About Kaminari RaijanSpeaking out against the Jade Regent is either the best or the stupidest thing Raijan has ever done, probably both. It definitely wasn't the only thing that got his family killed or scattered, but it was the straw that broke the camel's back. He couldn't stay in Kasai as a Kaminari, but he could seek vengeance as a Spirit. In time, he was forced to flee, and he has since resumed using his name, even joining the Pathfinders in his own right, fighting to tear down the tyranny he finds in his new home, but he dreams one day of returning to Minkai... Appearance:: You see a brashly dressed young tengu, about 4'6" and barely more than 80 lbs. soaking wet; there are nevertheless well toned muscles at work as he moves, and his beak falls open in a cocky smirk as you notice him. Defense:
HP 35
AC 18 (+4 armor, +4 Dex) CMD 20 (+4 BAB, +2 Str, +4 Dex) Fort +3 (+1 Base +1 Con, +1 Trait)
Offense:
Speed 30'
Initiative +4 BAB +4 CMB +6 (+8 if using finesse) Wakizashi +10 1d6+5/4 18-20 Deadly
Full Attack: Wakizashi +8/8 1d6+5/+4 18-20 and Bite +3 1d3+3 Skills:
Acrobatics +9 (4 ranks +4 Dex +3 misc -2 ACP)
Bluff +6 (4 ranks -1 Cha +3 misc) Diplomacy +7/11 (4 ranks -1 Cha +3 misc +1 Trait +4 circ. in Social) Disguise -1/+19 (-1 Cha +20 circ. to appear as current identity) Intimidate +7 (4 ranks -1 Cha +3 misc +1 Trait) Knowledge (Nobility) +5 (1 rank +1 Int +3 misc) Knowledge (Local) +6 (2 ranks +1 Int +3 misc) Perception +10 (4 ranks +1 Wis +3 misc +2 racial) Sense Motive +5 (1 rank +1 Wis +3 misc) Stealth +11 (4 ranks +4 Dex +3 misc -2 ACP +2 racial) Special Abilities:
Favored Class: Vigilante, +4 hp
Glide: Raijan can make a DC 15 Fly check to fall safely from any height without taking falling damage, as if using feather fall. When falling safely, Raijan may make an additional DC 15 Fly check to glide, moving 5 feet laterally for every 20 feet he falls. Sneaky: Raijan gains a +2 racial bonus on Perception and Stealth checks. Swordtrained: Raijan was trained from birth in swordplay, and as a result is automatically proficient with swordlike weapons Natural Weapon: Raijan has a bite attack that deals 1d3 points of damage. Low-Light Vision: Raijan can see twice as far as humans in conditions of dim light. Seamless Guise: Raijan gains a +20 circumstance bonus to appear as his current identity and not as The Thundering Spirit and vice versa Social Grace: Kaminari Raijan gains a +4 circumstance bonus on Diplomacy rolls. Lethal Grace: Raijan combines strength and speed into incredibly deadly attacks. He gains Weapon Finesse as a bonus feat. When using Weapon Finesse to make a melee attack using his Dexterity bonus on attack rolls and his Strength bonus on damage rolls, he also adds half his vigilante level on damage rolls. (2) Unshakable: Raijan adds his class level to the DC of any attempts to intimidate him (+4). Renown: Raijan is known for his deeds and his abilites within the Narrows district of Korvosa, and gains a +4 circumstance bonus on intimidate checks in that area. Signature Weapon: Raijan gains Weapon Focus in wakizashi. Feats:
Two-Weapon Fighting: Raijan's penalties on attack rolls for fighting with two weapons are reduced. The penalty for his primary hand lessens by 2 and the one for his off hand lessens by 6.
