[Private Game] 5E on Iota

Game Master Keith the Thief

The campaign begins on the Iota (Island of the Artifacts), located near the mysterious island of Hermea in the Steaming Sea.

Iota's settlers, in fact, hail from Hermea, drawn by the Iota's motto and philosophy, "Free to Talk, Free to Trade."


Grand Lodge

Male Human Alchemist

The sheriff of Oakhurst is the latest victim of the odd and deplorable lizard-creatures who've been stealing from residents all over the Island of the Artifacts.

Nobody knows where or how the vermin got there, but they are becoming a growing threat.

Knowing that the four of you fought in the Mindspin Struggle (the brief but horrible border war with Nidal), the sheriff has come to ask that you find his golden ring, which is a family heirloom.

He offers 300 GP to your party for its safe return to him.
Unfortunately, he does not know exactly where the lizard-creatures live, but he believes that they have taken up residence in an abandoned alchemist's haunt along the Old Road that leads to the forbidden Sunless Citadel.


Male Human Ranger

Porthos the Ranger is ready to play.


Male Halfling Cleric/1

Eliric the Halfling Cleric is ready to play.


Male Human Professor

Glocken cannot talk because he had his head bashed in during the border wars. This is an example of "out of character" play, where you use the "ooc" HTML tag.

"Argh, bah, hodor"
I used to be smart. Now I am dumb. But this is my ax. There are many like it, but this one is mine.

The bold font is Glocken talking while the italics indicate that Glocken is thinking.

Grand Lodge

Male Human Alchemist

You use regular font to describe things "in game". For example, as DM I would say that Porthos and Eliric grab Glocken and throw him onto the brittle wooden bridge to see if it collapses.

The out of character stuff is more like, we need more chips and dip here!

Grand Lodge

Male Human Alchemist

Porthos and Glocken are now in Castle Panzer.

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