Phantom Limbs: Adrift on the Orphan Sea

Game Master TheLogicOfCrocodiles

After a trip through the guts of a bizarre pocket reality and a jaunt down into the realm of Old Arms, the famed arcane smith of the night market, the party find themselves facing down the angered cityfolk in a gathering at the local docks, the entire scene lit by the cold blue light of the ever-expanding gateway through which they entered this world.


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HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

if the creature pushing it's way out of the tree roots looks like a bigger threat, Roger will charge it. Otherwise, he will finish off the insect and then move towards the biggun.

attack roll: 1d20 + 9 ⇒ (20) + 9 = 29

confirmation roll: 1d20 + 9 ⇒ (19) + 9 = 28

woot! assuming that's a crit, I'll roll damage for a crit. if not, I can reroll

critical damage: 6d6 + 12 ⇒ (3, 5, 1, 1, 3, 5) + 12 = 30

Grand Lodge

status:
HP 26/26 AC22 touch 14 FF 20 initiative +7 Fort +3, Ref +2, Will +5, perception +10, intimidation+9
Spells Active:
shield of faith, weapon of awe, shield

Reloading like a well oiled machine, John readies his pistol, moves five feet away from the emerging creature and either fires if there is a target, or readies an action to shoot it when it emerges.

attack: 1d20 + 7 ⇒ (3) + 7 = 10
damage: 1d8 + 1 ⇒ (2) + 1 = 3
the dice seem to hate me


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

Ya, John, I think I jacked your dicebot lovin!


Sheet HP 23/24 AC 11

Jack beat Roger's init, so I think he is still there providing flanking
attack, bite: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14damage: 2d6 + 8 + 2d6 ⇒ (4, 3) + 8 + (1, 4) = 20
attack, bite: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17damage: 1d8 + 8 + 2d6 ⇒ (6) + 8 + (1, 5) = 20
attack, bite: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19damage: 1d8 + 8 + 2d6 ⇒ (6) + 8 + (2, 2) = 18


The centipede you're facing proves little challenge, and you turn back to the main party with hands and mouth covered in foul-tasting slime. The smell from the emerging creature is growing stronger...

Jack:
... and the forest around you bursts into life, lithe green-skinned bodies streaming past you, six that you can count, their footsteps silent in the underbrush - orcs, most definitely, but not like any you've seen before.

John, Baldwin and Sallrana, you are close enough to the new creature to be shaken by tremors of its arrival - Reflex DC12 or fall prone - but you get a good look at it as it bursts from beneath the overhang. Perception tests for the details you pick up, please... Roger, your attack is a success, and you sink your blade into the front of the creature as it shakes itself free. You make the same reflex save, but automatically pass all of the perception tests.

Perception 0-15:
The creature at first seems like a larger version of the armoured centipedes, but with the addition of a set of shovel-shaped claws ringing the front of its carapace, each claw dripping with a thick mucus-like substance. The thing is as big as a wagon, and would dwarf even your orcish comrade. The holes in its shell made by Baldwin's hammer and Roger's blade are leaking some sort of gritty fluid that smells sweet and cloying.

Perception 16-20:
The creature bears a resemblance to the centipedes, but is in fact more like some sort of hunched, armoured maggot - it doesn't look as though it can move as fast as them when out of the ground, and although the armour on it is excessive it appears to cushion incoming attacks rather than deflect them.

Perception 21+:
There are arrows dotting the creature's armour, and the wounds - although small - are still bleeding.

Sallrana:
Although you've never seen this creature before, you can make what you think are some accurate guesses based on its physiology. The creature has no eyes, only sensitive pits where the eyes should be - from the looks of the thing you would assume it navigates by sensing vibrations in the earth, and a excessive vibrations may stun or weaken it slightly. In addition, the honey-like smell coming from the creature is unlikely to be from its blood, but more likely some sort of digestive juices - your guess is that Baldwin's hammer-blow pierced some sort of stomach cavity.

Hexquin also picks up movement from behind you - green-skinned figures are running quietly toward you in the darkness, moving around the larger form of Jack and paying him little heed.

