Prophecies of the Dragon (Inactive)

Game Master Jonasty1031


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Female Domani Wilder 1/Initiate 4/Aes Sedai of the Yellow Ajah 6 Defense 18 (Touch 18, Flat Footed 10) HP 66 / SV Fort +9, Ref +7, Will +16 / Perception +17

Graul you look as if you are about to collapse, may I assist you? She looks over your wounds and then places her hands upon the sides of your head. A wash of cold flows over you followed by burning. In an instant the pain begins to recede and all that is left is some bruising that looks to be fading already.


Female Domani Wilder 1/Initiate 4/Aes Sedai of the Yellow Ajah 6 Defense 18 (Touch 18, Flat Footed 10) HP 66 / SV Fort +9, Ref +7, Will +16 / Perception +17

Oops forgot healing roll Healing level 1 weave at level 22d8 + 2 ⇒ (3, 6) + 2 = 11


Male Human (Aiel) Algai'd'siswai 1

How much of the Pelt did I manage to get, with my Survival check, earlier?

Lain bows slightly to the men, before beginning to speak. "I see you Hurin of the Borderlands. I wonder... Could you tell us if you have you seen a group of bandits come through here?"


Vanir inclines his head to Jasmine. My apologies, Accepted. Still a welcome help though mi'lady.

Hurin nods to Lain, checking his gear and rubbing his nose ostensibly at the Aiel man. Bandits? There are a lot of violent men about these days. We've caught the scent of a group of them many times. Maybe we crossed trails with these raiders of yours, about a mile or two back. There was a small hollow, there to the north. Someone tracked through there recently - someone who had done terrible things. They were heading northeast from there. It sounds like he is describing an area roughly in line with the direction you were already headed in.

The men begin gathering their things together, getting ready to head out. Again, much thanks mi'lady, mi'lords. We are grateful for your intervention on our behalf. We must be off ourselves but Peace favor your travels.

Unless anyone wants to ask them anything else, the two Borderlanders will head out on their own to the west at this point. Lain, with your Survival check you get a good skin of pelt, pretty much the whole cat. So it could be a rug or cloak or whatever you'd like really.


Graul smiles weakly at Jasmine, "Thankyou Jasmine Raleen."


Female Domani Wilder 1/Initiate 4/Aes Sedai of the Yellow Ajah 6 Defense 18 (Touch 18, Flat Footed 10) HP 66 / SV Fort +9, Ref +7, Will +16 / Perception +17

It is my honor to help you all. Perhaps we should go and find this hollow these men spoke of. I do not want to keep the young woman's family in these brigands hands any longer than is necessary. Jasmine will then remount her horse and wait for the group to continue.


Male Human (Aiel) Algai'd'siswai 2

Pandin would like to skin the other cat...perhaps if we put them together we could make a new sweat tent.
Survival:1d20 + 7 ⇒ (2) + 7 = 9


Male Human (Aiel) Algai'd'siswai 2

"Sounds like an ambush...but I shall look forward to another dance. What say you brothers?"


Graul walks away from the others, keeping his face away from them.
I almost gave in! The urge to burn alomst took over, would I really have burned my friends to destroy that mountain cat? Am i that far gone? Maybe I am going crazy. Light why could not I have just went into the blight after that dream?

After a moment of regaining his concentration Graul returns to the others. "I am ready Jasmine Raleen. Let us find the bandits."


Female Domani Wilder 1/Initiate 4/Aes Sedai of the Yellow Ajah 6 Defense 18 (Touch 18, Flat Footed 10) HP 66 / SV Fort +9, Ref +7, Will +16 / Perception +17

Excellent. Lead on good sirs.


Male Human (Aiel) Algai'd'siswai 2

Pandin takes his post on the left of the group and begins to track these bandits.
Perception: 1d20 + 7 ⇒ (2) + 7 = 9
Survival: 1d20 + 7 ⇒ (15) + 7 = 22
Stealth: 1d20 + 9 ⇒ (6) + 9 = 15


Following Hurin's advice, Pandin is easily able to navigate the group northward to the hollow he mentioned. From there, the trail continues on, passing through some low hills.

