Project Ingenue (Inactive)

Game Master The Little King


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Kingmaker Table 1

Map is updated

Vivi hits the black guard hard in the gut, but he responds by drawing his side-arm, aiming it at her and shouting, "Legen Sie es, oder ich schieße!"

Gruen translates, "He says to drop it or he'll shoot."

The other two white and green guards also draw their weapons, but are high up on the steep staircase and are therefore out of view.

Order: Vivi, Angi, K(black), K (white), K (green), Celeste, Grey, K(gold), K(blue), Gruen


Project Ingenue Subject #363 - Female Aasimar Garuda-blooded Inquisitor 5 | HP 55/55 | AC12 (T12 FF10) | Init 9 | F6 R3 W7 | Melee 5 | Ranged 5 | Perc. 7 | Spells 1st: 5/5 - 2nd: 2/3

Vivì's responds by accelerating her muscles and boosting her deflection rate.

Move action: Copycat; standard action: cast Shield of Faith.
Total AC: 16. Plus there's two of me right now.


Retired

I think my action from above fills in for my action right now, but I'm not sure.


Kingmaker Table 1

Not your turn Vivi, but if nothing important happens between now and then, I'll use that as your action when it is. Celeste, you're right, it does. I might not have explained it earlier, but when your name is bold in the order line, that means you're up.

Order: Vivi, Angi, K(black), K (white), K (green), Celeste, Grey, K(gold), K(blue), Gruen


Project Ingenue Subject #363 - Female Aasimar Garuda-blooded Inquisitor 5 | HP 55/55 | AC12 (T12 FF10) | Init 9 | F6 R3 W7 | Melee 5 | Ranged 5 | Perc. 7 | Spells 1st: 5/5 - 2nd: 2/3
The Little Game Master wrote:
when your name is bold in the order line, that means you're up.

I missed that. Apologies.


Kingmaker Table 1

No worries, I broke a cardinal rule: never assume.


Male Dhampir fighter (archer) 4/sorcerer 1 | HP 35/48 | AC14 (T14 FF10) | Init 4 | F4 R5 W4 | Perc. 4 | Spells 1st: 3/4 | Baretta 9mm 2d6+2

Grey aims his newly acquired baretta 9mm at the black guard and fires.

Attack: 1d20 + 4 + 4 + 1 ⇒ (14) + 4 + 4 + 1 = 23
Damage: 2d6 + 2 + 1 ⇒ (6, 4) + 2 + 1 = 13

Silver Crusade

Male Human Chirurgeon/5

Order: Vivi, Angi, K(black), K (white), K (green), Celeste, Grey, K(gold), K(blue), Gruen

Grey, don't forget the kick rules with modern firearms: whatever the damage bonus is, if your strength bonus is less than that, you take the difference as a penalty to your attack roll. That being said, you'd have hit him anyway ;)
Grey hits his target just like he was somehow certain he would. The black officer winces as his shoulder begins to bleed.

The gold officer turns from having shot Gruen, and fires at Grey

9mm: 1d20 + 3 - 1 - 4 ⇒ (19) + 3 - 1 - 4 = 17 damage: 2d6 + 2 ⇒ (2, 6) + 2 = 10

The blue officer attempts to disarm Grey in a fumble of fingers. Disarm: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3 That provokes an AoO

Gruen stands to his feet and runs back behind Angi to keep himself safe, and the gold officer fires a shot off at him, but he's too fast.

AoO: 1d20 + 3 - 1 ⇒ (6) + 3 - 1 = 8

Order: Vivi, Angi, K(black), K (white), K (green), Celeste, Grey, K(gold), K(blue), Gruen


Project Ingenue Subject #363 - Female Aasimar Garuda-blooded Inquisitor 5 | HP 55/55 | AC12 (T12 FF10) | Init 9 | F6 R3 W7 | Melee 5 | Ranged 5 | Perc. 7 | Spells 1st: 5/5 - 2nd: 2/3

Vivì will take the actions declared above (out of turn). Move action: Copycat; standard action: cast Shield of Faith.
Total AC: 16. Plus there's two of me right now. Let's see how he reacts to that.


