Qstor's PFS Quest Phantom Phenomena (Closed recruitment) (Inactive)

Game Master Qstor

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Liberty's Edge

Wyldyrn's attack destroys the creature as it dispiates back into the ether whence it came from. Calm settles over the crater as the professor chimes in. "Great job my friends..now to test out my new container!" The Professor takes out his container from his backpack and kneels over the crater. He gently dips it over the crater and collects a large sample of ectoplasm. "There that should do it!" He stands and smiles. "Thanks once again my friends. I expect to need you again soon. Look for my letter!

End part 2. Message and map for pt 3 is up.

Dark Archive

Male Human Inquisitor (Sacred Huntmaster) 1 | HP 10/10 | AC 21 TO 14 FF 18 | F +3 R +2 W +4 | CMD 17 | Init +2 | Perc +6
Petunia:
HP 12/12 | AC 17 TO 13 FF 14 | F +3 R +6 W +2 | CMD 16 | Init +3 | Perc +6 LLV Scent

Reingard pulls Petunia to the side and hugs the dinosaur, promising her a good steak once they hit back town.

----------

Finally, back to town and after a while, they got another letter - and the Inquisitor immediately got curious about this "Monolith" monument.

I can't see the new map, by the way

Dark Archive

Male Half-elf 1st Level Occultist | HP 10/10 | AC 15 | T 12 | FF 13 | CMD 15 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perc +6 | MF - 6/6 | Spells: 1st - 2/2 |
Implements:
Abjuration - 2/2, Transmutation - 4/4 (+2 Str)

Likewise on the map issue. Also, are we doing the manor or the monolith next? There are two new handouts in the message section.

"How very interesting..." Wyldyrn muses as he watches the professor collect the samples. "What do you suppose causes this strange lightning, Professor?" He will spend some time discussing this adventure with the Professor on their journey back.

Liberty's Edge

My bad. We'll do the manor next. I added the map to the slides as #3. How am I doing so far?

Liberty's Edge

Male Human Hunter 1 - 11/11 HP - AC 19, T: 12, FF: 17 - CMD: 14 - Fort/Ref/Will: +5/+3/+3 - Initiative: +3 - Perception: +6 - 1st level spells: 1/2 - Animal Focus: 1/1

Arriving at Illirigarde manor, Etham takes a lap of the building to see if he he find anything of interest.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

"Let's see if this place is as 'abandoned' as the inn was."

@GM: You're perhaps running it a bit stream-lined, which is fine by me, since I've played and GM'ed this one before.

Dark Archive

Male Half-elf 1st Level Occultist | HP 10/10 | AC 15 | T 12 | FF 13 | CMD 15 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perc +6 | MF - 6/6 | Spells: 1st - 2/2 |
Implements:
Abjuration - 2/2, Transmutation - 4/4 (+2 Str)

Wyldyrn will join Etham of his check of the exterior of the manor, looking for any obvious point of egress; however, he is too occupied with thinking about their previous two excursions. "This is quite an exciting investigation, is it not? Psychic-powered lightning imbuing trees and ghostly Harrow readers."

Perception: 1d20 + 6 ⇒ (1) + 6 = 7

Dark Archive

M Dhampir Lore Oracle / 1 ; HP 8/8 ; AC 14, touch 12, flat 12 ; Fort +0, Ref +2, Will +2 ; Perception +2, Sense Motive +4

"Yes, nominally haunted and abandoned," Galdaric says, "although one might argue that those two participles are mutually inconsistent."

He casts Detect Magic and scans the front of the manor for any magical auras.

Grand Lodge

Skald 2 - HP 16/16,- AC 16/Rage: 15/T: 13/FF: 13 - Perception +7 - F: +4/ R: +4/ W: +3 - CMB: +3 - CMD: 16, Speed: 30, Init. +3

"'I am almost certain they are risk free.' Ha! That professor..."

