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Go for it man

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Let's see. On a roll of How bad? 1d3 ⇒ 2 with one being the worse and 3 being the best result.
Sorry for running a little late. Had to build the christmas tree.
The jet of flames emitting from Therin does what it's supposed to do but unfortuately it sets off the trap!!!
Take 1d6 ⇒ 3 of brick damage
and 2d6 ⇒ (2, 6) = 8 falling damage (Reflex negates) if you fail, you'll be downstairs as well.
The roof collapses and several things happen though the reducion in weight doesnt cause the entire floor to give way it does however start to produce a cross breeze with the broken window that begins to blow the pages of The Deleterious Grimoire out.
The PCs can save pages by succeeding at a DC 12 Dexterity check to grab them out of the air (DC 14 in Subtier 4–5) or a relevant DC 15 skill check (DC 19 in Subtier 4–5). For example, the PCs might attempt a DC 15 Acrobatics or Perform (dance) check to leap into the air in the way of flying papers or a DC 15 Knowledge (engineering) check to predict the wind’s direction.
Meanwhile you hear yells and screams downstairs and not a few choice curses that might make a veteran sailor green with envy.

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The best laid plans of birds and men...
Reflex: 1d20 + 6 ⇒ (5) + 6 = 11
Paper Catching: 1d20 + 4 ⇒ (19) + 4 = 23
Though he takes a brick full in the beak, Raijan manages to swat down several pages before they can escape.

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Reflex save: 1d20 + 2 ⇒ (18) + 2 = 20
Catching: 1d20 + 2 ⇒ (5) + 2 = 7
"Ugh! Ooch! Dru!", Dhane yells. "Catch the papers flying out, Dru!"
He yells down the hole. "Baldaril! Are you okay, Baldaril?!"

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Just realized falling was involved
Glide: 1d20 + 2 ⇒ (18) + 2 = 20
Happily despite his surprise, Raijan gracefully controls his fall and lands lightly on his feet.

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Druaga flies down from her watchful perch at Dhane's sense of urgency. "Papers?" she repeats, trying to make sense of the situation. She flirts about, trying to catch any stray papers that threaten to escape into the city.
Perception to notice stray papers: 1d20 + 5 ⇒ (7) + 5 = 12
Catching papers: 1d20 + 2 ⇒ (3) + 2 = 5

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The party well most of them makes a huge clatter as they tumble down to the floor below them.
Therin
Druaga
Rajan
1d3 ⇒ 1
Most of you land hard on the floor flailing for those precious papers with Therin landing rather hard on a rather familar sunken eyed woman's lap.
Her son glances with wide eyes and then looks up.
"I thought praying to the gods wouldn't work?? I wished for a father and ermmm are you him?"
The rest of you meanwhile while bruised looks and notices that there's still some papers being scattered as well as a rahter thick grimorie laying flat among the rubble. Thankfully no one else was hurt though the house maybe a wee bit more drafty with that skylight.

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Hmm... Raijan walks over to the Grimoire to take a better look, absently patting the boy on the head as he goes.

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He stares wide eyed at Therin, "I've being here all this time since your friend made my mum funny and you all went up."
There's still a few scattered paged that need to be gathered up and rubble to be cleared.
Acrobatics check or Dex Check to retrieve the pages

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Raijan will spend some time flitting about grabbing pages. Dexterity: 1d20 + 4 ⇒ (17) + 4 = 21

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As Raijan manages to snag the more pages out of the air, a new problem arises.
Another part of the ceiling gives way and buries an unfortunate soul. The very child looking for a Father from the heavens. Aidst his mother's shrieks, the rest seem frozen in shock.
Given the lad's frail body, it is unlikely that he'll survive long without aid.
The choice now is clear.
Save the Grimore
or.....................
Save the boy.
Both choices bear consequences but what can one do in such a situation?