Female Human Kineticist 5 | HP: 60/60 | AC: 13, T: 13, FF: 10 | Fort: +8, Ref: +7, Will: +1 | Fire Blast: +6 (Damage: 3d6 + 5) | CMB: +3, CMD: 16 | Init: +9, Perception: +8 |

Fire Blast (vs Touch): 1d20 + 6 - 4 ⇒ (9) + 6 - 4 = 11 for Fire Damage: 3d6 + 5 ⇒ (5, 4, 4) + 5 = 18

Angi wove fire together, then sent a stream of it into the (blue) guard bothering her friends. They'd gone for violence, so she'd reply in kind... not because she wanted to, but because it was all she really could do, and the only way to protect the other project members.


Kingmaker Table 1

Order: Vivi, Angi, K(black), K (white), K (green), Celeste, Grey, K(gold), K(blue), Gruen

The blue guard is engulfed in flames and is burned badly.

The black officer, reeling in pain and astounded at what he sees in front of him, staggers back up the stair behind his comrades, withdraw.

The white officer blinks twice as he sees Vivi blur into two...he shakes his head and fires a shot at her...or...them? As he fires, he misses Vivi proper, but her duplicate fades into nothingness.
9mm: 1d20 + 3 - 4 - 1 ⇒ (14) + 3 - 4 - 1 = 12

The green officer fires at her now that there's only one, but he misses also.

9mm: 1d20 + 3 - 4 - 1 ⇒ (12) + 3 - 4 - 1 = 10

Order: Vivi, Angi, K(black), K (white), K (green), Celeste, Grey, K(gold), K(blue), Gruen


Retired

"O', we are no longer being secretive?" Celeste throws up another link, this one to Grey.


Project Ingenue Subject #363 - Female Aasimar Garuda-blooded Inquisitor 5 | HP 55/55 | AC12 (T12 FF10) | Init 9 | F6 R3 W7 | Melee 5 | Ranged 5 | Perc. 7 | Spells 1st: 5/5 - 2nd: 2/3

With a quick wink, Vivì answers to Celeste:
"Who would believe them?"


Male Dhampir fighter (archer) 4/sorcerer 1 | HP 35/48 | AC14 (T14 FF10) | Init 4 | F4 R5 W4 | Perc. 4 | Spells 1st: 3/4 | Baretta 9mm 2d6+2

Grey grunts in pain as the bullet enters his torso.

AoO: As the blue guard fumbles after the pistol in Grey's hands, Grey swings the pistol at him in retaliation.
Pistol whip: 1d20 ⇒ 14
Damage: 1d4 ⇒ 3

Standard Action
Grey turns to the gold guard and fires his pistol, attemping to avoid any vital areas. nonlethal: attack -4

9mm: 1d20 + 4 + 4 + 1 - 2 - 4 ⇒ (7) + 4 + 4 + 1 - 2 - 4 = 10
Damage: 2d6 + 2 + 1 ⇒ (6, 4) + 2 + 1 = 13


Kingmaker Table 1

The blue guard's jaw is tossed by his own pistol, but his attempt to avoid vital areas leaves the gold guard unharmed.

Order: Vivi, Angi, K(black), K (white), K (green), Celeste, Grey, K(gold), K(blue), Gruen

In response to being fired upon, K (gold) shoots Grey, but without any attempt at the same measure of mercy shown him.

9mm: 1d20 + 3 - 1 - 4 ⇒ (16) + 3 - 1 - 4 = 14 Damage: 2d6 + 2 ⇒ (2, 2) + 2 = 6

K (blue], reeling from his bruise and burns, flees. Withdraw, provoking from Vivi and Celeste if you haven't made AoOs yet.

Gruen tries to convince them their efforts are in vain, citing K (blue)'s wounds as evidence. Or so he explains to you later.

Intimidate: 1d20 + 1 + 1 ⇒ (16) + 1 + 1 = 18 SM (gold, white, & green): 1d20 + 1 ⇒ (2) + 1 = 3

Each of the remaining officers look at each other and then at their assailants. They put down their weapons and remove their belts, but ask inquisitively, "Was willst du von uns? Wir können nicht einfach können Sie über das Schiff."