Grand Lodge

Skald 2 - HP 16/16,- AC 16/Rage: 15/T: 13/FF: 13 - Perception +7 - F: +4/ R: +4/ W: +3 - CMB: +3 - CMD: 16, Speed: 30, Init. +3

perception: 1d20 + 6 ⇒ (19) + 6 = 25

In case there's something to know about the manor...
knowledge local: 1d20 + 1 ⇒ (5) + 1 = 6

Sovereign Court

Human Mesmerist 6 HP 15/51| AC 20, T 15, FF 15, CMD 20 | F+6, R+12, W+8 | Init +6 | Perception +8

Flavias chuckles at the other's comments, ready for all sorts of strange danger.

Liberty's Edge

@Etham - thanks. I'll try to mix it up a bit.

Black Crow didn't quite make the DC :) but everyone can try. Black Crow you can make a Knowledge history check if you have the skill

everyone can make Gather information or Knowledge local and a Knowledge history check to find out about.

A few days after your encounter with the ectoplasmic creatures you get a letter and a package from the Professor. The package has a brass key and two crystalline boxes. You can ask the locals what they might know about manor or you might recall a bit of lore from your readings or travels.

Gather Information or Knowledge (local)

DC 10+:
Residents of nearby Dunhob believe the manor is
haunted, and even the caretakers stopped maintaining its
grounds long ago.

DC 15+:
It’s said the lady’s mirrors never seemed to work
quite right after she died; they always seemed to reflect the
house as it once was, not as it is now.

DC 20+:
It’s said that holy water or a cleric’s prayers can
counteract hauntings before they become truly dangerous,
but timing is critical.

Knowledge (history)

DC 10+:
Lady Illirigarde commissioned this manor over 40
years ago, and it’s been bad luck ever since. She disappeared
one stormy night, and nobody has used the building since.

DC 15+:
The last person to enter the manor, 20 years ago, ran
out screaming and for several hours afterward he acted oddly.

Liberty's Edge

Male Human Hunter 1 - 11/11 HP - AC 19, T: 12, FF: 17 - CMD: 14 - Fort/Ref/Will: +5/+3/+3 - Initiative: +3 - Perception: +6 - 1st level spells: 1/2 - Animal Focus: 1/1

Diplomacy: 1d20 ⇒ 13

"The locals seem to think the mansion's haunted, but we are in Ustalav, so they probably think that everything is."

Dark Archive

Male Half-elf 1st Level Occultist | HP 10/10 | AC 15 | T 12 | FF 13 | CMD 15 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perc +6 | MF - 6/6 | Spells: 1st - 2/2 |
Implements:
Abjuration - 2/2, Transmutation - 4/4 (+2 Str)

Diplomacy: 1d20 + 7 ⇒ (3) + 7 = 10
Knowledge: History: 1d20 + 7 ⇒ (18) + 7 = 25

Wyldyrn thinks back to some lore he'd once heard about this strange and likely haunted manor. "Lady Illirigarde had this place commissioned over 40 years ago and it is claimed to have been bad luck since its creation. She allegedly disappeared from here one stormy night, because that is clearly the only time anyone ever disappears..." He sighs behind his mask at the misconceptions of the small minded. "The last documented person to enter was well over 20 years ago and they ran out screaming, acting strange for several hours afterward." He takes a moment to look at the building again. "I am amazed that the building is not in a worse state. Nature can do much to a building in forty years."

Dark Archive

M Dhampir Lore Oracle / 1 ; HP 8/8 ; AC 14, touch 12, flat 12 ; Fort +0, Ref +2, Will +2 ; Perception +2, Sense Motive +4

Take 10 on History for 16
Diplomacy(Gather Information): 1d20 + 7 ⇒ (3) + 7 = 10

Galdaric nods, agreeing with Wyldyrn.

"The locals think everything is hauted," Galdaric says to Etham, "because often they are right. As you say, it is Ustalav."

