
GM Birch |

You carefully cross the bridge but see nothing of note.
No sooner are you all across than you sense movement behind you. Appearing out of thin air is an emaciated figure that looks like a horned human skeleton smothered within a bone-tight hide of slimy leather. It is holding a longspear.
This looks out of odds with the creatures you've encountered so far - there is nothing golden about it whatsoever.
Initiatives...
Grob: 1d20 + 1 ⇒ (14) + 1 = 15
Talarin: 1d20 + 4 ⇒ (4) + 4 = 8
Rythanus: 1d20 + 2 ⇒ (9) + 2 = 11
Heledar: 1d20 + 2 ⇒ (7) + 2 = 9
Rumha: 1d20 + 2 ⇒ (1) + 2 = 3
Creature's initiative: 15
It's a babau demon
The creature has the drop on you and uses it's reach to hit Rumha with its spear.
OK, round one - and Rumha takes 17hp of damage - ouch. Grob, then the creature, then you can all act. It's 10 feet away from you by the way (so if you want to engage in melee, you know the rules

Grobradon |

"What the hell is this thing?" Grobradon asks And why do I seem to be asking that question more and more as I adventure? He moves forward, weaving as he closes.
Fighting Defensively, +2 to AC so AC 20 this round, -4 to hit, counted in
"Hey, Ugly! Leave Rumha alone. I'm the one you want!" His blade lunges even as he keeps weaving
To hit: 1d20 + 8 ⇒ (19) + 8 = 27
Dmg: 2d6 + 9 ⇒ (2, 1) + 9 = 12
Possible crit? 1d20 + 8 ⇒ (12) + 8 = 20
Dmg if crit 2d6 + 9 ⇒ (2, 5) + 9 = 16

Talarin Durand |

Rain sends her whip darting out as soon as the shock of the creature's appearance fades, trying to wrench the terrible spear from its hands.
Disarm (whip): 1d20 + 12 ⇒ (6) + 12 = 18
HP: 28/28
AC: 17 (13 T / 14 FF)
CMD: 16 (18 vs disarm)
F/R/W: +2/+6/+4
Second Chance: [ ]
Shadowstrikes used: 0/7
Shield charges used: 3/42
Spell Slots:
Cantrips (--) - arcane mark, dancing lights, daze, detect magic, ghost sound, mage hand, prestidigitation
Level 1 (4+1) - [ ], [ ], [ ], [ ], [ ]
Ongoing Effects

Heledar |

The creature appears from out of nowhere, and before any of them except Grob were able to react, it had already inflicted nasty wounds on two of Heledar's companions.
The Life Link that connects them allows some of the wounds to heal.
Rumha and Grob heal 5 - Heledar takes 10
Knowledge (Planes): 1d20 + 7 ⇒ (9) + 7 = 16
GM Birch, what amount of information am I allowed to relay to the others regarding the Kn(Planes) roll?
The Oracle focuses and casts a divine blessing on the group.
Casting Bless.
--Status--
HP: 35/50
AC: 19
Spells spent: Lvl1(2/6)
Channel Energy spent: 1/5
Effects: Bless, Life Link

Rumha Varju |

Rumha staggers from the spear blow into his vitals even as he realises he knows nothing about this creature. Seeing it land another fell blow, the cleric decides to best course is to keep everyone up and fighting.
FREE: 5' move away from Speary MySpearson
STAND: Channel Energy to Heal (leaving out the baddie)
Knowledge: Arcana 1d20 + 5 ⇒ (2) + 5 = 7
Channel HEAL: 3d6 ⇒ (4, 1, 6) = 11
1st Spells (5+1): x
2nd Spells (3+1): x
2nd Spells (2+1):
Channels (5): xx
Bit o Luck (7): xxxx
Sudden Shift (7):
Effects:

Rythanus Wintrish |

Know:arcana: 1d20 + 12 ⇒ (8) + 12 = 20
"A demon! I never thought I'd see one in person," Rythan exclaimed, moving to circle and flank the monster, harrying it to distract it from Grob. "Now that I have, I don't think I like it much."
Aid another for Grob next round.
Aid another: 1d20 + 8 ⇒ (4) + 8 = 12

GM Birch |

Grob lands a huge blow on the creature. It's certainly done a lot of damage but it continues to fight regardless.
And clearly seeing Grob as its main foe, it picks on his to retaliate. It's spear lands on target, clearly hurting Grob.
Grob takes 13hp of damage - the rest of you can go now...
My bad from last round, so I'll ignore it but this round Grob, make a DC18 Reflex save. If you fail, your weapon takes 6 points of acid damage from the creature's blood; if this damage penetrates the weapon's hardness, it gains the broken condition

