| GM Birch |
Heledar swings but narrowly misses.
Starting a new round
Talarin swings her whip but the arc suggests she was not looking to connect. As a by product of that effort it seems to have put off the fire elemental as it fails to connect with Rythanus.
The rest of you can act in any order - Talarin - you've made your move of course
| Rythanus Wintrish |
Seeing that the fiery creature was badly injured, and not wanting to use up all his spells now with the cultists still ahead of them, Rythan gritted his teeth and moved to aid Grob, as Rain had done.
aid another to Grob's attack: 1d20 + 9 ⇒ (9) + 9 = 18
| Rumha Varju |
Rumha again passes luck onto Grob, hoping to finish the fight in one blow.
Grob, roll 2 d20's on your attack and take the best.
1st Spells (5+1): x
2nd Spells (3+1): x
2nd Spells (2+1):
Channels (5):
Bit o Luck (7): xxxx
Sudden Shift (7):
Effects:
Bless - 2 mins
| Heledar |
Rythanus what are your current hp? If you are less than 5 from max, you heal another 5. Let me know ;)
Heledar again presses his assault on the creature, shifting his positioning to try and obtain a flanking position.
Bardiche Attack, PA, Bless: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11
Damage if it hits: 1d10 + 12 ⇒ (3) + 12 = 15
ZZzZZZzZzzZZzZzzzzz.........
--Status--
HP: 40/50
AC: 19
Effects: Bless
| Grobradon |
Keeping up his swings with attempts to lay on the hurt, Grobradon is grateful for the aid of his fellows. Gee, now I can't really let them down, now can I?
Power Attack penalty again, bless counted in, +4 from aid counted in 1d20 + 15 ⇒ (12) + 15 = 27
Second optional roll to hit from Luck: 1d20 + 15 ⇒ (15) + 15 = 30
dmg: 2d6 + 15 ⇒ (6, 1) + 15 = 22
| Talarin Durand |
Rain sighs as the fiery creature dissipates and she coils her whip as she retrieves her crossbow. The lithe young woman takes a moment to reload the device before slipping it back into its holster on her hip. "Rythanus, are you ok? Maybe you'd be better off with this for the time being?" She extends the wand of shield to her magus friend, an understanding and thoughtful smile on her face.
| Rythanus Wintrish |
Rythan coughed a little, wisps of smoke rising from his scorched hair and clothing. Despite the burns, which were much lesser than they had been before Heledar's healing magic, he grinned and shook his head at Rain.
"Nah, I think it has its rightful owner," he said, wrapping her hands back around it. "But maybe I'll borrow it later, if we know we're about in for a fight. Whew, they said curiosity killed the cat, but I didn't think it set it on fire! Thank you for your healing, Heledar. I was just about toasted, literally."
"I hope we find those Razmirans before we find any more monsters," he grumbled. "I'm running lower on magic than I like for that particular discussion."
| Heledar |
Rythanus, Life Link will tick until you are above maxhp-5, so I guess you heal 5 more hp? ;)
"Everyone is safe?" - the Oracle looks over his companions - "Let us proceed then. I am still intrigued how the ones we pursue have been able to avoid these... Guardians?" - he ponders - "But then again, maybe they have been fighting their way inside like us"
Starting to move towards the 'center' of the city, he urges his companions to follow, but not before he channels divine power to make sure all are restored, as well as himself.
Channel Energy: 2d6 ⇒ (2, 4) = 6
--Status--
HP: 45/50
AC: 19
Spells spent: Lvl1(1/6)
Channel Energy spent: 1/5
| Talarin Durand |
"Those lumps of metal we saw on that bridge by the golem-thing makes me think they're fighting their way through as well. They've got more people with them too." She shrugs. "Numbers won't matter if they don't make it to the center before the gold-flood. Let's keep heading inward as quick as we may."
| GM Birch |
In many ways the map is of little benefit. Despite the volume of ruined buildings, there is only one clear road and so you have to follow the path laid out. In fact, the map shows that only by following the path will you reach the bridges that cross the golden canals.
You reach another intersection with identical runes. Presuming you avoid triggering the trap this time, you head westwards in an arc that leads you to yet another rune intersection.