Grand Lodge

status:
HP 26/26 AC22 touch 14 FF 20 initiative +7 Fort +3, Ref +2, Will +5, perception +10, intimidation+9
Spells Active:
shield of faith, weapon of awe, shield

perception: 1d20 + 9 ⇒ (18) + 9 = 27
Woot a good roll
know nature: 1d20 + 7 ⇒ (8) + 7 = 15
Once again john reloads and fires.
pistol: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 1d8 + 1 ⇒ (7) + 1 = 8


Status:
HP 20/20; Initi+2; Darkvision 60ft; Fort+2/ Re+3/ Will+5; AC 12/16/20 / T12/16/20 / FF 10/14/18; CMB +3; CMD 13; Speed 30ft; 25/25PP
Skills:
Acrobat+2, AutoH +8, Bluff +6, Kn(All) +8, Initm+6/+8, Percep +8, Sense Motive +6/+8, Stealth +2, Spell/Psionic craft+8 UMI +6
Psion Telepath L4 Female

perception1d20 + 6 ⇒ (17) + 6 = 23
perception HexQin1d20 + 4 ⇒ (7) + 4 = 11

"This creature navigates by sound and vibration, a large sound or vibration may stun it, what the.."

::"John HexQin just spotted a number small green humanoid coming my, they seem to not want Jack but me or you, I'm going to get out of their way, until I know what they wan't please don't be alarmed.::

GM Change of action on Round 2 Initi 10 for Sallrana, She will not move back along the ground 30' but will being online for 3pp, defy gravity Not going to the side 30' but going up 20' Also she will then not shoot this round. Concentration check to not show any signs of using a power DC11 1d20 + 11 ⇒ (4) + 11 = 15 1 still mains a fail.

Lady Sallrana looks around then looking like she's Concentrating life's of the ground with out a sound.


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

not sure if the centipede thing was still up, but it woulda gotten an AoO on me if so


Male Half-Elf Oracle 3 [HP: 21/21 | AC:17 | T: 11 | FF: 16 | Fort: +2 | Refex: +2 | Will: +3 | Init: +5 | Perception: + 2]

Reflex: 1d20 + 2 ⇒ (10) + 2 = 12
Perception: 1d20 + 2 ⇒ (10) + 2 = 12

Baldwin doesn't know what this thing is, but he moves to attack it again, staying a good enough distance away that he's not right next to it, but his hammer can still hit it.

The Lucerne Hammer has reach to it. And I forgot Strength and a half last time on my damage calculation.

Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d12 + 3 ⇒ (2) + 3 = 5
Wow, the dice just don't want me to do any damage to this thing. >>


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

rolling reflex save
Reflex save: 1d20 + 5 ⇒ (4) + 5 = 9

looks like I hit it and then got knocked prone. oh well!

Grand Lodge

status:
HP 26/26 AC22 touch 14 FF 20 initiative +7 Fort +3, Ref +2, Will +5, perception +10, intimidation+9
Spells Active:
shield of faith, weapon of awe, shield

reflex: 1d20 + 2 ⇒ (10) + 2 = 12
John staggers but keeps his feet


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

for my 3rd action (basically after you take a bite outta me), I will stand (provoking) and hit it again

3rd attack: 1d20 + 9 ⇒ (12) + 9 = 21
damage: 3d6 + 6 ⇒ (6, 6, 4) + 6 = 22


Sheet HP 23/24 AC 11

"God kveld mine venner! Jakten har ført deg-uforvarende jeg er sikker på - inn i min leir - og vel møtt! Dessverre er jeg for tiden samboende med Man - Jeg ber om unnskyldning for å hoppe høflighet, men hvis jeg ikke snart fortelle dem at du er venner de kan godt angripe deg ut av Man frykt"

Orcish:

"Good evening my friends! Your hunt has led you -inadvertently I am sure - into my camp - and well met! Sadly I am currently cohabitating with Man - I apologise for skipping courtesy, but if I do not soon tell them you are friends they may well attack you out of Man fear"

Grand Lodge

status:
HP 26/26 AC22 touch 14 FF 20 initiative +7 Fort +3, Ref +2, Will +5, perception +10, intimidation+9
Spells Active:
shield of faith, weapon of awe, shield