Grobradon |

Grobradon was just healed, and now he's wounded again as the demon decides he's the big threat.
Oddly, that's of less concern to him than the sudden realization that acid like blood could really hurt his baby.
Reflex save 1d20 + 2 ⇒ (4) + 2 = 6
I'm not sure what the hardness of a masterwork great sword is, but I do know we may see a grown half orc cry before this fight is done ;)

Rythanus Wintrish |

Rythan cursed under his breath, the words abruptly flowing into the syllables of a spell. His sword began to glow with a bluish light, frost crackling along the blade.
Then he closed with the demon, swinging his scimitar.
Spend 1 arcane pool point to make his scimitar +1, cast Frigid Touch, then 5'step to the demon and spellstrike.
spellstrike: 1d20 + 7 ⇒ (15) + 7 = 22
dmg: 1d6 + 4 ⇒ (4) + 4 = 8
Frigid touch: 4d6 ⇒ (3, 2, 1, 6) = 12 + staggered for 1 round
DC18 Ref save: 1d20 + 4 ⇒ (3) + 4 = 7

Talarin Durand |

It has reach with that spear, Rythanus so if you're close enough to 5-ft step, you'll probably need to cast defensively if you don't want to provoke from the spell.
"Stop stabbing people with that!" Rain tries to snatch the spear from the demon's grasp once more.
Disarm (whip): 1d20 + 13 ⇒ (14) + 13 = 27
HP: 28/28
AC: 17 (13 T / 14 FF)
CMD: 16 (18 vs disarm)
F/R/W: +2/+6/+4
Second Chance: [ ]
Shadowstrikes used: 0/7
Shield charges used: 3/42
Spell Slots:
Cantrips (--) - arcane mark, dancing lights, daze, detect magic, ghost sound, mage hand, prestidigitation
Level 1 (4+1) - [ ], [ ], [ ], [ ], [ ]
Ongoing Effects
bless

GM Birch |

Rythanus steps forward and swings his scimitar, the metal glowing blue. The blade connects and does typical damage but also imparts some magical damage too - the creature reacting to whatever spell Rythanus cast.
Rythanus' scimitar takes 4hp of damage
Once more Talarin allows her whip to flick at the creature's spear. This time it's successful and the weapon clatters to the floor.

Heledar |

Rumha, you really need to update the hit-points in your status bar - I know you took 17hp of damage, so Life Link will heal you again, but I keep needing to scroll up and down :P
Again his companions heal as Heledar shares their wounds.
Both Rumha and Grob heal 5 - Heledar takes 10
Using his divine power, the paladin heals himself, and moves to try and flank the creature.
Swift Lay on Hands: 1d6 + 2 ⇒ (1) + 2 = 3
--Status--
HP: 28/50
AC: 19
Spells spent: Lvl1(2/6)
Channel Energy spent: 1/5
Lay on Hands spent: 1/5
Effects: Bless, Life Link

Rumha Varju |

Heledar, my status bar is accurate. I took 17 DAM, you healed 5 (leaving 12 DAM) and I channeled energy healing everyone for 11 (leaving me with 1 DAM).
Rumha chants a magical phrase. A ghostly 10' long chain of pure force appears and lashes at the demon attempting to bind its legs and drive it to the ground.
STAND: Cast Chain of Perdition to TRIP
Chain of Perdition
DURATION: 1 rnd/lv (5)
EFFECT: TRIP
SR (if needed, otherwise call this the Trip attempt CMB:26): 1d20 + 5 ⇒ (16) + 5 = 21
CMB HIT: 1d20 + 5 + 5 ⇒ (9) + 5 + 5 = 19
1st Spells (5+1): x
2nd Spells (3+1): x
3rd Spells (2+1): x
Channels (5): xx
Bit o Luck (7): xxxx
Sudden Shift (7):
Effects:
Chain of Perdition - rnd 1 of 5

Heledar |

Really my bad Rumha, my apologies... You're absolutely right. I guess in that case life link only heals Grob, and Heledar is at 33hp. Thanks again for the correction Rumha ;)