It's approaching dusk as you come around a bend and see an efficient, well organized military camp that sits atop a low, treeless hill. A handful of small tents surround a much larger tent at the crest of the hill.

At the northern end of the encampment is a timber-fenced pen, while a dozen or so horses are strung together at the southern end. A few soldiers stand around campfires, their cloaks flapping in the chilling breeze.

The men seem intent on their tasks at hand and you seem to have not been noticed so far.

Encampment


Male Human (Aiel) Algai'd'siswai 2

Pandin whispers to the others.
"Perhaps a distraction would serve us well...Maybe untying and scaring off their horses. If you desire it I will volunteer for that while you get the child's parents out."


Male Ogier Wanderer 2

"Perhaps we should finds somewhere to hide out till morning". "Though darkness does have the advantage of surprise, and confusion". "I fear though I am well read on the battles that have shaped our land, practical applications are not my forte". "I will leave that planning to our brothers from the parched lands".


Male Human (Aiel) Algai'd'siswai 2

"Darkness does allow for much confusion. If our good lady here could channel some fire. That plus the darkness and the spooked horses would add for too much confusion."


Female Domani Wilder 1/Initiate 4/Aes Sedai of the Yellow Ajah 6 Defense 18 (Touch 18, Flat Footed 10) HP 66 / SV Fort +9, Ref +7, Will +16 / Perception +17

Perhaps I can do something better. I may be able to raise a fog large enough to conceal our movements and get the prisoners out of the encampment.


"I agree with the fog. if we can keep the camp from knowing anything is wrong we may be able to steal away the prisoners."


Male Andoran Armsman 6

Able to post for three days, then back to nothing until next week. Also, I can't read anything from Google Docs for a couple weeks, as it is blocked at work. So unfortunately I'm a little blind in that respect.

"The fog would be a good idea. Unfortunately, my armor limits my movement, so it is quite difficult for me to be stealthy. The fog should help though."


So the general consensus/plan seems to be having Jasmine raise some fog over the encampment, have a few people untie the horses and scare them, and then have others releasing the prisoners during the confusion. I will post accordingly and ask for appropriate rolls, just need some clarifications/updates.

What time do you want to do this? It's about 2 hours till dusk sets and true nightfall comes.

Jasmine: Assume that you "take 10/20" for your Composure check to embrace the source. Since this will be happening outside of combat, at least initially, there's no need to roll for this, you'll "get it" eventually no matter what.

Jasmine: For Raise Fog, if you center it on the tents section of the map, assume the Level 3 version (200ft circle) will cover the whole encampment. Basically on the map all of the elevated hill section will be covered in fog. The wind has been calm for most of the day and the evening seems to be set to follow suit so you should have the cover for a decent amount of time.

All: Please tell me, once the fog is in place what your character will be doing: 1) Untying the horse lines and scaring them off, 2) heading for the Pen with the prisoners to free them, or 3) something else that hasn't been said yet.


Male Andoran Armsman 6

Jed will help free the prisoners. It might be a good idea to have a Wetlander greet the prisoners instead of only scary Aiel!


Pair up. 2 Aiel go prepaire the hosrses, Easop with Jasmine, Aiel with Jed. Should be a good start.

"I will go prepaire the diversion by releasing the horses."


Perception: 1d20 + 7 ⇒ (3) + 7 = 10
Stealth: 1d20 + 7 ⇒ (14) + 7 = 21


Female Domani Wilder 1/Initiate 4/Aes Sedai of the Yellow Ajah 6 Defense 18 (Touch 18, Flat Footed 10) HP 66 / SV Fort +9, Ref +7, Will +16 / Perception +17

Sounds good Jonasty about the composure. As far as the Raise Fog that is pretty much what I had in mind in terms of the fog. I wanted to plan on doing it after the encampment was asleep and raise it slowly so as not to draw too much attention. Is that possible? Once the fog is up Jasmine will leave it to dissipate on its own and swing around to meet up with the prisoners to help with covering the retreat if necessary.