Sigh, I wish I could speak orcish


Status:
HP 20/20; Initi+2; Darkvision 60ft; Fort+2/ Re+3/ Will+5; AC 12/16/20 / T12/16/20 / FF 10/14/18; CMB +3; CMD 13; Speed 30ft; 25/25PP
Skills:
Acrobat+2, AutoH +8, Bluff +6, Kn(All) +8, Initm+6/+8, Percep +8, Sense Motive +6/+8, Stealth +2, Spell/Psionic craft+8 UMI +6
Psion Telepath L4 Female

Missed this Reflex DC12 1d20 + 3 ⇒ (9) + 3 = 12 Still lifts into the air


Sallrana, you lift into the air, giving you a better view of the battlefield...

Sallrana:
... there are more orcs than you first thought, several of them in the tress around you, their bows drawn and holding a bead on your slowly floating form - they haven't loosed their arrows, although they certainly have a chance to. The others are most definitely running towards the emerging creature, not towards you.

Roger, the bite doesn't come - instead the creature turns ponderously in your direction and sprays a noxious acid from its lumpy stomach. You take acid damage: 2d8 + 3 ⇒ (8, 8) + 3 = 19 points of acid damage from the liquid (but may take a reflex save for half), and feel the clothes on your back start to dissolve.

As you stand, wiping the foul concoction out of your eyes and ignoring the pain coursing through your exposed skin the creature lunges forward, Bite attack (of opportunity): 1d20 + 7 ⇒ (5) + 7 = 12, but the stubby mandibles fail to do anything more than lightly scratch you, despite the creature's weight and size. Your blow in response is far more deadly, leaving a leaking wound on the left flank of the beast and causing it to hiss in pain.

John, you fire too, your bullet breaking directly through one of the eye-pits of the creature - a decent shot for sure. Before you can line up another though, you feel a disturbance in the air by your head and an arrow thuds into the maggot thing, having missed you by no more than a few inches. Turning you see a band of skinny orcs sprinting towards you, and hear Jack shout in a language you don't understand.

Baldwin, the beast has its attention on Roger now, and you think you can see a potential weak point at the rear of the thing - if you can strike it, you're reasonably sure that you can tear open the beast's stomach completely. Attack option, Baldwin - take a -3 to your attack roll, deal an extra 3d6 of damage if you hit.

Jack, an orc nearby you calls out as he passes, his dialect unfamiliar but most certainly in orcish. 'Fortvil ikke, hud-bror - dine sveklinger er ikke vår byttedyr i dag, vi jakte på larve av honning jorden!'

Jack:
worry not, skin-brother - your weaklings are not our prey today, we hunt for the maggot of the honey earth!

Grand Lodge

status:
HP 26/26 AC22 touch 14 FF 20 initiative +7 Fort +3, Ref +2, Will +5, perception +10, intimidation+9
Spells Active:
shield of faith, weapon of awe, shield

great orcs
John reloads his pistol, but instead of shooting casts a spell
ciday lashsey

Attack acid splash: 1d20 + 3 ⇒ (1) + 3 = 4
Damage damage: 1d3 + 1 ⇒ (3) + 1 = 4

Friends of yours, Jack?


Male Half-Elf Oracle 3 [HP: 21/21 | AC:17 | T: 11 | FF: 16 | Fort: +2 | Refex: +2 | Will: +3 | Init: +5 | Perception: + 2]

I'm not going to take it, my attack roll was too low for me to feel comfortable doing so.


Baldwin, you see the weak point but don't manage to turn your swing in time, the hammer cracking one of the greyish plates covering the squirming thing. The sweet smell is almost overpowering, making you feel light-headed.

John, your acid drenches the creature but seems to have no effect whatsoever other than to draw its attention towards you.


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

stupid giant acid-spitting maggots! Roger Smash!
reflex save: 1d20 + 5 ⇒ (16) + 5 = 21

if that saves, I roll under it's spray of acid and evade


Roger, it does indeed.

In a burst of nimbleness quite unexpected from such a large man, your thuggish rogue ducks under the spray of acid so that the worst of it misses him. Roger, you have a few burns where droplets hit you, but are basically unscathed.