Heledar |

Correct you are again sir! Fey foundling on Heledar will mean he actually heals 17 points of damage - with GM Birch permission, and since the action has not moved ahead, I will retcon my action, since there is no need for me to heal myself :D
Math: Heledar started at 45/50hp -> took 10 (Grob and Rumha healed 5 each) -> 35 hp -> Rumha channeled -> 50h/50hp -> Took 5 and healed Grob for another 5 -> Is now at 45/50hp
So instead of using LoH on himself, Heledar will try to position himself to flank, and attack
Cold Iron Bardiche Attack: 1d20 + 8 ⇒ (11) + 8 = 19<-+2 if flanking is possible
Damage if it hits: 1d10 + 12 ⇒ (4) + 12 = 16

GM Birch |

Rumha produces a floating chain of force with hooks at each end and manages to wrap it around the demon's legs and knock it prone.
Heledar is able to take advantage of this to get into position and hit the creature with his bardiche. The creature looks really wounded now.
Heledar, make a DC18 Reflex save. If you fail, your weapon takes 6 points of acid damage from the creature's blood
New round, the creature is weakened. Grob, then the creature then the rest of you

Grobradon |

His blade endangered, Grobradon lets loose a sigh, "I'm sorry, Master smith... thank you for the gift." And he strikes
To hit, bless included 1d20 + 13 ⇒ (1) + 13 = 14
dmg:2d6 + 9 ⇒ (5, 2) + 9 = 16
Reflex save for blade if it hits 1d20 + 2 ⇒ (19) + 2 = 21

GM Birch |

Did Grob pull his blow to save his blade or was it just a poor effort? You'll never know - but what is true is that Grob's sword tastes nothing but thin air.
Ignoring the spear on the ground, the creature lunges at Grob - teeth and claws flashing. One of its claws makes contact, tearing a hole in Grob's mail.
Grob takes 9hp
The rest of you to act in any order

Rythanus Wintrish |

With his scimitar smoking from the last attack on the demon, and his magic running low, Rythan decided that his best bet was to ensure that the thing was distracted when Grob dealt out vengeance. He harried the monster, keeping its attention split between them without ever pressing the attack.
Aid another for Grob to hit with bless and flank: 1d20 + 12 ⇒ (11) + 12 = 23

Heledar |

Crap, had forgotten the reflex...
Reflex Save: 1d20 + 8 ⇒ (13) + 8 = 21
Grob heals 5, and Heledar takes 5
Not wanting to risk his main weapon, Heledar drops it, and drawns his longsword, stepping closer to the creature, and attacking again.
Cold Iron Longsword attack: 1d20 + 7 ⇒ (13) + 7 = 20
Damage if it hits: 1d8 + 12 ⇒ (8) + 12 = 20
Reflex Save: 1d20 + 8 ⇒ (1) + 8 = 9
--Status--
HP: 40/50
AC: 19
Spells spent: Lvl1(2/6)
Channel Energy spent: 1/5
Effects: Bless, Life Link

Talarin Durand |

Seeing her allies' weapons hiss and burn as they come in contact with the demon, Rain frowns at her whip. She loops it up and returns it to her hip as she focuses on producing a less vulnerable tool. Shadows coil around her feet before darting up her legs and side. After a few moments, the tendrils of shadow converge at her hand and coalesce into an inky black blade.
Move action: stow whip
Standard action: cast shadow weapon
HP: 28/28
AC: 17 (13 T / 14 FF)
CMD: 16 (18 vs disarm)
F/R/W: +2/+6/+4
Second Chance: [ ]
Shadowstrikes used: 0/7
Shield charges used: 3/42
Spell Slots:
Cantrips (--) - arcane mark, dancing lights, daze, detect magic, ghost sound, mage hand, prestidigitation
Level 1 (4+1) - [X], [ ], [ ], [ ], [ ]
Ongoing Effects
bless

Heledar |

"There" - Heledar roars as the creature goes down - "Either these cultists know something we don't, and are avoiding these monstrosities, or we may be on the wrong path" - he ponders, then looks at the creature - "I doubt this one would possess anything of use to us... Let us proceed friends"

Rythanus Wintrish |

Rythan looked around for something to wipe his still slightly smoking blade on, and finally settled for a polishing rag. He threw it away with a frown of disgust as it absorbed the last of the demon's acid, large holes appearing in the fabric. "Heledar is right. We haven't seen any cultists' bodies - maybe we're taking the hard way? But if we scout around for another path, we lose time and risk triggering more traps." He sighed, his teeth clenched in frustration.
"Let's go," he said as he followed Heledar, resigned.

