Qstor's PFS Quest Phantom Phenomena (Closed recruitment) (Inactive)

Game Master Qstor

Maps

Messages


251 to 300 of 510 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Liberty's Edge

"It's been so long since I've been in the village. My notes have been lost I believe. I'm not sure if I have much helpful information." she holds up the disks. "These are the compasses."

Liberty's Edge

What do you guys do?

Dark Archive

Male Half-elf 1st Level Occultist | HP 10/10 | AC 15 | T 12 | FF 13 | CMD 15 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perc +6 | MF - 6/6 | Spells: 1st - 2/2 |
Implements:
Abjuration - 2/2, Transmutation - 4/4 (+2 Str)

Wyldyrn looks at the mirror oddly. "You seem oddly at peace with your fate... Also, how are we to retrieve those items from a mirror? It would seem to follow that if you cannot escape, then neither would those compasses. Although, magic is nothing if not strange and oddly chaotic." He shrugs and attempts to take the items from the mirror.

Liberty's Edge

"I do not know about getting them but they are here. she replies.

PERCEPTION/knowledge arcana or planes DC 15:
the mirror does not seem entirely solid. Ie you can probably grab the compass

Dark Archive

Male Half-elf 1st Level Occultist | HP 10/10 | AC 15 | T 12 | FF 13 | CMD 15 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perc +6 | MF - 6/6 | Spells: 1st - 2/2 |
Implements:
Abjuration - 2/2, Transmutation - 4/4 (+2 Str)

Knowledge: Arcana: 1d20 + 7 ⇒ (3) + 7 = 10
Perception: 1d20 + 6 ⇒ (17) + 6 = 23

Wyldyrn reaches into the mirror.

Liberty's Edge

[Spolier=Wyldyrn] you are able to grab the compasses from the lady when handed too him. You dont feel any pain or damage when his hand goes into the mirror.[/spoiler]

His hand effortlessly passes into the mirror.

Sovereign Court

Human Mesmerist 6 HP 15/51| AC 20, T 15, FF 15, CMD 20 | F+6, R+12, W+8 | Init +6 | Perception +8

Flavias looks in shock as Wyldyrn reaches into the mirror.

Dark Archive

Male Half-elf 1st Level Occultist | HP 10/10 | AC 15 | T 12 | FF 13 | CMD 15 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perc +6 | MF - 6/6 | Spells: 1st - 2/2 |
Implements:
Abjuration - 2/2, Transmutation - 4/4 (+2 Str)

Wyldyrn reaches in and watches in awe as he is able to interact with the strange reflection. "This is absolutely fascinating! I must study this mirror more thoroughly when I have more time to devote!" He will then remove the compasses from the mirror. "Thank you, milady. Perhaps we will be able to find a way to release your soul from this torment."

Liberty's Edge

Male Human Hunter 1 - 11/11 HP - AC 19, T: 12, FF: 17 - CMD: 14 - Fort/Ref/Will: +5/+3/+3 - Initiative: +3 - Perception: +6 - 1st level spells: 1/2 - Animal Focus: 1/1

Etham cautiously eyes the exchange between Wyldyrn and the ghostly lady.

Liberty's Edge

Wyldyrn grabs the compasses and sees they start to smoke. You realize they must be quickly placed in the containers the professor gave you.

The old woman smiles. Enjoy the compasses. I hope they help you."

Grand Lodge

Skald 2 - HP 16/16,- AC 16/Rage: 15/T: 13/FF: 13 - Perception +7 - F: +4/ R: +4/ W: +3 - CMB: +3 - CMD: 16, Speed: 30, Init. +3

The Black Crow just scratches his beak, not sure what to make of the whole exchange.

Especially since the forums have been almost impossible to get into these last few days...

Liberty's Edge

I'll move things along if that's ok

Wyldyrn realizes that the compasses need to be immediately placed in the special containers the professor gave you. The compasses fit perfectly. The lady in the mirror thanks you and wishes you well. A full search of the Manor turns up nothing else of interest. You debrief the professor on your findings in the Manor and he thanks you. He urges you to rest then investigate a Kellid ruin not far from here.