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Status:
HP 20/20; Initi+2; Darkvision 60ft; Fort+2/ Re+3/ Will+5; AC 12/16/20 / T12/16/20 / FF 10/14/18; CMB +3; CMD 13; Speed 30ft; 25/25PP
Skills:
Acrobat+2, AutoH +8, Bluff +6, Kn(All) +8, Initm+6/+8, Percep +8, Sense Motive +6/+8, Stealth +2, Spell/Psionic craft+8 UMI +6
Psion Telepath L4 Female

The lady Sallrana looks at the Orcs then at jack when he talks.
Well they they wanted us dead we would all ready be dead, so some other thing is in play here, could it be the thing we fight is more there target,

Senses motive on Orcs 1d20 + 5 ⇒ (1) + 5 = 6 then Using 1/day race power Converse [As Comprehend languages] Race power/Magic

"But I have no idea whats going on, hummm I think I best get into this conversation

Wile pointing her Gun and the maggot and firing

Revolver shot 3/6 rounds left -1 for being in air, TRA 1d20 + 2 - 1 ⇒ (6) + 2 - 1 = 7 DMG 1d6 ⇒ 5

"O stor leder Jack, gjøre you'r modig kar Orcs søker å bekjempe s eller søke å hjelpe oss med å drepe monster fra jorden?"

Orcish:

"O great leader Jack, do you'r brave fellow Orc's seek to fight s or seek to help us slay the monster from the earth?"

She asks this of jack not the orcs.

Grand Lodge

status:
HP 26/26 AC22 touch 14 FF 20 initiative +7 Fort +3, Ref +2, Will +5, perception +10, intimidation+9
Spells Active:
shield of faith, weapon of awe, shield

John fires another shot
pistol: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 1d8 + 1 ⇒ (6) + 1 = 7
Then moves ten feet back

now I really want to speak orcish


Sheet HP 23/24 AC 11

how to explain the complexities of the situation? That we trespass upon their land, and while they do not hunt us they would be justified in doing so? That there is still hope we can be friends?

"Orcs are friends. Leave them alone."

Then to Sallrana

"Hvor herlig! Jeg ante ikke at du var utdannet i den sanne Språk"

Orcish:
"How delightful! I had no idea you were educated in the True Language"


Sheet HP 23/24 AC 11

@GM Gatsby: How far is the big critter from Jack, and how much of that appears to be reach?
"Jeg stoler på at vi ikke er i konflikt i jakten ved å forsøke å drepe din steinbrudd? Jeg kan avblåse mitt folk hvis vi vanærer jakten, men jeg frykter at jo lenger den lever jo mer sjanse en av dem kan dø!" followed by booming laughter.

Orcish:

"I trust that we are not interfering in your hunt by attempting to slay your quarry? I can call off my people if we are dishonouring your hunt, but I fear that the longer it lives the more chance one of them may die!" - this last being an attempt at a humorous restatement of an orcish proverb

Grand Lodge

status:
HP 26/26 AC22 touch 14 FF 20 initiative +7 Fort +3, Ref +2, Will +5, perception +10, intimidation+9
Spells Active:
shield of faith, weapon of awe, shield

ah I have an idea
what are they saying shallrana?


'Hedre? Det er ingen ære her, bror, lagre for det som ble stjålet fra oss - og at vi har tenkt å gjenvinne tidobbelt!'

Orcish:
'Honour? There is no honour here, brother, save for that which was stolen from us - and that we intend to reclaim tenfold!'

Jack, it takes very little time for it to click inside your mind, although the warrior's speech is vague at best.

Jack:
The smell of honey and blood, the maggot's well-fed state - you think it would be best to withdraw and let them fight for the honour of their fallen comrade.

@Everyone, the creature seems to be weakening as the orcs muscle in amongst you, pushing their wiry frames forward into melee and hacking at the creature with crude axes.

John, your shot penetrates just under the creature's armour plating, striking true amid some indefinable organic slurry. The beast lurches toward you, sloughing off orcs and provoking AoO for Roger and Baldwin as it palpates straight at you, a seemingly unstoppable mound of chitin and flesh.