End combat. +400 XP each

Gruen translates, "He wants to know what we want them to do. They obviously can't just give us the ship, they'd be put in jail for aiding and abetting."


Female Human Kineticist 5 | HP: 60/60 | AC: 13, T: 13, FF: 10 | Fort: +8, Ref: +7, Will: +1 | Fire Blast: +6 (Damage: 3d6 + 5) | CMB: +3, CMD: 16 | Init: +9, Perception: +8 |

"Would it help if I threatened them?" Angi asked, holding up one hand that seemed to shimmer slightly in a self-produced haze of heat. "If they're threatened by something they were clearly unprepared to handle, I don't think anyone could realistically blame them for whatever happened...." She seemed like she was still trying to figure out proper social behavior, and wasn't entirely sure what would be appropriate here.


Male Human Expert 1

"That's an issue within itself, we can't have them telling a story about a woman who shoots fire from her hands or another who can blur into two. We need a story they can tell, any ideas?" The leutnant looks down and scratches his head clearly racking his brain.

-Posted with Wayfinder


Retired

"I think eet eez too late for zat. We 'ave demonstrated our abilities, and we cannot change what zey saw." I believe zat destroying zee engine and radio, and zen 'eading to shore in our boat, could work. Eet puts distance between zem and us, and we can find a ve'icle to take us to our destination."[/b] Collecting the weapons, Celeste looks at the others, trying to gauge how injured they are. "Eez everyone un'urt? I feel quite badly about leaving zat burnt sailor unattended."


Male Human Expert 1

"I'm certain they'd be willing to lie to save their jobs and livelihoods," he relays the question to the men in German, and they nod enthusiastically, "But what can they say?"

He also translates Celeste's concern for the burnt officer, and they assure him that he'll get medical attention on shore as soon as they're done here.

-Posted with Wayfinder


Male Dhampir fighter (archer) 4/sorcerer 1 | HP 35/48 | AC14 (T14 FF10) | Init 4 | F4 R5 W4 | Perc. 4 | Spells 1st: 3/4 | Baretta 9mm 2d6+2

"I took a couple of bullets, Celeste. I can heal it, but it will take some time." Grey closes his eyes in concentration and places his hand on his chest.
Repair Undead Self: : 1d8 + 1 ⇒ (2) + 1 = 3
The blood running from his wounds lessens slightly.

"I wouldn't try to approach the shore in our boat, I would take theirs. We need a boat with their markings to avoid another encounter like this. Also, who would believe them even if they broke their promise?"


Female Human Kineticist 5 | HP: 60/60 | AC: 13, T: 13, FF: 10 | Fort: +8, Ref: +7, Will: +1 | Fire Blast: +6 (Damage: 3d6 + 5) | CMB: +3, CMD: 16 | Init: +9, Perception: +8 |

"...Experimental technology?" Angi suggested. "Or we could just say that there were more of us than they'd expected, and we managed to overpower them by sheer numbers." It was clear she was trying to come up with some sort of believable excuse... though she didn't know what would appeal to their superiors and what wouldn't.


Kingmaker Table 1

"Ah, they could say they were overpowered, but by whom? We're far from the front, it wouldn't be believable to say it was the Kommunisten." He juts a thumb to his right, in a relative easterly direction, indicating the enemy of the war.


Retired

"Oui, zat eez true. 'owever, sympathizers and partisans could be a problem, no? Could we convince zem to use zat as a story?" Celeste runs through her memories again, trying to think about what underground cells the enemy might have.


Female Human Kineticist 5 | HP: 60/60 | AC: 13, T: 13, FF: 10 | Fort: +8, Ref: +7, Will: +1 | Fire Blast: +6 (Damage: 3d6 + 5) | CMB: +3, CMD: 16 | Init: +9, Perception: +8 |

Angi shrugged. She had nowhere near enough information on local politics to be able to figure out who might be behind this. "Well, I suppose there's always religious fanatics..." she observed.


Male Human Expert 1

"Terrorists! That could work!" Gruen relays that suggestion to the cops. They reply with an inquisitive look and then ask a question that causes Gruen to scoff and reply angrily, but calmly.