Weapon Finesse: With a light weapon, natural weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls. Weapon Focus (Wakizashi): Raijan gains a +1 bonus on attack rolls using Wakizashi. Toughness: Raijan gains an additional hit point per level. Traits:
Resilient: Raijan gains a +1 trait bonus to Fortitude saves
Instigator of Rebellion: Raijan gains a +1 trait bonus to Diplomacy & Intimidate Equipment:
+1 Wakizashi (x2), Mithral Agile Breastplate, Vigilante's Kit (backpack, belt pouch, blanket, torches (10), trail rations, waterskin), Hanbo x2, Sling, Wand of Cure Light Wounds (48), Wayfinder, Rope, Antitoxin, Antiplague, Wayfinder, Alchemist's Fire (x3) Inventory Tracking:
Current Gold: 480 gp
PURCHASED
EARNED
SOLD
CONSUMED
Prestige and Boons::
Prestige 10/17
Boons: Freedom Fighter: Raijan gains a +1 bonus on attack rolls and weapon damage rolls against known slavers. Orator: Raijan is skilled at inspiring people, particularly when he opposes tyranny. Once per adventure before rolling a skill check to convince an NPC to cooperate with him, he can add a bonus to his check equal to 1+1/2 the number of goals completed (+1). Double this bonus if the check involves convincing the NPC to participate in an uprising. Bond Breaker: Once per adventure, Raijan may perform one of two liberating acts. He may cast shatter as a spell-like ability with a DC of 12+1/2 the goals he has completed (DC 15). Alternatively he may deal an additional 1d10 points of damage on his next attack against a creature or object with hardness. Liberator: When Raijan or any of his allies rerolls a check to escape a grapple, an Escape Artist check, a Will save against a compulsion effect, or a Reflex save to avoid being entangled, staggered, or paralyzed, that character may roll two dice and use the better result. Once per adventure, he can grant a free reroll to a PC who is attempting one of these checks. Draconic Sidekick: Raijan returned several stolen pseudodragon eggs to their clutch. Now, the pseudodragons of the Frisky Unicorn have selected him as the traveling companion and mentor for one of their hatchlings. The young pseudodragon has not yet chosen her name, and she allows you to help her decide. As long as you do not mistreat your new ally and your alignment does not become evil at any time, she agrees to travel with you.
Fortune’s Return: Despite the ill omens of the Yellow Prophet, Raijan saved Lady Qualstair from assassination and prevented unfortunate accidents from carrying deadly consequences. He has gained
Corruption Uncovered: Honoring the request of Major Colson Maldris, Raijan sought out and uncovered corruption in Andoran. Discovering such immorality in the fledgling democracy has taught him to be increasingly suspicious, and once per scenario before making a Sense Motive check, he may add a +2 bonus to the check. Building Friendship: Raijan has done a favor for Lady Silviana in Absalom, and she is willing to repay the favor. If he would earn no Prestige Points at the end of an adventure that included one or more encounters in Absalom, I can cross this boon off to earn 1 Prestige Point instead. Liberty Never Rests: Quick thinking and quicker action are necessary elements of heroism, and Raijan is prepared to act promptly to defend others. I can cross this boon off before rolling initiative to roll twice and take the better result. Gift of the Ghaele: Sulianna the Luminescent, an azata whom Raijan rescued, owes him a debt and has granted him a fraction of her power. He may use one of the following as a spell-like ability once, using his character level as his caster level:
Caravan: Kaminari Raijan owns a controlling share in a caravan that makes regular trips through the Inner Sea region. He isn't required to maintain a presence in the caravan, and thus does not need to accompany the caravan as it makes its journeys, but he does shoulder some of the responsibility of ownership. For the most part, this means handling things like representing the caravan's interests to important merchants, politicians, and aristocrats. Raijan represents the caravan as an upstanding citizen and above-the-board merchant; he can use Diplomacy to make Day Job rolls. The Chelish Embassy of Absalom has recognized Raijan for his outstanding service to the Empire. He has been granted one free use of the divination spell from a Cleric of Asmodeus. He can only use this boon in Egorian, Cheliax’s diabolical capital city. The Andoren Embassy of Absalom regards Raijan as an upstanding free citizen of the Republic. Five Storms's Ruin: When Raijan defeated the oni Kikonu, it was only the beginning. The visions of the Five Storms's wickedness shown to him by the Amatatsu Seal filled him with righteous fury. Once per day as a free action, he may channel this fury to gain a +1 morale bonus on attack and damage rolls against targets with the oni subtype and a +1 morale bonus on saving throws against spells and spell-like abilities from oni sources. These bonuses last for 1 minute. Mercy's Blessing: The Thundering Spirit survived the transformative power of Verdant Spark, and he now has a measure of protection against other conditions that would attempt to harm his body. He may once reroll a saving throw against a poison or disease and take the better result. Nira's Gratitude: Thanks to his assistance in solving Mercy's mysteries, Nira has slowly started to regain her sense of self and memories as Amenira. After receiving some repairs at the Grand Lodge, she is eager to continue to learn and explore alongside people who helped her. Raijan can coax her to remember some of her former abilities at great effort. Once, after he rolls a Knowledge, Perception, or Sense Motive check but before the results are revealed, he can roll a second time using Nira's bonus instead (6+his character level), representing Nira's insights. Chronicles::
182453-1
XP 10 Scenarios: 1. Portent's Peril (8-01), 2. The Stolen Heir (5-04), 3. Slave Ships of Absalom (6-05), The Night March of Kalkamedes (4-19), The The Hydra's Fang Incident (0-02), Rise of the Goblin Guild (4-01), Reaping What We Sow (8-06), The Brinewall Legacy, The Twisted Circle (7-12) Scars:
Jagged bite wound to left thigh (6-05) |