End part 3 note for part 4 is up

Liberty's Edge

Male Human Hunter 1 - 11/11 HP - AC 19, T: 12, FF: 17 - CMD: 14 - Fort/Ref/Will: +5/+3/+3 - Initiative: +3 - Perception: +6 - 1st level spells: 1/2 - Animal Focus: 1/1

"'The monolith'? That dosen't sound ominous at all. Let's get going, then."

Dark Archive

M Dhampir Lore Oracle / 1 ; HP 8/8 ; AC 14, touch 12, flat 12 ; Fort +0, Ref +2, Will +2 ; Perception +2, Sense Motive +4

"It simply means something that is built of a single continuous stone," Galdaric says. "That being said, collections of large monoliths are frequently associated with arcane, divine, and occult energies. Let's go."

Grand Lodge

Skald 2 - HP 16/16,- AC 16/Rage: 15/T: 13/FF: 13 - Perception +7 - F: +4/ R: +4/ W: +3 - CMB: +3 - CMD: 16, Speed: 30, Init. +3

"Oh, so you mean when they sacrifice someone or something, the lightning flashes red? I guess we'll find out."

Ready to move one...

Liberty's Edge

You guys can make knowledge rolls or Gather Information check to know more about the area

There's a local village Dunhob not far from the area.

Gather Information or Knowledge (local)

10+:
The people of Dunhob avoid the ancient Kellid
ruins, believing them cursed and dangerous. Dunhob
folk wisdom insists that sprinkling iron shavings near
the edge of Kellid ruins protects you, since the creatures
within are forced to stop and count the shavings before
chasing you.

15+:
The monolith is rumored to have a Kellid burial
complex beneath it, though the few villagers brave or
foolish enough to venture nearby haven’t seen anything
more dangerous than a few bugs.

20+:
Glyphs of great power are inscribed on the
monolith, designed to keep a great evil within that would
sweep across the land and lay waste to everything.

Knowledge (history)

DC10+:
Kellid barbarians ruled this land before it
was Ustalav, and, depending on the tribe, they both
worshipped and warded against powerful ancient evils.

15+:
When the undead Whispering Tyrant conquered
this part of Ustalav, he killed all the living but left
many of the ancient Kellid sites untouched. After he was
defeated, the Ustalavs reclaimed the land.

20:
Tales tell of a group of Ustalavic nobles who fled
deep into the earth through a well below the monolith
to escape the Whispering Tyrant—a well that the ancient
Kellids knew to be a gateway to evil. After the Whispering
Tyrant was defeated in the Shining Crusade, crusaders
sealed the well, trapping any surviving nobles below.

as you get closer to the monolith you see

The great monolith of the ancient Kellids towers over the barren
hillside. A distant flash of red lightning silently illuminates
the muggy air, revealing a hole that gapes in the slope like a
toothless mouth. Several dozen feet away rises a low mound
of dirt and loose rock.

Survival DC 13:
You find
the tracks of a claw-footed humanoid figure with two legs
and hands that reach the ground, leaving tracks of their
own. The tracks lead to and from the monolith via the
newly dug tunnel

if you check out the monolith closely

Knowledge (arcana or history) or Linguistics DC15:
You know there's a Kellid glyph of protection carved on it, known as Gorum’s
Eye, consisting of an eye within an elongated hexagon.
You can also decipher some
of the glyphs around the eye, consisting of “protection,”
“stone,” “grave,” “pit,” and “evil.”

Grand Lodge

Skald 2 - HP 16/16,- AC 16/Rage: 15/T: 13/FF: 13 - Perception +7 - F: +4/ R: +4/ W: +3 - CMB: +3 - CMD: 16, Speed: 30, Init. +3

Knowledge Local: 1d20 + 1 ⇒ (18) + 1 = 19
Knowledge History: 1d20 + 1 ⇒ (17) + 1 = 18

Grand Lodge

Skald 2 - HP 16/16,- AC 16/Rage: 15/T: 13/FF: 13 - Perception +7 - F: +4/ R: +4/ W: +3 - CMB: +3 - CMD: 16, Speed: 30, Init. +3

"Did you guys catch what the locals think about the monolith? Apparently they think its cursed and dangerous. But somehow they think a pile of iron shavings is going to save you if you toss it at the edge of the ruins. Right, like that's something everyone has just sitting in their pocket."