"He asked if we were in fact, terrorists. I set him straight. Now, let's tie them up in our little boat, and take their big boat and supplies to port somewhere, shall we?" He addresses them again, asking them a question. They stare at him nervously, then at each other, and back at him again.

"I asked them where the nearest port was that could harbor this ship, but they seem to need a bit more encouragement. Angi, if you would?"


Female Human Kineticist 5 | HP: 60/60 | AC: 13, T: 13, FF: 10 | Fort: +8, Ref: +7, Will: +1 | Fire Blast: +6 (Damage: 3d6 + 5) | CMB: +3, CMD: 16 | Init: +9, Perception: +8 |

Angi tilted her head for a moment, then nodded and smiled. She carefully straightened her fingers, and a two-foot blade of fire sprang out of the end. She moved it close to their necks a moment later, allowing them to feel the fierce heat radiating from it. "Please answer the questions." she said, hoping she wouldn't actually need to hurt anyone.


Male Human Expert 1

The men quivered and mumbled almost all at once, "Sportboothafen Norderney." According to Gruen, they went on to explain that the route was mapped on the bridge, and with some hesitancy, that there was a military checkpoint between here and there.

"... And that raises a new question, how are we going to get past a checkpoint?"

-Posted with Wayfinder


Female Human Kineticist 5 | HP: 60/60 | AC: 13, T: 13, FF: 10 | Fort: +8, Ref: +7, Will: +1 | Fire Blast: +6 (Damage: 3d6 + 5) | CMB: +3, CMD: 16 | Init: +9, Perception: +8 |

Angi blinked. "Set it on fire" probably wasn't a very good answer here. ...Probably. Maybe if they set SOMETHING on fire and ran past while everyone was distracted...


Male Human Expert 1

Seeing Angi's facial expressions change in thought, Gruen asks, "Did you have an idea?"


Retired

"I do not suppose any of zese men would be inclined to 'elp us pass zee checkpoint?" Celeste thinks for a moment before walking up to stand next to one of the coast-guardsmen. Comparing her height and build to him, she tries to determine if she could fit in his uniform before giving up. "What do you all think? Could we, per'aps, strip zese men of zeir outfits, give zem zee sweats, and attempt to fool zee checkpoint in zat way?"

Celeste is medium-sized for a woman. Could any of the coast guard uniforms fit on her without looking ridiculous?


Female Human Kineticist 5 | HP: 60/60 | AC: 13, T: 13, FF: 10 | Fort: +8, Ref: +7, Will: +1 | Fire Blast: +6 (Damage: 3d6 + 5) | CMB: +3, CMD: 16 | Init: +9, Perception: +8 |

"Everybody looks at fire. Especially when something important is burning. If we wanted to get them to look away..." Angi observed. It was worth noting that she could send flames as far as a hundred and twenty feet away, which ought to be enough distance to stay hidden and avoid being spotted. Especially because, y'know, distractions.


Male Human Expert 1

"Hm, two very good options. I think the uniforms may fit, but if they try to talk to anyone but me, we could be in real trouble. The distraction idea may work, if enough of the ships are busy doing something else, we may be able to sail right in unchecked. What does everyone think?"

I'd like for at least half the party to agree on a course of action before taking it. That goes for the rest of the campaign as well.

-Posted with Wayfinder


Project Ingenue Subject #363 - Female Aasimar Garuda-blooded Inquisitor 5 | HP 55/55 | AC12 (T12 FF10) | Init 9 | F6 R3 W7 | Melee 5 | Ranged 5 | Perc. 7 | Spells 1st: 5/5 - 2nd: 2/3

"Sounds like a plan. If there aren't any other suggestions I'd say let's do it."


Male Human Expert 1

Gruen nods pensively and relays the plan to the cops. After a short conversation, Gruen explains, "He said we won't get any resistance from them, they very much wish to return alive to their families. They also said they'll keep our secret as they'd also like to avoid the asylum."

***

As the sun begins to set, and the sea breeze gusts across the bow, Gruen remarks how beautiful this all would be if they weren't zip-tying police officers to a life boat under duress. But they make quick work of it anyway, and set them adrift toward the shore, with a little extra help from Oodie, who is glad to finally rejoin the party above deck.