Sovereign Court

Human Mesmerist 6 HP 15/51| AC 20, T 15, FF 15, CMD 20 | F+6, R+12, W+8 | Init +6 | Perception +8

"Well, lets head in and be wary" suggests Flavias

Liberty's Edge

you guys have the key to the front doors. What do you do?

Grand Lodge

Skald 2 - HP 16/16,- AC 16/Rage: 15/T: 13/FF: 13 - Perception +7 - F: +4/ R: +4/ W: +3 - CMB: +3 - CMD: 16, Speed: 30, Init. +3

knowledge history: 1d20 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Skald 2 - HP 16/16,- AC 16/Rage: 15/T: 13/FF: 13 - Perception +7 - F: +4/ R: +4/ W: +3 - CMB: +3 - CMD: 16, Speed: 30, Init. +3

"Well, let's see what warm welcome we have this time..." says the Black Crowe as he takes the key to open the front door.

Dark Archive

M Dhampir Lore Oracle / 1 ; HP 8/8 ; AC 14, touch 12, flat 12 ; Fort +0, Ref +2, Will +2 ; Perception +2, Sense Motive +4

Galdaric readies and loads his crossbow as the Black Crowe opens the front door.

If he hears anything he will... be extremely surprised what with being deaf.

Liberty's Edge

Male Human Hunter 1 - 11/11 HP - AC 19, T: 12, FF: 17 - CMD: 14 - Fort/Ref/Will: +5/+3/+3 - Initiative: +3 - Perception: +6 - 1st level spells: 1/2 - Animal Focus: 1/1

Etham follows The Black Crow sword and shield at the ready.

Dark Archive

Male Human Inquisitor (Sacred Huntmaster) 1 | HP 10/10 | AC 21 TO 14 FF 18 | F +3 R +2 W +4 | CMD 17 | Init +2 | Perc +6
Petunia:
HP 12/12 | AC 17 TO 13 FF 14 | F +3 R +6 W +2 | CMD 16 | Init +3 | Perc +6 LLV Scent

Reingard follow with the group, keeping his weapon and shield at hand - and bringing Petunia by his side.

Liberty's Edge

The Black Crow opens the front door with the key and there's a foyer inside. you can moves yourselves on the map into area C1 if you wish

Dusty sheets cover the furniture of the front hall—all save a large
portrait flanked by unlit candelabras above the fireplace directly
opposite the front door. The room smells musty and old.

everyone can make a Survival check too

Survival DC 20:
you notice the recent tracks of a Small sized humanoid creature

Grand Lodge

Skald 2 - HP 16/16,- AC 16/Rage: 15/T: 13/FF: 13 - Perception +7 - F: +4/ R: +4/ W: +3 - CMB: +3 - CMD: 16, Speed: 30, Init. +3

survival: 1d20 ⇒ 14

Grand Lodge

Skald 2 - HP 16/16,- AC 16/Rage: 15/T: 13/FF: 13 - Perception +7 - F: +4/ R: +4/ W: +3 - CMB: +3 - CMD: 16, Speed: 30, Init. +3

This place smells like it rubbed elbows with Galdaric...

Liberty's Edge

Male Human Hunter 1 - 11/11 HP - AC 19, T: 12, FF: 17 - CMD: 14 - Fort/Ref/Will: +5/+3/+3 - Initiative: +3 - Perception: +6 - 1st level spells: 1/2 - Animal Focus: 1/1

Survival: 1d20 + 6 ⇒ (8) + 6 = 14

Seeing nothing amiss in the front hall, Etham peeks through the eastern door.

Sovereign Court

Human Mesmerist 6 HP 15/51| AC 20, T 15, FF 15, CMD 20 | F+6, R+12, W+8 | Init +6 | Perception +8

survival: 1d20 - 1 ⇒ (16) - 1 = 15

Flavias with bow drawn moves up to the old fireplace to search for old half singed clues.