Sovereign Court

Human Mesmerist 6 HP 15/51| AC 20, T 15, FF 15, CMD 20 | F+6, R+12, W+8 | Init +6 | Perception +8

Diplomacy: 1d20 + 7 ⇒ (15) + 7 = 22
Flavias asks around...
Before relating to the party [b]"Well there's something dangerous there to be worried about. Glyphs of great power are inscribed on the monolith, something about keeping a great evil entombed. Lets be careful what we mess with.

survival: 1d20 - 1 ⇒ (9) - 1 = 8

Liberty's Edge

Male Human Hunter 1 - 11/11 HP - AC 19, T: 12, FF: 17 - CMD: 14 - Fort/Ref/Will: +5/+3/+3 - Initiative: +3 - Perception: +6 - 1st level spells: 1/2 - Animal Focus: 1/1

Survival: 1d20 + 6 ⇒ (1) + 6 = 7

Etham draws his sword and points it at the cave entrance.

"I guess that's where the great evil is. And where we're going...

Dark Archive

M Dhampir Lore Oracle / 1 ; HP 8/8 ; AC 14, touch 12, flat 12 ; Fort +0, Ref +2, Will +2 ; Perception +2, Sense Motive +4

Diplomacy: 1d20 + 7 ⇒ (4) + 7 = 11
Knowledge (history): 1d20 + 6 ⇒ (12) + 6 = 18
(Take 10 on the second History check for 16.)

Galdaric inspects the monolith closely. "Indeed. It seems that followers of Gorum imprisoned something here. From what I understand, even the Whispering Tyrant left some Kellid sites like this one untouched."

Liberty's Edge

if anyone goes near the entrance please make a perception check

Liberty's Edge

Male Human Hunter 1 - 11/11 HP - AC 19, T: 12, FF: 17 - CMD: 14 - Fort/Ref/Will: +5/+3/+3 - Initiative: +3 - Perception: +6 - 1st level spells: 1/2 - Animal Focus: 1/1

Etham takes point, albeit reluctantly, and inches towards the rift with Dawneye.

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

Grand Lodge

Skald 2 - HP 16/16,- AC 16/Rage: 15/T: 13/FF: 13 - Perception +7 - F: +4/ R: +4/ W: +3 - CMB: +3 - CMD: 16, Speed: 30, Init. +3

perception: 1d20 + 6 ⇒ (1) + 6 = 7

Sovereign Court

Human Mesmerist 6 HP 15/51| AC 20, T 15, FF 15, CMD 20 | F+6, R+12, W+8 | Init +6 | Perception +8

Flavias will approach carefully, his bow drawn.

perception: 1d20 + 3 ⇒ (13) + 3 = 16

Liberty's Edge

Flavias determines that the door/pile of rubble to the north isn't trapped.

DC 13 Knowledge (engineering):
there's been tunneling in the area recently

psychometry and(a DC 10 Appraise:
you notice the fearful determination of the Kellid workers
who created the monument, as though they needed its power
to keep whatever lived below from emerging

you can guys place yourselves on map 4 please thanks!

Grand Lodge

Skald 2 - HP 16/16,- AC 16/Rage: 15/T: 13/FF: 13 - Perception +7 - F: +4/ R: +4/ W: +3 - CMB: +3 - CMD: 16, Speed: 30, Init. +3

knowledge engineering: 1d20 + 1 ⇒ (19) + 1 = 20

Grand Lodge

Skald 2 - HP 16/16,- AC 16/Rage: 15/T: 13/FF: 13 - Perception +7 - F: +4/ R: +4/ W: +3 - CMB: +3 - CMD: 16, Speed: 30, Init. +3

"Does a place that scares people off usually have tunneling activity under neath it Shaggy?" ponders the Black Crow to the group.

