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For a city founded upon bloody combat traditions, Tymon is
surprisingly docile. Weapons are invariably peace-bonded, there
is a lack of muscle-flexing machismo in the streets—even public
disputes are scarcer than in comparably large settlements. Rule
of law here is strong, perhaps, or else violent urges are simply
sated vicariously through the famed Arena of Aroden.
Whatever the cause, little impedes the swift journey to
Smine’s Weaponworks, locally famous as a place of business
but secretly also a Pathfinder lodge. The sound of ringing
steel and the withering heat of the forge through an open
sliding door identify the stone structure as readily as its well-
painted but soot-stained sign. Several apprentices work blades
in various stages of completion, and at the largest work area
toils a smiling dwarf:famed weaponsmith and venture-captain
Holgarin Smine. He glances up under singed eyebrows, never
missing a beat as he says, “Ah. It’s you. A moment.” After putting
some final touches on a spearhead, quenching it in water, and
nodding approvingly after a brief appraisal, he unties his apron
and opens the door into the adjoining building.
Within a few minutes, Smine has set out refreshments such
as bread and cheese in a much cooler kitchen. “Forgive me
for not asking about your journey. Love the details, but those
can wait. Someone’s picking a fight—with us,” he divulges
in broken sentences reminiscent of the staccato clanging
of the adjacent forge. “You might know we’re committed to
supporting Mendev. Important business, that. Worldwound
expanding, wardstones failing. Not good for anyone. So when
we send supplies north and they’re stolen, it gets our attention.
And that’s been happening. Months now. Boat after boat
heading up the Sellen, attacked, looted—always a few days out
of Tymon. Now, River Kingdoms shipping isn’t always chancy;
brigands on the water are nothing new. Not like this, though.
And it isn’t all shipping. Just ours. Someone is targeting us.
“It’s my job to get to the bottom of this, and I have a notion
how. Been told you lot were just what I needed. So here’s what’s
going to happen. We’re not just going to find these pirates;
we’re going to flush ’em out. They want to hit Pathfinders?
Pathfinders can hit, too. They’ll think they’ve got another soft
supply boat, but the cargo will be you. Ready to fight.” He grins
before concluding, “You’re bait. But you’re bait that bites back.”
What do you mean by “bait?”
a Pathfinder barge. They try and rob you. You take them
down. You hunt down their hideout and deal with any
others.”
Where do we get a boat?
you shortly on which. Know a few boat-owners who’ll go
along for the right price. You’ll have a pilot to sail it; you
just need to fight.”
How do you know they’ll attack?
there’s a major shipment headed upriver. Should get their
attention. You can help with that too. Make yourselves
look soft. Hit the taverns. Look like landlubbers. Probably
are, anyway, so it shouldn’t be difficult. Drink hard, and
look like you’re shipping out hung-over. Spread a good
cover story. Make them overconfident.”
Do we take them alive?
‘em and bring ‘em back, they’ll probably wind up naked
in the arena, so your call if that’s mercy. Still, might want
to grab some for questioning.”
What do we need from them?
Take out their entire operation. Anything else you
learn, bring back to me. Who hired them, why
they’re harassing us. That sort of thing.”

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Diplomacy (gather information) or Knowledge
(local) checks
DC 10+
gladiatorial combat, most famously in the city’s Arena of
Aroden, where gladiators have vied for popular acclaim
for over 2,000 years.
15+
experienced gladiators who earned their status after
winning 10 arena combats. Called “bloodied,” these
gladiators have rights and privileges beyond any common
Tymons. They alone are allowed to own property or bear
weapons, and their word carries greater weight in court,
almost placing them above the law. Tymon’s ruler, called
the Champion, earns his place through combat as well.
DC 20+
specialized laws grant some equity to others. The Law
of Grievance allows anyone to challenge someone who
has wronged him to arena combat. This carries across
social ranks; if challenged by a commoner, even one
of the “bloodied” must submit. Even the Champion’s
position is not secure; through the Law of Succession,
any “bloodied” can challenge him for leadership.

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"Well Captain Smine, I for one am eager to dispel any illusions these brigands may have about Pathfinders being 'soft'. When do we leave?"
No Local.

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"Kill thossse who kill Pathfinderssss... That Yelek can do..." a tall greenscaled serpent man states...
Diplomacy check: 1d20 + 1 ⇒ (3) + 1 = 4

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A tiny wayang walks into the room, taps the tiefling on the shoulder and whispers in the man's ear. In short order, the tiefling stands and leaves the room without another word.
The wayang looks at the team and gives a quick wave,"Uh...hi everyone. Names Wisp. I will be joining you instead of the other guy. "
Swapped to my 3rd level character to be in-line with everyone else.