As they explore the ship, they find it to be considerably smaller than they'd originally perceived. Next to the staircase that lowers into the holding cell, another staircase lowers into the storage cabin, where they find extra rounds for the Berettas, four shotguns, and two assault rifles. They also find police-issue Kevlar, and spare uniforms in three sizes (small, medium, large). The main deck houses the mooring equipment and a fire extinguisher/hose. On the forward most portion of the deck is mounted a relatively small antipersonnel machine gun/grenade launcher. Below it in a dedicated storage department are about 100k rounds, a case of tear gas grenades, and a case of smoke grenades built for the launcher. Finally, they find the bridge to be immaculate, and clear save for the helm, throttle, and navigation equipment.

-Posted with Wayfinder


Project Ingenue Subject #363 - Female Aasimar Garuda-blooded Inquisitor 5 | HP 55/55 | AC12 (T12 FF10) | Init 9 | F6 R3 W7 | Melee 5 | Ranged 5 | Perc. 7 | Spells 1st: 5/5 - 2nd: 2/3

Armor and weapons at last guys, yay!


Female Human Kineticist 5 | HP: 60/60 | AC: 13, T: 13, FF: 10 | Fort: +8, Ref: +7, Will: +1 | Fire Blast: +6 (Damage: 3d6 + 5) | CMB: +3, CMD: 16 | Init: +9, Perception: +8 |

Angi didn't bother with the guns - she didn't know how to use them and they probably weren't as strong as her flames anyway. She was, however, interested in the armor... and was fairly certain she could control her inner heat enough to avoid burning her own armor. It would be... inconvenient... if she scorched her own clothes off.

Yay, Kevlar~


Retired

Celeste grabs a medium-sized uniform and steps out the door and into the holding cell. There, she changes from her sweats into the uniform. Returning, her uniform somewhat sloppily worn, she pulls the Kevlar armor on over the top, strapping it into place over her chest, and reaches for one of the shotguns before shaking her head. "Do I look German enough? I would like to 'ave two of zee 'andguns, eef zat eez acceptable. I do 'ope we weel not 'ave to use zem soon, though."


Male Human Expert 1

As the authority on 'looking German,' Gruen gives Celeste two thumbs up. He finds and replaces his own sidearm and says, "Unless someone else wants two, there should be enough handguns for you to double up, since I have my own and there were six armed police men."

-Posted with Wayfinder


Retired

Adjusting the holsters so two handguns hang from her belt, Celeste makes her way up to the bridge. Looking around, she spots what could be controls for the vessel, and she shouts down into the storage cabin/armory. "Would one of you prefer to pilot zees thing? Eef not, I may be able to figure eet out. O', and someone should tell me where we are going, no?"


Male Human Expert 1

Gruen follows Celeste up to the bridge and finds Sportboothafen Norderney on the map and shows her a good route to get there. He doesn't know how to pilot a ship any better than anyone else, so he grabs a pair of binoculars off a nearby table and keeps an eye out for the checkpoint.


Retired

Ride (Patrol Boat): 1d20 + 2 ⇒ (11) + 2 = 13

Not sure what the DC is for driving one of these things. Hopefully it's not too high...


Project Ingenue Subject #363 - Female Aasimar Garuda-blooded Inquisitor 5 | HP 55/55 | AC12 (T12 FF10) | Init 9 | F6 R3 W7 | Melee 5 | Ranged 5 | Perc. 7 | Spells 1st: 5/5 - 2nd: 2/3

Aid Another Ride (Patrol Boat): 1d20 + 6 ⇒ (5) + 6 = 11

Vivì helps Celeste after taking the shotgun and the vest.

"Lieutnant? Could you please find out where our hosts keep the rest of the ammunition for these weapons?"


Kingmaker Table 1

All the ammunition is in the room with the weapons. There is a total of 48 shells for the Mossbergs. They're not exactly armed to the teeth. And the DC depends on what you want to do with it, simple sailing only requires a rank in Profession (Sailor), or a DC 10 untrained check.

