Gerlach

Oodie's page

13 posts. Alias of sarpadian.


Full Name

Oodie (Subject 350)

Race

Grippli

Classes/Levels

Aberrant Bloodline Sorcerer 5

Gender

Male

Size

Small

Age

0

Alignment

Neutral

Languages

English, French

Strength 8
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 10
Charisma 16

About Oodie

Init +3; Senses darkvison 60 ft.; Perception +4
DEFENSE
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 40 (5d6+10)
Fort +3; Ref +4; Will +4;
OFFENSE
Speed 30 ft., climb 20 ft.
Melee touch spell +6 (as per spell)
Ranged ranged touch +6 (as per spell/ability)
Special Attacks havoc of the society (+1 point of force damage to all damage-dealing spells)

Bloodline Spell-Like Abilities:
(CL 5th; concentration +8)
6/day—acidic ray

Sorcerer Spells Known:
(CL 5th; concentration +8)
2nd (5/day)—bullet shield, ghoul touch (DC 15), see invisibility
1st (7/day)—damp powder (DC 14), grease (DC 14), mage armor, shocking grasp, vanish
0 (at will)—drench, ghost sound (DC 13), jolt, mage hand, message, prestidigitation
Bloodline Aberrant

STATISTICS
Str 8, Dex 16, Con 14, Int 10, Wis 10, Cha 16
Base Atk +2; CMB +0; CMD 13
Feats Agile Tongue, Eschew MaterialsB, Intensified Spell, Weapon Finesse
Traits Havoc of the Society, Swamp Rebel
Skills Acrobatics +6, Perception +4, Stealth +11 (+13 swamps, +15 marshes/forests), Swim +2; Racial Modifiers +4 Stealth (marshes/forests)
Languages English, French
SQ bloodline arcana, camouflage, long limbs, swamp stride, weapon familiarity
SPECIAL ABILITIES:

Acidic Ray (Sp)
Starting at 1st level, you can fire an acidic ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. The acidic ray deals 1d6 points of acid damage + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Bloodline Arcana
Whenever you cast a spell of the polymorph subschool, increase the duration of the spell by 50% (minimum 1 round). This bonus does not stack with the increase granted by the Extend Spell feat.
Camouflage
Gripplis receive a +4 racial bonus on Stealth checks in marshes and forested areas.
Long Limbs (Ex)
At 3rd level, your reach increases by 5 feet whenever you are making a melee touch attack. This ability does not otherwise increase your threatened area. At 11th level, this bonus to your reach increases to 10 feet. At 17th level, this bonus to your reach increases to 15 feet.
Swamp Stride (Ex)
A grippli can move through difficult terrain at its normal speed while within a swamp. Magically altered terrain affects a grippli normally.
Weapon Familiarity
Gripplis are proficient with nets.