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Without a moment's hesitation Raijan dives toward the small boy, straining at the rubble to free him.
Strength Check: 1d20 + 2 ⇒ (3) + 2 = 5
Folio reroll: 1d20 + 2 ⇒ (15) + 2 = 17

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Without a moment's hesitation, the pathfinders live true to their values as they instantly move. With their firm grip, they shift away tthe rubble allowing the remaining homeless to rescue one of their own amidst profuse thanks. His mother throws her arms around her precious child and after making sure that her boy is safe, throws each of you a kiss on the cheek in gratitude. Tamas offers the party one of his only possessions: a child’s spinning toy with a clear tourmaline set into the handle.
The Grimoire is saved as well, though not as well kept as it should be, nevertheless the value of the Grimoire is preserved. A potion of delay poison and two doses of blackfingers paste are found as well amongst the rubble.
You depart with soem regret as the house is beyond any of your skills to repair but the tough folk assures you that they'll seek out another abode.
Now:
Frisky Unicorn in Citadel Crest

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I'm not sure we know what the Frisky Unicorn or the Citadel Crest are, though I'm guessing they're something that our earlier Gather Information or Knowledge (Local) rolls could have uncovered?

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Merry Christmas Everyone. Please place yourself at B1 on map.
As the party approach the Frisky Unicorn, they hear a cacophony of shrieks and growls from within. Periodically, tiny dragons dart out of windows in the turret before flying into other rooms to wreak havoc.
This spacious lobby features comfortable couches and tables laden with refreshments. Guests lounge on the couches, speculating idly about what could have pseudodragons so upset, while servants look toward the kitchen. The guests’ theories are fanciful, and likely none of them is remotely close to the truth.
Their most popular theory is that the inn’s proprietor, Oliver Cadmion, decided to start charging them rent. A stack of flyers for the Green Market can be found on one table.

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Well, I'm not sure why we're here, but these pseudodragons seems like a good place to start.
Raijan tries to keep pace with one of the wee dragonlings, "Hello, could you slow down for a moment? I'd like to help you, but I don't know what the problem is.

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The Dragons ignore Raijan's best efforts to talk to them and one of the guest apparently amused at his attempts drunkenly points towards a direction.
"'Ere there, Yer man." it seems his own pointing is irregular as it moves from left to right.
Heading to which room from here?

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I suppose B2, though I've gotta say again, I really feel like we've missed a piece of narration or something, because I'm not sure what we're supposed to know about the Frisky Unicorn or its problems.

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Hmmm, the Frisky Unicorn problems are abit of a town gossip at the moment, anyone and everyone have their own theories on why this is happening. As you can see, no one seems to have the right idea either not that it's stopping them from sharing with all and sundry. Not all are entirely sober too.
I'm also going to push forward a few desciptions so as to save time. Assume that you do a quick check before regrouping to discuss your next actions.
The group does a quick search and finds a few things to share amongst themselves.
B2. Dining Room: Concerned guests take cover here, while servants hold a whispered conversation what to do about the argument taking place in the kitchen.
B3. Private Dining Room: A guard stands at attention outside of the door to this private room. Within, Lady Qualstair grows increasingly agitated, periodically bellowing “Where’s my breakfast?”, “Is this what passes for service in your ramshackle excuse for an inn?” Her choice of language could put a seasoned sailor to shame
B5. Bedrooms: These bedrooms contain spacious beds adorned with fine silk sheets, and furniture imported from Irrisen. Pseudodragons occasionally dart into these rooms and tear them apart, ripping drawers out of dressers and blankets off of beds, as well as scattering the guests’ belongings. Needless to say, there aren't many guests staying the night.
B6. Toilets and Servants’ Rooms: The eastern rooms contain cots for the inn’s servants. The western rooms hold toilets. A stick of incense burns at the end of the hallway, masking any odors.
B4. Kitchen
Lomen, the resident cook, and Craik, Lady Qualstair’s personal chef are likely to be found here.

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Dhane looks about, measuring up the dragons flitting back and forth.
They're sure causing a lot of havoc, but they're not hurting anyone," he ponders. "The way they're rummaging about... It's almost as if they're looking for something."
Dhane turns to the group, "I guess the guests are scared, but safe enough. I think I'd like to head into the bedrooms and see if I can't figure out what those little dragons are looking for, if they are looking for something."
I'll head into B5 and see if I can't get a response in Common or Elven as to what they're trying to find

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Druaga identifies the creatures as Pseudodragons, kin to true dragons. They'are known to be intelligent and mischievious yet shy to outsiders. Their current actions though point to everything else though.
Dhane's attempts to catch their atention fails and he heads into another room to gather more clues.