Bite: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19
Damage: 2d6 + 7 ⇒ (5, 5) + 7 = 17

John, the creature sinks it mandibles into you and you feel claws score your skin in multiple places. A great cry goes up from the attacking orcs as you feel your feet leve the ground, the creature attempting to lift you bodily into the air. Opposed grapple check please John, grapple: 1d20 + 16 ⇒ (6) + 16 = 22 as a DC to beat - this creature is large enough to swallow you whole.


Jack, the orc that had answered you smiles grimly in your direction.

'Det synes vi er riktig bare når vi ønsker det ellers.'

Orcish:
'It seems we are right only when we wish it otherwise.'

You recognise the words as another proverb spoken in acknowledgement and return as the orc charges in to aid John.


Status:
HP 20/20; Initi+2; Darkvision 60ft; Fort+2/ Re+3/ Will+5; AC 12/16/20 / T12/16/20 / FF 10/14/18; CMB +3; CMD 13; Speed 30ft; 25/25PP
Skills:
Acrobat+2, AutoH +8, Bluff +6, Kn(All) +8, Initm+6/+8, Percep +8, Sense Motive +6/+8, Stealth +2, Spell/Psionic craft+8 UMI +6
Psion Telepath L4 Female
Judge John wrote:

ah I have an idea

what are they saying shallrana?

::They respect Jack, I have said he is our leader, they call him their brother, I think they want the Magget dead, some thing about getting what was taken back, what that is I have no idea, show them respect and Jack as well, just follow Jacks lead::

GM Only, If John fails to get away from it or is still grabbed:

:: O HELLS John I need to kill it fast or your dead.::

Move Acton, Sallrana gos back to the ground, 20' move then Mind thrust the Maggot, DC15 Will Save or 4d6 ⇒ (3, 2, 6, 5) = 16 DMG, 2PP spent as its brain melts. But She loses her focus, all powers end, Internal armor, Comprehend, D-Gravity, Mind link to john, all gone. Going to make a show of this so every one can see

Lady Sallrana lowers back to the ground, HexQin glows green with light has dos Sallrana's Then the maggots head as she melts hits brains.

If he get away she will stay in the air where she is.

Grand Lodge

status:
HP 26/26 AC22 touch 14 FF 20 initiative +7 Fort +3, Ref +2, Will +5, perception +10, intimidation+9
Spells Active:
shield of faith, weapon of awe, shield

um, I am a little confused about the last post. If the creature grapples me, doesn't it just have to hit my CMD? Still I'll make a CMB roll back.

CMB: 1d20 + 2 ⇒ (20) + 2 = 22

OH YES!

who would have though that one acid splash spell, that missed mind you, would irritate it so much
Slaming his pistol on the monsters head he weakens it a bit, enough to fling himself out of its maw. John then pulls out his mace .
justice bind my wounds. A little help here this thing is frolicsome.
activate judgment, healing as a swift action. I now have fast healing 2


Ha! You're right John, shades of D and D creeping back again... but at least it gave you an epic escape! As for the acid splash, remember - low magic world. Creatures really get riled up around magical effects. Sallrana, John is free.

John, a deafening cheer issues forth from the orcs surrounding you as you pull yourself free from the creature. One orc, slightly larger than the rest (though still wiry compared to the specimens back home, and positively frail compared to Jack) claps you over the shoulder and bellows as you recover your footing.

'Vår bror er erstattet! Hans ånd er overført! Dyret svekker!'

Orcish:
Our brother is replaced! His spirit is transferred! The beast weakens!

The orcs swarm the armoured maggot, hacking and laughing as it twists and squeals.

Crude Axe: 1d20 + 3 ⇒ (20) + 3 = 23 / Damage: 1d6 + 3 ⇒ (6) + 3 = 9 /
Crude Axe: 1d20 + 3 ⇒ (2) + 3 = 5 / Damage: 1d6 + 3 ⇒ (5) + 3 = 8 / Crude Axe: 1d20 + 3 ⇒ (15) + 3 = 18 / Damage: 1d6 + 3 ⇒ (2) + 3 = 5 / Crude Axe: 1d20 + 3 ⇒ (2) + 3 = 5 / Damage: 1d6 + 3 ⇒ (5) + 3 = 8 / Crude Axe: 1d20 + 3 ⇒ (4) + 3 = 7 / Damage: 1d6 + 3 ⇒ (4) + 3 = 7 /

Not the most impressive damage, warband...