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moving on with 5 is that ok?
The next morning, Venture Captain Smine gives you
the dock number where the boat—Tevryn’s Terrapin, a
modified barge is docked. Whereas most barges are current driven
and only travel downriver, the Terrapin is equipped
with a sail and several oars to allow for movement up
and down the waterways. A thickset Taldan woman approaching
middle age sits on the deck. "You must be the Pathfinders that Smine talked about!" she says. I'm Demeliah Sorhenson. Do you know your way around a boat?

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A young woman with bronze skin and red hair that is so fiery it almost seems to lift with heat off of her skin when she moves arrives very late. She wears light armor and has a rapier and a few other weapons about her but nothing even remotely close to being considered "heavy". After catching part of that briefing, she mutters a bit under her breath...
"Allahlar lənətləmək suları və gəmilər yenidən? Nə üçün həmişə lənətə gələn Şəhid sevgilisini suya göndərirlər?" Valsin'in xalçası üzərindəki tortları yenidən qurduqca budurmu? "
You get the sense she'd be more bubbly and fiery if it wasn't for the impending boat ride as she nods to all of you. "Ree Soiel at your service...well at least as long as the society continues to pay my bills at least." She tries a semi-seductive wink to the party members but ends up sneezing, then muttering something about "...allergic to damn water"
She'll also see if anyone introduces themselves as being able to use cure wands and she'll ask them really nicely if they could hold onto hers (cure light wounds wand with 44 charges remaining)

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ok we'll go with five. Cause of Hakon's Diplo check feel free to read the spoilers
She casts off and the boat continues down the river. "Find some duties for yourselves around the boat. I'll steer" She says smiling.
The droning of frogs, insects, and birds along the riverbanks
creates an atmosphere fit for dozing, even though the sun
is barely past noon. Directly ahead, the river twists to the
east for a bit before rounding a forested hummock. A splash
breaks the monotony of sound as something slides off the
marshy banks and into the water.
Perception checks please

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Perception: 1d20 + 3 ⇒ (12) + 3 = 15
Ree keeps herself as far from the water's edge as possible trying to coil rope or something else to keep hey eyes down and hopefully not getting seasick all over someone.

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"Okay, just let me know if I'm in your way or anything." The tiny kineticist tries to shrink down out of the way as best as possible.
Perception: 1d20 + 8 ⇒ (20) + 8 = 28

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"We've got company... ssstay sssharp... thisss one sssussspectsss and ambusssh..." Yeleks warns the others while studying the new boat with suspicion.
Anything we can do to ascertain their intentions?

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yay site's back! Ree hears Yelek's words and nods. She turns her body sideways so she can draw her cold iron rapier without it being *too* obvious to any sharp eyed lookouts on the other boat and keeps it held down at her side...just in case.
Sleight of hand: 1d20 + 8 ⇒ (18) + 8 = 26

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Nervous about the rather large predator in the water, "Uh...you guys all saw that tooth-ridden beastie swim into the water, right? That's not gonna be a problem, is it? I mean, can it flip a boat?"
Know, Nature vs Alligator: 1d20 + 5 ⇒ (10) + 5 = 15

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wisp knows that the alligator is medium sized and not big enough to tip the boat
Demeliah shouts "Oh looks like pirates! Protect the boat you guys!"
The pirates start paddling their large rowboat towards your barge. The alligator moves close to the pirate boat and follows next to it.
you see 3 humans and a halfling on their boat. The pirates boat is 100 feet away
Combat!
the party is up first!

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Is there a map?
Dylph will fire two arrows at the closest pirate...
vs. flat-footed AC
Shortbow: 1d20 + 8 - 2 ⇒ (19) + 8 - 2 = 25
Damage+Sneak: 1d6 + 1 + 2d6 ⇒ (6) + 1 + (4, 4) = 15
Shortbow: 1d20 + 8 - 2 ⇒ (13) + 8 - 2 = 19
Damage+Sneak: 1d6 + 1 + 2d6 ⇒ (4) + 1 + (6, 1) = 12
I'm assuming they're more than 30' away; if not, add 1 to hit and damage for PBS...

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"Uh...okay, so this is happening."
The saying draws a swirling cyclone of energy toward himself before looking it toward the pirates.
Air Blast vs second closest pirate (range 120'): 1d20 + 6 ⇒ (11) + 6 = 172d6 + 5 ⇒ (4, 3) + 5 = 12

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Yelek moves undercover while taking out his huge bastard sword and waits for the enemy boarding action...
Yelek delays until he can enter melee

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I second the question about a map? That will help me tons figure out what I'm doing in combat.
Ree has no ranged options unless she drinks a potion and flies off leaving her companions behind so she'll hold until she can figure out timing and maybe jumping to the other boat to fight them with her sword.