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Since Therin and Dhane are handling the pseudodragons,Raijan busies himself with the real disaster - an impatient noble. Brushing past her guard with a look of supreme importance, he goes about calming Lady Qualstair, and finding the cause of her bellows.
Diplomacy: 1d20 + 8 ⇒ (10) + 8 = 18

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Therin gets swiped at for all his troubles, the creatures are clearly not amused at his attempts.
Meanwhile Raijan attempts to enter a land where most men tremble, the ire of a Noble woman, a higher being then the already terrfying angry Woman.
Upon sighting the helpless Tengu, she begins to bark orders.
"YOU!" she begins.
"By the graces of his Majesty and the dieties above, I sincerely hope you have reasons for denying One of Noble station as myself. The delay for my morning repast is long overdue and as yet I have not received a single explanation! I charge thee to bring me my breakfast or you shall face the divinely wrath of Lady Qualstair and find yourself looking at your own body from the ground." she adds the last part darkly.
A helpful guard points out after giving you both a relieved and pitying look that the Lady's personel chef is in the kitchens.......

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Raijan, plotting mischief, adjourns to the kitchen

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There Raijan finds mischief a plenty for this well-appointed kitchen is in disarray. Several nervous cooks and other kitchen workers linger at the sides of the room, watching the loud argument unfolding in front of them.
One is Lomen, the resident cook, and the other more finely attired is Craik, Lady Qualstair’s personal chef, and these two fine gentlemen are bickering over how Lady Qualstair should be served.

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Friends, I would be happy to minister to this incomparable woman. Please, what is the trouble?
Diplomacy: 1d20 + 8 ⇒ (10) + 8 = 18

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Lomen takes one look and rushes off muttering about getting the owner.
“Are you here about the beasties? One of them is dragon in disguise I tell you.” Craik surreptitiously asks.
Once Lomen returns with the Frisky Unicorn’s proprietor, Oliver Cadmion who introduces himself profusely.
"I'm glad that the team of pseudodragon experts from the Acadamae is here. My dragons are normally docile but something's got them all riled up and are making a nusiance of themselves by teraing up all my paying guests belongings. They haven't hurt anybody yet but if this goes on business will be affected." he wrings his hands as he speaks.
"I hae a reward as proposed to the missive I sent out. If you're here it means you accepted? The dragons usually make their homes upstairs."
Before you head upstairs, he speaks to you.
“I'll top up his offer of a reward if you get me one of their eggs for my mistress’s sake.”

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You're asking the Tengu to bring you the egg of an intelligent creature for some noble's breakfast?!
Raijan gives a knowing nod, and gathers the party to head upstairs.
Does anyone know where I can find a paper mache egg to stuff a human child in? The child will be unharmed and well paid.

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Dhane shakes his head disdainfully at Raijan for a moment, and then suddenly a devilish grin crosses his face.
"Hey, Dru. I'd bet you'd fit in an egg real nice and be able to pop out and give that lady a nasty surprise. Bet that'd teach her not to go around tryin' to eat intelligent folk. Just a shame we don't have any magic to make you look like a baby."

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Okay, lets table the egg for now, and go see the nice pseudodragons

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Moving On.
Designed to emulate Castle Korvosa’s Seawatch Tower, this turret is cramped but has a high ceiling, with wooden rafters crisscrossing overhead. Slim windows offer breathtaking views of the city and beyond. The furnishings are covered with drop cloths, which are themselves bedaubed with many seasons’ worth of dragon droppings.
You notice a shattered pseudodragon egg on the uppermost stair.
There is a creature much larger then the pseudo dragons that roost in the rafters. It hunkers in a recessed area near one of the windows. Feathered and with a wicked beak, it defintely doesn't look like its dragon neghbours.

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Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Perception: 1d20 + 7 ⇒ (13) + 7 = 20
No wonder the Pseudodragons are so upset he says, noticing a shattered egg but I wonder - What's that?!

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Place yourself on Turret map, stairs
It's a HIPPOGRIFF!!!!
It rears up on its hind legs displaying a set of wicked claws!!
It's isn't planning to attack but is just rough housing. Perhaps A handle animal might calm it down?
The other smaller Psudeodragon begins chirping loudly!!!

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I'm not sure where "In the front" is, so I approximated. I'm rolling Druaga's rolls here to save space.
Sense Motive: 1d20 ⇒ 12
Dru's Sense Motive: 1d20 + 3 ⇒ (15) + 3 = 18
Dru's Knowledge (Arcana): 1d20 - 2 ⇒ (4) - 2 = 2