Liberty's Edge

Male Human Hunter 1 - 11/11 HP - AC 19, T: 12, FF: 17 - CMD: 14 - Fort/Ref/Will: +5/+3/+3 - Initiative: +3 - Perception: +6 - 1st level spells: 1/2 - Animal Focus: 1/1

"Either something got out or dug its way in. There's only one way to find out."

Etham casts Light on his shield boss and enters the cave.

Sovereign Court

Human Mesmerist 6 HP 15/51| AC 20, T 15, FF 15, CMD 20 | F+6, R+12, W+8 | Init +6 | Perception +8

Flavias follows up Etham and peeks through the entrance.

Liberty's Edge

Etham sees that the corridor of dark carved stone continues for a few feet then turns a corner.

assuming that you keep going. Everyone make another Perception check please :)

Liberty's Edge

Male Human Hunter 1 - 11/11 HP - AC 19, T: 12, FF: 17 - CMD: 14 - Fort/Ref/Will: +5/+3/+3 - Initiative: +3 - Perception: +6 - 1st level spells: 1/2 - Animal Focus: 1/1

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Etham inches his way towards the first chamber.

Dark Archive

M Dhampir Lore Oracle / 1 ; HP 8/8 ; AC 14, touch 12, flat 12 ; Fort +0, Ref +2, Will +2 ; Perception +2, Sense Motive +4

Perception: 1d20 + 2 ⇒ (11) + 2 = 13

(Remember Galdaric is deaf, so won't hear anything regarless of the role.)

Sovereign Court

Human Mesmerist 6 HP 15/51| AC 20, T 15, FF 15, CMD 20 | F+6, R+12, W+8 | Init +6 | Perception +8

perception: 1d20 + 3 ⇒ (8) + 3 = 11

Flavias continues to advance cautiously.

Grand Lodge

Skald 2 - HP 16/16,- AC 16/Rage: 15/T: 13/FF: 13 - Perception +7 - F: +4/ R: +4/ W: +3 - CMB: +3 - CMD: 16, Speed: 30, Init. +3

perception: 1d20 + 6 ⇒ (10) + 6 = 16

The Black Crow gives a studious inspection with his avian eyes.

Liberty's Edge


The walls and ceiling of this eerie chamber are made from
row after row of stacked bones, layers of skulls, rib cages, and
arm and leg bones piled from floor to ceiling and cemented in
place. On the far wall, red dyed skulls have been arranged into
the symbol of an eye within an elongated hexagon.

you guys see two "large" centipedes lurking in the corner

Combat - you guys are up.

Sovereign Court

Human Mesmerist 6 HP 15/51| AC 20, T 15, FF 15, CMD 20 | F+6, R+12, W+8 | Init +6 | Perception +8

Flavias does his best to ignore the creepy surroundings for now and slips forward into the room, firing off a quick shot from his bow at the centipede straight south.

longbow: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d8 ⇒ 3

Liberty's Edge

Flavias's arrow pierces one of the centipedes. It clicks its mandibles in pain.

The rest of you guys are up!

Grand Lodge

Skald 2 - HP 16/16,- AC 16/Rage: 15/T: 13/FF: 13 - Perception +7 - F: +4/ R: +4/ W: +3 - CMB: +3 - CMD: 16, Speed: 30, Init. +3

"Time to feel the glory of metal!"

The Black Crow starts testing the acoustics of the chamber by thrashing some chords.

Inspired Rage (Su): At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. At 4th level and every 4 levels thereafter, the song's bonuses on Will saves increase by 1; the penalty to AC doesn't change. At 8th and 16th levels, the song's bonuses to Strength and Constitution increase by 2. (Unlike with the barbarian's rage ability, those affected are not fatigued after the song ends.)

Dark Archive

Male Half-elf 1st Level Occultist | HP 10/10 | AC 15 | T 12 | FF 13 | CMD 15 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perc +6 | MF - 6/6 | Spells: 1st - 2/2 |
Implements:
Abjuration - 2/2, Transmutation - 4/4 (+2 Str)

Wyldyrn draws out his elven blade and imbues it with some of his resonant focus...

Move Action - Draw weapon. Standard Action - Burn 1 point of mental focus to use Legacy Weapon on my blade (+1 enhancement bonus for 1 minute).