As the boat sails along, Angi is the first to spot a ship, a tad larger than theirs and a different color, sailing toward the coast of Norderny island. The boat is about 60' out. It begins to slow down, presumably so that it can search you per protocol.

The Map is updated if not to scale. Important distances are marked and provided.


Project Ingenue Subject #363 - Female Aasimar Garuda-blooded Inquisitor 5 | HP 55/55 | AC12 (T12 FF10) | Init 9 | F6 R3 W7 | Melee 5 | Ranged 5 | Perc. 7 | Spells 1st: 5/5 - 2nd: 2/3

Seeing that Celeste looks more than capable of steering the boat, Vivì goes and changes into a uniform too. Her blond hair and fair skin should hopefully help her in looking "German", at least at first sight.

She searches her memory to find anything that can help her in case they're boarded again. Her eyes light up when she finally finds something: a way to access a vast array of languages for a short time.

Before we're boarded, Vivì will cast tongues on herself.


Male Grippli Aberrant Bloodline Sorcerer 5

Oodie continues to swim behind the boat.

Just thought I'd post so that nobody forgets about me :).

Silver Crusade

Male Human Chirurgeon/5

Oh, I already put you on the boat with the rest, but if you want to swim, by all means. :) And PS, I was giving you a minute to enact any other plan besides "get boarded and try to convince them you're kustenwache"...I seem to remember a different plan


Female Human Kineticist 5 | HP: 60/60 | AC: 13, T: 13, FF: 10 | Fort: +8, Ref: +7, Will: +1 | Fire Blast: +6 (Damage: 3d6 + 5) | CMB: +3, CMD: 16 | Init: +9, Perception: +8 |

Huh, can't wear Concealable Vests. Oh well. XD

"Ship ahead." Angi warned, once again making herself scarce and trying to hide out of sight. She... did look at least a little bit distinct, after all, and couldn't properly wear the vests they'd found. She kept her fires out, too, given how easily light could draw attention to her.


Retired

"I do not think we should let the board. Maybe this would be the right time for a distraction?" Celeste stays at the helm, slowing down enough to hopefully convince the other ship they're stopping.


Kingmaker Table 1

Perception DC 15:
On the coast of the island 40', see map, you can see a sheep farm with a large propane tank on the north side, and sheep on the south side.

The large navy ship stops moving, and you can see a secondary boat being lowered into the water from that side of the ship.


Female Human Kineticist 5 | HP: 60/60 | AC: 13, T: 13, FF: 10 | Fort: +8, Ref: +7, Will: +1 | Fire Blast: +6 (Damage: 3d6 + 5) | CMB: +3, CMD: 16 | Init: +9, Perception: +8 |

Perception: 1d20 + 8 ⇒ (6) + 8 = 14

"We could probably kill everyone on that smaller boat, but that seems like a bad long-term plan..." Angi observed, fighting the desire to flick a bit of flame on and off. That... seemed like it would be developing into her nervous habit if she didn't keep a lid on it now.

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Female Human Kineticist 5 | HP: 60/60 | AC: 13, T: 13, FF: 10 | Fort: +8, Ref: +7, Will: +1 | Fire Blast: +6 (Damage: 3d6 + 5) | CMB: +3, CMD: 16 | Init: +9, Perception: +8 |

So, who's still tied up?


Project Ingenue Subject #363 - Female Aasimar Garuda-blooded Inquisitor 5 | HP 55/55 | AC12 (T12 FF10) | Init 9 | F6 R3 W7 | Melee 5 | Ranged 5 | Perc. 7 | Spells 1st: 5/5 - 2nd: 2/3

Vivì is.


Female Human Kineticist 5 | HP: 60/60 | AC: 13, T: 13, FF: 10 | Fort: +8, Ref: +7, Will: +1 | Fire Blast: +6 (Damage: 3d6 + 5) | CMB: +3, CMD: 16 | Init: +9, Perception: +8 |

...Who's not in melee and still tied up? XD; (Just need people to hold still for a round so I can cut them free!)


Retired

Celeste is tied, but she can do her thing without free hands. Most of it, anyways.


Retired

I've recently become aware that today is "GM's Day". Thanks for running this!