A sudden clanging of shields and weapons resounds as a pack of six flaming, gold-plated skeletons bearing golden scimitars rise up from the nearby ruins and advance on you.
They're currently 90 feet away.
| Rythanus Wintrish |
Rythan nodded his thanks, grabbing the wand and tapping his chest with it. As the magic sprang up around him, he handed it back to Rain.
"Let's see if we can take down these bozos without magic, and save what we have for the BIG bozos."
| Grobradon |
"Gold plated skeletons? I don't even..." Grobradon mutters under his breath, and since there is still SOME distance, prepares a sling. "Maybe I can soften one up before I take a sword to it." He fires on a central skeleton.
To hit: 1d20 + 6 ⇒ (16) + 6 = 22
Dmg: 1d4 + 4 ⇒ (1) + 4 = 5
| Heledar |
Knowledge (Religion) for any details on the skeletons: 1d20 + 9 ⇒ (8) + 9 = 17
Waiting for results on the above knowledge check before my actions ;)
| Rumha Varju |
Not sure if the gold-dipping with protect the skeletons, Rumha lets them get in range and then channels energy to destroy them.
2d6 ⇒ (4, 6) = 10 DAM vs Will Save DC:14 for 1/2
STAND: Channel Energy to Harm Undead
1st Spells (5+1): x
2nd Spells (3+1): x
2nd Spells (2+1):
Channels (5): x
Bit o Luck (7): xxxx
Sudden Shift (7):
Effects:
| Rythanus Wintrish |
Rythan whistled as all the skeletons dropped like puppets with their strings cut. "Nice! Remind me never to get on your deity's bad side, whoever it is." He took a moment to detect if there was anything magical about their golden gear before moving on with the others.
| Heledar |
"Quite impressive my friend" - Heledar smiles at Rumha - "A testimony to the strength of one's convictions, and not only of Gods themselves" - he adds to his companion as they resume their course.
| GM Birch |
Rythan whistled as all the skeletons dropped like puppets with their strings cut. "Nice! Remind me never to get on your deity's bad side, whoever it is." He took a moment to detect if there was anything magical about their golden gear before moving on with the others.
Rythanus notices that each skeleton wears a gold-plated helmet and the crest that's still visible beneath the gold plating matches those worn by the soldiers depicted in the mural in the map room.
There is, however, nothing magical about anything.
| GM Birch |
You make progress along the only path you can realistically take. You then reach a bridge to take you over the canal once more as you realise you're being forced to make a long spiral journey to the centre of the city.
You're at the easterly of the two Es on the map
How do you want to approach the bridge? There are no statues this time.
| Heledar |
"No guardians this time. Good" - Heledar comments, but still focuses on his divine power to detect magic in the area.
Casting Detect Magic to survey the closest areas of the bridge
| GM Birch |
Heledar is aware of something magical hiding perhaps under the bridge? You sense something but can't see it. It seems to be at the other end of the bridge. And then abruptly the magical aura disappears.
Talarin thinks she sees something hiding on the other side of the bridge, but can't be 100% sure. It's as if there is something shimmering and then it's gone.
And there is no other way across.
| Heledar |
Hey! The Paladin cannot allow that! ;)
"Stay close friends, and ready to act if necessary, I will lead the way and try to draw out what may lie in wait ahead" - Heledar nods at his companions, then moves off towards the bridge, senses alert, and weapon ready.
--Status--
HP: 45/50
AC: 19
Spells spent: Lvl1(1/6)
Channel Energy spent: 1/5
| Heledar |
Heledar takes another look around - "Now I am beginning to think we are being spied upon..."
Perception: 1d20 - 2 ⇒ (5) - 2 = 3
Finding nothing of note, he shakes his head - "Guess there is nothing we can do about it for now, but I fear it will come back to haunt us" - he adds - "There is no further option but to keep on moving, as time is of the essence"
| Rythanus Wintrish |
Still wheezing a little from their last few encounters, Rythan stayed close to the others as they crossed the bridge after Heledar. "Man, if they know we're coming? That's all we need," he grumbled, keeping an eye out for trouble.
Perception: 1d20 + 9 ⇒ (1) + 9 = 10