Male Human (Aiel) Algai'd'siswai 2

"Yes Brother Graul and I shall take care of their horses. Even if they have someone on watch there they should be no match for two Aiel brothers."
Perception:1d20 + 7 ⇒ (3) + 7 = 10
Stealth:1d20 + 9 ⇒ (1) + 9 = 10


It's rather uneventful as you keep an eye on the camp, the sun slowly sinking towards the horizon. There is little activity in the camp, the men mainly just huddled around the two campfires, stamping their feet to keep warm and talking amongst themselves.

Over the couple of hours waiting for the sun to set you can make out more details of the camp. You count roughly 12 Taraboner soldiers around the camp, of which 4 seem to be on watch, 2 for the horses and 2 for the pen. You also make out what appears to be 3 officers, chatting amongst themselves in front of the largest tent. In the pen, you can see a number of prisoners, huddled under blankets and keeping to themselves.

As dusk finally falls and the light fades, the 3 officers get up and begin to head off. Two of them retreive horses from the line and ride off to the north. The third one speaks briefly to some of the soldiers around their fire and then begins to head southeast towards the woods on foot.

I will wait a little while to see if anyone wants to do anything regarding the officers. If I don't hear anything or the consensus is to ignore them, then I will move on to the "jailbreak".


Male Human (Aiel) Algai'd'siswai 2

"Officers...we promised we would take care of the these bandits, although they seem to be more organized then traditional bandits. Perhaps it would be wise to capture those officers and get information. What say you all?"


Male Human (Aiel) Algai'd'siswai 1

Percepion-1d20 + 7 ⇒ (5) + 7 = 12
Stealth-1d20 + 8 ⇒ (15) + 8 = 23

Lain sits quietly, watching the Officers. 'We should really do something... it is too dangerous to leave this group around, with their officers...'

I vote we take the remaining one.


Male Ogier Wanderer 2

I believe all three rode off

"Is now the time to strike"? "I should probably scare the horses...though I hope they don't get hurt bolting away". "I'd probably just scare the prisoners, and I'm really no good at fighting".


Easop wrote:
I believe all three rode off

2 rode off to the north. 1 walked off to the south.


I vote we snatch the one that went south.


Male Andoran Armsman 6

Jed's only concern at the moment is the safety of the prisoners. He will agree to capturing the lone officer, provided it is done quickly so that they can get back to the task at hand.


M Human Samurai 1/ Bard 1

I agree with Brother Graul he and I can snatch the lone officer while you guys rescue the prisoner. A single man is no match for 2 spearbrothers."
Perception: 1d20 + 7 ⇒ (9) + 7 = 16
Stealth: 1d20 + 9 ⇒ (18) + 9 = 27


Gan Mondragone wrote:

I agree with Brother Graul he and I can snatch the lone officer while you guys rescue the prisoner. A single man is no match for 2 spearbrothers."

Perception: 1d20+7
Stealth: 1d20+9

Huh?


Female Domani Wilder 1/Initiate 4/Aes Sedai of the Yellow Ajah 6 Defense 18 (Touch 18, Flat Footed 10) HP 66 / SV Fort +9, Ref +7, Will +16 / Perception +17

Thats Pandin. He posted with the wrong avatar.


Male Human (Aiel) Algai'd'siswai 2

Yea sorry about that.


Lol, figured as much. So the consensus is to follow the lone officer. Is there anyone who specifically wants to stay behind and watch the camp? Otherwise I will assume everyone is going.


Male Human (Aiel) Algai'd'siswai 2

I believe that just Graul and I am going after the officer and the others are staying to grab the people held prisoner.


Alright, so let me rephrase. Graul and Pandin will be going to snatch the lone officer. Will the rest of you be freeing the prisoners at the same time or waiting for them to return? I just want to make sure I know what people want to do in case this ends up in combat. Or maybe I should say, when this ends up in combat.


Far as I know, thats the plan.


Graul wrote:
Far as I know, thats the plan.