Dark Archive

Male Half-elf 1st Level Occultist | HP 10/10 | AC 15 | T 12 | FF 13 | CMD 15 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perc +6 | MF - 6/6 | Spells: 1st - 2/2 |
Implements:
Abjuration - 2/2, Transmutation - 4/4 (+2 Str)

Survival: 1d20 ⇒ 2

Wyldyrn approaches the exposed portrait. "I wonder why this of all things is not covered?"

Perception: 1d20 + 6 ⇒ (11) + 6 = 17

Liberty's Edge

As Wyldyrn and Flavias move into the room, in a flash the unlit candles suddenly lite up.

update more later

Sovereign Court

Human Mesmerist 6 HP 15/51| AC 20, T 15, FF 15, CMD 20 | F+6, R+12, W+8 | Init +6 | Perception +8

Flavias points at the candles "Did you see that?!?"

He asks, somewhat jumpy.

Dark Archive

Male Half-elf 1st Level Occultist | HP 10/10 | AC 15 | T 12 | FF 13 | CMD 15 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perc +6 | MF - 6/6 | Spells: 1st - 2/2 |
Implements:
Abjuration - 2/2, Transmutation - 4/4 (+2 Str)

Wyldyrn takes a step back. "Huh. Interesting."

Dark Archive

M Dhampir Lore Oracle / 1 ; HP 8/8 ; AC 14, touch 12, flat 12 ; Fort +0, Ref +2, Will +2 ; Perception +2, Sense Motive +4

It's a good thing Galdaric knows "lip reading" but not "beak reading"... :)

Survival: 1d20 ⇒ 18

Liberty's Edge

Wyldyrn takes a look at the painting despite the damage, the subject’s strong widow’s peak is still visible. The plaque below the painting reads “Lady Rena Illirigarde,” but something tried ineffectively to
scratch that out and instead carved “Hate” in many places
on the wooden frame.

Everyone hears scratching from the east area of the room. the hallway near C2 is the east

Grand Lodge

Skald 2 - HP 16/16,- AC 16/Rage: 15/T: 13/FF: 13 - Perception +7 - F: +4/ R: +4/ W: +3 - CMB: +3 - CMD: 16, Speed: 30, Init. +3

"It must be one of the Lady's suitors..." the Black Crowe bemuses, seeing the scrawled writing.

Grand Lodge

Skald 2 - HP 16/16,- AC 16/Rage: 15/T: 13/FF: 13 - Perception +7 - F: +4/ R: +4/ W: +3 - CMB: +3 - CMD: 16, Speed: 30, Init. +3

I'd hate to metagame, but it looks like the map has too much info on it?

Liberty's Edge

Male Human Hunter 1 - 11/11 HP - AC 19, T: 12, FF: 17 - CMD: 14 - Fort/Ref/Will: +5/+3/+3 - Initiative: +3 - Perception: +6 - 1st level spells: 1/2 - Animal Focus: 1/1

Following the scratching, Etham peeks through the next door.

Liberty's Edge

my bad I thought I edited the file. I replaced everyone on a new slide.

Etham sees the hallway and the scratching continues to his left. The hallway is otherwise dusty and empty.

Liberty's Edge

What do you guys do?"

Liberty's Edge

Male Human Hunter 1 - 11/11 HP - AC 19, T: 12, FF: 17 - CMD: 14 - Fort/Ref/Will: +5/+3/+3 - Initiative: +3 - Perception: +6 - 1st level spells: 1/2 - Animal Focus: 1/1

Etham continues to follow the scratching sound, motioning the others to follow.

Dark Archive

Male Human Inquisitor (Sacred Huntmaster) 1 | HP 10/10 | AC 21 TO 14 FF 18 | F +3 R +2 W +4 | CMD 17 | Init +2 | Perc +6
Petunia:
HP 12/12 | AC 17 TO 13 FF 14 | F +3 R +6 W +2 | CMD 16 | Init +3 | Perc +6 LLV Scent

Reingard and Petunia stay following right behind Etham. The dinosaur tries to use her Scent to give her clues of what could be ahead.