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

one of your orcs did crit threat though. the first one.

Grand Lodge

status:
HP 26/26 AC22 touch 14 FF 20 initiative +7 Fort +3, Ref +2, Will +5, perception +10, intimidation+9
Spells Active:
shield of faith, weapon of awe, shield

er... thanks pilgrim
John looks a little surprised at the orcs actions.
Putting his mace away, john reloads his pistol, moving backwards behind the slashing orcs.
Once away from the orcs he will cast a spell

usticay ealhey mei

spellcraft DC11:
cure light wounds

CLW: 1d8 + 3 ⇒ (7) + 3 = 10

Grand Lodge

status:
HP 26/26 AC22 touch 14 FF 20 initiative +7 Fort +3, Ref +2, Will +5, perception +10, intimidation+9
Spells Active:
shield of faith, weapon of awe, shield

remember jack and roger you both have attacks of opportunity


Male Half-Elf Oracle 3 [HP: 21/21 | AC:17 | T: 11 | FF: 16 | Fort: +2 | Refex: +2 | Will: +3 | Init: +5 | Perception: + 2]

This is for my attack of opportunity!
Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d12 + 3 ⇒ (7) + 3 = 10

As the creature moved Baldwin swings his hammer again, hoping to do some more damage.


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

true, but grappling only provokes from the target of the grapple.


Sheet HP 23/24 AC 11

"Do not steal the kill. Back away quickly." Jack warns
you mean Roger and Baldwin
I only hope I am not too late for John

Grand Lodge

status:
HP 26/26 AC22 touch 14 FF 20 initiative +7 Fort +3, Ref +2, Will +5, perception +10, intimidation+9
Spells Active:
shield of faith, weapon of awe, shield

Sorry jack you are right
Roger the AOO is from its moving through your threat range, not the grapple.


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

Roger looks at Jack confused and says"what do you mean, steal the kill? This thing is trying to take our lives. I have a policy in that regard: something tries to kill you, you kill it right back! besides, I hit it first!"

I know, but I just.could.not.resist! @ john: gotcha. my bad!


Baldwin, the tip of your lucerne scrapes a furrow in the side of the creature as it passes, but it's too intent on John to notice.

And yeah, one of them did potentially crit, but I always feel a little bad confirming npc/npc crits - I've always rather tried to keep the 'dice extremes' like natural 1s and natural 20s in the province of PvE, rather than EvE.


Status:
HP 20/20; Initi+2; Darkvision 60ft; Fort+2/ Re+3/ Will+5; AC 12/16/20 / T12/16/20 / FF 10/14/18; CMB +3; CMD 13; Speed 30ft; 25/25PP
Skills:
Acrobat+2, AutoH +8, Bluff +6, Kn(All) +8, Initm+6/+8, Percep +8, Sense Motive +6/+8, Stealth +2, Spell/Psionic craft+8 UMI +6
Psion Telepath L4 Female

Edit

Spell craft roll 1d20 + 8 ⇒ (12) + 8 = 20 Johns actions

John:

::John he said 'Our brother is replaced! His spirit is transferred! The beast weakens!' they seem to think you a good fighter, I think that may be the leader, and was that a heal, patton you just used the john?::

Stays in the Air

She clicks open her Revolver taking taking a new chamber cylinder from her gun belt she Reloads her gun. Shell Rounds 6/6
Wile doing this she says

"It seems the target of their hate is this maggot, something about it stole something. Jack knows best they respect him. If we wish to look good in theirs eyes, we should treat Jack as our warband leader wile around them, Roger that go's for you as well. Jack if you kill it I feel you would look even better, they seem to be having problems doing so. Roger come here and Ill wash that acid off and get you fixed up as best I can"

Grand Lodge

status:
HP 26/26 AC22 touch 14 FF 20 initiative +7 Fort +3, Ref +2, Will +5, perception +10, intimidation+9
Spells Active:
shield of faith, weapon of awe, shield

a cure spell, yes.lets be careful. From what they said they may think the spirit of one who was killed by this thing has moved into me.Let us not dispute this if it is so.

if someone asks if you are a god you say YES!