Lol, it wasn't so much a yes or no question. ;-) Which option is the plan?


Female Domani Wilder 1/Initiate 4/Aes Sedai of the Yellow Ajah 6 Defense 18 (Touch 18, Flat Footed 10) HP 66 / SV Fort +9, Ref +7, Will +16 / Perception +17

We are waiting to interrogate the officer before trying to free the prisoner.


Male Human (Aiel) Algai'd'siswai 2

K sounds good


Pandin and Graul slip away into the dark, silent as shadows as they follow the lone officer into the woods.

Pandin and Graul:

The officer doesn't travel far before he reaches a break in the trees and arrives further down the path leading to the encampment. You watch silently from the trees, waiting for your moment, as he seems to stand around as if waiting for something.

Shadows dance over the dark road, suddenly revealing a menacing figure.

I trust you are well. you hear the officer stammer out.

We have no time for pleasantries the shadowed form hisses out. I have come with a command from our Master.

The officer looks nervous and intent. I see. Please contin- He cuts off abruptly as the figure jabs out lightning quick and slaps the officer across the face with a pale, white hand.

Silence! On your knees, worm, and hear your Master's commands. The officer quickly drops to his knees, the mud squelching underneath. Your efforts to sow civil war have been fruitful, but it is time for you to move on. Our Lord has work, great work, which requires your presence in Tanchico. Instruct your men to continue with their attacks here. But you are to report to Tanchico at once. Do you understand these commands?

The officer looks almost as pale as the hand that hit him as he nods vigorously. The Great Lord of the Dark is my Master, and most heartily do I serve him to the last shred of my very soul. He then rises shakily to his feet and heads back towards the camp, this time heading directly down the road instead of through the trees.

The dark figure remained, scanning the area. You both pull your heads back behind the tree although you can still feel the gaze through the dark. After a few minutes it turns and steps into the shadows, disappearing from view. It's only after its gone that you realize that during that whole exchange, not once did it's cloak move in the wind.

By the time you gather yourselves together, the officer is halfway back to the camp.

You can attempt to catch up to him and capture him but it will be in plain sight of the camp by that point. Knowledge(Shadow) checks if you please.


Knowledge: 1d20 ⇒ 6

Graul looks at Pandin mouth agape. "Burn me! Darkfiends!We have to tell the others, these are not simple bandits. We will need to rethink our plan of attack.


Male Human (Aiel) Algai'd'siswai 1

Moving silently, Lain prowls the edges of the clearing they are holed up in, keeping an eye out for any danger.

Stealth-1d20 + 8 ⇒ (7) + 8 = 15
Perception-1d20 + 7 ⇒ (18) + 7 = 25


Pandin and Graul return to the group and relate in a subdued tone what they saw. It's still early in the night and there is plenty of time left to implement the plan.

If you haven't already, people can read the spoiler description above as Pandin and Graul relate what happened. Everyone can make Knowledge(Shadow) checks to identify the creature in the description if you want.

I wanted to allow for Pandin and Graul to do anything they might want and so at this point we will move on, they having returned back and reported what they found.


Can we make the Knowledge (Shadow) check untrained? If so:

Knowledge (Shadow): 1d20 + 2 ⇒ (20) + 2 = 22

Shoot! That 20 could've been a crit threat! :)


Female Domani Wilder 1/Initiate 4/Aes Sedai of the Yellow Ajah 6 Defense 18 (Touch 18, Flat Footed 10) HP 66 / SV Fort +9, Ref +7, Will +16 / Perception +17

If these men are darkfriends we must free those prisoners. There is no telling what evil their captors will be up to. We need to continue with the plan and get those people out of there.


Untrained will cap at 10 but 10 is all you need to know it is a Myrddraal. Specific abilities will require above a 10 if you're trained otherwise you just know the rumors.


Male Ogier Wanderer 2

"Darkfriends"? " These soldiers serve Darkfriends". "Do you think they know that, or are they just following orders"? "I am ready to scare the horses and stir up the camp when you are".

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