Should I roll Perception, maybe?

Dark Archive

Male Half-elf 1st Level Occultist | HP 10/10 | AC 15 | T 12 | FF 13 | CMD 15 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perc +6 | MF - 6/6 | Spells: 1st - 2/2 |
Implements:
Abjuration - 2/2, Transmutation - 4/4 (+2 Str)

Wyldyrn notes the scratches and the words scrawled all over the painting. "It is safe to say that whatever is here likely is aggressive, we should tread with caution." He unsheathes his elven blade and follows the others.

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Liberty's Edge

Etham and the others hear more scratching to the north in the room to the left. marked C2 on the map

Grand Lodge

Skald 2 - HP 16/16,- AC 16/Rage: 15/T: 13/FF: 13 - Perception +7 - F: +4/ R: +4/ W: +3 - CMB: +3 - CMD: 16, Speed: 30, Init. +3

The Black Crow just shrugs,"Don't look at me."

Liberty's Edge

Male Human Hunter 1 - 11/11 HP - AC 19, T: 12, FF: 17 - CMD: 14 - Fort/Ref/Will: +5/+3/+3 - Initiative: +3 - Perception: +6 - 1st level spells: 1/2 - Animal Focus: 1/1

Etham moves to the door and peeks into the room. C2

Liberty's Edge

Etham peeks into the room.

This room’s walls are polished steel, and it contains several
workbenches littered with broken glassware and alchemical
apparatuses. Four tall mirrors hang from the walls. The bare
floor suffers blast scars, as if some great explosion had taken
place here.

Dark Archive

Male Half-elf 1st Level Occultist | HP 10/10 | AC 15 | T 12 | FF 13 | CMD 15 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perc +6 | MF - 6/6 | Spells: 1st - 2/2 |
Implements:
Abjuration - 2/2, Transmutation - 4/4 (+2 Str)

Once Etham reports his findings of the room, Wyldyrn steps in with his blade ready. "Clearly an alchemist workshop, but not one of much skill it would seem." He indicates the numerous scenes of explosions. "Now, to determine what was making all those noises. Come out, we will not hurt you!"

Liberty's Edge

Male Human Hunter 1 - 11/11 HP - AC 19, T: 12, FF: 17 - CMD: 14 - Fort/Ref/Will: +5/+3/+3 - Initiative: +3 - Perception: +6 - 1st level spells: 1/2 - Animal Focus: 1/1

Etham steps behind Wyldyrn, his eyes peeled.

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Liberty's Edge

everyone in the room can make Perception checks

Dark Archive

Male Half-elf 1st Level Occultist | HP 10/10 | AC 15 | T 12 | FF 13 | CMD 15 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perc +6 | MF - 6/6 | Spells: 1st - 2/2 |
Implements:
Abjuration - 2/2, Transmutation - 4/4 (+2 Str)

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Grand Lodge

Skald 2 - HP 16/16,- AC 16/Rage: 15/T: 13/FF: 13 - Perception +7 - F: +4/ R: +4/ W: +3 - CMB: +3 - CMD: 16, Speed: 30, Init. +3

perception: 1d20 + 6 ⇒ (20) + 6 = 26

Liberty's Edge

The Black Crow notices that ice is suddenly forming on the walls.

Knowledge religion DC 15:
there's a haunt in the room

The air becomes chilly, the steel walls frost over, and a
strange vision of the intact laboratory appears in the mirrors.
Lightning from two generators blasts a tiny figure with limp
wings as a woman with a strong widow’s peak observes.
The tiny creature seems confused and screeches in protest
as its arms drift left then right like hands on a compass. The
woman seems displeased with the results and the creature’s
pleading squeals. She shuts off the device, picks up the little
figure, and throws it in a box covered with skulls. She closes
the latch just as the vision fades. The frost begins to blacken
and flake from the walls like ash, and as it does, it clumps
together into hundreds of tiny creatures that twitch with life.

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