Status:
HP 20/20; Initi+2; Darkvision 60ft; Fort+2/ Re+3/ Will+5; AC 12/16/20 / T12/16/20 / FF 10/14/18; CMB +3; CMD 13; Speed 30ft; 25/25PP
Skills:
Acrobat+2, AutoH +8, Bluff +6, Kn(All) +8, Initm+6/+8, Percep +8, Sense Motive +6/+8, Stealth +2, Spell/Psionic craft+8 UMI +6
Psion Telepath L4 Female

::A cure 'Spell' such an antiquated way of putting it, I am surprised John. But I digress, Yes we must be Careful her, we can work this to our advantage if we are.::

Grand Lodge

status:
HP 26/26 AC22 touch 14 FF 20 initiative +7 Fort +3, Ref +2, Will +5, perception +10, intimidation+9
Spells Active:
shield of faith, weapon of awe, shield

I am an old fashion sort of person. But this isn't the time for a metaphysics or terminology discussion. Let us end this beast


Sheet HP 23/24 AC 11

"What do you mean treat Jack as warband leader. I am leader!"

Jack wades in to get his colleagues out of danger


HP: 8 | AC: 11/14 | Saves: Str: +3; Dex: +1; Con: +2; Int: +3; Wis: -1; Cha: -1 Current Damage: -0 | Inspiration [ ] |
Spell Slots:
2 (2)

just like a nob to sit in the back and tell you how to fight. Roger Swings his blade again at the huge beast, ignorant to the cries to do likewise.

attack roll: 1d20 + 9 ⇒ (6) + 9 = 15
damage roll: 3d6 + 6 ⇒ (2, 5, 4) + 6 = 17

Grand Lodge

status:
HP 26/26 AC22 touch 14 FF 20 initiative +7 Fort +3, Ref +2, Will +5, perception +10, intimidation+9
Spells Active:
shield of faith, weapon of awe, shield

Jack this is not the time to discuss this. Kill the damn thing.
John fires his pistol and then reloads
Swift action, change judgment to damage bonus
pistol: 1d20 + 7 ⇒ (3) + 7 = 10
damage: 1d8 + 2 ⇒ (4) + 2 = 6


Male Half-Elf Oracle 3 [HP: 21/21 | AC:17 | T: 11 | FF: 16 | Fort: +2 | Refex: +2 | Will: +3 | Init: +5 | Perception: + 2]

"I agree whole-heartedly. Let's end this this as quickly as possible."

Baldwin swings again, hoping to do more damage this time and trying to ignore the scent coming from the beast.

Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d12 + 3 ⇒ (7) + 3 = 10

My goodness! The dice hate poor Baldwin.


Status:
HP 20/20; Initi+2; Darkvision 60ft; Fort+2/ Re+3/ Will+5; AC 12/16/20 / T12/16/20 / FF 10/14/18; CMB +3; CMD 13; Speed 30ft; 25/25PP
Skills:
Acrobat+2, AutoH +8, Bluff +6, Kn(All) +8, Initm+6/+8, Percep +8, Sense Motive +6/+8, Stealth +2, Spell/Psionic craft+8 UMI +6
Psion Telepath L4 Female

Takes aim and shoots from above

shot 1d20 + 2 - 1 ⇒ (16) + 2 - 1 = 17 DMG 1d6 ⇒ 5

"Well that is IF we can kill it"

Her last few shots doing nothing to the thing.

Grand Lodge

status:
HP 26/26 AC22 touch 14 FF 20 initiative +7 Fort +3, Ref +2, Will +5, perception +10, intimidation+9
Spells Active:
shield of faith, weapon of awe, shield

John snaps off another shot at the same time as shallrana. The smell of smoke fills the air from the two firearms.
attack of opportunity from my targets of opportunity feat [/dice]
pistol: 1d20 + 7 ⇒ (18) + 7 = 25
pistol: 1d8 + 4 ⇒ (2) + 4 = 6

[ooc] I have been cheating myself. The devastation judgement adds +2 damage at my level

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