Amp Heightened (+2) The weakness on a failure or critical failure increases by 1. Message
Unleash Psyche Options:
UNLEASH FOCUSED INTENT ◆ PSYCHE PSYCHIC Requirements It’s your third turn of the encounter or later. After some time of acclimating to a stressful situation, your psychic magic flares to greater destructive power. Benefit When you Cast a Spell from your spell slots while you have Unleashed Focused Intent, you gain a status bonus to that spell’s damage equal to double the spell’s level as long as spell deals damage and doesn’t have a duration. Drawback The focus on offense comes at the expense of your defensive instincts. You take a –2 penalty to AC while you’ve Unleashed Focused Intent. New Spells:
Nudge Intent UNCOMMON CANTRIP EMOTION ENCHANTMENT FEAR MENTAL PSYCHIC Cast [two‑actions] somatic, verbal Range 30 feet; Targets 1 creature Saving Throw Will You brush against a foe’s thoughts to subtly suggest a course
Critical Success The target is unaffected. Success The target is temporarily shaken when it attempts
Failure The target is greatly shaken as it resists the urge to
Critical Failure The target can’t shake the sense that its choice
Notes:
Noctiucla worshipers in Oppara: Starday at midnight. Tell them 'the shadow sent me' to gain admittance. Post in Progress:
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