Kingmaker Table 1

Oh, not at all! Thanks for playing! I feel like as a GM with all my homebrews, I'm just telling a story and I feel lucky that anyone wants to participate!

Thanks to you all for being so cool!


Retired

Grey, remember, you have the gun!


Kingmaker Table 1

Talked to Grey, he's got a lot going on right now, I haven't heard back. If he hasn't posted by Monday, I'll bot him.

-Posted with Wayfinder


Male Dhampir fighter (archer) 4/sorcerer 1 | HP 35/48 | AC14 (T14 FF10) | Init 4 | F4 R5 W4 | Perc. 4 | Spells 1st: 3/4 | Baretta 9mm 2d6+2

Yea sorry, planning a wedding and I just finished up a project at work, so I have been rather busy. Now that I'm done with my project, I'll be able to post more frequently.


Male Human Expert 1

I'm visiting my Granny this weekend, no internet. I'll post before Tuesday's over at the latest.

-Posted with Wayfinder


Male Human Expert 1

That question was for you guys in case you were wondering.

-Posted with Wayfinder


Retired

I'm sorry for the inconsistent posting. I'm currently dealing with my grandfather dying of cancer, so I could be shaky for a while here. I'll try to throw together posts when I can.


Male Human Expert 1

Take all the time you need, real life always comes first. I can bot you when absolutely necessary until you say otherwise.

-Posted with Wayfinder


Project Ingenue Subject #363 - Female Aasimar Garuda-blooded Inquisitor 5 | HP 55/55 | AC12 (T12 FF10) | Init 9 | F6 R3 W7 | Melee 5 | Ranged 5 | Perc. 7 | Spells 1st: 5/5 - 2nd: 2/3

@GM: how many armors and weapons? Stats? Required proficiencies? Thank you :-)


Kingmaker Table 1

Good questions.

If I didn't specify a number, assume more than enough for everyone to have one (that goes for the future as well). As for stats, I'm unable to access my laptop (main gaming computer) at present, so if someone wants to look up what the stats are for the weakest Kevlar on modern pf, that'd be great, otherwise I'll post it myself later. If it doesn't distinguish proficiency on the site, I'm going to rule that Kevlar is medium armor. It's cloth, but it's bulky and unforgiving despite what Hollywood would have you believe.

-Posted with Wayfinder


Retired

Okay, so the Berettas are simple weapons, {2d6+2/x4, 40 ft. range} and the Kevlar is probably either an undercover vest {3 AC, +5 Dex, -2 ACP, 3 lbs, 10%} or a concealable vest {4 AC, +4 Dex, -2 ACP, 4 lbs, 15%}, depending on whether it's considered light or medium armor.

The shotguns and assault rifles are a little less easy to figure out.

D20 Modern Weapons


Kingmaker Table 1

Concealable vests, thank you.

The shotguns are Mossberg 12-gauge shotguns. The ARs are mechanically M16s, but are incapable of fully automatic fire (single or burst only).

Does that cover everything?


Project Ingenue Subject #363 - Female Aasimar Garuda-blooded Inquisitor 5 | HP 55/55 | AC12 (T12 FF10) | Init 9 | F6 R3 W7 | Melee 5 | Ranged 5 | Perc. 7 | Spells 1st: 5/5 - 2nd: 2/3

So... who or what are we waiting for?


Female Human Kineticist 5 | HP: 60/60 | AC: 13, T: 13, FF: 10 | Fort: +8, Ref: +7, Will: +1 | Fire Blast: +6 (Damage: 3d6 + 5) | CMB: +3, CMD: 16 | Init: +9, Perception: +8 |

I posted - and am ready to go. ^^


Retired

Sorry. Been dealing with family. I checked this game the sixth, meant to update, then didn't. when it didn't move after, I just ignored it.


Kingmaker Table 1

Yeah, I'm sorry I haven't been paying very close attention. I thought I gave you guys enough to go on, but it's clear that's not the case.

Stand by.


Retired

The Little Game Master, and Those in the Game,

With my grandpa in the shape he’s in and with some other things that are going on in my life, I’m in a position where I have to cut back on my gaming a bit. I’ve deliberated about which games to drop from, and this one is one of the four.