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sorry. Here's a Map Each square is 20ft and your're on the barge on the "bottom" of the map. It's a bit abstract.
Dylph arrow sinks into one of the pirates but it stands. Wisp's blast misses as the rest of the party waits.
The pirates grit their teeth and keep paddling their rowboat with all their strength. rowboat moves 50' ft
Demeliah and her men keep the boat steady. "I don't like the look of this!" She cries.
pirate 1 - 6 damage
The party is up again!

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GM...did only one of my arrows from my previous turn hit?
Dylph will fire twice more at the same pirate...
Shortbow: 1d20 + 8 - 2 ⇒ (9) + 8 - 2 = 15
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Shortbow: 1d20 + 8 - 2 ⇒ (19) + 8 - 2 = 25
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

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I totally see how the maps interact! Thanks GM! :)
Ree will curse at the ranges involved and jog around behind the "walls" of the barge to take cover from the arrows.
"Bastards! Hey gang I'm only really impressive fighting up close and personal, so either let me know when they get close enough for an acrobatic jump across the water or if anyone wants to join me chugging a potion of fly to take the fight to them!"
To Demeliah she gives a wink and a grin. "Just get us close enough for blades and you might be winning yourself an extra boat! ...that's how it works, right? They attack you, lose, and you get their boat?"

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Wisp attempt to line up a better shot and looses again.
Air Blast vs second closest pirate (range 120'): 1d20 + 6 ⇒ (7) + 6 = 132d6 + 5 ⇒ (3, 3) + 5 = 11
Just trying to make it quick for the boards.

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Lacking ranged capabilities Yelek waits patiently for the enemy to come in close range...
Can't open the map ("access denied" apparently) I sent a request to be allowed to join

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I granted access
sorry Dylph both arrows hit the first time.
Dylph attacks the pirate again. One is bleeding very bad but tries to paddle but then he collapses with the arrows stuck in his chest. The other pirates move the row boat very close to your barge. The alligator follows the row boat. The halfling on board smiles at the gator.
The party is up again!

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Dylph will fire twice at one of the pirates...
Shortbow: 1d20 + 8 - 2 ⇒ (18) + 8 - 2 = 24
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Shortbow: 1d19 + 8 - 2 ⇒ (19) + 8 - 2 = 25
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
...and then move 5' back...

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Thanks for allowing access. I can't see any opponents on the boat though...
As soon as the boat comes near the hut Yelek moves forward and if possible tries to board it, sword swinging as he does...
Let me know if Yelek needs to double move or can charge

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The wayang fires off a panicked shot. He winces as some of the stress takes it toll. "I.. um...think he's controlling the crocodile!"
Air Blast vs Hafling {PBS}: 1d20 + 7 ⇒ (2) + 7 = 92d6 + 7 ⇒ (5, 6) + 7 = 18
Taking a point of burn for 3NL

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The boat hasn't moved up yet closer to the party. I was just doing "theater of the mind" for now. There's nowhere to go but on the barge as of now but wait...
Dylph sinks two arrows into the other pirate while Wisp burns the halfling with a firey air blast.
pirate 2 11 damage
halfing 3 NL damage
The rest of the party is up!

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Ree comes out from around the corner to get an idea where the enemy's boat is, then continues to swear as they're still too far away for her to jump the distance...and she is not going in the water especially with a crocodile there.
She will total defense as a standard action her AC is now 26 this round to give the pirates something else to shoot at and to try and take the pressure off her teammates who can shoot back!

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wisp sorry missed that.
Helikon can you place yourself on slide 1 please
The pirates boat pulls closer to the barge. The halfling bends down and touches the crocodile and casts a spell
"Survy..Go get the archer! He killed Moe!"
The croc swims fast towards the boat and tries to bite Dylph.
attack with charge and bulls strength: 1d20 + 12 ⇒ (10) + 12 = 22
damage: 1d8 + 9 ⇒ (6) + 9 = 15
The croc hits and tries to grab Dylph's leg.
CMB: 1d20 + 14 ⇒ (11) + 14 = 25
The other pirate tries to throw a grappling hook onto the barge.
touch attack: 1d20 + 5 ⇒ (19) + 5 = 24
and then pulls the barge close to the rowboat.
STR check: 1d20 + 3 ⇒ (15) + 3 = 18
The barge is next to the rowboat now!
there's no gap like in Slide 1. So you can step onto the rowboat
Dylph 15 damage - grappled
The party is up!

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Dylph will try to escape the crocodile's grasp...
Escape Artist: 1d20 + 11 ⇒ (11) + 11 = 22
Assuming he's successful, he'll move back/south 5' and go total defense (AC 25 for the next round)...
"Could use a little help over here..."