Liberty's Edge

Male Human Hunter 1 - 11/11 HP - AC 19, T: 12, FF: 17 - CMD: 14 - Fort/Ref/Will: +5/+3/+3 - Initiative: +3 - Perception: +6 - 1st level spells: 1/2 - Animal Focus: 1/1

Etham mimics Wyldyrn and imbues his weapons with magic before advancing into the room.

Casting Lead Blades and moving.

He then orders Dawneye to attack the vermin furthest from the entrance.

Handle Animal DC 10: 1d20 + 4 + 4 ⇒ (2) + 4 + 4 = 10

Liberty's Edge

Animal Companion (Roc) - HP: 9/14 - AC: 17, T: 12, FF 14 - CMD: 14 - Fort/Ref/Will: +4/+6/+2 - Initiative: +4 - Perception: +1

Dawneye swoops in and tries to bite a centipede.

Attack v #2, IR: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19
Damage, IR: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Liberty's Edge

The roc finishes one bug off Galdaric is up

Dark Archive

M Dhampir Lore Oracle / 1 ; HP 8/8 ; AC 14, touch 12, flat 12 ; Fort +0, Ref +2, Will +2 ; Perception +2, Sense Motive +4

"Interesting decor," Galdaric comments.

When combat starts, he runs forward to where he'll have a clear shot on what quickly is the one remaining centipede, and fires his crossbow at it.

Crossbow attack, including PBS: 1d20 + 3 ⇒ (6) + 3 = 9
Damage including PBS: 1d8 + 1 ⇒ (1) + 1 = 2

Liberty's Edge

The bug bites at Dawneye.

attack: 1d20 + 2 ⇒ (18) + 2 = 20

1d6 - 1 ⇒ (1) - 1 = 0

And hits! for 1 damage! Fort save for Dawneye please. Everyone is up again!

Liberty's Edge

Male Human Hunter 1 - 11/11 HP - AC 19, T: 12, FF: 17 - CMD: 14 - Fort/Ref/Will: +5/+3/+3 - Initiative: +3 - Perception: +6 - 1st level spells: 1/2 - Animal Focus: 1/1

Etham charges the surviving centipede.

Attack, IR, charge: 1d20 + 4 + 1 + 2 ⇒ (7) + 4 + 1 + 2 = 14
Damage, IR, lead blades: 2d6 + 3 + 1 ⇒ (4, 6) + 3 + 1 = 14

Liberty's Edge

Animal Companion (Roc) - HP: 9/14 - AC: 17, T: 12, FF 14 - CMD: 14 - Fort/Ref/Will: +4/+6/+2 - Initiative: +4 - Perception: +1

Fortitude: 1d20 + 5 ⇒ (3) + 5 = 8

Dawneye retaliates against the centipede.

Bite, IR: 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Talon, IR: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15
Damage, IR: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Talon, IR: 1d20 + 2 + 1 ⇒ (8) + 2 + 1 = 11
Damage, IR: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Sovereign Court

Human Mesmerist 6 HP 15/51| AC 20, T 15, FF 15, CMD 20 | F+6, R+12, W+8 | Init +6 | Perception +8

Flavias moves up as he draws another arrow before loosing it at the many legged-pede.

precise dead eyebowman: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d8 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Skald 2 - HP 16/16,- AC 16/Rage: 15/T: 13/FF: 13 - Perception +7 - F: +4/ R: +4/ W: +3 - CMB: +3 - CMD: 16, Speed: 30, Init. +3

The Black Crow moves in with the rest of the party.

Apparently he needed to play catch-up with a double move?"

Dark Archive

Male Half-elf 1st Level Occultist | HP 10/10 | AC 15 | T 12 | FF 13 | CMD 15 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perc +6 | MF - 6/6 | Spells: 1st - 2/2 |
Implements:
Abjuration - 2/2, Transmutation - 4/4 (+2 Str)

Wyldyrn moves up into combat and prepares to slice the giant insect into pieces.

Double Move.

251 to 300 of 510 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Phantom Phenomena All Messageboards

Want to post a reply? Sign in.