While Celeste was a concept I thought would be interesting to play, her personality seems like it’s fallen flat, and it’s been difficult to role-play her.. Additionally, I feel like my lack of focus on this game is slowing it down a lot, and I don’t want to hold the rest of you back.

Thank you for giving me the opportunity to play with you guys. You’ve all been a lot of fun to play with, and I hope to play with you again someday. Please move me to inactive.

I'm sorry,

Celeste


Kingmaker Table 1

Sorry to see you go, Celeste/Christopher. Praying for your grandpa.

Anyone think we need to open up recruitment for a new healer? Up to y'all. Three votes to carry a motion.


Female Human Kineticist 5 | HP: 60/60 | AC: 13, T: 13, FF: 10 | Fort: +8, Ref: +7, Will: +1 | Fire Blast: +6 (Damage: 3d6 + 5) | CMB: +3, CMD: 16 | Init: +9, Perception: +8 |

I certainly wouldn't mind having some more healing here. I may pick up some on my own later, but... XD


Kingmaker Table 1

That's one yea, anyone else?


Project Ingenue Subject #363 - Female Aasimar Garuda-blooded Inquisitor 5 | HP 55/55 | AC12 (T12 FF10) | Init 9 | F6 R3 W7 | Melee 5 | Ranged 5 | Perc. 7 | Spells 1st: 5/5 - 2nd: 2/3

I'm sorry, I feel like I'm going nowhere with this character in this game. It's been three months since we started and for some reason or another I've got the feeling I've accomplished very little. I am therefore bowing out of this pbp. Thanks @GM for choosing my character and I wish you all good luck and lots of fun.
@GM please kindly remove Vivì from the active characters list. Thank you.


Kingmaker Table 1

Whatever, it's just a game.

Anyone else?


Kingmaker Table 1

Still waiting on a vote for reopening recruitment.

Also, I'm pretty I said this before, bit I'll say it again just in case I didn't. My GM style is to provide a free roaming environment for you guys to play in. I know my world, and what's going on in it, but it's up to your characters to interact with it. If you don't choose to go anywhere or do anything, then nothing will happen. The game goes as fast as you like.

I'm not a huge fan of railroading, mostly because that feels like I'm telling a story using your characters, rather than providing an adventure for your characters to undergo.

All that being said, I like this story and will happily tell it to you aka railroad if you like.

-Posted with Wayfinder


Kingmaker Table 1

I've come across a pbp guideline that I think might help us, tell me what you think.

I will (try to) be on here every day. If the story is waiting for you and you haven't posted in over 24 hours, I will bot you. If I have to bot you three days in a row, I will RP your PC out. That's not to say you've been kicked out of the game. You can still come back, we'll just need a good plot device (e.g. you fell over board and it took you this long to find your way back, etc.)

If two of you think this is a good idea, I'll go ahead and implement it.

-Posted with Wayfinder


Female Human Kineticist 5 | HP: 60/60 | AC: 13, T: 13, FF: 10 | Fort: +8, Ref: +7, Will: +1 | Fire Blast: +6 (Damage: 3d6 + 5) | CMB: +3, CMD: 16 | Init: +9, Perception: +8 |

I just try to post as soon as it's my turn... but I'm entirely in favor of anything that keeps the game moving forward. ^^

Silver Crusade

Male Human Chirurgeon/5

Anybody besides Angi still here?


Kingmaker Table 1

Sorry, Angi, looks like I'm going to have to toss this one out. I'll PM you when I start a new campaign, you'll have a spot in it if you want one.

-Posted with Wayfinder


Female Human Kineticist 5 | HP: 60/60 | AC: 13, T: 13, FF: 10 | Fort: +8, Ref: +7, Will: +1 | Fire Blast: +6 (Damage: 3d6 + 5) | CMB: +3, CMD: 16 | Init: +9, Perception: +8 |

I'll keep an eye on the recruitment area, then. XD;

(As a GM myself, may I suggest trying for a smaller table, perhaps 2-3 people? Those seem to work better.)


Kingmaker Table 1

Thanks for the tip! I might try that!

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