GM Birch |

It has been niggling on your mind since you saw the demon, but it seems out of odds with what you've seen so far. You have no proof of course, but the lack of gold and the fact that it's a demon makes you wonder if it was a trap that is part of the defences or a trap set by someone else...

GM Birch |

You dust yourself off and progress along the only route that is possible.
Finally you reach the gates to the city’s Second Ring. Standing there are two hulking skeletons in shining golden breastplates, their thick
bones plated with gold. Their huge, gold-plated halberds are crossed in front of the gate, barring the way forward.
You're at F

GM Birch |

"There" - Heledar roars as the creature goes down - "Either these cultists know something we don't, and are avoiding these monstrosities, or we may be on the wrong path"

Heledar |

Talarin gives Heledar an approving, playful elbow to the ribs. With a grin she adds, "Nice job."
Heledar acknowledges the nudge with a wink - "Wasn't easy though..."
"Heledar is right. We haven't seen any cultists' bodies - maybe we're taking the hard way? But if we scout around for another path, we lose time and risk triggering more traps." He sighed, his teeth clenched in frustration.
"Let's go," he said as he followed Heledar, resigned.
Nodding at his companion, he adds - "I guess there isn't much that we can do about it. Just wanted to share with you the fact that this all seems odd - I get the feeling there has to be a way to bypass all of these monstrosities we are fighting no? I mean... A password? A symbol? Else they would attack everyone, even the ones that created all this in the first place, right?" - he shakes his head.
----
Staring at the huge skeletons, the Paladin stops in place - "I don't like this one bit" - he comments, staring intently at what seems to be the guards of this place.
Using Detect Evil on these ;)

Rythanus Wintrish |

"Then again, maybe the demon was summoned by the Razmirans, and tells us we're on the right path after all," Rythan mused. "Though that means they know we're coming somehow. But you're still right - we haven't found any bodies, or traces of combat, so they must be bypassing what we ran into somehow."
I don't suppose Rythan can remember any password or pass-sign from the scribblings on the wall at the entrance to the city?
When they reached the guards of the gate, Rythan took a moment to catch his breath and eye them from a distance. "I don't suppose we could tell them we're just traveling merchants passing through," he quipped. "If we're going up against them, I think I'd like to borrow that wand again..."

Grobradon |

Grobradon glances up at the two hulking skeletons "Yeah, those look like trouble." He considers just how the cultists are getting by, "It could be the cultists are using seals and stuff stolen from places like the crypt? I don't know, but it's the only idea coming to me."

Heledar |

"Beware" - Heledar alerts his companions - "These skeletal creatures radiate evil - perhaps you could use your holy energy to target them, while we form a defense around you Rumha?" - he adds - "Unless we find a way to bypass them without being assaulted - any ideas?"

Rumha Varju |

Rumha examines the creatures to make sure they are undead, not some clever construct.
Knowledge: Religion 1d20 + 9 ⇒ (12) + 9 = 21
Knowledge: Arcana 1d20 + 5 ⇒ (18) + 5 = 23
Assuming they are undead...
Rumha nods at Heledar's idea and steps back as far as he can while keeping the skeletons in range of his god-granted abilities. He waits for the team to set themselves before calling upon various deities of good to smite the skeletons with holy light.
Channel Energy (Damage): 3d6 ⇒ (6, 3, 6) = 15 Will Save DC:14 for 1/2
1st Spells (5+1): x
2nd Spells (3+1): x
3rd Spells (2+1): x
Channels (5): xx?
Bit o Luck (7): xxxx
Sudden Shift (7):
Effects:

Rythanus Wintrish |

Did Rythan have time to borrow that wand of shield?
Rythan readied his scimitar as well, moving out to the side so that they might flank the monstrous skeletons if Rumha's deities didn't strike them down immediately.

GM Birch |

You get the drop on them as they were perhaps expecting a more direct approach.
Rumha identifies them as undead and unleashes holy energy that clearly has an effect on them.
We'll start a proper round of combat now. You're all close enough to melee etc. etc. The weapon they carry and you presume they will use is a halberd.
Initiatives
Grob: 1d20 + 1 ⇒ (15) + 1 = 16
Talarin: 1d20 + 4 ⇒ (7) + 4 = 11
Rythanus: 1d20 + 2 ⇒ (8) + 2 = 10
Heledar: 1d20 + 2 ⇒ (17) + 2 = 19
Rumha: 1d20 + 2 ⇒ (18) + 2 = 20
Ogre skeleton #1 = 11
Ogre skeleton #2 = 11